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Harmony Drops
740238
>>20592
>I must have missed the part where Kazerad was trying to appeal to artisté tosspots. The comic's about page just calls it an "[interactive] story about a slutty alcoholic cat who hears internet voices". Which it is. And quite a funny one at that.
Clearly you misunderstand my true intentions: to reveal the limitless potential of the inter-net as a revolutionary storytelling medium! The cat is a metaphor for the repressed artisté, and how they struggle against the arbitrary constraints society forces upon them, such as having to get a job. It is my magnum opus.
Hah, but seriously, I can kind of understand where Joyless Bastard is coming from. I think he misunderstands my reasoning, though. It's not about "expanding the medium", but about conveying the story as effectively as possible.
The way I see it, an inherent problem with linear storytelling - and most language in general - is that it puts a lot of importance on sequence. It is very difficult to convey truly simultaneous information. For instance, consider the following sentence:
"The man was leaning against the railing, wearing a gray coat with gold buttons, and was a bloodthirsty zombie."
Unless it's intended to be humorous, this reads a little weird. It seems like the fact he was a zombie should've been mentioned earlier, since it's so important and sets the stage for everything else. Worse, one might be led to assume the earlier details WERE the most important ones - maybe leaning against a railing and wearing a coat is unusual for zombies?
Interactivity counteracts this slightly. When you walk into a room with 3 boxes and have a choice which to open first, you don't expect to open the most important one on your first try. You don't expect the biggest reveal to be in the last one. Because you choose the order, there is an implicit understanding that the order is meaningless; by being interactive, all the information is closer to being conveyed "simultaneously".
I agree that it can be overused, yeah. Maybe I overused it this time, maybe I didn't; part of the fun here is experimenting and learning. Overall, though, the response was fairly positive, and I personally don't feel like the scene would have worked as well were it non-interactive.
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