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16409 No. 16409 ID: 2563d4
If we can have a thread for MSPA here, we can have a thread for the actually good quest lurking on its forums here, if only because despite it apparently being well-known on IRC, not everyone is on IRC. And that's terrible because this is great:
http://www.mspaforums.com/showthread.php?37468-PREQUEL-%28thread-1%29
Like Weaver-grade writing great with Dungeon Deeper-grade art great.
Expand all images
>>
No. 16410 ID: 1b26ac
File 130844007204.jpg - (139.36KB , 750x600 , 1307255806136.jpg )
16410
I don't see why not, it is general discussion.
>>
No. 16411 ID: c891d3
Prequel is the best.
>>
No. 16412 ID: 2563d4
Oh, yeah, and because I am a klutz I forgot to kind of suggest that we could maybe bump this occasionally when it updates, mostly because forums are horrible things to poll.
>>
No. 16414 ID: 35e1a0
i would also like to recommend starfall. it's like some kind of earthbound quest.
http://www.mspaforums.com/showthread.php?34173-Starfall-%28Chapter-1%29-%28Death-to-all-Demons!%29
>>
No. 16416 ID: 9801a2
Great art + great writing + my love of the elder scrolls games = This shits pretty awesome
>>
No. 16417 ID: 383006
Prequel is best things. I am much more excited about prequel updates than I am about MSPA updates.
>>
No. 16418 ID: 28e94e
What the hell have I been missing, this is so good
>>
No. 16420 ID: 3a5756
Holy fucking bajeebus, why is this so awesome? Prequel is the shit.

Thank you OP. I love you forever.
>>
No. 16421 ID: e3f578
oh man so much sadness and happiness
i feel so happy
so happy
it makes me want to play oblivion but then realize I have to mod it and then go awwwwwww fuck not these shenanigans again.
>>
No. 16422 ID: 42f6c2
This quest is pure comedy/awkwardness/adorableness/sadness gold.

Also, THE LIGHT OF JUSTICE - I fucking lost it.
>>
No. 16423 ID: c1524b
File 130850007446.gif - (7.47KB , 600x450 , story38.gif )
16423
That guy knows how to rub the compassion spot. It's great, thank you for this discovery.
>>
No. 16426 ID: 7dda9a
This is amazing...
if only there's a way to help this guy get it up off a forum thread and in some place it can be viewed easily by all
>>
No. 16427 ID: e3f578
it remember from my read that he kind of likes it in this form because the suggestions have personality or some shit in forum posts
>>
No. 16428 ID: 0c9433
My god.

I had the most sympathy for her after the ruin crawl :(
>>
No. 16432 ID: bccf7b
>>16416
You said it.

Also, we should see about getting the forum posts put together into thread on here. Just clone it over or something...
>>
No. 16434 ID: 3416ec
Don't forget it has a second thread.

http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29
>>
No. 16437 ID: 2563d4
Which just updooted, in fact: http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29&p=5234161#post5234161
>>
No. 16442 ID: 3a7ef7
This quest = ALL MY TEARS OF JOY

I don't quite know why or how - but I love this.
>>
No. 16443 ID: 445b4c
File 130859207104.png - (174.08KB , 750x750 , HDRHR.png )
16443
Couldn't help but notice this looks a lot like something by Seal.
>>
No. 16445 ID: f7ae22
>>16443
It is by Seal.
>>
No. 16446 ID: 28e94e
>>16442
I can not second this hard enough.
>>
No. 16447 ID: 5bc0af
OP, you're awesome. This is my new favorite thing.
>>
No. 16449 ID: e3f578
>>16445
aha I knew that other hearttail picture with that imperial legion soldier was by Seal.
>>
No. 16453 ID: 2044df
Too furry.
>>
No. 16455 ID: 28e94e
>>16453
Quit lying to yourself
>>
No. 16477 ID: 3392ab
Augh, I can't believe I already read through all of it. I don't want to wait :V

also
>Dungeon Deeper-grade art
eeee people like me
>>
No. 16479 ID: 679e7a
Anybody here have an MSPA forums account? I tried to get one, but my confirmation email seems to have gotten lost in the shuffle.
>>
No. 16486 ID: 3416ec
>>16479

I do. Why?
>>
No. 16489 ID: 679e7a
>>16486

As I said, my confirmation email seems to have been lost in the shuffle. If you could post in the http://www.mspaforums.com/showthread.php?30555-Bug-Reporting/ thread on my behalf, I'd appreciate it; the username I signed up for is FredMSloniker.
>>
No. 16493 ID: 28e94e
>>16489
I'm in the same situation. My username is "asdfzxc".
>>
No. 16503 ID: e28b0b
File 130867499102.png - (18.06KB , 500x465 , aliciathanks.png )
16503
>>16414

Allow me to thank you extremely for this mention mr internet person

also I love me some Prequel!!!
>>
No. 16507 ID: 3416ec
>>16503

D'aaawww. :3
>>
No. 16508 ID: 529a19
>>16409
>>16423
>>16443
>>16503
...
Cuteness overload-
>>
No. 16509 ID: 3416ec
>>16489
>>16493

Also, I posted your predicaments in the Bug Report thread. Hopefully you'll be posting in due time.
>>
No. 16512 ID: f7aa74
has anyone even seen most of that forums archives? they are ridiculously awesome, like everyone in that adventure threads section has something
>>
No. 16514 ID: e3f578
Yeah okay this is the MS Paint Forum Adventures thread now because we don't want to sort through all the bad stuff to figure out what's good or bad
>>
No. 16517 ID: 2563d4
>>16514
No, no it is not. Stop that.

Prequel's updated again: http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29&p=5238755#post5238755
>>
No. 16589 ID: 445b4c
>>16517
She'll have to be extra cautious tomorrow. The guy does not discriminate when it comes to breaking the LAW, so Katia's actions could backfire in a hilarious/terrible way.

"Justice Detour" was funny. Gotta love those disguise terms. I also giggled at finger-handshake.
>>
No. 16590 ID: e3f578
It's okay if she accidentally breaks a law, just don't choose resist arrest. We don't have money either, so we can only go to jail.

And judging from her dreams, it looks likes she's destined to get arrested and meet the emperor anyway, seeing as how this is essentially sorta how the game plays out with that mod that starts you off in a boat. She's definitely part of one of those dragon-split multiple reality split speical characters that elder scrolls lore subtly breaks the forth wall with to make every single character and action canonically possible. The Nerevar was a dragonsplit guy, the daggerfall person and resultant ending where they all impossibly happened was a dragonslplit guy and so is the champion of cyrodil. Presumably, so will the Dovakiin dragonborn will be one of these dragonsplit characters, it's just they're double dragon related.

I don't know the correct term for these multiple reality breaks beyond the fact it involves dragon in the word and the player. There's this weird morrowind metaphysics article that discusses it somewhere on the internet.
>>
No. 16592 ID: 2563d4
>>16589
Well, it's Oblivion LAW, at least, so it's pretty straightforward. No trespassing, no stealing, no hitting first, no riding other people's horses. I mean that's still plenty of rope, but at least it's not Paranoia and she'll be executed for stepping on the wrong colour of flagstone.
>>
No. 16593 ID: 285ae8
File 130874215940.jpg - (1.22MB , 504x5000 , Fucklaw.jpg )
16593
>>16592
>No trespassing, no stealing, no hitting first, no riding other people's horses.
>>
No. 16603 ID: e3f578
oh fuck I remembered you can't legally sleep in the middle of town, only wait. you can make a bum shack and sleep on a makeshift, but that's it.
>>
No. 16609 ID: 07416a
>>16590
Yeah, but until she figures out quick-save she has not come into her power.
>>
No. 16618 ID: 8a841c
So I heard some of you have a problem with the site being awkward to follow. Be that as it may, I've put up an RSS feed that may make this somewhat easier. It's updated every ten minutes, though I need to add new threads by hand.

URL: http://demented.no-ip.org/~feep/mspatest.cgi?author=Kazerad (remove the ?author part to get every post)

Feedback and feature requests welcome!
>>
No. 16633 ID: 2563d4
>>16618
Neat. The "view post" and "==>" links need patching up to the point to the right place, though, it seems, and unfortunately there's some noise in there.

Updated again BTW.
>>
No. 16640 ID: 4328dd
>>16633
Fixed up the links .. should they go to the forum or to the quick-view? The "noise" is, I think, primarily because I just dump the post's html out unmodified, without any css to interpret the tag classes. Should I strip spoiler tags, or format them as already-visible? I think some RSS readers don't handle buttons well ..
>>
No. 16641 ID: 383006
>>16640
I would personally strip them.
>>
No. 16644 ID: 4328dd
>>16641
Like this?
>>
No. 16647 ID: 2563d4
>>16640
I mean noise as in it picks up posts that aren't updates, but I don't think there's a good solution for that since there's no dependable way to tell them apart.

It's working pretty great otherwise, so cheers!
>>
No. 16648 ID: 383006
>>16644
I can't tell! I would personally find it bothersome if they were autoexpanded and in between the images and text that make up the narrative of the update.
>>
No. 16662 ID: 28e94e
Just updated.
>>
No. 16674 ID: 286b80
>>16618
Thanks for that. Since the quest got to the stage of "1-update-followed-by-4-pages-of-answers", this is getting really handy.
>>
No. 16682 ID: 021bee
>>16674
On that note, is there no way to change the number of replies per page on that forum? I have enough ram and fast enough internet that there is really no need to limit it to 25.
>>
No. 16684 ID: e3f578
sign up/in, go to account settings or something and switch it to 100
>>
No. 16686 ID: 853061
Update ahoy!
>>
No. 16705 ID: cfa4a4
I made a site (to track MSPA threads)!

http://demented.no-ip.org/~feep/mspa.cgi

Please migrate your RSS feeds to http://demented.no-ip.org/~feep/mspa.cgi?tag=prequel&author=Kazerad&site=rss !

Site testing, feedback and feature requests highly welcome.
>>
No. 16733 ID: b4ccab
Making a Cat Cry: the Adventure
has updated again
>>
No. 16765 ID: 0d7a83
Audio Eston "silence" Schweickart - Kat Fight - (3.36MB - 249 kbps - 44.1 kHz ) Length: 1:53
16765
Someone made fan music for a Katia: Strife scene.
I think it's pretty damn good.
>>
No. 16768 ID: 28e94e
Update.
>>
No. 16771 ID: a3e92f
>>16768
>Update
FFFFFFFFFFF- wake up wake up wake up ohgod...
>>
No. 16772 ID: 98a7f8
I really hope this isn't a shared dream for Quill-Weave's sake.
>>
No. 16780 ID: 28e94e
Another update.
>>
No. 16781 ID: 2563d4
>>16705
Hey, can you get this to generate a link to the post in the forum in the "Always Show Spoilers" header please?
>>
No. 16782 ID: aa99f7
Oh wow, shit just got crazy.

Kazerad is awesome.
>>
No. 16784 ID: 099247
Shit is getting so fucking real in this bitch
>>
No. 16785 ID: 3416ec
We have reached Meta Critical Mass.
>>
No. 16786 ID: 947fc1
>>16785
All we need now is for Katia to start giving herself suggestions.
>>
No. 16787 ID: 2563d4
Updated again! http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29&p=5271690#post5271690
>>
No. 16811 ID: 28e94e
Updated again... man, this shit is getting weird
>>
No. 16812 ID: 28e94e
>>16811
Did I say weird? I meant awesome.
>>
No. 16813 ID: 28e94e
Aaaaand the dream sequence has just ended.

(I should probably stop bumping this)
>>
No. 16814 ID: 549a4a
Wow.
I have never played any of the elder scrolls game, but this is a pretty damned amazing quest.
>>
No. 16815 ID: 7a09d3
>>16814
This quest is way better than the games.
>>
No. 16816 ID: d0d439
To be honest, I rather disliked the dream sequence.

Katia in her wake state is just much more down-to-earth and we are actually getting shit done.

>>16815
Yes
>>
No. 16817 ID: f5e4b4
>>16814

This quest is making me want to play Oblivion. And I don't like Oblivion.
>>
No. 16818 ID: 7a09d3
>>16816
The dream sequence was good storytelling. It lets the author reinforce the sense of hopelessness that was characteristic of the first part of the quest without actually having Katia ruin any sort of thing because her life is starting to get on track. I think it helps rein in suggestions that she can do anything and keep the readers a little more down to earth.
>>
No. 16819 ID: 7ae965
>>16818
It was frustrating, but I agree. Getting a glimpse of the shit Katia has had to put up with every night for her whole life makes her rampant alcoholism a little bit more understandable.
>>
No. 16822 ID: e3f578
\I would so reinstall this game if modding it wasn't so bothersome a space-using.
>>
No. 16824 ID: 2563d4
>>16817
Likewise. Thankfully I haven't reinstalled it since an OS switch so lazyness is on my side in avoiding once again rediscovering that it is the most tedious fantasy CRPG known to man.

>>16818
Aye.
>>
No. 16825 ID: e3f578
modding the game is the real fun part of Oblivion
>>
No. 16827 ID: 28e94e
Here's the improved condensed version, with full formatting support.
http://demented.no-ip.org/~feep/mspa.cgi?thread=39514&author=Kazerad&site=full-html
>>
No. 16830 ID: 1e9d01
Next time she drinks sober we need to try the hug option.
>>
No. 16840 ID: 3416ec
http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29&p=5282499#post5282499

Another update.
>>
No. 16841 ID: 4183c9
STOP REPORTING UPDATES. IT'S FUCKING POINTLESS. I'VE NOT ONCE SEEN A SINGLE FUCKING UPDATE AFTER ANY OF YOU'VE RAN HERE PISSING YOURSELF OVER AN UPDATE. EVERY FUCKING TIME I'VE CHECKED, THINKING "MAYBE THERE'S AN UDPATE" AND THEN NOTICING THAT THE UPDATE YOU'RE TALKING ABOUT IS THE ONE I SAW HOURS AGO. OR THE DAY BEFORE.

IF YOU'RE NOT POSTING THERE, YOU GET MORE THAN ENOUGH UPDATES JUST CHECKING THE FUCKING THREAD ONCE OR TWICE A DAY, AND IF YOU HAVE A FUCKING ACCOUNT THERE AND POST SUGGESTIONS, YOU'RE PROBABLY REFRESHING THE THREAD EVERY FIVE MINUTES ANYWAY.

IF THIS THREAD REALLY NEEDS TO BE ON THE TOP OF THE PAGE, JUST FUCKING STICKY IT, BUT FOR FUCK'S SAKE, STOP THIS RETARDED AND USELESS BUMPING.
>>
No. 16843 ID: 2563d4
>>16841
Alternatively people could look at timestamps, or even post numbers if linking to the update in question, which also has the advantage of not having to start from the last time someone bothered and hit the blue arrow until you catually get to something new.

And you can just hide the thread.
>>
No. 16844 ID: c891d3
>>16841
No.
>>
No. 16846 ID: 28e94e
>>16841
I stopped that a while ago, and the last one was a sage.

Speaking of which, lol @ bumping to whine about bumps
>>
No. 16848 ID: 4183c9
>>16846
>lol @ bumping to whine about bumps
Gee man I'm totally told now, next time I'll remember to sage a thread that's on the top of the page so I don't bump it to the top of the page. Man do I ever feel dumb right now.

Look, I remembered my sage this time! We makin' progress, yo!
>>
No. 16849 ID: 9cd1d1
Bump.
>>
No. 16850 ID: 28e94e
>>16848
Indeed.
But we're getting off topic.
>>
No. 16859 ID: 2563d4
Updated: http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29&p=5290570#post5290570
Contains excellent disapproving look. Also floppy lizard.
>>
No. 16887 ID: 28e94e
HOLY SHIT
http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29&p=5292110&viewfull=1#post5292110
>>
No. 16888 ID: 9ee666
Hey Kazerad, if you ever look at this topic just know that you're a pretty cool guy and junk.

Also, Steve Shirt for life.
>>
No. 16889 ID: 940b69
You guys are cracking me up, thanks for the good laugh.
>>
No. 16893 ID: 049dfa
>Although dressup dolls aren't exactly fanart as such, and that's what everyone besides Weaver did.

=|
>>
No. 16894 ID: 9feb97
>>16893
Cheer up, lad! Shut the lond face! :D
>>
No. 16913 ID: 3416ec
Updated: http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29&p=5303005#post5303005

Also, Weaver gets some big ups from Kazerad.
>>
No. 16923 ID: 002695
Oh lovely, now a bunch of whiny fuckers from /co/ have shown up.
>>
No. 16924 ID: 28e94e
>>16923
Nope.
>>
No. 16925 ID: e3f578
>>16913
So does Lucid, who's robot outfit is referenced in a scratched out doodle in the actual update!!!!
>>
No. 16926 ID: 1854db
The thread's been getting really cluttered with nonsense lately it seems.
>>
No. 16927 ID: 3416ec
Probably because /co/ jumped in.
>>
No. 16928 ID: 453e62
yeah, they are used to constantly talking. not suggesting and then SHUTING UP AND WAITING. seriously, it's like an alien concept to some people.
>>
No. 16929 ID: 0d7a83
>>16928
:3c
>>
No. 16930 ID: e3f578
haha
the legion guy did drugs
>>
No. 16931 ID: 002695
Okay wow, these /co/ idiots are really shitting up the thread.
>>
No. 16934 ID: 679e7a
And now the forums have gone down. Coincidence? Or terrible consequence of drawing 4chan's attention?
>>
No. 16935 ID: ba1062
>>16934
I'd blame Hussie and his 40-page update
>>
No. 16938 ID: 3416ec
Forums are back up.
>>
No. 16939 ID: 590e2a
The thread has gotten very cluttered, but I hope it all gets better when Prequel gets its own subforum.
>>
No. 16977 ID: e3f578
It also appears PA's Social Entropy got a hold of this in one of their MSPA threads
oh deary me this is getting popular!
>>
No. 16978 ID: 2563d4
It appears that the pause might be trying to move to running it on a blog: http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29-getting-a-site-soon&p=5321114&viewfull=1#post53211
14
>>
No. 17004 ID: 641fb0
It's funny how all the nerd communities blame each other for shitting it up.

The quest itself is quite neat, but way to wordy for its own good.
>>
No. 17062 ID: c0e7f3
I don't know why Kazerad is so bent on moving off-site.
If dividing suggestions and discussion is what he's after, he could just make a second thread and be done with it.

It's not something a technical medium can fix. If the readers don't moderate themselves, no forum/blog/reddit/whatnot will keep them from going wildly off-topic where they should be leaving short, precise directions.
>>
No. 17063 ID: 2563d4
>>17062
With a blog at least he can make a new post for each update, and the suggestions/fanart/retardation can be comments. Then reading through it (in either direction!) is always easy without the need for manual big blue arrows.

Forums and imageboards are actually kind of a bad tech-base for quests because they put the audience on-stage with the author.
>>
No. 17068 ID: 049dfa
>>17063

>Forums and imageboards are actually kind of a bad tech-base for quests because they put the audience on-stage with the author.

I wouldn't call image boards a bad tech-base as the suggestions really are a part of the whole experience. And in an imageboard you can just keep scrolling down in order to skip past things. It's also less apt to run into enormous 10-page tangential discussion.

Blogs are also good, though. They have some benefits and some drawbacks compared to imageboards.

Forums are fucking terrible for it, in no small part because of the sort of people who spend time in Forums.
>>
No. 17089 ID: 383006
>>17068
a blog seems like it might be better if there are thirty trillion people suggesting. For things like we do, an imageboard is probably a much better technology.
>>
No. 17098 ID: f13ed4
>>17063
>With a blog at least he can make a new post for each update, and the suggestions/fanart/retardation can be comments. Then reading through it (in either direction!) is always easy without the need for manual big blue arrows.

Pretty much this. Forum threads weren't built for having one "main" poster with lots of ignorable fluff comments in-between. Blogs, on the other hand, are made exactly for this. I tried to compensate for the forum medium by manually stringing the updates together, but when people started (understandably) requesting an archive and backwards arrows, I realized it was time to automate the process.

My current plan is to post the updates to my own site but continue to only take commands in the MSPA forum thread. If the forum thread is billed specifically as the story's Command Center, that means all the little non-command posts like "hey great story" or "hahaha drugs" can just be left in the blog comments, making it easier for me to sift out actual commands. It also means I still have the MSPAF moderators watching over my thread and enforcing the rules for me, which is handier than doing it myself or finding my own mods.

(Additionally, keeping the commands in a forum thread makes it less obvious when I go back and use an earlier command in a later update. Some commands are really good ideas, but take a couple updates to facilitate.)

Hopefully that clears my motivations up! The site is mostly done at this point, I'm just waiting for my hosting provider to fix a slowness problem. According to them, "they know about the problem and are working on it". I'll chew them out later today if it's not better.
>>
No. 17099 ID: 0d7a83
>>17098
Yeah your gonna have to chew them out, because
>"they know about the problem and are working on it"
means
> "we'll fix just as soon as you become to annoying to ignore".
>>
No. 17107 ID: c891d3
>>17098
Hey, fancy seeing you here. :V

Hopefully that slowness problem gets cleared up.
>>
No. 17109 ID: 519d0a
>>17098
Hey, while you're here, compliments to the chef, man!
>>
No. 17112 ID: f5fe2f
>>17098
>My current plan is to post the updates to my own site but continue to only take commands in the MSPA forum thread. If the forum thread is billed specifically as the story's Command Center, that means all the little non-command posts like "hey great story" or "hahaha drugs" can just be left in the blog comments, making it easier for me to sift out actual commands.
Could be. But even if that does work out, the sort of general discussion which has just now flooded the thread is something that happens much more in relatively persistent places, so it's unlikely to move in a large capacity to the blog comments.
>>
No. 17113 ID: 2563d4
>>17109
Indeed, second that.
>>
No. 17122 ID: 049dfa
>>17098

HEY KAZ. One of those fanart guys here. Thanks for making something awesome. Figured I'd tell you here too since who I am on the MSPA site is A MYSTERY (I am Mallory's Beast).
>>
No. 17126 ID: c0e7f3
>>17098
I see. Well, you call the shots here, but I'd keep the suggestions in the blog comments and discussion/fanart on the MSPA board.

That way, you won't have to quote all the suggestions (because they were in the previous post comments), and someone who just discovered the blog-based Prequel won't have to plow through the monstrously long MSPA thread just to see why Katia acted the way she did.

Anyway, kudos to you, and thanks for this adorably miserable Khajit.
>>
No. 17142 ID: f5fe2f
>>17126
Yeah, the forum thread is looking kind of irreparable.
>>
No. 17159 ID: c83924
>>17098
will skooma ever make an appearance?
>>
No. 17161 ID: 07416a
>>17159
I really, REALLY hope not. Katia has problems with alcohol, what would skooma do to her?
>>
No. 17162 ID: 9c538a
File 131061248414.png - (548.55KB , 700x595 , rattatattatatcat.png )
17162
Why not make one forum thread with discussion, and one forum thread with suggestions, like they do here? No need to make a whole separate blog people have to get separate user accounts to post suggestions on. Just link to the discussion thread at the top and SWEAR TO MURDER ANY WHO POST HOW MUCH THEY LOVE PREQUEL IN THE MAIN SUGGESTION THREAD
>>
No. 17165 ID: f13ed4
File 131061715698.gif - (27.70KB , 583x515 , AuthorialAchievements.gif )
17165
Hey, thanks guys ;D. Glad you're enjoying.

>>17162
>Why not make one forum thread with discussion, and one forum thread with suggestions, like they do here? No need to make a whole separate blog people have to get separate user accounts to post suggestions on.

Having two threads would cut down on discussion, but wouldn't enhance readability very much. Even when looking at suggestions alone, there's usually at least 50 suggestion posts between any two of mine, making it a bit of a crawl to read. The main function of the site is to make the Quest easier to read, navigate, and stay up-to-date on.

Once that's in place, it doesn't matter much what happens in the thread. I mean, I'd LIKE to keep the next thread orderly, but if I slip up and lose 5 pages to spam, the story's readability will be unaffected.

>>17126
>I see. Well, you call the shots here, but I'd keep the suggestions in the blog comments and discussion/fanart on the MSPA board.

I've considered this, but I really don't want to have to enforce any kind of "on-topic rules" in the blog comments. One of my aims is to make the story more approachable, and if some new reader wants to easily leave a little comment about how much they liked a particular page, the least I can do is give them the opportunity. Remember that I want to make this easier for myself by separating suggestions from fluff; keeping people from posting normal comments in something CALLED "comments" will probably be a difficult endeavor.

Of course, this is all speculative at this point. I'm not positive what people will do. If things don't work out in practice, I'll just switch it so the commands come from the Comments.

>>17159
>will skooma ever make an appearance?

It depends what you horrible people drive this poor woman to do. Of course, I'm SURE you wouldn't pressure her to solve her problems with drugs.

... WOULD you?
>>
No. 17166 ID: 0d7a83
>>17165
>I'm SURE you wouldn't pressure her to solve her problems with drugs... WOULD you?

It's a mute question: Katia will never have enough money to afford skooma. Ever :V
>>
No. 17168 ID: 8460c3
>>17165
If you name a name I'll gladly help you get that last achievement there.
>>
No. 17170 ID: 4d6a4c
>>17165
You passed 50 furry fans so very long ago

The servers must just be taking a while to update
>>
No. 17177 ID: f5fe2f
>>17166
The word is "moot". "mute" means it makes no sound.

>>17165
There's no way in hell you don't have more than 50 furry fans.
>>
No. 17184 ID: 2563d4
>>17170
>>17177
Let the poor guy have his happy delusions.
>>
No. 17204 ID: 0d7a83
>>17177
Hey, stop pointing out my stupid okay? :V
>>
No. 17244 ID: 3416ec
Is the PREQUEL website done yet?
>>
No. 17245 ID: 9ee666
>>17165
>No Exceptions unlocked
wow, when did that happen?
>>
No. 17253 ID: 383006
>>17245
If it hadn't been already, then it would have been as soon as he posted the "accomplishments" image.
>>
No. 17269 ID: 3416ec
Yo, Kaz! I need my Prequel fix! Is the site done yet?
>>
No. 17276 ID: 1854db
It'll update on monday or tuesday, he said.
>>
No. 17286 ID: 15a7c4
>>17245
Yeah, someone should post that. For curiosity's sake, if nothing else.
>>
No. 17287 ID: e44eb4
>>17286
Yeah, sure, just "curiosity".
>>
No. 17292 ID: 10d022
>>17165
I see that last achievement, Kazerad. Don't think you're not getting that one.

brb.
>>
No. 17297 ID: f7ae22
File 131096802854.png - (177.97KB , 700x574 , prequel katia managan quill weave.png )
17297
>>17286
Okay. Unknown artist, found it by the side of the internet road.
>>
No. 17299 ID: b6ca92
This quest will end up wit us doing day-to-day managing of Katia's married home life.
>>
No. 17300 ID: e3f578
Kazerad will now not be able to visit his thread here and discuss whatever he feel needs to be discussed here about Prequel without seeing the first rule34 of his work.

Good job, Lawyer Dog. Keep up the good work.
>>
No. 17301 ID: 9c538a
File 131097669043.gif - (8.57KB , 600x450 , story548.gif )
17301
>>17297

That is obviously Quill Weave dead asleep while Katia tries to extract herself in the most completely platonic way imaginable.
>>
No. 17304 ID: f13ed4
File 131098040098.gif - (15.38KB , 484x410 , goodjoblawyerdog.gif )
17304
>>17297
>>
No. 17306 ID: 354f09
>>17300
It's like a polite warning.
Sticking around will probably result in seeing fanart with his characters getting raped and/or tortured.
>>
No. 17307 ID: 2563d4
And people say the "chan" in tgchan is misleading.
>>
No. 17309 ID: 2d6d5d
>>17307
they do?
>>
No. 17310 ID: 2563d4
>>17309
Yes. One of the arguments for renaming in >>6149 is that '-chan' is inaccurate/reflects badly.

Which is becoming funny given that 4chan/tg/ actually seems to be moderated as worksafe these days whereas here >>17306 is pretty much accurate. But that's a discussion for >>15518 .
>>
No. 17311 ID: 383006
>>17306
>>17310
This is actually complete bullshit. The only person who has pretty much EVER drawn ANYBODY's character getting raped or tortured is me, and it caused a giant shitstorm all of the two times it happened. And the picture was removed the one time I posted it on the boards. AND I wouldn't actually do that to Kazerad's characters.
>>
No. 17312 ID: 8211e6
>>17311
Silly BiteQuest. 2563d4 never lets little things like "facts" get in the way of trashing the site.
>>
No. 17314 ID: 2563d4
How quickly we've forgotten Tiny Deer, eh?
>>/questdis/333986
Sure is looking consensual around here!

And if you carry on down the thread and into the next one there's Journey Quest characters chained up and fucked. Which I'm sure was just light bondage play, right?
>>
No. 17315 ID: 2563d4
>>17314
And just to make sure Seal doesn't think I'm trying to grind an axe with him here, I'm reminded that one of BiteQuest's characters has been the target before: >>/questdis/334499

I guess you can pick a bone with the word "probably", since this is not a majority of cases. Let's go with "a plausible risk", and "probably" only applies to 'normal' Rule 34.
>>
No. 17317 ID: cf8670
>>17311
>And the picture was removed the one time I posted it on the boards.
>>/draw/3890
Cool story bro.
>AND I wouldn't actually do that to Kazerad's characters.
Unless someone pays you like 10bux I assume.
>>
No. 17318 ID: 383006
>>17317

Okay, yes, there are a few other pictures, however, you made it sound like it was the norm for that stuff to get drawn or posted, when it's a miniscule fraction of the fanart, and most was a direct result of a terrible idea that hasn't been repeated.

To be fair, I forgot that I posted the Daisaki picture on the boards. I remember posting it from imagehost links. I certainly didn't post it in the fanart thread, that's for sure, and nobody would post anything like that in this thread on general unless they were just trying to troll.

>>17315
Har har. The last few times people have wanted to get stuff, we asked the author. If they say no, I won't do it. I get the general impression that Kazerad would not be cool with that kind of stuff. I don't really think I'd be cool with drawing it either, even for cash.
>>
No. 17320 ID: f4963f
OP image looks like it's increasingly applicable as a reaction to this thread.

At any rate, it sounds like Kazerad gave a predicted date of tomorrow for the new site being up, and with it possibly the new update. The quest's already got a number of updates, so I just wanted to thank Kazerad for doing all the work to put them up in a nice, browsable format.

Thanks, Kaz! <3
>>
No. 17321 ID: f7ae22
I found the image in a thread on /furi/, a furry porn and drama board, which Kazerad posted in after it was posted.
>>
No. 17324 ID: f5fe2f
>>17310
I was looking in the old fanart threads, and really, we have less of that sort of fun stuff than we used to too.

>>17318
>I don't really think I'd be cool with drawing it either, even for cash.
What a prude.
>>
No. 17326 ID: 3416ec
Whoa whoa whoa, this is the Prequel thread, not the Big Dumb Arguments thread.
>>
No. 17327 ID: 4183c9
>>17326
Yeah, there shouldn't be any discussion of any kind in this thread, only unconditional praise! What next, we'll have differing opinions?!
>>
No. 17328 ID: c891d3
>>17327
But the argument isn't even about Prequel.

Speaking of which, it looks like the site is almost ready to go.
>>
No. 17329 ID: 2563d4
>>17326
>>17328
Will you idiots kindly stop screaming "OFF TOPIC" without contributing anything of value?
I'm the OP of this thread. Given LawyerDog's rules, I therefore set the topic, and I say "reasons why Prequel on tgchan might end in horrible porn" falls within its scope. Deal w/ it etc.

Dealt With
>>
No. 17339 ID: 2eac65
So! New topic.

Any more plans for helping Katia unwreck her life?
>>
No. 17343 ID: 15b51b
Oh cool! Kazerad posted here. I hope people don't immediately bombard him with the worst p-
>>17314
Dammit!

I really like Prequel! Try not to feel overwhelmed by your increasingly large and enthusiastic fanbase!
>>
No. 17344 ID: 9cb4b3
>>17343
Yeah, I really like Prequel too and have been following it for a while. It's definitely better than Homestuck itself at this point.

Other opinions on the matters at hand should be discussed elsewhere.
>>
No. 17346 ID: dee311
>>17339
Not until we've wrecked Kazerad's mind first, apparently
>>
No. 17348 ID: c97fbd
Good job bringing it up again guys.

And did 2563d4 really get banned, or is the red text just Seal being an faghat again?
>>
No. 17349 ID: c6a154
>And did 2563d4 really get banned, or is the red text just Seal being awesome again?

We may never know.
>>
No. 17359 ID: 2563d4
>>17349
Needlessly melodramatic, wouldn't you say?
"Yes". For an hour. Don't know who, not entirely sure for what.

I haven't posted in this thread since then because there is absolutely nothing of value to add given the new site is not up yet and thus there are no new updates. My complaining-about-complaining banned post at least also clarified the intended topic scope; this one's marginal justification is to hopefully shut you two up.
>>
No. 17362 ID: 3416ec
So according to Kaz, he had a problem with the slowness of his site, but solved it through, quote, "the haphazard application of money."
>>
No. 17368 ID: 0d7a83
>>17362
Funny, how you can fix most problems that way.
>>
No. 17390 ID: 3416ec
http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29-getting-a-site-soon&p=5361633&viewfull=1#post53616
33

Looks like Kaz's site is still trying to resolve itself.
>>
No. 17391 ID: f13ed4
>>17390

I'm starting to think the problem might be on my end. As far as I can tell my home internet connection is the only one that can't load the site (on any browser or computer). I can't even ping the IP.

Of course, that would mean that the site's current inaccessibility has nothing to do with the fact I just bought it, and it was a pure, incredibly misleading coincidence that the one site that spontaneously stopped working was the one I had never yet SEEN working. Which would be almost impossibly unlucky.

If this doesn't fix itself by tomorrow I'm thinking I'll just load everything onto a laptop, take it to Panera Bread, and finish the site there. Indie style.
>>
No. 17392 ID: eba49f
>>17339
We could always try to get her to learn alchemy.
Here is how alchemy works in The Elder Scrolls in three steps:
1. Make potions to boost your INT
2. Use your boosted INT to make potions that give a bigger bonus to INT
3. Alchemical technological singularity
>>
No. 17393 ID: 1854db
Getting a better server was probably a good idea anyway.
>>
No. 17394 ID: 2563d4
>>17392
I get the suspicion that anything that involves abusing OOC knowledge and quirks of the game engine will only backfire horribly if it works at all.

Suddenly crippling potion addiction, sneaking into people's gardens at night to steal all their carrots.
>>
No. 17395 ID: 049dfa
>>17394

>sneaking into people's gardens at night to steal all their carrots.

You can do that shit in broad daylight and nobody gives a shit.

Once they actually pick it, though, it's stealing.
>>
No. 17396 ID: a8cfbd
>>17392
That's far less true in Oblivion than Morrowind. Would still be good to have potions of magicka readily available, though.
>>
No. 17399 ID: 2eac65
What if we get her to be a painter? I think she'd be pretty good at it. After all, she did a decent job on that sign; she just needs something to focus on, and she can write off anything weird as artistic license.
>>
No. 17401 ID: e3f578
>>17399
Yeah the main fault she had was engraving the sign before getting approval from the store owner about the design. She should have used a light, easy to get rid of painting material to use as a preview and fix the mistakes on that before even trying to start the engraving process for the sign.

Of course, if she grew up as a professional and truly had that skill, she wouldn't have done that and wouldn't make that mistake. No, all she does is have the MSPA forums to give her advice. And it was basically do it, they didn't put into account of the probability to make the mistake, which is considered unskilled, not even amateur level, for something a permanent as an engraving. You give shitty advice to an unskilled artisan, you get shit output. You give decent advice to an unskilled artisan, you get acceptable, usually. At least in a age with that level of technology and culture, wouldn't fly today, usually.
>>
No. 17402 ID: 049dfa
>>17401

Also the 'Mercandise' sign is actually in the game. It's an oblivion joke.
>>
No. 17403 ID: e3f578
>>17402
I didn't know that was a joke, did we ever actually see the crappy sign's writing? If not and Katia did a perfect run, then the previous sign would have been the one with the typo and this would have been one of the sidequests that slightly change the world or environment. Let the rebuild Kvatch mod I guess.

But now that you mention that, maybe the REAL champion (which could be anyone, anything, even fucking goddamn legendary Nondrick the "NPC") might come along on that boat and Katia just happens to coincidentally foreshadow the emperor storyline and might get involved with the the sequel of the prequel, which is like... just a quel? Do we have a world for that?

Okay goddammit now I want to draw for the first time and forever and make a Nondrick-Katia crossover fanart. okay when Motherfuckerin' Prequel makes Dirtbag inspired to fanart shit. You know this quest is good.
>>
No. 17404 ID: 3416ec
Hey, was Telekinesis ever a good power to use in Oblivion? I tried using it once, and it seemed kind of lame.
>>
No. 17405 ID: 049dfa
>>17403

>If not and Katia did a perfect run, then the previous sign would have been the one with the typo and this would have been one of the sidequests that slightly change the world or environment.


There are a TON of reasons that it is obvious that Prequel takes place -before- oblivion if you actually play it.

I know, I had never played oblivion until I started reading prequel and then it was suddenly $7 on steam. When I went to Anvil I ran around town, checked out some of the NPCs, giggled at the 'mercandise' sign, and then broke into Quill Weave's house and stole all of her food to make it into potions.
>>
No. 17406 ID: e3f578
>>17405
I keep thinking I'm under the presumption Katia's "player", who I assume shall be Kazerad, is using that general mod pack thing that includes the starting in Anvil by boat and a few other things. So technically this CAN be a player playing oblivion, just before they get jailed in imperial city for whatever the reason. And the title's logic means that using that mod in specific means it qualifies as being a Prequel.
>>
No. 17407 ID: d763e1
>>17404
It was good for stealing, grabbing things out of reach and nothing else. It was annoying that you couldn't blast people with it but what I hated most about it was that you couldn't operate levers through the bars of those gates you find in the old forts.
>>
No. 17408 ID: 3416ec
http://www.mspaforums.com/showthread.php?39514-PREQUEL-%28thread-2%29-getting-a-site-soon&p=5363703&viewfull=1#post53637
03

Wheeeee, new site coming really soon!
>>
No. 17419 ID: 3416ec
The new site is up!

http://prequeladventure.com/

Remember, the site is for comments, and the thread is for suggestions.
>>
No. 17420 ID: 4183c9
>>17419
>the site is for comments, and the thread is for suggestions
But where do I read the damn thing?
>>
No. 17421 ID: 2563d4
>>17420
From the blue arrow on the last update:
http://prequeladventure.com/2011/07/katia-practice/

>Crime never sleeps, and therefore neither can a Imperial Legion Patrolman. Instead of sleep, you simply blink more often.
Love it.
>>
No. 17422 ID: 4183c9
>>17421
ಠ_ಠ
>>
No. 17424 ID: 2b5bad
>>17422
Attempt at biting sarcasm fails due to inability to communicate. News at 11.
>>
No. 17440 ID: 588d12
i wouldnt mind seeing the updates numbered to easily track the last one viewed. other than that, the site is great.
>>
No. 17441 ID: 982acb
>>17440
Fortunately, the website has an RSS feed, so that's always an option.
>>
No. 17458 ID: c0e5fe
Honestly one of the better things I've read in a long time. Interesting characters and humourous situations abound.
>>
No. 17459 ID: 523c4c
Totally friggin awesome.
>>
No. 17461 ID: 3416ec
In case you missed it, PREQUEL updated.

Fireball antics ahoy.
>>
No. 17466 ID: c0c1bd
Lols, saw that yesterday. Brilliant!
>>
No. 17469 ID: 3416ec
And many lady boners were had.

I really don't want to think about how that works.
>>
No. 17470 ID: d9246e
>>17469
Ask /d/.
>>
No. 17471 ID: 3416ec
>>17470

No thanks.
>>
No. 17477 ID: 4183c9
Comparing Prequel to Homesuck is painful.

Hussy/Hussein/Howeveryouspellit really has a bad Oh! Great-syndrome. Maybe Prequel just hasn't had as much time to devolve into an incomprehensible mess, but so far its writing is clearly superior out of the two.

"Amusingly" enough, 4chang's Zombie Quest reminds me much of MSPA stuff stylistically, and it actually had a definite point where it went from "maybe unnecessarily complex" to "what the fuck is going on". I don't remember the exact thread, but I spent a few good whiles trying to find the "missing" thread between possibly 6 and 7 or 7 and 8, before finally understanding that there was no missing thread but just a huge fucking disconnect before which the quest made enough sense and after which it made no sense whatsoever. If it hadn't had the quest's name as thread topic, I would not have believed it was the same quest. And it wasn't just the immediate disconnect, but also the fact that it continued to make no sense. Basically just like Finnish politics except nowhere near as horrendously sickening, deeply malicious and terrifyingly disconnected from reality.
>>
No. 17478 ID: f5fe2f
>>17477
:pinkiepie:
I understand Homestuck fine. I find both its intricacy and the fact that no assumption is inviolate to be positive aspects of the storytelling.
>>
No. 17480 ID: dd99b3
updated!

The description of mudcrabs cracks me up.
>>
No. 17481 ID: 2563d4
>>17469
Have some sex education, then:
http://en.wikipedia.org/wiki/Clitoral_erection
May contain pictures of ladyparts because biology.

Although I would have thought the intent was pretty clear.
>>
No. 17483 ID: ea6ca2
Seem like Katia just took a level in BADASS.

But it would be nice to know how much magica we still have.
>>
No. 17484 ID: 3416ec
Ha ha ha ha ha, he has to draw angry eyebrows on his horse.

This is the greatest.
>>
No. 17523 ID: c99ab2
File 131247248352.jpg - (76.76KB , 807x202 , comment.jpg )
17523
I don't think some of the /co/mrades really get it.
>>
No. 17525 ID: c99ab2
>>17524
That what he's proposing there basically defeats the entire purpose of quests as group-based adventure?
>>
No. 17558 ID: 3416ec
A CHALLENGER HAS APPEARED
>>
No. 17560 ID: f5fe2f
The comments should be the place for suggestions, it’s really a superior setup for suggesting. You read the update and then there’s the text box right there, just punch the suggestion in and go. Whereas the MSPA thread is in a different place and is a mess of discussion and fanart.

Also damn near every post on the last one is a suggestion, so there's that.
>>
No. 17562 ID: 347172
Yeah, I have no problem with making suggestions as comments on the site, it makes more sense that way.

Hiding them away so that only Kaz can see them, and only allowing a poster to have one suggestion at a time however, that I can't get behind. It takes away the fun.
>>
No. 17565 ID: 2563d4
Most of the "fun" of suggesters responding to each-other (or posting anything other than a clear, concise action) is better described as "rampant idiocy".

Such an arrangement would be a huge improvement since it would force discussion to actually go to discussion threads, stop people repeatedly making "oh oh oh and" suggestions, stop reaction posts, and stop necrobumping. (All you need then is a ~200 character limit and you can kill off suggestions in the form of essays.)
>>
No. 17569 ID: 347172
>>17565
Yeah, God forbid people should actually enjoy themselves. Quests should be the sole domain of pedantic obsessive cases who see entertainment as serious business.
>>
No. 17570 ID: 2563d4
>>17569
The boundary of what's acceptable for one person's enjoyment stops where it disrupts the enjoyment of others. This is presumably why this site actually has rules for /quest/ covering much of the same ground, even if the mods never care to enforce them without being continually prodded to with reports.

For Prequel, Kaz seems to be quite capable of sifting through ten tons of herp, though; and quoting the bits he's actually using so readers don't have to. If the suggestions were on the comments, then at least the blog format---unlike an imageboard---means they don't intermingle with updates, and bickering over suggestions ends up nested in a tree, so you can trivially skip over any particularly terrible arguments.

(tl;dr imageboards are actually pretty bad for quests because they put the audience up on stage with the performer)
>>
No. 17583 ID: 999370
But the audience IS the performer.
>>
No. 17584 ID: 2563d4
>>17583
Stating false things with bolded words does not make them true.
>>
No. 17585 ID: 28e94e
>>17584
Stating false things in plaintext does not make them true, either.
>>
No. 17586 ID: 2563d4
>>17585
"I know you are, but what am I?"

Are you idiots seriously arrogant enough to think you're on equal storytelling standing with the author/artist because you provide suggested actions? This isn't an RPG session, and even those have an elevated DM role whose job it is to take what players want to do and report on what actually happens.
>>
No. 17587 ID: e3f578
The audience for quests and shit, I think that can be best described similarly to something, is like in that of improv shows where the audience votes on a number or a magic show with magicians clever enough with their tricks they don't need planted volunteers in the audience for the quests with more direct interaction, like when Gando (coincidentally a wandering entertainment magician) summoned the spirits, as in us, in Gnoll's Bane.
>>
No. 17588 ID: 28e94e
>>17587
That did not make any sense at all.
>>
No. 17589 ID: e3f578
>>17588
uhhhhh
the quest audience is like those audiences at improv shows where they pick numbers of scenes or suggest the subjects of improv themselves for normal quests
for quests with things like the orb or other types of direct actions or conversations WITH an audience member the closest example are magic acts that use volunteers that aren't planted by the magician.
Well no, a non-planted heckler of a comedian could be better associated with quests with things like an orb I suppose.

Point is I'm trying to come up with an accurate example of how suggesters can be compared to performances in line with the argument above. They are not a performer, but they do have significant influence of the performance.
>>
No. 17590 ID: 2563d4
>>17588
That is normal for Dirtbag.

>>17589
Unless you're arguing that the audience at a magic show should be on the stage and microphoned-up like the magician, this analogy is useless.
>>
No. 17591 ID: e3f578
>>17590
Sorry, I guess it is. I dunno I just saw a discussion where it turns out there wasn't one.
I guess the heckler-comedian analogy is more accurate, but as far as I know hecklers are always planted and part of the act so that analogy falls apart too.
>>
No. 17592 ID: 35e1a0
apparently kittens eat dremora hearts.
>>
No. 17593 ID: a6008c
I would just like to say that Dmitri is completely adorable and I want him in the party forever.
>>
No. 17594 ID: 3416ec
>>17593

So do I.

Katia and Dmitri BFF's!
>>
No. 17709 ID: 999370
File 131412500929.jpg - (240.83KB , 611x700 , 693729 - Katia_Managan Oblivion Prequel The_Elder_.jpg )
17709
You just had to do it, didn't you Internet?
>>
No. 17710 ID: 35e1a0
it.. i.. you.. buh?
>>
No. 17712 ID: 2563d4
And you just had to post it. I wish I could say I was disappoint, but frankly it's par for this site.
>>
No. 17714 ID: e3f578
ugh
that porn is awful
goddamn it's like an arby's sandwhich down there that labia... (i think that's what is called) is so huge
>>
No. 17722 ID: 1854db
I really doubt that is actually how the trick is done. It wouldn't require a yo-yo then, just a string.
>>
No. 17723 ID: fd4aa7
>>17722
No fucking shit?
http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident
Next up on "people can't understand humour based on denying information from the audience": OoTS fans debating Vaarsuvius' gender.
>>
No. 17724 ID: 9040a2
>>17709

What the fuck is with her hands? They're around the wrong way.
>>
No. 17725 ID: d9246e
>>17724
She's obviously a Rakshasa.
>>
No. 17728 ID: b1f0e2
prequel makes me cry. T.T
Poor girl...

Also, too many bobs!
>>
No. 17729 ID: 6f1d54
File 131432207806.jpg - (78.59KB , 367x357 , 1302075844387.jpg )
17729
>mfw the Orc will eventually show up with a whole set of armor made entirely of good luck charms
>>
No. 17730 ID: 715620
>>17729
>He has a highly boosted Luck stat
>We're still using the Morrowind rules
I have no face, I've already been decapitated.
>>
No. 17731 ID: 2563d4
>>17729
His appearance was one of the funniest things recently in a quest who already has a very high funny baseline.
>>
No. 17794 ID: f91e07
Go check the update...

...

I AM THE BLOODY-HANDED DEVOURER OF WORLDS! I WILL FUCKING MAKE THAT COLLECTION OF PIXELS WHAT DUB ITSELF 'ORC' WEEP THAT IT SHOULD HAVE EVER BEEN BROUGHT TO CANVAS! VERILY I SAY, HE SHALL NEED THAT RING WHERE HE GOES, BUT WHAT GOOD BE FIREWALKING, TO THOSE WITHOUT LIMBS! WHAT GOOD BE THE CLOVER TO THOSE WHO LACK SKINS! HATE, HATE, HAAAAAAATE! GAAAARRGBLRLBLGBLLBAAARGLBLGLBLALBLBALG!



...also, who the hell actually 'suggests' that an npc kill a player character? What kind of mindset is this?
>>
No. 17795 ID: e3f578
File 131524350263.gif - (477.43KB , 294x219 , tumblr_lna9iq7I1o1qafrh6.gif )
17795
nooooooooooooooo
>>
No. 17796 ID: e3f578
Looks like Kaz was just using Dmitri as a plot device, not only because of one of his posts but because he's got enough suggestions he can choose any type of suggestion he wants.

Well, at least we learned the Orc likes discussing business practices. and hates Kvatch's mages guild, unless he's acting on the humorous principle of not talking about it, which is enough reason in itself in this gag Elder Scrolls universe.
>>
No. 17798 ID: 51f7f2
File 131524575686.jpg - (115.11KB , 904x472 , ENOUGH.jpg )
17798
This guy is a ultra troll.
>>
No. 17802 ID: 2563d4
I love the way Kaz uses the playerbase's own stupidity against them/feeds the trolls.

"OH HEY LET'S ASK ABOUT KVATCH AGAIN BECAUSE WE REALLY HAVE TO FIND OUT IT MUST BE A SUPER GOOD SECRET JUST LIKE WHAT THE PINEAPPLE AND YOYO TRICK IS"/"OH HEY LET'S RUN THAT KVATCH JOKE INTO THE GROUND SO HARD THAT IT BECOMES AN IDENTIKIT DUNGEON"
...
"D: NOOOOO"
>>
No. 17803 ID: 35e1a0
that is one of the things that make running a quest on MSPA harder. a lot of people like trying to kill the characters on purpose.
>>
No. 17806 ID: 6f1d54
File 131528376272.gif - (33.78KB , 600x450 , story705.gif )
17806
Goddammit I loathe this Orc so fucking much.

I bet you anything he's going to show up at the end when Katia is this uber-powerful mage after a huge long ordeal of a quest, and there he'll be, in a full set of armor made of nothing but good luck charms.

She'll be a veritable God, unlimited magical power at her fingertips.

And this fucker will still be goddamn untouchable.
>>
No. 17807 ID: e3f578
>>17806
And without the charms he'd be a challenge anyway. His strength stat is so overpowered he can just flex a muscle and down a skeleton and lodge a goddamn sword deep through stone and pull it out again. I bet a sword can't even cleave through those abs. Hell, his entire inventory is either in his abs or clenched between his buttocks so he just keeps a razor sharp weapon compacted between two very fit muscles.

Those buns and abs are made of goddamn diamond.
>>
No. 17809 ID: 1444d5
>>17806
>>17807
Don't forget he now has a ring of firewalking lodged on his finger. Because if Katia attempts to fireball him, I'm sure Kazerad won't have forgotten.
>>
No. 17810 ID: df5336
Man, Running out of reasons to continue reading this. I'll probably just watch this thread in the chance that the comic gets better.
>>
No. 17811 ID: 2563d4
><Blannk> Wait.
><Blannk> I've got an idea
><Blannk> Dye Katia's hair black.
><Blannk> Counter his good luck somewhat.
><Blannk> entire battlefield is laddrs.
><Blannk> And salt shakers everywhere
This is the best plan.
>>
No. 17813 ID: 0d7a83
Am I the only guy who likes him? He's my second favourite character, after Katia (hurr Kaz killed everyone else durr). Part of me doesn't want him to become a Karma Houdini and get away with everything, but really I hope that he ends up joining Katia's party later down the line.
>>
No. 17814 ID: 2563d4
He's an entertaining character.
>>
No. 17819 ID: b79855
I just hope he doesn't kill the Legionnaire. Because I can totally see that happening suddenly at any time. Str + Luck and all that.
>>
No. 17820 ID: b79855
>>17810
Is the basic concern that things happen which cause the cat to cry? Because that's prooooobably going to keep happening...
>>
No. 17821 ID: df5336
>>17820
Nah, it's more the wasted time. Hell, I didn't even care too much for the Necromancer, he was too much like the main character. We don't need two wimpy spell flingers.
But, based on the fact that the author pics and chooses his responses, what the audience got was basically several wasted weeks.

I mean really, couldn't have the orc showed up later with a magical hoozits that stopped Katia in her tracks? Couldn't have this whole thing been summed up in a sentence or two?

*Shrugs* But that's, like, my opinion man.
>>
No. 17824 ID: e3f578
http://www.mspaforums.com/showthread.php?40825-PREQUEL-suggestion-box&p=5525584&viewfull=1#post5525584

all this did have a point, to give us some choices and HOW Dmitri was doomed. It wasn't really pointless, there's something that got affected. Our interest in the ring as a gift likely is what made the Orc notice it specifically and gave him fire-walking ability. Now If we chose another gift, the consequences could have turned out differently. He could be wearing another type of artifact now or whatever.
>>
No. 17826 ID: 0d7a83
>>17821

Well yeah but doesn't every author pick and choose, at least to some degree? And I understand what your saying about time wasting, but it wasn't completely useless. We basically decided what bonus the Orc got. Personally I like side-stories like this, because I think they help to flesh out the setting. It may have taken a while, but this is going to take time to progress anyway. If every update just advanced the main plot it wouldn't be much of a story when you read it after completion.

*Shrugs* But that's, like, just another opinion man.
>>
No. 17827 ID: df5336
>>17824
>>17826

You make some good points with, like, your opinions mans.
Maybe there is just sand in my vagina, because yer totally right about it fleshing out the setting.

And I guess the type of magical hoozits might make a difference on down the road.
>>
No. 17828 ID: 35e1a0
i think it's the fact he died like, RIGHT as we started to like him.
>>
No. 17830 ID: 43d730
>>17828
I liked him as soon as I saw the cats.
>>
No. 17831 ID: 9c538a
File 131537964918.gif - (25.20KB , 600x450 , story611.gif )
17831
Well I think that the Highwayman isn't so

>>17828

WHAT

*catches up*

THE ORC MUST DIEEEE
>>
No. 17833 ID: 3bd8ec
>>17828
That and dying had not really been a thing up to this point. Sure, people had been shown as dead, but not anyone we actually had reason to care about.
>>
No. 17835 ID: 1854db
My main objection is that only THREE people had any interest in mentioning Kvatch to him, it's not like there was a frickin' majority plan that Kazerad had to put in.

Also the orc decided to react in a manner completely out of character and far more extreme than any reaction we got before about Kvatch. It was like, out of nowhere just DEAD. AND this is right after he said that he liked talking to Dmitri. So what the fuck, seriously. It's like Kazerad built up our hopes of Dmitri surviving JUST to kill him at the last possible second. Because of course, Kazerad is a troll.
>>
No. 17837 ID: 5d7441
Six quid on Dmitri going be a zombie now.
>>
No. 17839 ID: e3f578
Was this orc (i keep forgetting his goddamn name) in the game? Since this is a prequel, he might actually be the real protagonist of the main game with Katia just being the main character of this pre-story. There's a lot of unsubtle hints with the dreams and all that for Katia being the Champion/New Prince of Madness, but I never remember being plagued with such in the main game, she may just be an important prophet NPC that leaves the world once the real Champion gets arrested in Imperial City, most possibly related to the penultimate moment when the PC gets arrested there.

That's right, one of the most hated characters just might be the main goddamn character that wins the 'quel simply by being that fucking goddamn lucky and thus earning all the benefits from being the champion of Cyrodil and New prince of Madness. His strength might get knocked down a notch since then with a permanent skill drain spell or some such to match the lvl 1 nature.

Hell, anyone not in the game that shows up in this either dies, leaves the country, gets thrown so deep into the criminal underground the main character cannot even have the chance of meeting them despite however low the Champion can possibly get him/erself, or the Champion.
>>
No. 17844 ID: 4bdd79
>>17839
The orc is at least level 10 already. He can't possibly be the player.
>>
No. 17848 ID: e3f578
>>17844
Anything's possible in a world with broken do-it-yourself spells, including perma-skill/lvl drain, or something equivalent of it in the game's system. You know, like 32x10^2400 sec of skill drain
>>
No. 17849 ID: 9c538a
>>17848

I highly doubt that Kazerad will remain loyal to the bugs and exploits in Oblivion as well as the game setting itself. Then again, luck armor...
>>
No. 17855 ID: 2563d4
>>17849
I'm pretty sure Law of Funny overrules.

(But some of those bugs sure are funny.)
>>
No. 17857 ID: 715620
>The song of Saint Jiub

Kazerad sin status: FORGIVEN
>>
No. 17862 ID: 1854db
>>17857
It was good, but I don't forgive that easily.
>>
No. 17863 ID: 9c538a
>>17857

Jiub would never forgive. :/
>>
No. 17864 ID: e0296a
It's so strange how one update can make me go D: and right the next one makes me go :D

Kaz - always forgiven. Always.
>>
No. 17865 ID: e3f578
Jiub ain't dead yet since he dies when the oblivion crisis starts, we may actually get to see him in Prequel!
I'd squee so hard if he gets a physical cameo. I would actually unshamefully motherfucking squee.
>>
No. 17884 ID: b2d5eb
who cares if that had a point or not? if was funny as fuck.
>>
No. 18177 ID: 2563d4
File 131777023606.gif - (13.25KB , 600x450 , story753.gif )
18177
Lookit the little kitty pawses!

After all this positive progress and restrained self-control, I am confident that nothing bad can possibly happen for the remainder of Katia's delivery quest.
>>
No. 18180 ID: 78b9fc
File 131777834421.gif - (736.43KB , 168x126 , the cutest persian you will ever see.gif )
18180
>>18177

More like hideous catlike fingers.
>>
No. 18262 ID: 78b9fc
File 131822703381.gif - (1.50MB , 320x240 , awwwww.gif )
18262
Hideous. Catlike.
>>
No. 18266 ID: 4b8577
>>18262

All of my d'awww, ever.
>>
No. 18412 ID: 210977
prequel got updated

and katia's tail is going at 7200 rpm
>>
No. 18426 ID: 210977
updated again, now with 100% more vidya gaem.
>>
No. 18430 ID: 1854db
I got 15100 points.
>>
No. 18431 ID: 5da969
I got banned from the tavern.
>>
No. 18433 ID: e3f578
I just talked to everybody and got a full set of dinnerware
Didn't know I could get those things :(
>>
No. 18435 ID: 52bb86
>>18433
You can also get a paintbrush and some yarn.
Not sure what use any of that stuff has though.
>>
No. 18441 ID: d60822
>"It would be terrible if I was inadvertently responsible for burning Kvatch down"
Some nice foreshadowing there.
>>
No. 18442 ID: 2563d4
File 131957436721.gif - (36.72KB , 300x500 , enthusiasm.gif )
18442
Holy shit this update.

Oh god you can talk to people multiple times I'm going to be here forever.

Highpoints:
- Katia's reaction to the gardener to the west
- Talking to the other Khajiit, off to the east of the entrance
- Stereo blinking unarmed trainer
- "I own a paintbrush!"
- Reaction to talking to Martin, ho ho, lore jokes
- The guy who will tell you Opinions about Mudcrabs
- Watching the meal get cold, and failing to get hired by the inn
- THE DRAGONFIRES LOOK OKAY TO ME
- Katia's oral anatomy
- Holy shit dancing minigame how long did he spend on this? (15040 and those bonuses whee)
- "Why would anyone want more than one tiny hammer?"
- Terrorising the captain of the guard
- Humane jailor
- Dinnerware!
- Bartender's persistant, unamused stare
- "I...guess that explains why I've never gotten pregnant?"


...it...it does stop dead inside the bookshop, right?
>>
No. 18447 ID: 2563d4
File 131957928111.png - (27.56KB , 794x522 , poledancingpro.png )
18447
15287 15736! It's actually possible for Katia to be good at something!
>>
No. 18449 ID: 049dfa
>>18442

15471, second try
>>
No. 18450 ID: e3f578
Oh shit you can terrorize the captain of the guard? I just talked to him twice. The jailor is the chairs guy, right? Where's the pregnant comment? How do I start the dance minigame and get banned from the inn?
>>
No. 18451 ID: e3f578
>>18450
all right
do not know the rules of this game
just pressing buttons
>>
No. 18452 ID: 5bf190
>>18451

As far as I can figure it, each "move" in the dance game moves the midpoint of the bar one way or the other, in lesser or greater amounts, and the goal is to keep the midpoint as close to the goal as possible.

I think you might get more points the longer the bar in the corner becomes, which requires using moves less often, but I'm not sure.
>>
No. 18458 ID: 3fd4fb
High point for me was the woman who is totally not a vampire. Comedy gold.

Like many other characters, talking to her repeatedly is necessary to produce results. Talk to everyone in the flash until they start to repeat themselves to get all the jokes.
>>
No. 18460 ID: 2563d4
>>18450
>The jailor is the chairs guy, right?
Right.
>Where's the pregnant comment?
Jam lady next to the tree to the left of the stadium.
>How do I start the dance minigame
Talk to the guy in the right of the stadium repeatedly (it scrolls).
>and get banned from the inn?
Talk to the barman repeatedly. It's the northern one, not the one with the amusingly pissy elf.

>>18452
I think you're right, except the bar in the corner is just the Oblivion Fatigue (it's named backwards) gauge, and you can't move if you've drained it (by moving too much). Left/right seem to make bigger jumps than up/down.

What I can't figure is what space does, other than make Katia spin. It doesn't seem to move the bar or bonus points or anything, so maybe it's just decorative.

>>18458
I never found a way to accept her proposal, though.
>>
No. 18461 ID: d60822
>>18458
Wait, they say different things if you talk to them more than once? No wonder I couldn't find half of this shit.

I'm still getting nowhere near you guys' dance scores though.
>>
No. 18462 ID: d60822
Also the tit-bouncing animation is heinously underused. Someone should make a repeating .gif of it.
>>
No. 18463 ID: 1854db
>>18460
Hitting space refreshes the bar's follow-the-goal cooldown. So you can use it if you're already right on target and the goal's moving around. It uses a lot of stamina, though. I think it might actually be better to just use the small-adjustment moves to catch up with the goal instead.
>>
No. 18468 ID: d60822
File 131965874508.gif - (27.43KB , 168x225 , 1319610698716.gif )
18468
>>18462
And Kazerad personally provided this last night.
>>
No. 18479 ID: 9d7c60
>>18468
Excelsior!
>>
No. 18499 ID: a9f090
What is going on with that letter? And Hirtel?

I'm so fucking suspicious. A book-autor writting to a book-tore? Too fucking easy.
Quill-Weave is gonna turn out to be a dremora cultist or something.

D:
>>
No. 18500 ID: e3f578
All right, I went to the USPE wiki to look up various characters to see if they were established. I found the blacksmith and Hirtel the book guy. I forgot Hirtel was the guy who was running to us to warn against Kvatch's fall.

Is the jailer with the chairs the guy that heads the defense of the refugee camp or is it the paranoid guard atop the ramparts? Savlian Matius was the defense guy's name in the game.

I also looked up Quill Weave there too. She'll eventually be luring cougar's into her neighbor's basement and be going around Cyrodil to research the Doomstones, so if Katia returns to Anvil, we might see her venture with Quill Weave for research!
>>
No. 18501 ID: 4bdd79
>>18500
I looked at all the guards. The gate guards are the chapel guards, the guy running around is the guard who gives you the castle key, the guy on the wall is the guy who's captured by the daedra, the guy in the Fighter's Guild is the guy you rescue near the oblivion gate, the guy in the castle courtyard and the guy locked in the tower are two of the guards at the gate, and the guy in the castle is the new captain.
>>
No. 18502 ID: 2563d4
I was in the middle of grabbing the dance music when I remembered that there were links. If you also were distracted by large, shiny objects, you may appreciate the download link here:
http://soundcloud.com/eschweic/claws-for-alarm

Previouslier: http://soundcloud.com/eschweic/kat-fight (dat Elder Scrolls motif)

(Also, >using UESP wiki to try to predict Prequel plot. Also also, it's updated since the Flash already.)
>>
No. 18589 ID: f80f15
>>18501
>guy you rescue near the oblivion gate
Awww, fuck. That guy got chump killed in my game when I stopped watching him. Now I feel super bad.
Also I didn't see any way to free the guy in the cage so I basically just left him there. He probably got out when the place came down, right? Right?

At least I saved all the ASOTILs that came to help.
>>
No. 18615 ID: 210977
this guy sucks at pricing books

the average price for a book in oblivion is, what, 10 septims?
>>
No. 18622 ID: b6edd6
>>18615
Skill increasing books can cost 40 or more.
I am actually playing Oblivion now, largely because of Prequel induced nostalgia. I decided to do a thing where you only ever use your 7 major skills (including athletics and acrobatics by necessity). Because of that I am playing the least orcish orc ever, who has never used non-clothes armor, non-staff weapons, or repair hammers.
>>
No. 19064 ID: c7b6c2
WHERE ARE THE UPDATES KAZERAD YOU SAID THERE WOULD BE UPDATES
>>
No. 19067 ID: d60822
PREQUEL WILL NEVER UPDATE AGAIN

oh wait it just did
>>
No. 19068 ID: c7b6c2
>>19067
Hot damn, the man has impeccable timing.
>>
No. 19070 ID: b7f1d7
Yes!
>>
No. 19096 ID: ba8c59
Hot diggity damn, can't believe I've missed out on that flash update. That dance. The conversations. All of that. So good.

Oh Kazerad, you and your wacky works will go far.
>>
No. 19123 ID: 784dcc
and my flash player[s] don't run it smoothly enough to reliably get to anything.
>>
No. 19402 ID: d60822
File 132350198592.gif - (41.15KB , 600x450 , katia ears.gif )
19402
Wow, this is even better than the bouncing tits.
>>
No. 19403 ID: 0c9433
>>19402
I have the Eary-est Boner
>>
No. 19405 ID: cdb8cb
>>19402

oh god katia stop being so adorable
>>
No. 19744 ID: 9c7c3b
>Selling the ball gag
My sides!
>>
No. 20016 ID: e3f578
I love the new vampire character's design

Was she actually in the original game?
>>
No. 20017 ID: 357e63
>>20016
There were vampires, but the population of Kvatch in the game was... not complete. So, it's hard to say.
>>
No. 20111 ID: 90e99d
Dumbass McWelldiver?

Excruciatingly accurate.
>>
No. 20112 ID: e79d6a
File 132837945141.gif - (31.62KB , 600x450 , normal_human_strength.gif )
20112
It hurts to look at that eye, man.
>>
No. 20114 ID: 41cd22
Might be my assburgers flaring up, but I thought Nah's eyes extinguishing as the panels went by was pretty neat.
>>
No. 20115 ID: 2563d4
>>20112
Agh, spoilered.
>>
No. 20116 ID: 1b0f2f
>>20112

What I want to know is how the well got damaged while she was still in there.
>>
No. 20117 ID: e3f578
and how blood spatter got onto the grass while she was down there.
>>
No. 20118 ID: ed57e8
>>20117
slaughterfish
>>
No. 20119 ID: e3f578
>>20118
how do fish give a drop of blood enough force to send it up a 20 foot well, big enough to make a puddle that big might I add and a few feet away from the opening?
>>
No. 20120 ID: e3f578
exnay the detail that it's a few feet away from the opening, it's probably within one foot.
>>
No. 20125 ID: ed57e8
>>20119
slaughterfish
>>
No. 20127 ID: 5fb6af
Her only injury was caused by the botched "Eye of Fear. Slaughterfish had nothing to do with it.

I guess either the "best thing ever" has something to do with the sorry state of the well or it was added just for dramatic effect (which I would doubt, considering the author's attention to detail).
>>
No. 20128 ID: 049dfa
>>20127

The 'best thing ever' is going to be that she used another non-firebolt spell. And since she knows two spells now, she can join the mage's guild.
>>
No. 20129 ID: e3f578
>>20128
No, the best thing ever is obviously friendship
Friendship with Nah, Katia has probably acquainted life saving as the start of beautiful friendships.
That or it's another one of her bullshit epiphanies that will only end in disappointment again.

If it is an actual spell, it's Heal Minor Wounds. I think fire and healing are the two spells she's allowed to learn this entire adventure, and she isn't allowed to officially join the guild until after she's imprisoned in Imperial City.
>>
No. 20130 ID: 049dfa
>>20129

The best thing ever happened while she was down there. So no, it's not being friends with the vampire.
>>
No. 20132 ID: e3f578
>>20130
The friendship thing was kind of a joke anyway
Her bullshit epiphany induced by a near death experience was my real theory. At least it would be the first one that wasn't inspired by suggesters going "You can totally do this Katia. Everything is looking up from now on!" Then it doesn't. Maybe it's not bullshit though and she thought of a decent way to make money. Who knows.
Damn cat woman is fucking crazy and depressed.
>>
No. 20181 ID: 1444d5
Katia learnt spell: commune with fish.
>>
No. 20186 ID: efca38
>>20181
Summon bigger fish?

Katia is a Jedi!
>>
No. 20191 ID: 1444d5
>>20186
She's a type of cheese?
>>
No. 20213 ID: d7bb30
Is the site down for anyone else? I keep getting 403 error messages.
>>
No. 20214 ID: 4bdd79
>>20213
I'm getting errors too.
>>
No. 20215 ID: c6ec33
sure is
>>
No. 20236 ID: 740238
File 132904340929.gif - (14.58KB , 600x450 , story926.gif )
20236
>>20213
It should be back online within a couple hours. If anyone's impatient, I went ahead and posted the next update straight to the MSPA forums:

http://mspaforums.com/showthread.php?45167-PREQUEL-suggestion-box&p=6074534&viewfull=1#post6074534
>>
No. 20241 ID: e79d6a
>>20236

Thanks man!
>>
No. 20245 ID: ba71d6
>>20236

Thanks a bunch :3 good to see it got back up nice and quick too!
>>
No. 20269 ID: 462845
And boom...
http://www.rockpapershotgun.com/2012/02/13/lord-of-the-cringe-oblivions-prequel-adventure/

It got RPS coverage!
>>
No. 20270 ID: 2563d4
>>20269
Well, so much for the server being up then! :V

Congrats, Kazerad.
>>
No. 20563 ID: e79d6a
Air lute is best lute.
>>
No. 20565 ID: 5cfe22
Worth the weight.
>>
No. 20568 ID: 2563d4
>Flash update
Dying of cute.
>>
No. 20583 ID: 865c88
File 133094057059.jpg - (26.81KB , 550x412 , mother-god-meme.jpg )
20583
>mfw new flash update
>>
No. 20585 ID: 049dfa
another flash update that served no purpose. amazing.

I really wish all of these COMIC AUTEURS would realize that they aren't actually making use of the medium with stuff like this.
>>
No. 20587 ID: e3f578
>>20585
I feel like the first walking around flash update had good reason, this one had less reason but had enough for my tastes. There was a lot of characterization of the town compacted into a short bit that would have taken forever to portray equally through this comic's regular means. The flash updates are the only ones where we're presented with direct dialog, which I believe is important to some of the characters. While the author manages to portray each characters voice through his regular third person well enough, I still think it's worthwhile for that. At least we can confirm their use of language.
It also offers a deeper look into the Mage's Guild environment, little touches that say things. In a regular update, would have just been like "Deer here, flowers there, bloody door in the back, weird."

I also like the barrel jokes too much in this update. They're not particularly witty or anything, but I like them, because it's one of those things that I can just "Yep, that's Elder Scrolls alright".
>>
No. 20588 ID: 210977
man, katia is gonna get eaten by vampires.

also, i was always curious as to why vampires were also cannibals in the elder scrolls universe. i keep seeing tables with cheese and wine and human body parts on them which confused the hell out of me.
>>
No. 20589 ID: 2563d4
>>20585
Oh fuck off you joyless bastard. Even if it pales in comparison to the Kvatch one, an update like this pushes in far more atmosphere (soundtrack!) and incidental detail (multiple interactions with deer, barrel hunting, animated ear perkiness) than can be reasonably put into a normal quest update. Those may still be heavily animated, but not to the point of a portrait per line of dialogue.
>>
No. 20590 ID: 049dfa
>Even if it pales in comparison to the Kvatch one, an update like this pushes in far more atmosphere (soundtrack!) and incidental detail (multiple interactions with deer, barrel hunting, animated ear perkiness) than can be reasonably put into a normal quest update

Normal Quest Update? Yes. Multi-image blog update? No.

The interactions with the deer were about 5 words each. Barrel Hunting didn't really add anything. Animated Ear Perkiness is a .gif.

The closest thing you have to go on here is the soundtrack (of which I have already forgotten the song beyond it causing me to turn down my volume), which could have been done in an ordinary flash update since being able to control Katia through 5 rooms with a handful of viewable objects isn't really meaningful interaction.

See, people think that they're 'toying with the medium' to 'expand the boundaries of comics,' but they aren't. Not like this. Interaction only expands the boundaries of a narrative when the interaction actually FUELS the narrative, rather than simply being required to reveal it. It feels more like a chore that is being required of you to know what is happening rather than actually being an engaging way to experience a story. Neither of the prequel flashes have been as egregiously bad in these regards as, say, the homestuck ones -- but that doesn't really make them interesting.
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No. 20592 ID: 2563d4
>>20590
>See, people think that they're 'toying with the medium' to 'expand the boundaries of comics,'...
I must have missed the part where Kazerad was trying to appeal to artisté tosspots. The comic's about page just calls it an "[interactive] story about a slutty alcoholic cat who hears internet voices". Which it is. And quite a funny one at that.
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No. 20596 ID: 049dfa
>>20592

>I must have missed the part where Kazerad was trying to appeal to artisté tosspots.

MSPA forums. He never really mentioned it explicitly, but he did specifically mention 'toying with the ideas of how comics are made' based on the way Andrew Hussie does, and Andrew Hussie is exactly that sort of pretentious dickbag. And Kaz doesn't seem like the sort of person to just mindlessly ape something.
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No. 20599 ID: 740238
>>20592
>I must have missed the part where Kazerad was trying to appeal to artisté tosspots. The comic's about page just calls it an "[interactive] story about a slutty alcoholic cat who hears internet voices". Which it is. And quite a funny one at that.

Clearly you misunderstand my true intentions: to reveal the limitless potential of the inter-net as a revolutionary storytelling medium! The cat is a metaphor for the repressed artisté, and how they struggle against the arbitrary constraints society forces upon them, such as having to get a job. It is my magnum opus.

Hah, but seriously, I can kind of understand where Joyless Bastard is coming from. I think he misunderstands my reasoning, though. It's not about "expanding the medium", but about conveying the story as effectively as possible.

The way I see it, an inherent problem with linear storytelling - and most language in general - is that it puts a lot of importance on sequence. It is very difficult to convey truly simultaneous information. For instance, consider the following sentence:

"The man was leaning against the railing, wearing a gray coat with gold buttons, and was a bloodthirsty zombie."

Unless it's intended to be humorous, this reads a little weird. It seems like the fact he was a zombie should've been mentioned earlier, since it's so important and sets the stage for everything else. Worse, one might be led to assume the earlier details WERE the most important ones - maybe leaning against a railing and wearing a coat is unusual for zombies?

Interactivity counteracts this slightly. When you walk into a room with 3 boxes and have a choice which to open first, you don't expect to open the most important one on your first try. You don't expect the biggest reveal to be in the last one. Because you choose the order, there is an implicit understanding that the order is meaningless; by being interactive, all the information is closer to being conveyed "simultaneously".

I agree that it can be overused, yeah. Maybe I overused it this time, maybe I didn't; part of the fun here is experimenting and learning. Overall, though, the response was fairly positive, and I personally don't feel like the scene would have worked as well were it non-interactive.
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No. 20600 ID: e79d6a
>>20599

I thought it worked very well. Now I'm just terrified of poor Katia getting eaten.
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No. 20601 ID: e3f578
>>20599
It just sounds like you're having fun with your project.
Experimenting doesn't sound like a big deal, you just like having fun with things.
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No. 20603 ID: 5bf190
File 133104267808.png - (160.46KB , 911x1157 , koc0236.png )
20603
>>20596

You don't need to be pretentious to experiment with the medium, my friend. It's just a bucket o' fun to mix things up is what it is!

... gods DAMN I'd forgotten how terrible I was.
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No. 20604 ID: 2563d4
>>20603
I dunno, I thought Sidereals being able to reach across comic panels was more amusingly cute than trying-too-hard deep. :V

(Now, Solars...)
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No. 20612 ID: c095e3
>>20603

Terrible or not, your comic was the high point of my week, and I very much hope you haven't given up on it.
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No. 20616 ID: e3aff6
>>20603
I found this site (and forum games in general) from the link to Lunar Quest in one of the comments in KoC.
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No. 20617 ID: 369d34
>>20616
Same here; Checked the KoC forum on Patternspider for news on Jukashi, and followed the link to Lunar Quest here. Keychain of Creation is still in my daily lineup of webcomics I check, even though I know it's going to be awhile before it resumes, if ever.
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No. 20618 ID: 8ae6aa
>>20612
>>20604

Ditto to these, really. Still checkin' in for updates and I thought the panel-reaching thing was a cool in-comic way to show off how Sidereal powers would work.
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No. 20619 ID: 8ae6aa
>>20618

Almost forgot: Kazerad, you're doing quite good! I really enjoy the interactive portions, so don't be afraid of making more.
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No. 20637 ID: 97bd86
>>20599
Finally got around to checking the flash out.

With the one where we explored the town, I can kind of understand why you'd opt for a flash update like that - there are a whole bunch of things to potentially do, and no especially pressing order to do most of them in. Beyond that, I can speak from experience in saying that trying to do all the things we did in the town in the narrative/comic format would have taken ages and possibly been tedious. I don't feel like the extraneous stuff we did in the flash was vital or anything, but it certainly doesn't take away from the story as a whole.

This more recent one, though. That was, uh... pretty linear. It's not bad, but the extra effort required on both your behalf and that of the reader seems kind of unnecessary when one of the comic-type updates could have easily conveyed pretty much everything just as effectively. Really not at all convinced that that needed to be a flash, unfortunately. :/
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No. 20641 ID: 8250f2
>>20589

>lionsphil calling someone A joyless bastard

Not only do I not know what to think, I might have forgotten how to do so in the first place.
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No. 20889 ID: 6a1c6d
>Telvanni Bug Musk
...
God fucking dammit.
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No. 21042 ID: 2563d4
VIBROKATIA.
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No. 21067 ID: b9e291
File 133602574285.gif - (722.45KB , 600x450 , welp.gif )
21067
On the bright side, there's no way Katia can burn down Kvatch in this downpour. Oh wait no, that's a bad thing. FUUU
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No. 21072 ID: 2fe09b
>>21067
I see a bottle.
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No. 21074 ID: 2563d4
>>21072
Thank the Nine Divines for wastebasket booze!
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No. 21091 ID: 1268e6
>>21072
>>21074
>Katia: Drink bottle's contents
It's empty.
>Katia: Realize you're looking through trash for any signs of even the slightest bit of alcohol, attempt suicide in the event of the realization
>Young idealistic priest: Happen to pass by at this very moment, save the life of an unconscious catgirl and take her to your temple
>Katia: Become even more depressed for not managing to even decide your own fate, chew the priest out for this
>>
No. 21093 ID: 989c6f
Prequel is fucking shit.
>Katia finds soggy unreadable note
>Next page
>Soggy unreadable note suddenly bursts into flames while it's raining because god forbid katia owns something or importance, oh and your necklace broke because you attacked the bin and rolled around in the mud.
>Katia is now a black mud-man with no possessions and no will to survive.

GG prequel. You've become what you always wanted to be, a piece of shit that people donate money to for updates.
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No. 21094 ID: 0d7a83
>>21093
>A piece of shit that people donate money to for updates.
>donate money to

Uh, since when?
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No. 21112 ID: c2de80
>>21094
I heard the guy who runs the Facebook group actually gets a pretty steady stream of people asking how to donate.
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No. 21114 ID: d97a43
I love the mad streaming from the latest update, and I am not usually one to enjoy mad streaming from things.

Outside of "OH NO A SAD THING AGAAAAIN?!?!" I don't see what the big deal is. I think it's pretty neat. This is a new low. The lowest of lows. There is little going down from here, unless Katia gets pneumonia and dies and that's how the story ends.

That would be amazing, though probably not the best in the "loose end" department.


Where Katia is now, I predict some sneaky shit to get her stuff back, or something involving either Nah or that necromancer guy from the guild. We can only go up from here! Or sideways. Or start picking at rock-bottom with a jackhammer.
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No. 21115 ID: b9e291
Why's everyone so up in arms about Katia getting robbed? It's not like she had much of anything anyway. Kvatch mage's guild has literally piles of septims and they ain't spending it on anything, so Katia just has to get some Telvanni bug musk, see...
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No. 21116 ID: c891d3
>>21093
While I admit that the apparent lack of lasting progress is starting to strain my sympathy for Katia at this point, I... you... uh...

Mostly I'm confused?
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No. 21121 ID: 1268e6
>>21115
How does she get Telvanni bug musk without money?

And it is still a big deal: it's just as big deal as if an adventurer was stolen all his shit, worth tens of thousands of gold. Percentually, it is still 100%, everything they owned - and the adventurer could probably get his stuff back much easier, too.
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No. 21122 ID: 2563d4
>>21115
>Why's everyone so up in arms about Katia getting robbed?
"Everyone" isn't. Some people just bawww when protagonists have anything less than a continual upward spiral of powertripping wish-fulfillment. God forbid a narrative might have downs as well as ups.
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No. 21124 ID: e3f578
I think Katia should just stop crying and go get another quest, and just go kills those scamps upstairs, they're an easy kill if your cheap.

Could probably just trap 'em with a box. Standard homeless practice in Tamrial is just to go around adventuring until you're tired of it or get an arrow in the knee, at which point you retire to town guard, a blacksmith, or whatever skills you worked good on your adventures. A person usually goes an owns a house in an adventure.

The thing is, if Katia IS the destined Champion, she can't really do any cool stuff until AFTER she gets arrested in Imperial City, which really sucks. But I think that's why destiny is making her life so terrible before that moment, it's trying to get her to IC and get her arrested. And it's NOT going to let up until that happens.

The solution obviously is to try and end Prequel, because as soon as she gets arrested in IC, everyone knows what happens from there and knows that Katia comes out all right in the end. Her dragon break skills should help undue any deaths she suffers, so we don't have to worry about her dying. Then what will Kaz do? Sequel?
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No. 21126 ID: b85f8c
>>21122
But there aren't any real ups. Every up so far has been a setup for a down. Even Katia finding out she had talent for magic was a setup to get her robbed.

The only thing we've accomplished in prequel is finding out that Katia is not completely useless. That's it! We did not successfully complete ANY tasks laid before us.
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No. 21134 ID: e4d0c5
>>21126
Yet.

>>21124
Katia's probably not the PC from Oblivion.
If anything I think she'll set a lot of Oblivion's events in place, she'll mostly be an unsung hero who did so much behind the scenes stuff that nobody knows.

I really hope she goes to Hackdirt.
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No. 21136 ID: 2563d4
>>21126
>The only thing we've accomplished in prequel is finding out that Katia is not completely useless.
>We did not successfully complete ANY tasks laid before us.
Update 3:
>It's one of the things you're hoping to fix in your new life. Someday, you'll be good at something. Or even just adequate at it.

Plus, y'know, fairly standard British[-esque] failure comedy pattern. I guess you hated Blackadder (hell, almost anything with Rowan Atkinson in it), Fawlty Towers, and Coupling too.
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No. 21137 ID: c704c2
>>21136
>Plus, y'know, fairly standard British[-esque] failure comedy pattern.

Not the same guy, but british failure comedy usually concentrates on the failures of characters who don't deserve success. Blackadder, Basil Fawlty, Mr. Bean, Red Dwarf's Rimmer, etc. are all relatively terrible people who tend to fall prey to their own asshole behaviour, and while they're not entirely unsympathetic, they're also not set up so we'd feel sorry for them. A lot of the comedy punch comes from the sense of just desserts.

That is not the case with Katia. Rather, everything about Katia is designed to make us feel sorry for her. Some (the minority) of her misery does stem from her faults, but they're not "her fault", if you get me.
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No. 21139 ID: 036ce7
That was a funny update
>>
No. 21140 ID: e3f578
>>21137
Another solution is obvious, simply suggest Katia become a more horrible person to survive so we don't have to feel bad anymore.
It doesn't matter anymore.
It just doesn't.
So why hold the bar so high for herself. That's why she's failing so much. She just tangoed with a woman with a terrible reputation for being very convincing and business-savvy.
She's learned her lesson now, I hope.
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No. 21141 ID: 7acb8e
Dude, the orc is totally going to be the PC, arrested for murdering Katia who will fail trying to get her stuff back yet again. Calling it now.
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No. 21142 ID: 2563d4
>>21137
One Foot in the Grave? Johnny English? I mean you're not wrong per se, but there are examples where the only flaws of the character are personality quirks (Victor Meldrew may be a curmugeonous old fart, but he's rarely an initiator of any malice or deception, and his cynical outlook on life is somewhat defended by his experience), and a lot of the time it's just the universe being bastards to them. The kind of laughs they get are more on the nervous got-to-laugh-eh end of the spectrum.
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