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File 143127227382.png - (88.31KB , 800x600 , TankQuestBegins.png )
639382 No. 639382 ID: 938bc6

You wake up in the... hospital room. Your thoughts are kinda hazy and you can't remeber how you got here.

Commander. Finally back among the living. You must have a lot of questions regarding your current condition.

You remember woman in the labcoat, Dr.Mitchell, head of the medical devision of this base.
Expand all images
>>
No. 639384 ID: b9cef6
639384

Who am I? Where am I? Why is there a cute robot spider on the far wall? Do I have morning breath?
>>
No. 639387 ID: d42dd4

Let's start with something simple. What happened?
>>
No. 639391 ID: a9753c

What was the model number of the vehicle that ran me over?

Also, what are our current assets?
>>
No. 639394 ID: 334db2

What do you mean, current condition? What's wrong with my condition?!?
>>
No. 639396 ID: 0207a0

so, what went wrong?
>>
No. 639397 ID: 54d22d

Don't look at yourself. Instead, ask for a smoke and throw something at the flying thing.
>>
No. 639398 ID: fbc59e

ask if we're here because we did something heroic or just was fortunate enough to be pulled off the battlefield.
>>
No. 639399 ID: 0426fe

Am I still employed, and what all changes did you folks make to me while I was under?
>>
No. 639400 ID: 938bc6
File 143127481584.png - (88.26KB , 800x600 , TankQuestBegins 2.png )
639400

>Who am I? Where am I? Why is there a cute robot spider on the far wall? Do I have morning breath?

[Whaa... Who!?]

Dr.Mitchell:Commander? Are you feeling ok?
Why do I hear voices in my head?
Dr.Mitchell:Oh. It's just a side effect of being exposed to a rare alien artifact. Do not be alarmed its "mostly" harmless. Think of it as a door to your inner psyche.

>Let's start with something simple. What happened?

Dr.Mitchell:I don't know the details, all know is that you were hurt, and hurt bad. It was month sence they brought you back Commander. If you wish to know more, Commander Bradshaw will personally debrief you. Right now my job is to make sure you fully recovered.

>What do you mean, current condition? What's wrong with my condition?!?
[I feel mostly normal.]

>...throw something at the flying thing.
[It's a C class medbot, and I do have to agree, they are annoying]

Dr.Mitchell:I'm gonna ask you number of questions to make sure you didn't suffer any additional brain damage. Let's start with something simple. Are you boy or a girl?
>>
No. 639403 ID: 54d22d

Demand a smoke and ignore the fact that you likely have serious burns. Also ignore the joke that is hidden with great subtlety in the answer which is "grill".
>>
No. 639405 ID: fbc59e

grrrrrillllll...
Growl it out, maybe prepare to pounce on the flying spider.
>>
No. 639406 ID: 59295a

>>639400
You are a TANK GIRL! The cutest of your kind.
>>
No. 639407 ID: 3eeaa5

>>639403
seconding
>>
No. 639408 ID: 59295a

>>639400
or WAS the cutest, what with the accident and all. Lets not dwell on that tho.
>>
No. 639409 ID: 51b421

>>639408
Was the cutest tank girl. Now we are the cutest tank grill.
>>
No. 639410 ID: d42dd4

>are you a boy or girl
Well that question does wonders for my self image.

Girl
>>
No. 639411 ID: 938bc6
File 143127633939.png - (90.78KB , 800x600 , TankQuestBegins 3.png )
639411

>grrrrrillllll...
[Everythings seems to be in order]

>Demand a smoke and ignore the fact that you likely have serious burns.
[I would gladly take a smoke right now, even thou I don't have any burns.]

Dr.Mitchell:You certainly have your sence of humor intact. It was a joke. Can you remember your name?
>>
No. 639412 ID: 0207a0

Jaques cutiebutt
>>
No. 639413 ID: 54d22d

Ima.

As in "I'ma slap a bitch if I don't get a fucking smoke right the fuck now".
>>
No. 639414 ID: 79940c

>Let's start with something simple. Are you boy or a girl?
Please tell me the alien artifact didn't mess with my gender or something. (Peek under sheets).
>>
No. 639416 ID: 59295a

"Commander Lyr L Jaxx," Baby!
>>
No. 639418 ID: 59295a

Smoking in a hospital!? That's a no no!
>>
No. 639419 ID: d42dd4

Sawyer Carnegie
>>
No. 639420 ID: 89941a

"Yes"
>>
No. 639421 ID: 9297f4

>>639416
This.
>>
No. 639425 ID: 3526b1

Whatever name we get I am going to call ourselves the panzer führer.
>>
No. 639427 ID: 938bc6
File 143127960647.png - (123.50KB , 800x600 , Smoke.png )
639427

Commander Jaxx: Jacqette L. Jaxx, Jackie for friends and Commander Jaxx for you doc.
Dr.Mitchell: Commander Jaxx... you do know that smoking in the a hospital is a big no no?
Commander Jaxx: Do I look like I give a fuck.
Dr.Mitchell: (sigh) Well then, lets move onto the next question. In your file I can see that you recived a special commendation during your basic training at the war academy. What was it for?

A) Steam (physical attributes)-(affects outcome of actions based on power and speed)
B) Smarts (intellect)-(affects outcome of actions based on knowlege and mental fortitude)
C) Spunk (charisma)-(affects outcome of actions based on charm and luck)

choose one and sacrifice one
>>
No. 639428 ID: 79940c

Plus spunk minus smarts.
>>
No. 639430 ID: 0207a0

+smart -spunk
>>
No. 639431 ID: fbc59e

I think we already know we've sacrificed Smarts...
But I think we'll take Spunk. lookadat spunky little face!
>>
No. 639433 ID: 89941a

Another vote for the unintelligent spunky commander. That face demands it.
>>
No. 639434 ID: a19cd5

voting +spunk -steam
>>
No. 639435 ID: 9297f4

Who needs smarts, when we charm the pants off of everyone?
>>
No. 639436 ID: 59295a

I second +Spunk -Steam
>>
No. 639437 ID: c51469

+Spunk, -Smarts.
Fake it until you make it, obviously.
>>
No. 639438 ID: 59295a

Fuck it, +Spunk -Smarts.
>>
No. 639441 ID: bd8b82

+spunk -smarts
>>
No. 639444 ID: 6d4595

+Spunk -Steam
>>
No. 639446 ID: 5d8647

>>639427
its obvious.
survived freak accident, chatting up the doctor: +spunk
smoking in hospital, some memory issues: -smarts
>>
No. 639464 ID: ecdd59

>>639427
+ Spunk - Steam
Luck > Force
>>
No. 639465 ID: fef726

+Spunk -Steam
>>
No. 639467 ID: a9753c

+Smarts
-Steam
>>
No. 639504 ID: 938bc6
File 143131112001.png - (112.76KB , 800x600 , ate.png )
639504

+Spunk -Smarts

Dr.Mitchell: Well... you look completly healthy to me. Commander Bradshaw is awaiting in the war room to debrief you on current situation. You been assigned a new personal quarters, it's in sector 3 room 159. My job here is done, have a nice day commander Jaxx.

Doc leaves the room.
>>
No. 639506 ID: 938bc6
File 143131120777.png - (130.18KB , 800x600 , charlist1.png )
639506

Character Unlocked
>>
No. 639514 ID: 79940c

What was that thing over the Doc's eye, anyways?

So... see if we can find our quarters, then?
>>
No. 639520 ID: 9297f4

What's with our helmet? It looks goofy as fuck.

Well, time to go to quarters and hopefully catch up with some old, new friends.
>>
No. 639539 ID: 938bc6
File 143131451668.png - (77.08KB , 800x600 , bbb.png )
639539

>What was that thing over the Doc's eye, anyways?
[It's some kind of biotech upgrade. I don't know exactly wich is it.]

>So... see if we can find our quarters, then?
[It shouldn't be much of challenge, I know this base like a plam of my hand.]

>What's with our helmet? It looks goofy as fuck.
[Still have to wear it the feild thou. Something about it being only thing that keep the enemy from frying our brains.]

>Well, time to go to quarters and hopefully catch up with some old, new friends.
[Speaking of wich. I didn't ask doc about my crew. Did they made it out in one piece? I hope so...]
>>
No. 639540 ID: 938bc6
File 143131456526.png - (77.46KB , 800x600 , 159.png )
639540

[Here it is, the room 159.]
>>
No. 639541 ID: 938bc6
File 143131459754.png - (58.83KB , 800x600 , room.png )
639541

[Looks empty.]
>>
No. 639543 ID: fef726

Is there someone on the balcony? The curtain looks like it has been pulled to the side to get at the door.
>>
No. 639545 ID: 9ddf68

think I see a letter on the nightstand next to the bed.
>>
No. 639546 ID: f4d940

>Looks empty.
A faintly ominous way of phrasing it. Make sure it IS empty?
>>
No. 639547 ID: 79940c

Check drawers, under bed. Although if these are new quarters, I guess you can't hope to find stuff you left here.

...why'd they give you new quarters just cause you had an op end badly? Unless you were out of it long enough your old quarters were reassigned?
>>
No. 639560 ID: 938bc6
File 143131720732.png - (67.20KB , 800x600 , Note.png )
639560

>A faintly ominous way of phrasing it. Make sure it IS empty?
[I'm pretty sure it is. This place has a state of the art security systems, nothing alive or dead would be unnoticed. The "Stragelove" base mostly maintained by an army of drones. I saw a few of them just outside. I know only person capable of bypassing security protocols and drones, and be stupid enough to do it just to leave a bottle of booze with a note here.]

Note:
-to jackie.-
-i'm putting this bottle on your tab so don't get too happy about it. if you have time swing by armory i have some cool shit to show you.-
-Kaz.-

>why'd they give you new quarters just cause you had an op end badly? Unless you were out of it long enough your old quarters were reassigned?
[I would assume so. Doc said I was in a coma for month after they brought me in.]
>>
No. 639561 ID: 9ddf68

whelp, booze is booze. Take the bottle with you and head on over to the armory. Take a swig whenever you feel the need.
>>
No. 639568 ID: 79940c

Booze and cigarettes. You're well on the road to recovery, here.

Take a swig.

Then I guess we swing by the armory. Unless you feel like you need to hit the mess. When did you last eat?
>>
No. 639570 ID: bb78f2

>>639560
If you were in a coma for a month, how are you moving around? You should be in physical therapy for muscle atrophy at the least.
What the fuck did that artifact explosion do to you?
>>
No. 639581 ID: 938bc6
File 143132129626.png - (74.30KB , 800x600 , swig.png )
639581

>Take a swig whenever you feel the need.
[Noted and executed] your intoxication increases along with your focus

>If you were in a coma for a month, how are you moving around? You should be in physical therapy for muscle atrophy at the least.
[Nah. A couple shots of Vitalin and I'm as good as new.]

>What the fuck did that artifact explosion do to you?
[Aside from constantly talking to myself?]

>Then I guess we swing by the armory. Unless you feel like you need to hit the mess. When did you last eat?
[Now that you mention it, I do feel kinda hungry. Mess hall should be in sector 1. And commander Bradshaw must still be waiting in the war room.]

Soo where should I head first.
A) War-room
B) Armory
C) Mess-hall
>>
No. 639582 ID: 9ddf68

>>639581
>C
food first so we're not distracted, then we can head to whoever has less patience first and go from there. Plus food will help hide the smell of alcohol on your breath.
>>
No. 639592 ID: b283c9

Go to the mess and bring the meal along with you to the armoury. Multitasking yo.
>>
No. 639612 ID: 656e8f
File 143133220917.png - (65.78KB , 600x400 , food.png )
639612

>Multitasking yo.
[then im heading to armory, with quick detour to the messhall.]
>>
No. 639613 ID: 656e8f
File 143133224513.png - (100.07KB , 600x400 , armory.png )
639613

[armory... its the only place on the base that feels like home.]

There was time when were spending all of your free time here. Watching at the titanic machines of war. It was the time when you first met head weapon master Kazinski or simply Kaz. He taught you a lot of things about this babies.
>>
No. 639614 ID: 656e8f
File 143133233738.png - (63.59KB , 600x400 , Kaz.png )
639614

Master Kaz: so... finally woke up... i'd thing you'd be tougher then this, kid.
Commader Jaxx: it's good to see you too Kaz.
>>
No. 639615 ID: bd8b82

heard you got something GOOD to show me. so lets see it.
>>
No. 639616 ID: 9ddf68

so two things
1) what did you want to talk to me about while I took a power nap and
2) got any new toys for me?
>>
No. 639642 ID: 57d76a

>>639612
Obtain stomach ache due to shrinkage.
>>
No. 639644 ID: e5d29a

>>639614
Is Kaz a dwarf? Might as well see what gifts he brings to you.
Also that outfit you are wearing. Is that standard issue? Any protections?
>>
No. 639648 ID: 88960e

Hey, I'm plenty tough. Soon as I remember what hit me, you'll get a war story that'll make a month off feel horribly inadequate. *grin*
>>
No. 639650 ID: 6c8858

>smoking in medical area
>out and about drinking booze
How did you earn the rank of commander again?
>>
No. 639658 ID: 6e32a2

>>639650
Probably disregarding rules that aren't applicable on the battlefield and/or endangering her battlemates, obviously.
>>
No. 639663 ID: 8d7db8
File 143135530321.png - (43.80KB , 600x400 , coolthing.png )
639663

Commander Jaxx: heard you got something GOOD to show me. so lets see it. And for the record, I'm plenty tough. Soon as I remember what hit me, you'll get a war story that'll make a month off feel horribly inadequate. *grin*

Master Kaz: Then you are about to love what i'm about to show you...

>Is Kaz a dwarf?
[Yes he is.]

>Also that outfit you are wearing. Is that standard issue? Any protections?
[It's a standart issue bodysuit wich used as proxy to operate all types of armor upgades. In the lame terms, its my battle underware.]

Jackie's lvl of Steam attribute allows her to wear light and medium class armor.
Jackie's lvl of Smarts attribute are too low to use tech upgrades.

>How did you earn the rank of commander again?
[By being awesome.]
>>
No. 639664 ID: 8d7db8
File 143135535506.png - (70.49KB , 600x400 , proto.png )
639664

Jackie follows Kaz into his workshop.


Master Kaz: Keep in mind that this is still untested prototype. When I was working with a new Barbatos heavy tank and its modular main cannon, I got an idea to try sizing it down to use on light assault type as well, then I did it again and again. And now what we have here is handheld modular cannon ready to dish out three types of pain. Pretty cool right.
>>
No. 639665 ID: 0207a0

IS THAT A MOFOFUCKING LITERAL HANDCANNON!?
>>
No. 639666 ID: 89941a

Well, no time to test it like the present, right?
>>
No. 639667 ID: 696535

>>639664
You had me at "handheld cannon".
>>
No. 639670 ID: 88960e

I am torn between gushing over how awesome an arm cannon is, and bemoaning the fact I won't get much chance to use it from inside a tank.
>>
No. 639672 ID: 8d7db8
File 143135679243.png - (66.45KB , 600x400 , handcannon.png )
639672

>IS THAT A MOFOFUCKING LITERAL HANDCANNON!?
[THAT IS A MOFOFUCKING LITERAL HANDCANNON!?]

Master Kaz: So I was thinking of asking you to test it in the feild...
Commander Jaxx: You had me at "handheld cannon". (drool)
Master Kaz: I take that as a yes.

>I am torn between gushing over how awesome an arm cannon is, and bemoaning the fact I won't get much chance to use it from inside a tank.
[I wouldn't worry too much about it. Sometimes girl need to get up close and presonal.]
>>
No. 639676 ID: 3526b1

Well now what? Mission time?
>>
No. 639677 ID: 9297f4

BLOW EVERYTHING THE FUCK UP.
>>
No. 639679 ID: eef211

>>639664
UNF! C-can we touch it? j-just hold it for a bit...maaaaaaybe shoot it at anything that moves?~
>>
No. 639686 ID: 88960e

Do we have a firing range to test this?

...you might want a conventional sidearm as a holdout. Just in case the experimental weapon breaks, or uses up its juice or something.
>>
No. 639687 ID: 8d7db8
File 143136073932.png - (82.25KB , 600x400 , blowup.png )
639687

>Do we have a firing range to test this?
>BLOW EVERYTHING THE FUCK UP.
>UNF! C-can we touch it? j-just hold it for a bit...maaaaaaybe shoot it at anything that moves?~

Master Kaz: Jackie! I just finished repairing my workshop!
>>
No. 639688 ID: 8d7db8
File 143136080038.png - (79.18KB , 600x400 , out.png )
639688

Guard-drone promptly "escort" you out of the armory.
>>
No. 639689 ID: 0207a0

wut nuw?
>>
No. 639690 ID: 88960e

Find something socially acceptable to blow up.

Find out if your gun can do charged shots.
>>
No. 639691 ID: bd8b82

we should probably head to the War-room
>>
No. 639693 ID: 739b70

Lick the gun. Feel the gun.

Then go do what you need to do.
>>
No. 639694 ID: 8d7db8
File 143136286994.png - (72.81KB , 600x400 , stytgh.png )
639694

>we should probably head to the War-room
[Oh... right. Totaly forgot about it.]

-In the war room-

Commander Bradshaw: You sure took your sweet time Commander Jaxx... or should I say Major Jaxx.
Major Jaxx: Whats going on Bradshaw?
Commander Bradshaw: You been demoted by council unanimous descision.
Major Jaxx: ... what was the reason?
>>
No. 639695 ID: 8d7db8
File 143136291720.png - (102.67KB , 600x400 , assault 2.png )
639695

Commander Bradshaw: Reason being utter failure of operation "Maveric" and full descimation of 3rd armored devision. You lost your army that day "commander", nobody here is gonna take second chance with you.
>>
No. 639696 ID: 82d576

Maximum spunk.
"I never was the strategist type anyway. Pity about the squad though. Send me there again, I'll do your mission solo. Oh, uh, and remind me ehat we were looking for there? I might've taken one explosion to the face too many and lost my memory a little.
Pimp jacket, by the way. Where can I get one?"
>>
No. 639698 ID: eef211

>>639696
Agreed, jacket is pimping. We therefor need one.
>>
No. 639700 ID: 88960e

I don't suppose you could remind me of the details of that particular failure? Doc wasn't big on post-sit details.

Also shrug over the demotion. If you were ordered into a meat grinder, someone has to take the fall for it, and you know damn well it won't be the brass who sent you there. You're gonna keep being awesome, though.

Do we have a new assignment or is this just gonna be a dressing down? Lemme know how awake to stay.
>>
No. 639701 ID: 89941a

You obviously can't be demoted for something you don't remember, right?
>>
No. 639703 ID: 3526b1

Hey we're just a giant pile of voices to help soooo there's that.
>>
No. 639704 ID: bd8b82

did that mission have any chance of success at all?

the fact we're demoted not fire tells me they still want us around.
>>
No. 639705 ID: e5d29a

So.. who are we fighting? Also why?
>>
No. 639728 ID: 9ddf68

so we got demoted, eh we'll be back on top sooner or later.

But seriously, what the hell happened there? I don't remember a damn thing about the mission and no one is really telling me shit.
>>
No. 639857 ID: adf4e4
File 143143143948.gif - (13.18KB , 600x400 , planet.gif )
639857

>So.. who are we fighting? Also why?
[Enemy is Legion of Madness. Forefront of interdimensional invasion...]

Mind flayers as they commonly known been encoutered before all through out the galaxy, and repelled back into their home dimension each time.
Five years ago this small planet called Korath IV was colonized by Vitacorp, giant intergalactic conglomerate.
Year after prospecting began colonists discovered dormant dimensional gates under the planet surface.
The rest of the story pretty easy to put together.
Strangelove military company is Vitacorps warfare subsidiarie. It was deployed to counteract Mad Legion.
>>
No. 639858 ID: adf4e4
File 143143152046.png - (135.79KB , 600x400 , mission.png )
639858

>But seriously, what the hell happened there?

[As soon as commander mentions operation Maveric I began to remember...]

[Goal of this mission was to contain and secure recently discovered alien artifact before the enemy could take it off world. 3rd armored divison under your command ambushed the enemy outpost where artifact was held. While main forces took the front of the attack, your personal squad flanked the enemy lines and got inside the outpost. You can't remember much after that.]

Commander Bradshaw: Soon after your squad entered the outpost, the whole structure exploded. Wave of unknown energy from the explosion "erased" everything for miles around. The only thing left untouched was outpost itself, with everything inside...

Major Jaxx: ...but that means.

Commander Bradshaw: We suspect that your team also survived the explosion. According to report from recovery team, the only thing they found was you and number of dead enemy troopers. A week ago our scouts confurmed a prisoner transfer to biggest enemy base in sector. And as we speak our forces moving towards it.
>>
No. 639862 ID: 57d76a

Clearly we must reattain commander status as soon as possible!

So I assume we're blue on the map? Doesn't seem like the best approach, they'll be flanking us almost immediately....

Anyway, what's our forces look like?
>>
No. 639865 ID: bd8b82

>>639862
we are the small arrow on the top right. sneak attack.
>>
No. 639866 ID: adf4e4
File 143143423568.png - (127.19KB , 600x400 , Map.png )
639866

>the fact we're demoted not fire tells me they still want us around.

Commander Bradshaw: Concil knows about your skills all to well. So don't expect to sit this one out Jaxx. Your new mission haven't chaged much from before. You will infiltrate the secondary enemy base, and recover the artifact along with your team, if they are still alive. In addition to that you will have to disable warp gates to cut off enemy reinforcements. And with that our main forces should be able to take on the main base and destroy "elder brain".

oopsee wrong image
>>
No. 639867 ID: 45a674

So maybe we can rescue your team. Awesome. By the way, we saw a dwarf in this army. What other races do we have in this place?
>>
No. 639868 ID: bb78f2

>>639866
"I'm ready to get my team back Commander. I got a LOT of revenging to do, and those mind flayers are gonna sense it coming"
>>
No. 639869 ID: 2a7417

Except this time we're doing it solo? No support at all?
>>
No. 639871 ID: 79940c

Right. So what assets do I get for this Op, besides my own awesomeness.
>>
No. 640304 ID: adf4e4
File 143158964324.png - (71.52KB , 700x500 , Races.png )
640304

>"I'm ready to get my team back Commander. I got a LOT of revenging to do, and those mind flayers are gonna sense it coming"

Commander Bradshaw: Good to see you in high spirit major. You will need it.

>Except this time we're doing it solo? No support at all?

Commander Bradshaw: Exactly, can't spare a single soulder, all can do is provide a ride via dropship in the vicinity of secondary base. But I belive you are resourceful type major. You'll figure something out.

>What other races do we have in this place?

[Hmm... I'm not expert in alien races. But I can tell you about ones currently residing on this base.]

1). Most of the base population consists on humans, or to be more precise cloned human commonly referd to as "Ditto's" (myself included). Only few higher ranked officers are so called "Primes" or real humans. Like Commander Duke Bradshaw or Dr. Donoma Mitchell.

2). Dwarfs like Master Kaz and his tech officers are mostly hang around the armory.

3). Vorticon mercenaries when not on the recon ground missions hang out at G&R bar in the sector 7.

4). Elfs, agents of Vitacorp almost never leave the command center at sector 1. Good for them.

5). As former high ranked commander, I know about black-ops tozol squad currently kept in the cryostasis, in the armory's vault.

6). If I'm not mistaken chef of the MP is Scellor. I never seen another Scellor exept him.

7). Aaand there is a number of Illithid corpses in the "fridge"... donno if it counts thou.
>>
No. 640305 ID: bd8b82

well they count as "an alien" but not an allied alien.

anyway, get all Kaz's things that are experimental to the point no one wants to test them. they will be tested under fine.
>>
No. 640309 ID: fef726

...
...
...

Requisition the tozol.
>>
No. 640315 ID: 9ddf68

>As former high ranked commander, I know about black-ops tozol squad currently kept in the cryostasis, in the armory's vault.
how in god's name did you get one of those?

anyways what kind of gear are you heading into this mission with. If I had to guess, your tank, and whatever else you can carry with you.
>>
No. 640323 ID: 4348da
File 143160524160.png - (47.22KB , 700x300 , no way.png )
640323

>Requisition the tozol.

Major Jaxx: Sir... if I may request dispatch of team Sigma? To assist on the mission.

Commander Bradshaw: Dispatching "Sigma" at this point would be like using bazooka to swap a fly. You got your job, do it yourself major.

Major Jaxx: Got it sir...

Commander Bradshaw: You are dismissed major. The dropship is taking off in 6 hours from deck 3. Good luck.
>>
No. 640325 ID: 4348da
File 143160530798.png - (85.89KB , 700x500 , preparation.png )
640325

>tozol squad. how in god's name did you get one of those?

[They where part of "prospectig equipment" used by first colonists. When war with Legion began they where relocated here under jurisdiction of commander Bradshaw.]

>anyways what kind of gear are you heading into this mission with.

[All my personal gear wich include: standart raygun, prototype bustergun, proxy suit.
I can get basic feild equipment in the armory. Everything else I would have to buy from Mercenary shops.]

>your tank

[No such luck, and wouldn't be able to operate one alone anyway.]
>>
No. 640327 ID: 9ddf68

>>640325
well knife and med-kit are the only to things I can think of... and maybe a radio to call for evac once you're done with your mission or find your missing crew.
>>
No. 640328 ID: 88960e

The scellor might be able to tell you how to hide your mental signature from the baddies.

Do you have any friends on base to tap? Ones that aren't in your squad and captured.
>>
No. 640329 ID: 8f01e8

How much of a budget do you have for merc gear?
>>
No. 640349 ID: 2a9886
File 143162065089.gif - (22.68KB , 171x144 , Metalrearanim.gif )
640349

What kind of self respecting military doesnt have one-man tanks?
>>
No. 640361 ID: b89158
File 143162439219.png - (96.40KB , 700x500 , preparation.png )
640361

>well knife and med-kit

[this i will be able to get with basic feildkit.]

>radio

[my helmet comes equiped with portable comm device. with it i can get in contact with: Commander Bradshaw, Dr. Mitchell and Master Kaz.]

>How much of a budget do you have for merc gear?

[i must have some leftover from the previous succesful mission... about 2000 units.]

>one-man tank

[dropship can only carry infantry personel. requesting a tank drop would attract unwanted enemy attention. and it also cost money.]
>>
No. 640362 ID: b89158
File 143162447064.png - (105.29KB , 700x500 , MP.png )
640362

>The scellor might be able to tell you how to hide your mental signature from the baddies.

[this is what goofy helmet is for. it protects against any type of psychic attacks and negates mind control.]

right now i need to use my time to prepare. i have 6 hours and 2000 units to spend.
>>
No. 640366 ID: 9ddf68

well since you have what you need, either hit the gym to see how much being in a coma for a month has effected you, or get some rest before the mission.
>>
No. 640375 ID: 89941a

Does Kaz have any sort of special ammo for that buster gun? Some HEAT, HE and incendiary rounds might prove useful for different scenarios. Perhaps some WP for area denial if you haven't outlawed that.
>>
No. 640381 ID: bd8b82

heavier armor then your jumpsuit.
>>
No. 640382 ID: e058b3

Gear upgrade!

Also, how much do mercs cost? Is that even under your jurisdiction? 'Cuz we could use a dashing rogueish figure in our party.
>>
No. 640392 ID: 6ba835

Tell us about this "proxy suit" you've been mentioning. Is it like a remote-controlled mech?
>>
No. 640401 ID: 79940c

>>640362
Explosives. What kind of sneaking or base infiltration mission doesn't involve planting charges?

Some kind of scanner that might help you locate your imprisoned squad?

...I don't suppose we could make a disguise of of those frozen baddie corpses.
>>
No. 640491 ID: 8f01e8

Lockpicks? Grappling hook? Rubber mask with fake face-tentacles that fits over your helmet and makes you look like a mind flayer, at least from a distance in bad light? Or just whatever weird crap is cheap this week. How much is 2000 credits in practical terms, anyway?
>>
No. 640497 ID: b89158
File 143166838717.png - (114.70KB , 700x500 , shop.png )
640497

>Does Kaz have any sort of special ammo for that buster gun?
[this gun, as any energy weapon, doesn't need an ammo it's need to be recharged in between missions. really convinient. i never was really good at keeping track of ammo. it has three modes of fire: standart blaster mode, ingition toaster mode, stable bouncer mode.]

>heavier armor then your jumpsuit.
[if will go with free feild kit, i would have to choose between standart light armor or medium armor. light armor provides better mobility and weakest protection, medium armor balances both.]

>Tell us about this "proxy suit" you've been mentioning.
[it's a bodysuit im currently wearing, it acts as base for any armor and tech i will equip.]

>Gear upgrade!
[i would something a bit substantial then standart feild kit. merc shop should have everything i need.]

tacking a quick elevator ride to sector 7.
shop consol lits up and presents of wide array of weaponry armor and gadgets.

[i bet a lot this stuff is illegal, but who am i to complain... right :3]

>Explosives.
Boom-dough 1 pack (300 units) [mallable explosive. could be detonated via radio transmitter.]

>scanner
Helmet visor upgrade (500 units) [helmet attatchment. allows locating nearby life signatures. (can be counterd with cloacking devices and bio upgrades).]

>Lockpicks
[Jackie's smarts attribute don't allow her to use tech above lvl2. lockpicks and any kind of hacking devices are on lvl3 and higher.]

>Grappling hook
Grappling hook (400 units)

>Rubber mask
[cloacking and disguise tech are out of my price range]

>How much is 2000 credits in practical terms, anyway?
[Not much, but if spend correctly can provide certain advantage in the feild]

stuff in the shop is divided on:
>WEAPONS
>ARMOR
>GADGETS
>DRUGS
>CYBERWARE
>>
No. 640508 ID: aeadb9

>scanner
We're looking for your old crew, this could help.
>>
No. 640524 ID: 57d76a

>>640497
Yeah the visor upgrade seems good. It does work through walls, yeah?
>>
No. 640532 ID: 0426fe

Is there anything else available in cyberware and gadgets? Ideally we want things that help make up for how dumb J.L.J. is and make it more likely she'll find what she's looking for without being spotted.
It might also help if we had a better idea what kind of enemy and enemy materiel we're likely to see so we can figure out what weapons might be even worth thinking about.
>>
No. 640539 ID: b89158
File 143167466240.png - (46.50KB , 700x500 , visors.png )
640539

You purchase helmet visor upgrade. (-500 units ===> 1500 units left)

>It does work through walls, yeah?
[one or two, yeah.]

>Is there anything else available in cyberware and gadgets?
[there are some stuff you can purchase in your price range and ability to operate.]

Gravboots [wall running]

Jetbooster upgrade [high jump, short speed boost]
>>
No. 640557 ID: 90b08b

>>640539
Grab both. Using the grav boots and jet boosters together can only lead to amazing things.
>>
No. 640570 ID: 9ddf68

do you even know how to use either of those things? If not put them on your wish list and move on. Once we have some more cash to piss away and some free time to get the hang of the things we buy we can come back and grab them but for now I say leave them unless you know how to use them.
>>
No. 640582 ID: 88960e

>>640539
How much do those cost?

Between the two I'd favor the grav boots.

Also think we should get the explosives. They're not too pricey and I'm sure something will need blowing up.
>>
No. 640593 ID: b89158
File 143169975644.png - (84.16KB , 700x500 , GnR.png )
640593

>do you even know how to use either of those things?
[ehhmm... i mean... hard it can be, one thing makes vrooom other makes p-chooo.]

>put them on your wish list and move on.
[yeah its better to consider all the options, before i buy frist stuff i see.]

>Also think we should get the explosives.
[i will make a mental note to get them if nothing better comes along.]

>Also, how much do mercs cost?
[i doubt i will able to find a merc willing to work just for 1500 units. i would have to sweeten the deal with % of possible loot from the mission or some other kind of payment.]

And as far as finding the guns for hire there is no better place on the base as bar Guns&Roses. Place where you can drink and gamble all that hard earned units.
>>
No. 640595 ID: fef726

Check out the dancer girl.
>>
No. 640596 ID: 9297f4

BOOOOOOOOObZZZEEEE

Time to drink our cares away.
>>
No. 640601 ID: b89158
File 143170205065.png - (96.07KB , 700x500 , face.png )
640601

>Check out the dancer girl.
>Time to drink our cares away.
[Multitasking yo.]

-50 units ===> 1450 units left.
5hr30min left until the mission.

[it's funny thing about being a ditto on a base like this... eventually you will end up staring at your own ass. its like a life of constant "what if's"... is it booze getting to me, or her boobs looks bigger than mine.]
>>
No. 640602 ID: 9297f4

They do look bigger. But you have tasty, tasty, abs.

Anyways, let's see what our merc options are.
>>
No. 640604 ID: 88960e

>is it booze getting to me, or her boobs looks bigger than mine.
There is one way to find out for sure.

Plus you got a month long dry spell to make up for, and tradition before heading out on a death defying mission.

>gambling
I don't suppose you're any good at making money at a table? High spunk means you should be good at working the people, even if your head isn't so much in the numbers.
>>
No. 640619 ID: b89158
File 143170664353.gif - (94.88KB , 700x500 , mercs.gif )
640619

>I don't suppose you're any good at making money at a table?
[on the opposite, im pretty good at it.]

>Anyways, let's see what our merc options are.

Jackie sizes up customers, and after getting some pointers from barmen, zeroes in on 5 potential hired guns.

1) "Quicksand" (human/cyborg-female) former bounty hunter. speciality: recon, sniper.
gear: B class custom sniper rifle, light armor + 2lvl cammo upgrade.

2) "Saint" (human/cyborg-male) former drop infantry captain. speciality: assault, cqc.
gear: standart machine-gun, medium armor.

3) "Fuse" (human-female) explosive and pyro expert. speciality: explosives, flamethrower.
gear: flamethrower, medium armor + fire resistance upgrade.

4) "Vi" (vorticon-female) heavy type slugger. speciality: cqc, BIG weapons.
gear: battle axe + jetbooster upgrade, heavy armor.

5) "Jenga" (vorticon-male) scout. speciality: recon, two-hands.
gear: 2xlight machine-gun, medium armor.

[with units i have, i could only hire one. it would cost 1000 units upfront and 50% of spoils we get after mission is over.]

>...month long dry spell to make up for...
[only after all preparations for mission are complete.]
>>
No. 640620 ID: 9297f4

We need some one that can cover what skills we don't have. What's the best we can do, the second best, our worst thing, and our second worst thing?
>>
No. 640623 ID: 89941a

Balanced team? Pfft, double LMG's? That's like something out of an old action movie, hire that fella.

Also did you replenish focus by essentially staring at your own ass?
>>
No. 640630 ID: 88960e

Well, we're an in your face blaster. The sniper with stealth gear seems a good compliment to that. Support and sneaking around when you need it.

I'd go for 1.

>50% spoils
Just to be clear, rescued squadmates are not spoils.

It occurs to me our buddies might be locked up, restrained, and/or injured. Any of the mercs have any skills in bypassing locks or being a medic? (Although we have an energy weapon. We can blast locks, probably).

Will the Merc need a silly helmet so the baddies don't hear their brain coming?

>pretty good at gambling
Might want to earn a little extra cash once we've covered essentials.

>after
Duty first.
>>
No. 640631 ID: 2a7417

Hire Fuse. Inside the base, area control and entrance making will be useful, especially given our lack of close range options. Also, subtlety isn't really our forte.
What explosives does she come equipped with? If nothing, we can at least grab a pack of boom-dough for her.
>>
No. 640646 ID: cbc9e6

Fuse sounds like a good companion for this mission.
>>
No. 640832 ID: b89158
File 143176450980.png - (76.03KB , 700x500 , fuse.png )
640832

>Just to be clear, rescued squadmates are not spoils.
[of course the aren't.]

>Also did you replenish focus by essentially staring at your own ass?
[...maybe.]

>Any of the mercs have any skills in bypassing locks or being a medic?
[as far as i know none of them have hacking or medic skills.]

>Will the Merc need a silly helmet so the baddies don't hear their brain coming?
[Mercs have their own helmets]

Quicksand - *
Fuse - **
Jenga - *

[not really decisive difference in votes... should i reall go with Fuse?]

A). Yes
B). No
>>
No. 640834 ID: 3d59b2

Yes
>>
No. 640842 ID: bd8b82

sure.


also, clones have the same genes but hormonal cocktails when growing can change apperence. a little extra estrogen in the vat, and viola, bigger boobs.
>>
No. 640844 ID: b89158
File 143177051531.png - (115.77KB , 800x600 , charlist2.png )
640844

Fuse: pleasure to work with you major.

-1000 units ===> 450 units left.

[New character unlocked]
>>
No. 640848 ID: cbc9e6

"How do you feel about a rescue op in a post-catastrophe, potentially hazardous area controlled by squidheads?"
>>
No. 640850 ID: bd8b82

fill up your gas an meet me at [location of dropship taking us out] in about 5 and a half hours.
>>
No. 640869 ID: 3d59b2

Hey we got a person with a flammenwerfer. Now tell her to call you panzer fuhrer
>>
No. 640903 ID: 79940c

>looks over party stats
Well we're fine so long as we never need smarts.

>new party member
Explain the basic details of the opp (rescue, hitting enemy base, etc). Arrange to meet at the drop site, or for her to be dropped in with you (dunno if our guys are gonna be willing to transport mercs).

Then high five and give her time to make whatever her preparations are.

>what do
Go gamble to earn a bit more spending money. Then we buy the last of our supplies.

Then we blow time investigating boob sizes and getting over the dry spell before reporting for duty.

...oh, also, we need to go back to base and pick up our essential gear and our armor at some point.
>>
No. 641048 ID: c0745e
File 143187620485.png - (93.12KB , 700x500 , poker.png )
641048

rolled 2 + 1 = 3

[Jackie's starting hand]

After quickly briefing of a new teammate, you decide to spend some time gambling. Luck was always on your side, and you see no reason not to take advantage of it.

Vorticons are always welcome a new player on their table. Your opponents are Vi and Jenga.

Rules:
- each round starts with a roll of 6-dice it will determine starting hand.
(1-2 weak, 3-4 medium, 5-6 strong)
- after this palyer must choose to ether: raise, call, fold or bluff.
- if player chooses raise, stakes are doubled and opponents gain +0.5 to their rolls.
- if player chooses call, 6-dice rolled to determine opponents hand
(1-2 weak, 3-4 medium, 5-6 strong) + (active modifier)
higher number wins.
- if player chooses fold, she forfeit her bet in the current pot, but gains +1 to the next round
- if player chooses bluff, player must roll 6 to succeed in forcing 1 opponent to fold. If unsuccesful opponent gain +2 to their rolls.
- player can't raise past amount of units she has.
- opening bet is 50 units.
- 1 game continues for 6 rounds.
- leaving the table only allowed between games.

[Jackie's high spunk attribute gains her +1 to all her rolls and -1 to all opponents rolls.]

[Suggestions must start with a letters R,C,F or B : R - for raise; C - for call; F - for fold; B - for bluff. You can talk during the game with other players or yourself.]


===> Bet - 50 units
===> Current pot 150 units
>>
No. 641052 ID: bd8b82

bluff. we got dem charms.
>>
No. 641060 ID: 79940c

Bluff!

Have you played with these guys before- have they seen your tricks?
>>
No. 641062 ID: c0745e
File 143188019965.png - (95.20KB , 700x500 , poker 2.png )
641062

[Jackie attempts to bluff her way through]

rolled 3+1=4

[nether Jenga nor Vi buy it...]

Jenga: Oh Vi this is gonna be too easy

===> Jenga gets +2 to his roll
===> Bet - 50
===> Current pot - 150 units

[you cant bluff twice on one turn]
>>
No. 641077 ID: dbb0f9

Fold you're not winning this hand.
>>
No. 641080 ID: 79940c

Jenga gets plus 2 on what roll? The base hand, or the bluff check?

If the later, we can still reasonably call. If the former, folding might be better.
>>
No. 641118 ID: c0745e
File 143191015313.png - (94.54KB , 700x500 , poker 3.png )
641118

>Jenga gets plus 2 on what roll?
[all of his rolls. enemy doesn't do bluff check. with your spunk stat you must roll 6 or 5 to succeed.]

[You decide to fold. +1 to your starting hand roll in the next round. Folding +1 doesn't stack]

===> 50 units lost. 400 units left

Round 2

[When new round starts all opponents dice rolls returns to default, wich right now x-1]

Starting hand rolled 2+2=4

===> Bet - 50
===> Current pot - 150 units
>>
No. 641121 ID: bd8b82

call.
>>
No. 641137 ID: c0745e
File 143192032690.png - (59.66KB , 700x300 , call.png )
641137

Jackie calls.

===> Vi rolled 2-1=1 (looses)
===> Jenga rolled 6-1=5 (wins)

Jenga wins second round.
[Wow, today is really not my day.]

Jenga: keep it up pub, and i will afford myself a new shiny lmg's.

===> 50 units lost. 350 units left

Round 3

Starting hand rolled 3+1=4

===> Bet - 50
===> Current pot - 150 units
>>
No. 641138 ID: 78a595

Wait, we rolled 4, plus 1. That's five. That ties Jenga. Why'd he win?

>Round 3
Bluff?
>>
No. 641140 ID: c22069

Call, also shoot the breeze with Jenga and Vi, ask what have they been up to lately.

>>641138
we rolled a 2 with [+2] from charm & fold, for a total of 4.
>>
No. 641141 ID: e2a92b

>>641138
We rolled a stanky 2, plus 1 from spunk, plus 1 from folding last time.
Heh, if he gets that shiny new machine gun I wanna see it in action sometime, since we helped pay for it and all.

Bluff for now. Should our fortune not improve, we should stop at 300 creds.
>>
No. 641142 ID: c0745e
File 143192523542.png - (48.88KB , 700x300 , fold.png )
641142

Jackie shoots up a breeze with Jenga and Vi.
She learns about previous exploits of the duo. As it turns out they are brother and sister. During the Shikadi wars they were part of Vorticon drop infantry and made their way through many battlefeilds. After fall of Solar alliance, both of them became mercenaries, seeking their fortune among the stars.

[Jackie to bluff her way through.]

rolled 6+1 (success.)

===> Vi folds

Vi: nope... sitting this one out.

Jenga: oh don't be such a party pooper Vi, we just getting started.

Jenga rises to 100

1) Accept
2) Fold
>>
No. 641143 ID: fef726

accept
>>
No. 641146 ID: c0745e
File 143192595054.png - (87.11KB , 700x500 , poker 4.png )
641146

Jackie accepts and raises to 100

===> bet 100
===> current pot 350
>>
No. 641148 ID: e2a92b

Ours is not to question why, ours is but to match the bet!
>>
No. 641150 ID: 78a595

All in!

Trust to luck and spunk to win back our losses.
>>
No. 641151 ID: fef726

Just don't bet more then you have. That sets a bad precedent.
>>
No. 641179 ID: c0745e
File 143193669572.png - (66.29KB , 700x500 , alln.png )
641179

>All in!
[what the hell. risk comes from not knowing what you're doing! and i'm the best when it comes to that!]

you raise the bet, Jenga gets +0.5 to his roll

===> bet - 350

Jenga: oh! getting cocky aren't we. sure im taking you on!

===> current pot - 750

Jenga rolls 3-0.5=2.5

you win 750 units.

Vi: told ja little brother. you never was good at quitting while ahead.

Round 4

starting hand 3+1=4

===> Bet - 50
===> Current pot - 150 units
>>
No. 641180 ID: 9ddf68

bet
>>
No. 641192 ID: 88960e

Playful ribbing. You should listen to your sis!

>quit while ahead
We should probably do that soon, though it would be polite to play this hand through.

Bluff?
>>
No. 641194 ID: fef726

I agree, quit after this hand, win or lose. We still have to compare breasts after all.
>>
No. 641203 ID: ecf1a3

I say quit after this round as well.
We should also get these vorticons contact info. They seem pretty badass.
>>
No. 641204 ID: d3be40

Wouldn't be nice to quit, but you got lucky. No sense throwing away cash when your credits count.

Instead, purchase information and supplies using all of your remaining money. Mercs might have access to supply channels that offer different deals than what your base gets.
>>
No. 641209 ID: c0745e
File 143197030112.png - (84.04KB , 700x400 , vorta.png )
641209

>quit
[you can't quit until you played all 6 rounds... but seeing how we are loosing way too much time with this, fast-forward is in order.]

Round 4

Jenga rolls 3-1=2
Vi rolls 2-1=1

Jackie wins 150 units

Round 5

Starting hand 1+1=2

Jenga rolls 3-1=2
Vi rolls 6-1=5

Vi wins 150 units

Vi: better luck next time little brother.

Round 6

Starting hand 3+1=4

Jenga rolls 1-1=0
Vi rolls 4-1=3

Jackie wins 150 units

===> Total win 1000 units (not too shabby)

Vorticons grown quite fond of you. They invite you to hang out for a few of hours.

4:30 left

A) Accept [-3 hours]
B) Decline ===> do something else
>>
No. 641213 ID: 3d59b2

Go mingle and with the rest of your time get some supplies for your inevitable mass bombing of awesomeness.
>>
No. 641217 ID: 88960e

Okay, 4 and a half hours left.

If we hang with the siblings, we still got 1 and a half hours to buy some explosives and grav boots, and to compare sizes / break the dry spell.

Sure, go for it. Engage spunk.
>>
No. 641219 ID: 57d76a

>>641209
"Sorry, I've got a mission to prepare for, but some other time."
>>
No. 641221 ID: d3be40

Buy some more upgrades.
>>
No. 641223 ID: 89941a

Decline.

You've got stuff to do, like what
>>641194
said.
>>
No. 641225 ID: 2a7417

Heck yeah, hang with the mercs!
>>
No. 641227 ID: ecf1a3

I say go for it. Hang out with them. Nothing wrong with making some friends.
>>
No. 641231 ID: fef726

Decline.

After the mission?
>>
No. 641237 ID: bd8b82

do we really have anything else do to? don't think so.
>>
No. 641284 ID: 79afeb

Dude, tell them about the mission and ask them what their advice is! If you can get them to tell you to hurry off, or give you help, that's what we're after.
>>
No. 641292 ID: 9ddf68

unless you can think of anything else you need to do in the next 4 hours before you head out I say go for it. Just don't drink to much as you do not what to go into combat drunk because even if you succeed if your superiors find out you'll be in a world of hurt.
>>
No. 641295 ID: 5d4fc9

accept

propose a second game, this time strip varient
>>
No. 641307 ID: 28458d

Yes to chilling out with the Vorticons.
>>
No. 641349 ID: c22069

Accept their offer to hang out for a bit.

Treat them to a few drinks, after plying them with booze use your charm to see if they know any juicy rumors or lucrative missions you guys could team up for later.
>>
No. 641414 ID: 28da13
File 143201639193.png - (85.71KB , 700x500 , funtime.png )
641414

>Treat them to a few drinks
[-100 units]

Major Jaxx: well... what are we waiting for? LETS HAVE SOME FUN!!! soo what are you two usually do let some steam out. shooting range? training arena?

Two vorticons exchange mischievous looks...

Vi: you do have presonal quarters right?

Major Jaxx: yeah... what about it?

[...]
>>
No. 641415 ID: 28da13
File 143201644633.png - (122.84KB , 700x500 , limitbreak.png )
641415

3 hours later~

==> dry spell is broken
==> libido -limit break- is charged up
==> new skill unlocked - Vorticon Vigor
==> new contact info added to commlink
-Vi
-Jenga
>>
No. 641424 ID: bd8b82

the heck does a limit break do? anyway, let's suit up, get to the mission start room, area place. and talk tac with fuse
>>
No. 641435 ID: b283c9

You have 90 minutes left to sober up and regain your focus. Get to it Major.
>>
No. 641442 ID: e0c514

>>641435
Plenty of time. We are a badass.
Anyway, but yeah. Time to focus up and get ready. Also pet Vorticons and promise to call them when you get back with your team.
>>
No. 641443 ID: 9ddf68

well fun times are done now, time to get ready for the mission. Remember you might have a chance to save some of your guys, so get serious. We can have some more fun after we make it back. Oh and try to find that merc you hired to see if she's ready.
>>
No. 641447 ID: 88960e

Xenophilia and threesome with siblings. Nice.

Guess we'll save the clone-sex achievement for another day. (Although, odds are, you've already earned it, ditto girl).

What's our new skill do?

>what do
After extricating yourself, back to shopping. (If the 'vorts need to sleep it off, they can. You're not gonna need your quarters for a bit).

...slap one of their asses on the way out.

I think we want explosives, the grav boots, and the speed boost. We're gonna be all running and jumping and blasting people from walls.

Combine with light armor for better speed and to flaunt our spunk.
>>
No. 641465 ID: 2a7417

This gear list seems reasonable, except I would equip the medium armor for more protection. Speed doesn't make us invincible, especially in tight quarters, and the speed booster should take care of the need to go-fast.
>>
No. 641471 ID: 5d4fc9

see if you can use your winnings to hire Vi and jenga
>>
No. 641501 ID: 696535

>>641415
Cuddle with them for a bit, maybe pet them.
Then go get some coffee...

You champ, you.
>>
No. 641516 ID: c42b22

>>641471
It's a bit soon to be asking them for a favor like that. One thousand only bought a merc with the promise of half the loot.
>>
No. 641518 ID: c42b22

>>641471
It's a bit soon to be asking them for a favor like that. A grand only bought one merc with the promise of half the loot.
>>
No. 641534 ID: 0df2ab

Drink coffee and take a shower to sober up.
>>
No. 641671 ID: 28da13
File 143213617069.png - (88.70KB , 700x500 , timetogo.png )
641671

>pet Vorticons and promise to call them when you get back with your team.

Vi: Good luck with your mission major.

Jackie gathers up her gear and moves out.
>>
No. 641672 ID: 28da13
File 143213620343.png - (95.67KB , 700x500 , coffee_break.png )
641672

>Time to focus up and get ready.
>sober up and regain your focus.
>Then go get some coffee...
>Drink coffee
[some of the focus was restored, some of intoxication is lost.]

>the heck does a limit break do?

special moves wich, when used in certain situation, can shifts scales in your favor. effects can vary depending on circumstances and state of character. there in total 5 types of limit breaks corresponding to each existing break meter:
-Focus
-Intoxication
-Libido
-Spite
-Righteousness

>What's our new skill do?

Vorticon Vigor once used it will temporary booste Jackie's endurance and strenght.
[if skill is lvl'd up it will unlock next skill on the same branch.]
>>
No. 641673 ID: 28da13
File 143213653386.png - (100.11KB , 700x500 , mission 3.png )
641673

>explosives, the grav boots, and the speed boost.

1 quick shopping spree later~

Items purchased: 1 pack of Boom-dough, Gravboots.
[200 units left (not enough to buy jetbooster)]

[All set and done. Designated drop-ship takes off into Korathian skies.]
>>
No. 641674 ID: 28da13
File 143213658841.png - (56.60KB , 700x500 , drop .png )
641674

>>
No. 641675 ID: 28da13
File 143213661593.png - (76.88KB , 700x500 , landing.png )
641675

>>
No. 641677 ID: bd8b82

sneaking mission at first. then when spotted it becomes a running mission, then a killing mission.
>>
No. 641680 ID: 88960e

Is commander slap greyed out because we're no longer a Commander, or because we don't have a command to slap around?

Did we grab the medium or light armor?

>what do
Look around, see if your entrance was made.
>>
No. 641681 ID: ef2b4b

Thats some nice dropping there.
Begin 'Operation: Rescue the heck out of your team so we can go play strip poker with the vorticons.'
First establish quick perimiter check. Make sure no one spotted that landing of yours.
>>
No. 641698 ID: 2a7417

Take cover behind the nearby ridge. We should make sure the coast is clear before moving across that open space.
We took the medium armor, right?
>>
No. 641702 ID: 89941a

Only one level in the Commander branch? How short was your position as commander?
>>
No. 641703 ID: 57d76a

>>641680
Or is it just because our Spite (or righteousness? or intoxication?) isn't full?
>>
No. 641712 ID: 9ddf68

you got boots on the ground. Get ready to head towards your objective and keep an eye out for your men. It's just the two of you.

Speaking of which what armor did you get from the armory and what other weapon do you have other then the hand cannon that you got from your dwarven friend?
>>
No. 641751 ID: 39d5a4

I suppose Jaxx was so lucky not to get spotted, that's what Spunk is all about isn't it?
>>
No. 642633 ID: 963ca2
File 143247034392.png - (157.61KB , 700x500 , mission starts.png )
642633

Jackie and Fuse exit their drop-pods.

Enemy base is appears to be in 2 klick to the west. Lifeless terrain without much cover beside cliffs and hills.

>Is commander slap greyed out because we're no longer a Commander
[exactly]

>How short was your position as commander?
[i was promoted to a commander rank at the end of Shikadi war, by arch commander Johnson. so it was about 5 years give or take.]

>Did we grab the medium or light armor?
[i took the medium one]

>First establish quick perimiter check. Make sure no one spotted that landing of yours.
[looks like your landing was a complete success]

>do you have other then the hand cannon that you got from your dwarven friend?
[i have my standart ussue raygun. it's a peashooter compared to prototype... man i really need to come up with some better name for this baby.]
>>
No. 642635 ID: 963ca2
File 143247041569.png - (192.81KB , 900x900 , map.png )
642635

>sneaking mission at first.
[we take cover under nearby ridge.i see two possible ways to approach the fortress on foot...]

A) we wait until the sunset and move in shadow casted by mountaib side. [-2 hour]
B) we move out now and cross the mountain side and take a longer route with entry point in far east wing of the base.
C) ...or we can just run out in the open and die in the flame of glory.
>>
No. 642636 ID: 90b08b

Go east. The longer you're in the same place the higher the chance you'll get found.
>>
No. 642637 ID: fef726

Lets go with B. They'll probably have patrols there, and it will be a hard trek, but you both have the stuff to do it. Your Gravboots will even help with the steeper inclines.
>>
No. 642640 ID: c9eff2

I say B. Move in now carefully. Every hour we wait is another hour your team is in captivity.
Also make a mental note to perform sexy pose over vanquished enemies when givin the chance.
>>
No. 642654 ID: 78a595

B.

Be sure to test those grav boots on the ridge, before we need them in combat. Get used to the new range of motion.

>man i really need to come up with some better name for this baby
The peashooter or the prototype?
>>
No. 642664 ID: 39d5a4

Take the jolly route that gives you time to get used to the physical characteristics of Korath IV again.
>>
No. 642727 ID: e2a92b

Gee, choice C sounds oddly appealing.

Actually, I'd go with A. Keep an eye on the base, see if they're moving anything in or out.
>>
No. 642730 ID: 9ddf68

B)

time is a factor but so is not getting shot.
>>
No. 642777 ID: d3be40

B

You're here. Even if you go with plan A, you might as well spend those two hours casing the joint.
>>
No. 642949 ID: 963ca2
File 143253764278.png - (121.82KB , 800x600 , across .png )
642949

[so plan B it is.]

Jackie and Fuse take a longer path while being well hidden from enemy.
>>
No. 642950 ID: 963ca2
File 143253769499.png - (103.90KB , 800x600 , map 2.png )
642950

Duo approaches far east wing of enemy base.

Ilithid's have a very convoluted way to plan the layout of their bases, scientists explain it by difference in structure of dimensional planes here and in their home dimension.
>>
No. 642951 ID: 963ca2
File 143253775768.png - (66.04KB , 800x600 , door .png )
642951

Two guards can be seen next to the side entry.
[light arms, medium armor. We are far enough form local elder brain, so if we take these two out, alarm shouldn't be triggered, i guess...]

will possible switch to a simplier style for some parts...
>>
No. 642952 ID: 9ddf68

how quite are your weapons, as in the both of you? Because if nether of you have silent weapons I think the best course of action would be to try and get the two guards closer and have your friendly pyromaniac fry both of them.
>>
No. 642954 ID: bd8b82

need to kill both at the same time. your protogun should be able to kill one easy enough on a hit, but you can't shoot both at once. unless you are just that good.
>>
No. 642960 ID: d3be40

Make a small plan on how to take down these two; nothing serious, less than seven prerogatives.

Keep one alive to give you the door password. Then give them extensive brain damage. Via their reproductive organs.
>>
No. 642989 ID: 963ca2
File 143256108740.png - (110.94KB , 600x400 , arms.png )
642989

how quite are your weapons, as in the both of you?
[I got my standard issue ray-gun and prototype. fuse has custom fist-flamethrower and standart light assault rifle. beside firearms we'v got 2 packs of boom-dough and one knife each.]

>Make a small plan on how to take down these two
>Keep one alive to give you the door password.
[I will deal with one using neural stun setting on my ray-gun. Fuse will flank them and deal with second one.]
>>
No. 642990 ID: 963ca2
File 143256111327.png - (63.10KB , 600x400 , one.png )
642990

>>
No. 642992 ID: 963ca2
File 143256114650.png - (87.19KB , 600x400 , two.png )
642992

>>
No. 642993 ID: 963ca2
File 143256125251.png - (51.96KB , 600x400 , fs.png )
642993

[hmmm... nothing beats nice smell of fried squid in the morning...]
>>
No. 642995 ID: 4b66a4

Okay... Time to interrogate the Cthulhu reject
>>
No. 643001 ID: 963ca2
File 143256347675.png - (118.36KB , 600x400 , interrogate.png )
643001

>Okay... Time to interrogate the Cthulhu reject

[As per usual interrogating this no easy task. They don't do omnispeak or any other common galactic language.]

Jackie attaches one of her mind-chips on "rejects" helmet.

Jackie: now let see... what you'r hiding squidface. :3

===> starting mind-dive.

===> select a topic...

[by using a mind-chip Jackie can interrogate/communicate with ilithids. success of such action depends on lvl of smarts.]

[mind-dive starts with lvl1 where all common/unimportant information is stored, diving deeper allows to obtain classified information, from lvl2, lvl3... and so on.]

[each dive attempt hold risk of mental backlash wich will fry brain of interrogatee and knock interrogator unconcious.]
>>
No. 643007 ID: 4b66a4

Opening the door
>>
No. 643009 ID: c9eff2

Lets start simple. How do we open the door? Alo might as well rifle their pockets for any useful loot..er..intel.
If it safe maybe delve deeper. Patrol routes.. prisoners..useful intel.
>>
No. 643011 ID: 963ca2
File 143256723279.png - (116.64KB , 600x400 , interrogate2.png )
643011

>Lets start simple. How do we open the door?

Jackie gets a set of codes for lvl1 security doors.

Jackie: thank you. that will do.

>If it safe maybe delve deeper. Patrol routes.. prisoners..useful intel.

[with jackie's lvl of smarts attribute it has its risks.]

Should you try diving deeper?

A) yes
B) no
>>
No. 643018 ID: 4b66a4

Eh why not.
>>
No. 643022 ID: 334db2

Let's not push our luck on this one.
>>
No. 643023 ID: 62a84f

We don't have the mental strength for this. Know when to stop.
>>
No. 643028 ID: 164c83

Go up to our limits of what we're pretty sure we can do safely and quickly: We're under time pressure but we will have to do this later to gain more info so getting better at it through experience is a must.
>>
No. 643029 ID: 9297f4

Let's not.
>>
No. 643038 ID: e2a92b

Negative. Punch out of this mind-dive.
>>
No. 643044 ID: fbc59e

Nah, commence face-punching.
>>
No. 643064 ID: 78a595

You got the codes in. Punch his face in.

...or. Maybe it would be easier to grab intel about that surprise bunch of prisoners they grabbed? That's an unusual occurrence, so it might be closer to the surface, something he thought about.
>>
No. 643109 ID: 9ddf68

nah, we got the key, the rest we can figure out on our own. Besides it's no fun if you know where everything is. Takes away that exploration feel of the unknown. Plus we can just grab some other squid if we really need to download a map of the place.

Oh and wasn't this mission meant to take place during a frontal assault by your side's army? How's that doing?
>>
No. 643133 ID: e0c514

Eh, I say no. Let fuse set his face tendrils on fire.
>>
No. 643134 ID: 1f3797

>>643001
Mission log updated: investigate the heart

>>643011
B) let's not have Fuse drag us along on hostile territory.
>>
No. 644488 ID: 138843
File 143317180801.png - (88.79KB , 600x400 , p063.png )
644488

[yeah... i never was much good at these mind-diving stuff.]

Major Jaxx: got some door codes. we are good to go.

Fuse: got any info no whereabouts of your team sir?

Major Jaxx: no... ether this info is well secured, or he didn't know anything about them.
>>
No. 644489 ID: 138843
File 143317182967.png - (84.16KB , 600x400 , p064.png )
644489

By using codes you enter outer wall of enemy base. Network of dimly lighted hallways are like big maze.
You have no idea where prisoners held. Walking around aimlessly will lead you right into tendrils of one of the patrols.
>>
No. 644491 ID: 9ddf68

well the way I see it is we can move slowly forward, remember where you've been, and try to sneak up on a squid or patrol and hit them like you did the guards outside and see what you can't pull off of them. That or find somewhere for the two of you to ambush a patrol if you don't like you chances of finding someone before they find you. Though if you do chose the second option the two of you will have to find somewhere that the two of you can easily hide without being spotted right away.
>>
No. 644493 ID: 2a7417

The lights on the ceiling may be paths to different sectors, if they're continuous. Otherwise, just stay frosty and look for a room with a terminal or something.
>>
No. 644494 ID: 88960e

You might be able to follow the lights / power conduits in the ceiling to a generator or a control hub (head for greater density in the lines). Either might be a good target of opportunity, and might have the resources to show you where prisoners are kept.

Only drawback is both those locations would be guarded.
>>
No. 646020 ID: 64f631
File 143350276501.png - (88.53KB , 600x400 , core.png )
646020

>You might be able to follow the lights / power conduits in the ceiling to a generator or a control hub

by following glowing tubes to the source, Jackie and Fuse approach possible location of the control-room.

[this place looks important... but i only see one guard.]

Fuse brings your attention to the automated turret, mounted just above the doorway. [this is gonna be a problem...]
>>
No. 646036 ID: bd8b82

think making some ruckus now will be okay. charge gun as much as you can and blow out the turret first. fuse rushes the guard.
>>
No. 646104 ID: 64f631
File 143350653957.png - (107.72KB , 600x400 , charge.png )
646104

>charge gun as much as you can and blow out the turret first. fuse rushes the guard.

Jackie charges up the prototype...
as charge reaches its peak, both Jackie and Fuse jump out of the corner, taking shots at their respective targets.
>>
No. 646105 ID: 64f631
File 143350655504.png - (67.82KB , 600x400 , boom.png )
646105

BOOOOM!!!
>>
No. 646107 ID: 64f631
File 143350667969.png - (87.05KB , 600x400 , core exp.png )
646107

[i think... it was a bit overkill.]

emergency siren and lights been triggered.

control room was destroyed.
>>
No. 646119 ID: 9ddf68

...is there anything pass the room or is it just a slag heap now? Because if their's a hallway or room behind it with other exits you can see I say into the breach, if not the two of you may want to find somewhere else to be.
>>
No. 646120 ID: bd8b82

sure don't make control rooms like they used to. uhhh... anything left in there? if not then run.
>>
No. 646139 ID: 60700b

Guess we can check off the full power field test of that gun, wonder if it has any more shots left.
>>
No. 646140 ID: 60700b

>>646139
I mean hand-cannon.
>>
No. 646159 ID: 88960e

Swoon over your weapon and then run away.

Oh well. No Intel, but with the control room destroyed, they should have a hard time coordinating a response.
>>
No. 646163 ID: 64f631
File 143350882107.png - (77.30KB , 600x400 , avoid.png )
646163

>...is there anything pass the room or is it just a slag heap now?

whatever there was, useful or otherwise, is now gone.

[guard are gonna be here any minute now, and the whole base is now on high alert, moving around unseen would be tough.]

>Oh well. No Intel, but with the control room destroyed, they should have a hard time coordinating a response.
[it would buy us some time... but not too much.]

>Guess we can check off the full power field test of that gun
[this thing is seem to be overheated right now its need to cool-down for a bit.]

Fuse: boss... if we don't do something they will eventually corner us.

[any bright ideas would be pretty welcomed right now.]
>>
No. 646171 ID: 9ddf68

well best thing to do would to be to put as much distance between the newest hole in the wall as you can. If you can find a small room to duck off and hide in that would be useful as well. they're out in force now so it's going to be harder to find one alone and try to download a map off his mind but if you can find somewhere to hide it will at least buy you some time.
>>
No. 646326 ID: bd8b82

follow them backwards, where are they coming from? find the barracks or whatever it is and you may find a nearly empty room.
>>
No. 646328 ID: 3c17ca

>>646163
Diversions! Diversions everywhere but near you.

Remote detonate/ timed explosions, set fires, overload the power grid, and fill the air with smoke. cause havoc.

Escape into access corridors, or air vents, if those are not available, try your best to wear the uniform of the enemy, and stuff some rags near your face for a tentacle approximation.
>>
No. 646332 ID: 88960e

I'd suggest killing a squad before they corner you, but combat is a bad idea before your gun has cooled off.

A diversionary explosion and/or fire while you flee is good.
>>
No. 646333 ID: 0fc976

>>646332
Find something that looks important to the base's power supplies to be the explosive distraction.
Also, those troops could be coming from the barracks, or from the warp gates. It would make sense to have them nearby at the very least. Try to head unnoticed in the direction soldiers are coming from, down a parallel passage perhaps.
>>
No. 646453 ID: d4a543

Need more intel. Sneak up behind a group that's on the move and grab the last one, they'll probably have a map of the place fresh in their mind.
>>
No. 646606 ID: 64f631
File 143359953686.png - (101.43KB , 600x400 , plan.png )
646606

>Diversions! Diversions everywhere but near you.
[that could be a good plan for now.]

Major Jaxx: Fuse. time to setup some of your explosives. we might need a distraction if things go haywire.
Fuse: got it boss.

[1/2 of boom-dough randomly planted in this sector.]

>Escape into access corridors, or air vents
[this things here filled with discharged plasma and cannot be entered.]

>Find something that looks important to the base's power supplies to be the explosive distraction.
[that thing would probably be in the near proximity of portal itself, wich is located at the center of the base.]

>Need more intel. Sneak up behind a group that's on the move and grab the last one, they'll probably have a map of the place fresh in their mind.

Jackie nabs one from passing trooper-squad.
>>
No. 646607 ID: 64f631
File 143359955379.png - (79.66KB , 600x400 , map.png )
646607

===> base map extracted...

[well now at least i can more or less navigate in this maze.]
>>
No. 646612 ID: 334db2

Alright, it looks like most opposition will be coming from the barracks. I think we can circumnavigate that and move straight to our secondary target.
>>
No. 646613 ID: e0c514

Well. My best guess is that the barracks are empty since all the soldiers are running about. Cut through there. See if you can procure some weapons and head towards the prison to rescue your team mates.
>>
No. 646616 ID: d6f836

Barracks then, armory must be there too, might find something handy.
>>
No. 646619 ID: ab7529

Right, let's get to the prison. Avoid the barracks. If we can get our people out, maybe they can help.
>>
No. 646638 ID: e0c514

By the way, can we actually use any weapons procured from the enemy troopers? Or is there some strange ID tag mind link to each one?
>>
No. 646662 ID: 0fc976

Avoid barracks, sneak to the prison.
>>
No. 646714 ID: 164c83

We are good at chutzpah: Sneak and fight through the barracks to the prison. C'mon, never do what the enemy expects a sane person to do, if you act consistently insane it confuses them when you choose to do the sane thing because there are no other viable options.
>>
No. 646811 ID: 3c17ca

>>646607
The enemy is looking for us, the barracks is probably empty considering that is where people sleep and dwell. buuut, we have the enemy guy with us for the moment before he is sent back into the wheel of reincarnation....

Can we see if the barracks are empty or where this dude came from? If empty barracks, do it!

Also, grab some weapons if they are good to use..

finally, if these things have gonads, can we kick and or stomp them?
>>
No. 646894 ID: adf4e4
File 143368815331.png - (99.16KB , 800x600 , barracks.png )
646894

>By the way, can we actually use any weapons procured from the enemy troopers?
[Ilithid weaponry is powered by their natural bio-electric feild. so without an adaptable power-source its useless.]

>finally, if these things have gonads, can we kick and or stomp them?
[squid-faces are asexual... so i guess they dont have any.]

>Barracks
[Barracks it is then.]

Jackie and Fuse reach the -Sleeping jars-, in the middle of a tall room is mechanical claw connected to a more primitive type of Ilithid (looks like it sleeping), below is row upon row of empty capsules interconnected with like wagons of trail on rails. There is a panel on the side of the platform where you currently stand.

Fuse: this is one big ass claw crane...
>>
No. 646896 ID: fef726

Time to fiddle with the controls!
>>
No. 646898 ID: adf4e4
File 143368941865.png - (116.51KB , 600x400 , console.png )
646898

>Time to fiddle with the controls!
consol fiddeling is failed.

NURSING UNIT 003 STATUS - ACTIVE
SLEEPING JAR STATUS - LOCKDOWN
INTRUDERS LOCATED
EXTERMINATION PROTOCOLS INITIATED
>>
No. 646900 ID: 2e88a5

You are the worst at stealthy infiltration. Blow up that angry jar squid, then run towards the prison.
>>
No. 646903 ID: bd8b82

aim for the connector point, so it can't dodge
>>
No. 646908 ID: 0fc976

With suggestions like these, who needs enemies?

Fuse: aim for the jar, we'll shoot the connector joint with the proto-cannon - it should be off cooldown by now.
>>
No. 646911 ID: 5f102f

Nursing unit?
>>
No. 646916 ID: ab7529

>>646898
Shoot it in the face. Not at anything close to a full charge shot, unless you want to glass the room and kill yourself.
>>
No. 646922 ID: 3c17ca

>>646898
oh fuck! Ok. Ok. I present two options I can see...
1. Jump on the jar and hijack it's brain. stun the fucker and get it to indicate the alarm is the enemy storming the base or something. get everyone out of here. if this works. proceed to step two. if it does not, proceed to step two.

2. Throw explody putty at that fucker, start a fire here, and run! Guess we get objective two?
>>
No. 647033 ID: adf4e4
File 143374848092.png - (85.02KB , 600x400 , battle1.png )
647033

>Fuse: aim for the jar

Fuse takes a shot for the jar. It's protected by some kind of energy barrier.

>proto-cannon
[still cooling down.]

>aim for the connector point, so it can't dodge
[you take shot with ray-gun. its as effective as a peashooter.]

Claw nabs Fuse.

Fuse: SHIT!!!
Major Jaxx: hang on!
>>
No. 647034 ID: adf4e4
File 143374851195.png - (67.37KB , 600x400 , battle2.png )
647034

>Throw explody putty at that fucker
[might as well try.]
Major Jaxx: let go of my subordinate!
===> +righteousness meter
>>
No. 647035 ID: adf4e4
File 143374855105.png - (77.67KB , 600x400 , battle3.png )
647035

[wow it went through.]
>>
No. 647036 ID: adf4e4
File 143374858538.png - (98.31KB , 600x400 , battle4(end).png )
647036

[shit... should have said something cool... well moment is gone.]
>>
No. 647047 ID: fef726

Catch your falling teammate like the badass you are.
>>
No. 647059 ID: 9ddf68

grab teammate, maybe set off second explosion to distract incoming troops. gtfo. Time to hit the prison.
>>
No. 647082 ID: d7068e

We are the worst at stealth. Which is ok at this point.
What happens if your righteousness meter goes full?
Anyway catch Fuse and flirt with her. Then go rescuse your team.
>>
No. 647102 ID: 3c17ca

>>647036
Mega huge lunge, grab teammate like a giant BAMF. thats badassmotherfucker. Finally, give'r a "good game" butt slap and blow this place to smithereens...if there is some sort of overload...or something.
>>
No. 647144 ID: 696535

>>647036
Catch your teammate while saying a cheesy one-liner.
>>
No. 647301 ID: adf4e4
File 143384107236.png - (91.77KB , 600x400 , nice_catch.png )
647301

NURSING UNIT 003 STATUS - DISENGAGED
SLEEPING JAR STATUS - LOCKDOWN
>Catch your falling teammate like the badass you are.
===>teammate catch was successful.
Fuse: thanks boss.
>...flirt with her.
Major Jaxx: any time sweet cheeks.
>>
No. 647304 ID: adf4e4
File 143384134810.png - (103.84KB , 600x400 , explosion.png )
647304

>blow this place to smithereens
>set off second explosion to distract incoming troops
>cheesy one-liner.
Major Jaxx: Yippie Cay-e Motherfuckers!!! (click)
===>chain of explosions set-off in the tight maze, blow away the door and 1/3 of enemy forces in the sector.
>>
No. 647305 ID: adf4e4
File 143384137198.png - (73.51KB , 600x400 , run.png )
647305

Jackie and Fuse make their way into prison cells sector.
>>
No. 647306 ID: adf4e4
File 143384140336.png - (57.75KB , 600x400 , prison_cells.png )
647306

Only two cell are occupied. Forcefeilds are on.
>>
No. 647309 ID: e114bc

>>647306
Go find the jailkeeper and shoot them.
>>
No. 647312 ID: fef726

Can't you just fry the field generators? And I mean that literally, your friend can toast them.
>>
No. 647326 ID: 164c83

How the heck do they power stuff like this, is it reasonable to look for wires to cut? Also, how do the walls compare to the security doors themselves as ways in and out? Finally, is there a dang off switch somewhere obvious that's reasonably foolproof or is it likely that all this stuff requires squid-heads to operate or is alarm- and/or trap-wired to prevent tampering? ...Shit, if any place around here would be wired with alarms and traps it would be where they're keeping prisoners, wouldn't it?
Seriously, I'm worried about seeing only two people here. Either this means we're a month too late showing up here or there's a lot more mission to do still.
>>
No. 647332 ID: 9ddf68

...WHO THE FUCK IS STUPID ENOUGH TO USE PURE FORCE FEILDS FOR A PRISON CELL? I mean one fucking power outage and you know have a prison escape. Can we just shoot something here and kill the power or will we have to do something else.

Oh and can you see who/what is in the cells?
>>
No. 647336 ID: 3c17ca

>>647306
Have fuse at the ready, make a fist and punch the control panel on each door. If its not who you want, it may be someone you need to kill.
>>
No. 647341 ID: 88960e

Wait. Obvious check. Are these cells occupied with your people? Make sure the aliens haven't locked up some of their own or something.

...the nice thing about force fields is they go out when you cut the power.
>>
No. 647357 ID: 2a7417

How many were with your tank crew?
>>
No. 647363 ID: 3c17ca

>>647306
can we overload the force fields, and cause some damage elsewhere in the facility? This rampage is satisfactory and must continue.
>>
No. 647401 ID: 89941a

>>647306
Just blow the wall up instead?
>>
No. 647410 ID: ab7529

>blow stuff up
...we can't just hit the button that opens the cells? We already blew up central control.

Also we've used a bunch of our explosives up, already.
>>
No. 647415 ID: cbc9e6

>>647332
"This thing on? I'm gonna be brief. Because I'm dying. Because I got shivved. A lot. I just wanna get it on record that using force fields for doors in a space prison is a bad idea. You know what would have been better? Regular doors. With locks. Locks that don't open when the power goes out! *cough cough* Man, those blue force fields looked good, though. Every time I saw one, I thought, "Wow. I am in space." Still though. A door made out of paper would have been better in the long run."
>>
No. 647422 ID: f74bb7

Whether you blow up the panel or press it, have at least one person ready to shoot in case shit hits the fan. You can't tell if the prisoners are on your side or not yet, and it's better safe than sorry.
>>
No. 647431 ID: 3c17ca

>>647415
>>647332
If we took out the power, we might have to consider there is battery backup. Or these things work like light sabers and can hold a field at minimal drain as long as it is not interacted with too much.
>>
No. 647454 ID: c0745e
File 143389983180.png - (71.22KB , 600x400 , prison_cells2.png )
647454

>Are these cells occupied with your people?
[yep]

>How many were with your tank crew?
[Driver, Gunner, Mechanic and Scout; five in total including me.]

>Can't you just fry the field generators?
Major Jaxx: Fuse.
Fuse: on it boss.
-Fuse fries backup field generator.
>>
No. 647455 ID: c0745e
File 143389994670.png - (42.59KB , 600x400 , teammate.png )
647455

In first cell you find... your Driver
===> 1/4 teammates rescued.

???: Commander! ...what took soo long?

[memories are still fuzzy... what was her name again?]
===> input name...
>>
No. 647456 ID: 9297f4

Lauren Christen.
>>
No. 647457 ID: e0c514

>>647455
She looks like an Arlina.
>>
No. 647459 ID: ab7529

>>647456
This is good.

...so if she's a driver, does that mean she's no good in combat? We don't have much in the way of spare gear to hand out. (Unless her stuff is in a chest conveniently around the corner).

Actually wait, if she doesn't have a helmet, won't the psychic squids be able to track us now?

Ask her if she has any intel. Does she know where anything is? Where the others are? What have the squids been doing to them while they've been prisoner?

(It's kind of lucky they didn't eat her brain already. ...how do we know they didn't do mind control or something, though? They've had a month).
>>
No. 647462 ID: bd8b82

jess
>>
No. 647463 ID: 0fc976

Was never very good with names, I just called her Beep Beep.
>>
No. 647469 ID: c0745e
File 143390417401.png - (32.66KB , 600x400 , char_sheet.png )
647469

>...so if she's a driver, does that mean she's no good in combat?
[don't underestimate them, every member of my squad can hold their own on the battlefeild.]

>her stuff
BB: all of it probably locked away in the warhall.

>intel
BB: from what i managed to gather, they are gonna ship something big through the portal today... i don't know what it is, but it can't be anything good.

>Where the others are?
BB: after we been transported here, squids split us up.

>What have the squids been doing to them while they've been prisoner?
BB: to me... the usual stuff: torture, brainwashing etc. didn't get them much thou. god bless cyberware. f**ker took my arm after they failed get anything from my head.

>how do we know they didn't do mind control or something, though?
[after attempted brainwashing cybertech in her head overrides any unusual brain activity. others may not be so lucky.]
>>
No. 647470 ID: b5d0d5

>>647463
Might as well, since her real name is Beatrice Bouffon.
Okay that's more of a Beep Boop but still.
>>
No. 647471 ID: 0fc976

Hello "Lefty" Lincoln, this here's Fuse. And who might be behind force-door number 2?
>>
No. 647472 ID: 334db2

Explain our objectives to Lauren and check the other cells.
>>
No. 647473 ID: c0745e

>>647471
===> nick/name designation changed to Lauren "Lefty" Lincoln

[much better]
>>
No. 647476 ID: c0745e
File 143390527569.png - (41.23KB , 600x400 , old_man.png )
647476

>second cell
[it's just some old dude.]

???: ...
Major Jaxx: ...
>>
No. 647486 ID: ab7529

I assume the blue pips in steam are what she'd have behind the wheel? Or is her score hurt by her injury.

...also, no fair, why does your driver have more total stat points than you.

>ambidex
I think that should be greyed out, now.

>>647476
Hey Lauren, you know this dude? *Knock knock* Hey old dude, who are you?
>>
No. 647489 ID: fef726

Well... he is human. Might as well break him out to.
>>
No. 647490 ID: bd8b82

yeah may as well take him too, for now. share your map with lauren and ask if she has any guesses about were the rest of the team is.
>>
No. 647495 ID: 0fc976

Bow out of respect, looks like a Wise Old Man(tm) to me.
>>
No. 647558 ID: 164c83

If I was the squids I'd include at least one ringer or snitch in every batch of prisoners I get, just because it's far easier to keep alive spies among hostiles if they're human themselves. Careful in case that's the case here, with either this guy or BeepBeep.
>>
No. 647571 ID: c0745e
File 143393913398.png - (75.49KB , 600x400 , oldman2.png )
647571

>blue pips
[blue pips indicate lvl of steam when eqipped with cyberware. in case of Lauren her right arm.]

>more total stat points
[stats are not everything.]

>rest of the team
Lefty: i would guess they are in west wing prison cells. they base kinda mirros itself.

>old dude?
Major Jaxx: Hey Lauren, you know this dude?
Lefty: he is just another prisoner commander. been here long before us. i don't know what they did to him, but he is clearly not all there.
>Bow out of respect
Major Jaxx: *Knock knock* Hey old dude, who are you?
Oldman: Billy is that you? came to visit your gramps after all.
Lefty: see what i mean.
Oldman: hush! Martha, i told Billy wouldn't forget his oldman. i bet now you feel really stupid.
>>
No. 647573 ID: 88960e

Well, no reason not to take him with, unless he turns out to be crazy or mind controlled. Someone keep an eye on him, and don't give him any weapons.

So... how hard is it gonna be to move around with 2 people who don't have helmets? Are the squids gonna ping their brains at range?
>>
No. 647580 ID: 3c17ca

>>647573
Welp. Time to move. Do we have a spare gun, or hell, does Fuse have a pocket knife or some small back up weapon for BB?

Old man can tag along, might be able to salvage him later.

Getting our team back and continuing our rampage is probably important. RAMMMPAGE.

>ask BB if she has learned anything while being here that can be useful, particularly in making things explode.
>>
No. 647583 ID: bd8b82

he can be the mental shield. he was probably brain fried from interrogation.
>>
No. 647613 ID: 9ddf68

so would you say destroying the portal then hitting the other prison and escaping out the west side would be a good plan or no? Also how the hell were we meant to be extracted from this mission?
>>
No. 647615 ID: fbc59e

Wait...Beep beep has cyberware in her head to keep the squids out. Old man has...what exactly?
Seems like a good way to circumvent the helmets-throw us a prisoner who's non-shielded to report our movements and then BAM!
>>
No. 647616 ID: 2a7417

Is Beep B- ah, Lefty a Ditto?
>>
No. 649579 ID: 145324
File 143479187703.png - (73.63KB , 700x500 , oldman.png )
649579

>Do we have a spare gun
Jackie and Fuse carry: raygun, proto-handcannon, light assault rifle, fist-flamethrower (can only be used by Fuse).

>ask Lefty if she has learned anything while being here that can be useful, particularly in making things explode.
She informs you of possibility to over load the portal to level the whole base to the ground. If she only had access to the main control room.
>Lefty a Ditto?
[No... I'm the only ditto in the squad.]
>(Lefty) cyberware in her head to keep the squids out. Old man has...what exactly?
[Nothing]

>Oldman
>Well, no reason not to take him with
>Old man can tag along
>Seems like a good way to circumvent the helmets-throw us a prisoner who's non-shielded to report our movements and then BAM!
[...]

Lefty: Commander if I may state my opinion?
Major Jaxx: Sure
Lefty: Bringing along civilian would only obstruct your mission. We already have enough on our plate as it is, let's not add babysitting to the list.
Oldman: Booh... stop being such party pooper Martha, Billy and I are gonna play ball outside. Right Billy?

A) You right, seal the cell, we'll get back to him as soon as mission is complete.
B) Sure thing granpa.
>>
No. 649582 ID: bd8b82

not baby sitting, he wanders off we don't go looking for him, he will have volunteered to be a distraction. but we take him so long as he sticks with us.
>>
No. 649588 ID: d3be40

You can bind one of his arms so that he doesn't go anywhere. If you leave him here, the enemy might execute him out of spite.
>>
No. 649589 ID: 9ddf68

Lincoln, let me ask you this, say someone came by to retrieve the old man and saw you here as well but decide to leave you behind because they thought a one armed solder would only slow them down, how'd you feel about it? Besides, since when have I been known to make good decisions?

Also the hand cannon we have, how close is it to being able to fire again and as long as we don't charge it we can fire it repeatedly right? If so and it's charged I say give lefty the ray gun and we'll hold on to the hand cannon.
>>
No. 649594 ID: 26d95a

Actually the squids might be able to detect him? It's a pretty big risk, you might have to just leave him here.
>>
No. 649597 ID: e114bc

>>649579
A. Let's not be crazy.
>>
No. 649601 ID: 3c17ca

>>649579
lets solve this fast.
Try and mind dive on the old guy, see if he is crazy, under their influence, or playing it coy.

After that we have a MAJOR ISSUE!

Nothing has exploded in the last few seconds. lets party.
>>
No. 649618 ID: ab7529

>Billy
Wait, I just got the implications there. He's not (just) senile, he's confusing you with his granddaughter because you're a ditto.

Which either means his kids adopted a ditto (that doesn't usually happen, right? You're used for dangerous military jobs, and stuff normal people don't risk doing enough) or Billie was your original. That there is your actual biological grandad.

...which raises a question. Is it bad if the squids have access to a ditto's fore-bearers? Can they use that somehow to prepare a counter-measure against all of your siblings?

And have you ever met actual family of yours before?

>give Lefty the non-experimental gun
It means we can't shoot if we overcharge our weapon again, but it beats having her unarmed (more than she already is).
>>
No. 649667 ID: 3c17ca

>>649618
I think we need to make sure grandpa is secure, and take him with us. But to verify lets ask lefty something

>once we get to the other cells, overload this place, and set off our distractions, what is the chance of getting back to grampus here? Realistically?

Low probably.
>>
No. 649806 ID: 80cc7d
File 143489632436.png - (77.66KB , 700x500 , llll.png )
649806

>give Lefty the non-experimental gun
===> Lefty now armed with raygun.

>Billie was your original
[the Prime I was based on? I don't know the name of an original supplier of genetic material, but would assume she would be long dead by now. I am a 21th generation of my ditto type.]

>Gate overload plan
Lefty informs you about 10 minutes needed for core to bild up energy after overload been triggered. After wich the whole base would be destroyed by released antimatter. If we wish to save anybody else it would be pretty difficult to do in window of 10 min.

>Options
A) Save remaining prisoners first then destroy the base. Risks-(not making it in time for arrival of something "big", higher defence of the portal.)
B) Destroy the base. Risks-(remaining prisoners would die.)
>Multitasking yo.
C) Split up. Risks-(unknown.)
>>
No. 649807 ID: 97d884
File 143489638314.png - (71.11KB , 700x500 , dive.png )
649807

>have you ever met actual family of yours before?
[squad is my family, tank is my home.]

>Try and mind dive on the old guy, see if he is crazy, under their influence, or playing it coy.
[Good idea]

Major Jaxx: let me try something gramps

===>Mind link established.
>>
No. 649808 ID: 80cc7d
File 143489644386.png - (117.53KB , 700x500 , dive 2.png )
649808

[his mind is in complete disarray, most of his memories are unaccesable. i can sence two active zones of his mind: one is pulsating with anger, another has a mark of outside influence. wich one should a access?]
>>
No. 649811 ID: 26d95a

Quickly check the anger first, if you can do it without the outside influence noticing. He might know something important.
>>
No. 649813 ID: 334db2

Outside influence first. We don't want to exfiltrate an unwilling spy.
>>
No. 649815 ID: bd8b82

yeah check what is influencing him, if you can break it, it may make him way more lucid.
>>
No. 649820 ID: ab7529

>I am a 21th generation of my ditto type.
Huh. Then either they did adopt a ditto... or gramps here has been a prisoner for a very long time. Which might even be possible, if the squids had reason to keep him alive, or time is weird between dimensions.

>>649808
Outside influence. If the squids did anything to him, that's important.

>options
Not sure splitting up is a good idea. We don't have enough comms gear to go around (unless lefty has some built in?), or even enough watches to synchronize actions. That seems like such an invitation for something to go wrong.

I would thin we'd want A. No (wo)man left behind. We don't atomize our squad.

The portal probably has upped defenses already, anyways. We put them on red alert when we blew up the control room, by now extra security teams will have been posted on high value infrastructure. They know they have intruders.
>>
No. 649829 ID: 0fc976

Prisoners first. Working together you can take out the 'big thing,' for sure!
That mind link could be a trap. Check anger first.
>>
No. 649831 ID: 3a31b2

By splitting up, there is the risk that you aren't going to do accomplish anything at all, But if you are going to do it (wich is something I do not advise) You might as Well go with Fuse to create a diversion in the portal, while Lauren sneaks and tries to free the other prisoners. But our actual lack of weaponry wouldn't help a lot, so might be better to just evacuate them.

Now, You know better of our foe. What could the "something Big" Coming through that portal be? A Giant weapon of mass destruction, or maybe someone important, like someone of high hierarchy? If You think you have an idea, we may have to work our plan with that.

Maybe you should try the External influence first, If you think it is not a trap. We may need to know what exactly it is, and we don't know how longer will it be at our reach.
>>
No. 649884 ID: fcff20

>>649808
Secure gramps, we need to make sure he doesnt attack while we do our thing. He may only be crazy because of the influence. Burn it out. If gramps is useful after we split up, if not we go for the prisoners. Maybe on the way to the core think up any other ways to blow it.
>>
No. 650081 ID: 8d32fa

Squad is family. You don't leave your family behind. We will rescue all of them prisoners.
Speaking of family; once yer done mind diving. Go hug Lefty.
>>
No. 650292 ID: 7ea8b9
File 143506859524.png - (104.63KB , 700x500 , probe.png )
650292

You decide to inspect traces of outside influnece first.
But your lvl of Smarts is too low to discern its effect on oldman's mind.
The only thing you can tell for sure, its in active state right now.
>>
No. 650294 ID: 7ea8b9
File 143506899114.png - (90.11KB , 700x500 , snap.png )
650294

Fuse: multiple hostiles incoming!
Lefty: snap out of it commander! we don't have time to probe this geezer! we have to move!

>oldman
[well... he clearly under some form of mind manipulation, but somehow seems harmless enough right now.]
A)taking him along
B)leaving him in a cell

>team first
[saving my team comes first, portal can wait.]

>hug Lefty
[not now!]

>lack of weaponry
Lefty: emm, commander? all of my gear is stashed in the warhall... we could just "take it back".
[if they stash captured weaponry and tech in there... MY TANK COULD BE THERE!!! with it we will have all the firepower we need!]
>>
No. 650295 ID: 2a7417

take him for now, we weren't able to finish our mind probe. Now move! To the warhall, quickly! (Don't yell that, just lead your squad there.)
>>
No. 650296 ID: 88960e

>>650292
Well, if it's active and he's not currently causing us problems, it doesn't directly concern us, I think. That also means we don't have to worry about a suprise cropping up later. Whatever the problem is, it's live.

I say A. No man left behind!

Note to self: next time have Lefty or some other high smarts squadmate do the mind probing.

>raid warhall?
Ooh, I like that. We'll need gear and transport for our people. And it's nearby.

Only risk is we can probably expect resistance, although if we're lucky it's a staging ground and most the squid personnel are out searching for us or guarding higher value targets.
>>
No. 650298 ID: 0207a0

Leave him. Its the aliens mindcontrolling him and making him look innocent when he's actually sending information about you to them. He's a sleeper agent
>>
No. 650301 ID: 3c17ca

>>650294
He is a known trap. But he has use after the mission, and that is shit. Is there any way to knock him out, tranquilize him, or otherwise make him harmless? Wrap some tin foil on his head? Any of our party know how to deal with it?

If we can safe him up, or at least tie him up, its safe to assume that the enemy knows where we are anyway so carrying a beacon wont do much. tl/dr: bind his eyes, tie him up, wrap his head in tin foil.

My vote in order of appearances is Warhall, Prison, Overload shit.
>>
No. 650302 ID: 3c17ca

>>650301
Side thought. We have enough boom to collapse this little room, or doorway?
>>
No. 650303 ID: c3a57c

We don't have time, we already knew he wasn't safe to bring with us in an enemy base without mind-shielding until we have a clear exit path and that is where we are going. We have to leave him here and go, now.
>>
No. 650447 ID: 4e7cae
File 143515152930.png - (107.32KB , 700x500 , onward.png )
650447

>oldman
A)taking him along **
B)leaving him in a cell **
[i can't decide!]

>Is there any way to knock him out, tranquilize him?
[we could stun him with a raygun but somebody (exept Lefty) will have to carry him! and that person would be usless in a fight.]

>stun oldman (option)
A) Jackie carries
B) Fuse carries

>We have enough boom to collapse this little room, or doorway?
[there is only one exit from prison block. we will have to fight our way out.]
>>
No. 650449 ID: 89941a

>>650447
Leave the old man. If a chance arrives to grab him later, then it can be done there.
>>
No. 650450 ID: 88960e

I say take him, still. Rescue mission, and it's not like we can expect the squids not to have messed with the rest of our squad. Humans must have reprogramming techniques for rescue to even be an option.

If we knock him out, fuse can't do the carrying. That's sticking something flammable on top of her fire proof armor, and really restricts her fighting style. The major will have to do it.

>fight!
Open with a medium or low medium charge shot in the enemy formation, fuse punches through whatever hole that opens up with fire, Lefty is on support fire, and we do what we can as soon as we have charge again.
>>
No. 650452 ID: 0207a0

LEAVE THE ALIEN SPY
>>
No. 650453 ID: 6d15f0

Bring the old man.
>>
No. 650455 ID: 2e88a5

Just leave him, bringing a potential spy along jeopardizes the mission.
>>
No. 650456 ID: 2a7417

Recount: Still take the old man. Do not stun.
>>
No. 650465 ID: 3c17ca

>>650447
take the old man! Zip tie his hands and tie him to your waist, drag him by the arms! this ride never ends! GUNS BLAZING!
>>
No. 650466 ID: f54c20

Don't take the old man, he's a liability. Sending him on his merry way is your best bet.
>>
No. 650467 ID: fbc59e

...
Oldman, it's your lucky day as long as you can keep up!
LET'S GO!
>>
No. 650468 ID: e114bc

>>650447
Leave him. Do not jeopardize the mission.
>>
No. 650473 ID: ab7529

We got a country for old men. It's full of booze and cloned stripper grandaughters. Beats the hell out of cells and sushi eating your brain.
>>
No. 650555 ID: 37adba

Use the fact that they are tracking the old man telepathically to set up an ambush, then leave him somewhere safe.
>>
No. 650829 ID: dc6acd
File 143531122135.png - (107.10KB , 633x422 , charge.png )
650829

>oldman
A)taking him along ******
B)leaving him in a cell *****

Major Jaxx: Oldman this your lucky day! Now move out squad!

Squad made a break through incoming enemy patrol, guns blazing.
[regular troopers are no match for us in such small quantity.]
>>
No. 650830 ID: dc6acd
File 143531128491.png - (124.56KB , 733x522 , warhall assault.png )
650830

Running trough the maze of hallways toward the warhall...

Lefty: commander? you do realize the warhall gonna be well protected. i'm talking mounted turrets, heavy machinery, and a lot more troopers. it's not gonna be a walk in the park.
Major Jaxx: meh. we'll figure it out as we go.
[thou running in through the front door might prove to be a little bit more on stupid side the usuall.]
Major Jaxx: for what do they use the warhall? exept for stashing captured weaponry...
Lefty: to dismantle and repurpose our tech. they study us and learn something new with each gun, tank and man they capture.
>>
No. 650831 ID: fef726

Lets make our own door then. If we can get inside the clutter it'd obscure their firing lines.
>>
No. 650834 ID: e114bc

Yeeaaaah, I don't want to go there but if that's where we're going, knock a hole in a wall somewhere so we can flank their defenses.
>>
No. 650837 ID: dc6acd
File 143531396317.png - (89.42KB , 733x522 , warhall.png )
650837

warhall main entrance.

[this much should suffice...]
>>
No. 650838 ID: dc6acd
File 143531398578.gif - (98.98KB , 733x522 , warhall-ani.gif )
650838

(KA-BOOM!!!)
[no more boom-dough left.]
>>
No. 650842 ID: fef726

shoot the tank farthest away from you with the handcannon. Let your squad take care of the near one. Once the near one is slag it can be used as cover to pick off the infantry.
>>
No. 650843 ID: 480362

Fuse: make some calamari on the troops.

Lets see if we can find your tank. It misses you.
>>
No. 650847 ID: 53a13f

>>650842
This.
Shoot like everyone's dying.
>>
No. 650849 ID: 9ddf68

you're on anti tank duty with you big as hand canon, Fuse is dealing with the grunts, and lefty deals with whatever the two of you aren't shooting/burning.
>>
No. 650852 ID: 3c17ca
File 143532007537.png - (129.59KB , 949x539 , sequence.png )
650852

>>650838
Agreed. Sequence of action, color coded,

do maximum damage before smoke clears and enemy regains balance
Major w/prototype + knife
-snap off shot at turret
-Charge forward with knife and custom, killing any targets of opportunity, jump on top of tank
-pick off what looks like troops

Lefty w/standard issue ray-gun
-Strike a pose and pick of enemies
-pick of more enemies who are now recovering from stun
-pick off people who survived explosion and major+fuses murder rampage. get to safety.

Fuse w/custom fist-flamethrower + standard light assault rifle + knife
-blast two turrets
-Charge forward with knife and flamethrower taking out any targets of opportunity
-Jump on top of tank, kill crew

Final option-this.
https://www.youtube.com/watch?v=n8IWfGy6uDk
>>
No. 650853 ID: bd8b82

can you jump on a tank open the hatch and take it over?
>>
No. 650856 ID: 5991fe
File 143532534262.png - (215.70KB , 733x522 , go wild.png )
650856

Major Jaxx: go wild!!! kick their asses!!!

Squad: yes sir!!!

>major on tank duty
[i set cannon on highest charge without overloading this should give two shots powerful enough to blast a light tank.]

both tanks rendered immobile. but weapons on second one is still operable.
>>
No. 650859 ID: 5991fe
File 143532551474.png - (196.23KB , 733x522 , scorch.png )
650859

>fuse make some calamari on the troops.

Lefty: the merc girl sure knows her job.

Major Jaxx: at times i think she enjoys it a bit too much...
>>
No. 650860 ID: 5991fe
File 143532552928.png - (98.88KB , 733x522 , stupid tech.png )
650860

>can you jump on a tank open the hatch and take it over?
[sadly no. stupid ilithian tech operates by bunch of jar-heads. so unless you are a decapitated head...]
>>
No. 650861 ID: fef726

Jar heads aren't that smart right? See if you can't lead tank fire into troops and the turrets up above.
>>
No. 650862 ID: 9297f4

>>650859
Menacing...

Can you mind dive on the jar head to control it?
>>
No. 650863 ID: 0fc976

Can you mind-jack the tank-head and make it fire at its own troops? You could make a hole in the top of the tube to get in physical contact.
>>
No. 650867 ID: 88960e

Don't mind hack it. It's unreliable, might take too long, smarts isn't our best stat, and we didn't beat this one up first to make it pliable.

Just kill it. Kick it off like a football, or just shoot it.
>>
No. 650868 ID: 5991fe
File 143532735879.png - (68.27KB , 733x522 , oh come on.png )
650868

>See if you can't lead tank fire into troops and the turrets up above.
>Can you mind dive on the jar head to control it?
>Can you mind-jack the tank-head and make it fire at its own troops?

>Jackies lvl of smarts are too low to preform this task.

[oh come on! guys! for the Nth time... I'M BAD AT THIS, I'M BAD AT ANYTHING THAT HAVE TO DO WITH MIND, BRAIN OR SMART. I'M BAD WITH TECH, MATH, HISTORY, ALIEN BIOLOGY!!! it sucks to repidetly reminded of that.]
>>
No. 650869 ID: 5991fe
File 143532738801.png - (100.21KB , 733x522 , stupid tech (2).png )
650869

>Just kill it. Kick it off like a football, or just shoot it.
>>
No. 650871 ID: 88960e

Use tank for cover, assess battlefield. Anything left to shoot? Anyone on your team in trouble?
>>
No. 650874 ID: bd8b82

okay, take out the ceiling guns. and maybe lefty can attach to tanks. is not a head but can jam her cyberstump into the control port.
>>
No. 650877 ID: 3c17ca

>>650869
Anyone seen the old guy?
>>
No. 650899 ID: e607cd

>>650868
>I'M BAD AT THIS, I'M BAD AT ANYTHING THAT HAVE TO DO WITH MIND, BRAIN OR SMART.
This is why squad leaders have specialists on their team. The leader does not have to be the best at anything except knowing who is suited for dealing with a given problem.

In this case, good news! We have a smarts specialist right over there. Tell her to do the thinky things.
>>
No. 650900 ID: 7271ac

Is your own beloved tank here?
Also keep shooting at everything! These bastards hurt your family! Get mad! Get righteous!
>>
No. 650939 ID: 9ddf68

ok so we cleared out this room more or less, any idea where our stuff is?
>>
No. 651590 ID: 149efc
File 143556242705.png - (115.56KB , 733x522 , asom.png )
651590

>okay, take out the ceiling guns
Fuse: on it boss!

>maybe lefty can attach to tanks. is not a head but can jam her cyberstump into the control port.
Lefty: commander it doesm't work that way. our tech is not compatable.

>Anyone seen the old guy?
[shit don't tell me he is already...]
>>
No. 651592 ID: 149efc
File 143556244407.png - (92.18KB , 733x522 , catch.png )
651592

Oldman: Hey! Billy! Catch!

You catch something thrown by oldman...
>>
No. 651593 ID: a19cd5

oh sweet, some soda. Take a break to crack that baby open and take a nice long swig.
>>
No. 651606 ID: 1cebc8

Throw it
THROW IT
>>
No. 651609 ID: 9ddf68

Neat a grenade. Throw it at the biggest thing/group of bad guys and watch the fireworks.
>>
No. 651610 ID: bd8b82

did you just catch it in a way that pulled the pin? wow
>>
No. 651615 ID: 89941a

I... How? I was under the impression that you needed to pull a grenade's pin rather hard in order to remove it.
>>
No. 651616 ID: 5efe8a

Kinda looks as if the spoon is still mostly there. Minus the pin, though, so it's probably best to throw it instead of staring at it like some sorta jack ass. Worst that happens is that it's a dud and still scares off any enemies it lands near, I suppose.

>>651615
Same thoughts here, unless the old man prepped the pin, as I've heard some military and law enforcement do when going out with 'nades
>>
No. 651619 ID: 88960e

I don't see a dead man's switch to hold down on that grenade, and it'll take too long to replace the pin.

Throw away from your squad, and the tank you came to liberate, preferably at some baddies.

Dive for cover, yell "down!" or "fire in the hole!" so the others do too.
>>
No. 651636 ID: 2a7417

That corn cob gave you a wedding ring! Throw it to the crowd so a bridesmaid can get lucky!
>>
No. 651654 ID: 3c17ca

>>651592
Pin out! Throw! Throw at squids. If you have time throw it in a cool way....oh shit. Throw it in the barrel of a tank!
>>
No. 652529 ID: 6cccda
File 143582573353.png - (82.61KB , 700x500 , fith2.png )
652529

[grenade!!!]

Major Jaxx: fire in the hole! everybody get down!

Jackie tosses grenade at the remaining squid-troops in the warhall.
>>
No. 652530 ID: 6cccda
File 143582574851.png - (105.64KB , 733x522 , bng.png )
652530

explosion
>>
No. 652531 ID: 6cccda
File 143582577388.png - (99.60KB , 700x500 , fghs.png )
652531

Oldman: nice catch there Billy! ready for another one?
>>
No. 652532 ID: fef726

Old man just blew himself up. Unless you think you can get to him in time to save him.
>>
No. 652533 ID: 1cebc8

NO

Yell at him to throw the grenade chain at the biggest enemy and then jump to cover.

You and your squad need to find cover period.
>>
No. 652534 ID: 53a13f

Nah gramps! Let's go inside and have lunch! Yank him away from that live grenade, get the belt of grenades off him.
>>
No. 652540 ID: 89941a

I believe it's time to take all the kinds of cover available. Tell everyone to find some cover from the old man.
>>
No. 652548 ID: 9ddf68

wait, where is that live grenade flying towards and how much distance did it get. Because we can't lose a grenade tossing, squid destroying grandpa. Their's not enough of them left in the world as it is.
>>
No. 652550 ID: 3c17ca

>>652531
We bumrush him, jaxx deals with the grenades!
>>
No. 652559 ID: 88960e

Grandpa it's not time for catch!

...where did he even get those. Damn squids being careless with munitions.
>>
No. 652561 ID: 918f80
File 143584162073.png - (111.54KB , 700x500 , boomboom.png )
652561

>Tell everyone to find some cover from the old man.
Major Jaxx: Lefty! Fuse! get some cover!
-both of them dive behind enemy tanks.
>Yank him away from that live grenade
>We bumrush him
[on it!]
>jaxx deals with the grenades!
[...wha?! but i already!]
-Jackie tackles oldman in attempt to get him away form live grenade.
-chain reaction was initiated!
>>
No. 652562 ID: 918f80
File 143584164418.png - (65.20KB , 700x500 , cavein.png )
652562

several explosions later...

[well shit... looks like me and gramps here got down a level after part of the floor caved in. all this debris separated us from Lefty and Fuse.]
Oldman: ohhh... i think i broke my spleen.
Lefty: are you ok down there? commander?!
Major Jaxx: just peachy...
Lefty: soo... what plan of action now commander?
>>
No. 652563 ID: 88960e

You two all right up there?

Have lefty and Fuse see if there's any useable equipment left in the warhall. Importantly- is the tank there? If so, Lefty can drive.

Grab gramps, use the grav boots, and haul the both of you back up there.
>>
No. 652565 ID: 2a7417

Nice effort there old man, just try not to go so overkill like that next time. It was just a bunch of grunts.
Search what's left of the armory for captured gear! We hit the second prison sector next.
>>
No. 652570 ID: fbc59e

...This guy...
Well, in for a penny, in for a pound. Let's see if we can't find another way to our tank.
>>
No. 652572 ID: 6523b0
File 143584938802.png - (134.51KB , 700x500 , separated.png )
652572

>You two all right up there?
Lefty: we are fine. i found my gear, or rather what's left of it.
>is the tank there?
Lefty: negative. looks like this side only contains light weaponry and comm-tech. according to schematics i downloaded, all heavy machinery is located further down on lower levels.

>Grab gramps, use the grav boots, and haul the both of you back up there.
[it doesn't seem possible with all this debris blocking our way. clearing the path would take forever and blowing it up would risk collapsing entire upper level down on our heads.]

>Search what's left of the armory for captured gear! We hit the second prison sector next.
[now that Lefty and Fuse are "stuck" on upper level they would have to look for another way down here. should we wait for them, or proceed on our own.]

[need to consider all my options right now... not much time and a lot things to do!]

-WARNING-
remember to use every asset at your disposal. from this point onward a number of events occuring simultaneously. in case of poor planning some characters may die. every action will have its repercussions. you been warned.
>>
No. 652573 ID: bd8b82

i don't think we CAN stay here, that big fight will attract more troops and they will scour all the effected levels.
>>
No. 652574 ID: 89941a

See about blasting an outer wall with your buster to the point were it also opens up the upper level. Then you just need to keep blasting from the outside until the debris goes far enough up to climb down.
>>
No. 652576 ID: 6b0329

We have been split into teams: Team chaos and team sanity. Team sanity, be cautious and quiet and try to make it to the other prisoners and captured materiel. Team chaos, let's see if we can't do a better job of aiming grandpa's crazy at the enemy, shall we?
>>
No. 652577 ID: 480362

First off you need to keep moving. Cant waste time trying to get back together at this point.
Fuse and Lefty have shown to be more than compitant.
Could they go on the rescue mission while you and gramps get on the primary mission?
>>
No. 652585 ID: 88960e

Wait, is there a spare helmet up there? We could stop them from pinging our problematic elder. And another gun would be nice, so you can still shoot after a charge shot. See if there's any gear / loot to spare that can be tossed down. (If Lefty found her gun, she don't need yours anymore).

(And maybe a set of restraints, just in case).

Can we take spares for our other people?

Anyone alive up there for Lefty to brain probe?

Could Fuse start a fire with the weapons and ammo we don't loot? Cause a problem for the defders to contain.

We know Lefty can overload the portal, but since we waited, it'll be defended. So she and Fuse need to get the tank to break in with. Which leaves you and gramps rescuing the others, I think. Then everyone meets up to get at the thing Lefty needs to hack. (Um, unless the control room we blew up means we can't? But then we still need the tank to assault the portal).

I agree we have to move out before reinforcements show.
>>
No. 652588 ID: 2a7417

It won't do us any good to split up now. We have to get back to our squadmates, but it may be more prudent to meet up somewhere on the way to the second cellblock if that's where their route down would take them anyway.
Does the schematic Lefty downloaded mention what defenses they may have on the way to the heavy machinery? Also, once we're down there, how is the tank getting back up?
Ask the old man if he's feeling okay. he doesn't look so good...
>>
No. 652657 ID: 3c17ca

>>652572
Fuck. We dont have a lot of time, and shit has gotten real. Real fucking stupid, thanks old man. Familiar with the sensation of a grav boot turned on and applied to your ass?!

Preliminary work: Can lefty jump down, minddive with the old bastard and unfuck his shit? If not, proceed onward to this. If so, old man is competent and useful, if not we babysit him for interrogation back home.

Split into teams.

Old man and you are going to get the tank. this is a fucking bad idea but lets do it. We get the tank and meet up with the crew.

Fuse and Lefty are competent and dangerous. They go Rampage towards the other prison, and see what they can salvage from the warhall. They will be the diversion, and the rescue party for the other prisoners.

---
Notes: Lefty, what did you find up there, anything good? I need some zip ties or some shit, maybe a little rope or cables or cloth. something to tie this dudes hands together if I need to.

Time to scrounge where we can. Make sure none of those grenades are left up top side. Munitions dont always blow in a cook off. might have a spare. probably not but its not to too far to check.
>>
No. 652978 ID: 8dcbc6
File 143601312405.png - (119.08KB , 700x500 , teams.png )
652978

>split into teams
[divide and conquer.]
Major Jaxx: Lefty, you and Fuse will rescue the remaining prisoners. Me and oldman will try to locate our tank.
>blasting an outer wall
[that would be impossible with our current firepower. proto-cannon would possible able to do that, but outer walls are shielded with high density force feilds. there is a chance that overcharge shot would just bounce right back at us.]
>Can lefty jump down
[we are separated by a few tons worth of stone, iron, alien conduits. the crack is wide enough only to send down some items.]
> Lefty, what did you find up there, anything good?
Lefty: got my old arm back, some armor and a few guns. i can return your raygun.
>Wait, is there a spare helmet up there?
Fuse: here is one old model... comm-link on this one is busted thou. should i send it down?
>spares for our other people?
Lefty: Fuse and i will take a some to gear-up the rest of the crew when we find them
>Does the schematic Lefty downloaded mention what defenses they may have on the way to the heavy machinery?
Lefty: checking... lower level doesn't seem to be as heavily guarded. schematics shows a couple of coded locks, nothing more commander... hmm thats wierd.
Major Jaxx: what is it Lefty?
Lefty: looks like they'v done a lot rebuilding in the last few weeks. i don't know for what purpose, but they beefed-up security on upper levels afterwards.
>Ask the old man if he's feeling okay. he doesn't look so good...
Oldman: my spleen~
[it seems he sustained some light injuries. geezer better get some body armor, or he is gonna hurt himself eventually.]
>>
No. 652979 ID: fef726

Have them toss down the helmet and some body armor then lets get going. Staying here for too long is just asking to get ambushed on the way out.
>>
No. 652981 ID: 8dcbc6
File 143601722057.png - (98.31KB , 700x500 , dress-up.png )
652981

>Have them toss down the helmet and some body armor then lets get going.
Lefty: here the helmet and you raygun, but body-armor is too big to fit through.
Major Jaxx: ...looks like we will have to make do with what we have.

Jackie scavenges some bits and pieces of armor laying around in debris.

Major Jaxx: oldman i have a mission to complete and i can't cover your ass all day. so you'll have to wear this.
Oldman: wha... you said something Billy?

help to dres... gear-up oldman
>>
No. 652982 ID: 8dcbc6
File 143601756963.png - (40.80KB , 300x500 , paperdoll.png )
652982

>>
No. 652988 ID: 89941a
File 143602012256.png - (44.48KB , 300x500 , He already found some.png )
652988

>>652982
Looks like the old man already found some stuff while you weren't paying attention.
>>
No. 652991 ID: 3c17ca
File 143602247427.png - (26.23KB , 300x500 , 143601756963.png )
652991

>>652981
-
>See how the old man feels after the helmet.

>Use our bio sensor on the old man and the area around us. See if Oldman is internally injured.

>See if the team above can toss us a few medical supplies if there are any.
>>
No. 652996 ID: ab7529

>>652978
Is Fuse blushing? ...I guess she's just imaging what Lefty could do with that giant hand.

>Oldman: wha... you said something Billy?
I said time to get dressed, grandpa.

Since all our people are girls, it makes sense the only armor up there left to stick him in is a ridiculous piece of molded chest-armor.
>>
No. 654219 ID: 64f631
File 143643583021.png - (103.26KB , 700x500 , newdudz.png )
654219

>Is Fuse blushing?
[I can't see from down here]

>I said time to get dressed, grandpa.
-oldman equipped with makeshift armor. (kinda)

Major Jaxx: alright team move out! try to maintain radio silence. and good luck.
Lefty: got it commander.
Fuse: got it boss.
Oldman: is it time for an evening bathroom yet?
>>
No. 654220 ID: 64f631
File 143643584879.gif - (163.93KB , 700x500 , elevator.gif )
654220

Jackie and Oldman take the cargo elevator to the lower level.
>>
No. 654221 ID: 64f631
File 143643589224.png - (63.81KB , 700x500 , encounter.png )
654221

Elevator reached its destination and the team chaos encountered small enemy squad.
[something feels different about one in the back...]
>>
No. 654222 ID: 64f631
File 143643595697.gif - (150.17KB , 700x500 , elitetrooper.gif )
654222

[... in very bad way.]

(animooted)
>>
No. 654224 ID: bd8b82

full power charge that asshole. also if you can turn up your helmet, do that.
>>
No. 654225 ID: 6b0329

Uhm, blast the floor or the ceiling to peg them all with rubble and an unstable surface, then put them down with your sidearm?
>>
No. 654226 ID: 562051

I get the feeling he can block shots, what with floating up all exposed like that. Take a snap shot at him to find out then pew pew pew his friends.
>>
No. 654227 ID: 9ddf68

going to have to say a full charged blast but aim at the platform they're standing on.
>>
No. 654229 ID: 3c17ca

>>654222
Bioscan?
>we know a little about these things from our past. can they block our shots? If no=Fullpower shot. If Yes=Fuck.
>>
No. 654230 ID: 64f631
File 143644037277.png - (131.26KB , 700x500 , quick draw.png )
654230

>full power charge that asshole
>I get the feeling he can block shots, what with floating up all exposed like that.
[yeahhh... less armor not always means weaker.]

>going to have to say a full charged blast but aim at the platform they're standing on.
[good soldier must know how to use terrain to their advantage.]
>>
No. 654231 ID: 64f631
File 143644039035.png - (112.76KB , 700x500 , dd.png )
654231

[three normal troopers taken care of. not even a scratch on this one. i feel he is gonna be a pain in the ass to deal with.]
>>
No. 654232 ID: 562051

Those psychic powers must take a lot of focus to use. Shout at him! Hurt his dumb squid feelings! What's the deal with that loincloth?! Then shoot him.
>>
No. 654240 ID: 88960e

Hmm.

Well, grav boots mean you can probably choose to stick to walls or the floor if he tries something sneaky like levitating you.

Just shooting him won't work, unless we can get past the shield.

Huh. I wonder, how do you think gravity boots might interact with a psychic shield? Maybe they'll cancel out if you try to "stand" on it. Or maybe if gravity goes right right through his float-bubble, you can kick through it.

Best stat is spunk, but that's harder to leverage, here. Unless it can be used to annoy or distract the enemy into breaking concentration. (Get oldman rambling?).

If this is our solo midboss, I'm tempted to use Vorticon vigior (we won't need a personal buff once we're in the tank) and power right through his shield to punch him in the face.
>>
No. 654244 ID: 64f631
File 143644966731.png - (104.25KB , 700x500 , focusattack.png )
654244

>gravboot attack.
[first i would need to close in for that... i don't think he would just let me do that.]

>Those psychic powers must take a lot of focus to use. Shout at him! Hurt his dumb squid feelings! What's the deal with that loincloth?!

-Jackie uses her high spunk stat in attempt to break enemy focus...
>Get oldman rambling?
Major Jaxx: (come on oldman help me out here...)
-Oldman joined you in attempt to break enemy focus by criticizing his fashion sense...

-Enemy remain unfazed.
[welp it was worth the try]
>>
No. 654248 ID: bd8b82

get behind cover, looks like he is about to blast.
>>
No. 654250 ID: 562051

Grab old man, find some cover and STRAFE.
>>
No. 654253 ID: 6b0329

What's the deal with those hovering ball thingies--what happens if you peg one with a shot from your sidearm? I get the feeling it could be really good, or really bad, but I don't know which.
Also, water would be really handy here since it's a good absorber of heat and kinetic shock. Can we splash dude from a pipe or something?
>>
No. 654256 ID: 88960e

I'm pretty sure we're about to be shot at with hover-balls. Drag oldman behind cover.

>first i would need to close in for that... i don't think he would just let me do that
Well, yeah. You'd need to close. Maybe feint with shots you know won't work, or do another charge blast to give you the cover of an explosion or dust to charge.
>>
No. 654262 ID: 64f631
File 143645863205.png - (116.48KB , 700x500 , ouch.png )
654262

>What's the deal with those hovering ball thingies
[some kind of weapon... some of elites in mad legion do have a special kinds of weapons to suit their fighting styles.]

>get behind cover, looks like he is about to blast.
>Grab old man, find some cover
>I'm pretty sure we're about to be shot at with hover-balls. Drag oldman behind cover.
[...better keep my eyes on thouse things. hmm... aren't there used to be six of th...]
>>
No. 654263 ID: 64f631
File 143645865580.png - (103.75KB , 700x500 , combo.png )
654263

>>
No. 654264 ID: 64f631
File 143645867269.png - (152.46KB , 700x500 , finisher.png )
654264

>>
No. 654266 ID: 64f631
File 143645884076.png - (101.28KB , 700x500 , vv.png )
654266

-Heavy damage sustained.

[jesus this things are heavy... but enough to put me down!]

-Vorticon Vigor helped to shrug off some of it.
-Oldman is down.
>>
No. 654271 ID: bd8b82

attack doesn't work, dodge/take cover doesn't work. guess we are dead.






run at him?
>>
No. 654272 ID: 88960e

Can we shoot balls out of the air with lower level change shots, like sleet? I can't imagine he can maintain independent shields on himself and all his weapons.

But yeah, all out attack. Gotta close, see if we can use boots on the shield.
>>
No. 654301 ID: 89941a

D'ya think flashing it will work? Since oldman is down and whatnot.
>>
No. 654311 ID: d33018

If you can't attack him directly try attacking his surroundings again. If you can bring down part of the ceiling on him it would take all his energy to keep that much mass off of him.

It will either crush him or let you shoot him while he is distracted.
>>
No. 654321 ID: 9ddf68

how well can these guys see in the dark? because I'm going to suggest just shooting out some of the lights since your hand cannon needs to recharge
>>
No. 654341 ID: ab7529

Huh. I noticed the number of balls changed, but I assumed they were energy projection doo-dads, not actual physical balls. Whups.

>>654311
Bringing down a chunk of ceiling ain't a bad idea- we don't know if there's a limit the the amount of weight it can hold, a limit to the number of objects it can juggle at once, or if it will sap contraction.
>>
No. 654349 ID: 3c17ca

>>654266
We got spunk, and creativity. Brains and brawn just arent there.

This dude has kinetic weapons, is taller, has a loincloth. We saw 3 exits below him.

This setting is drawn cute, but is pretty serious business at times.

with these bits of fact lets try this. Only the Major will know her limitations, so i hope she chooses the best idea here.

>if our blasters or our skills are not up for taking out the floating balls, we try:
>To crush him under the debris of the ceiling with a blast, though it seemed to weather the storm of the blast below it, so would the debris just slide around it's shield?
>To run for it in one of the remaining 3 holes below, unless we trashed those too.
>Failing that, can squids be seduced? do they even care about this luxurious ditto bod? We got the spunks. If this works, during distracted kill, disable, maim, or convert to our side. I highly, highly doubt this is even an option.

Dunno, hard situation. can our bio sensor give us any data?
>>
No. 654413 ID: 64f631
File 143648853949.png - (108.47KB , 700x500 , visor1.png )
654413

>just shoot
[i can just try to shot this guy. but it seems his barrier is similar to one you encountered before in the -sleeping jar-.]

>crush him under the debris of the ceiling with a blast
[not confuse for now on, full-charge and over-charge would be considered a two different things. shot i fired just before was a full-charge blast. so one more shot like that would overload the cannon, and shooting at the celling have risk of collapsing it on us as well as the enemy.]

-Reminder-
Master Kaz: And now what we have here is handheld modular cannon ready to dish out three types of pain. Pretty cool right.
Proto-cannon have 3 different types of blast. blaster, toaster, bouncer.

>limit break
-don't fall under assumption that libido meter can be used only for seducing. (it works best at seducing yes, but have a few other uses as well. it can be used right now.)

>remaining 3 holes below
it's only two now. middle one is blocked.
>>
No. 654415 ID: 64f631
File 143648855531.png - (121.44KB , 700x500 , visor2.png )
654415

>Dunno, hard situation. can our bio sensor give us any data?
-Jackie activates the biofeild visor.
[would ya look at that, one of the regular troppers is still alive, and what the hell is that behind the wall!!? things is huuuge.]
>>
No. 654418 ID: bd8b82

it seems to be drawing energy from behind the wall. blow up wall and thing
>>
No. 654419 ID: ab7529

>Proto-cannon have 3 different types of blast. blaster, toaster, bouncer.
We'e been using blaster mode, right?

Maybe switching to toaster mode would work. We don't know that the shield stops heat exchange- we could cook him in his shield bubble. (That's what I would have suggested trying if fuse was here).

>one regular trooper is still alive
Either unconscious, or he's faking so he can ambush you. Maybe put a normal round in him when you can.

>what's the giant thing
I'm going to guess it's a giant bio-engineered tank monster waiting to ambush you. Don't go near that wall!
>>
No. 654447 ID: 64f631
File 143649337111.png - (67.31KB , 700x500 , toaster.png )
654447

>We'e been using blaster mode, right?
[thats right]

>Maybe switching to toaster mode would work.
[lets fry this squid!]
>>
No. 654448 ID: 64f631
File 143649350114.png - (120.01KB , 700x500 , ignite.png )
654448

-elite trooper blocks toaster shot by focusing all of his power in high density shield in front of himslef.
[squid wars 101, they don't like heat]

>we could cook him in his shield bubble
[if he keeps blocking shots like this, gun will overheat before his shield will give in]
>>
No. 654451 ID: ab7529

>elite trooper blocks toaster shot by focusing all of his power in high density shield in front of himslef
Ooh! Fire a bouncer at the wall behind him and then a flame shot dead ahead. If he focuses all his power to the front again, he won't be able to stop the bouncer from behind. Something will get through.

And if he somehow desperately shield juggles and gets distracted dealing with it, that's your opportunity to try closing for a grav boot kick.
>>
No. 654453 ID: 0fc976

Use bouncer mode to get a shot off at his back, even if he blocks it his front should be vulnerable to a different attack.
>>
No. 654463 ID: fef726

My guess is he is using the other two lifeforms as batteries to power his shields. My suggestion is to kill them.
>>
No. 654466 ID: fef726

Also! It appears you can see his connection to his weapons while looking through bio mode. Should make it much easier to keep a track of his balls and potentially dodge them.
>>
No. 654486 ID: 3c17ca

>>654463
agreed. kill the downed trooper and see how squiddo reacts. If he doesn't like that he really is int going to like what comes next.

Can we use our blaster and our gun akimbo style? That way we are distracting with our little gun and blasting with our big'un.

Also, can we stay out of reach of his "tethers" make sure he has to break connection to his power source if he wants to get us.
>>
No. 654905 ID: 569b92
File 143660015425.png - (109.70KB , 700x500 , bounce.png )
654905

>Ooh! Fire a bouncer at the wall behind him and then a flame shot dead ahead.

Jackie fires 2 -toaster- shots quickly followed by a -bouncer-.
>>
No. 654907 ID: 569b92
File 143660019257.png - (108.53KB , 700x500 , shoot out.png )
654907

-Elite Psychic Trooper defeated...
>kill the downed trooper
-Normal Trooper defeated.
>>
No. 654908 ID: bd8b82

okay, now that we know their weakness we should be able to handle those guys one on one. can you wake oldman? and any clues about wtf that thing behind the wall is?
>>
No. 654911 ID: b19c84

Thing behind the wall might have been the Elder Brain looking in or powering up the trooper?
>>
No. 654924 ID: 9ddf68

whatever was behind that wall seemed to be powering that floating squid so it's either another enemy or a power source. Either way from the map you got earlier what does that say what's ahead? Either way I don't think we're going down the middle path with it collapsed like that.
>>
No. 654926 ID: 2a4a02
File 143660598393.png - (74.04KB , 700x500 , tt.png )
654926

>can you wake oldman?
Major Jaxx: oldman? hey oldman wake up!
Oldman: Whe?! Wha?! is it time for my evening...
Major Jaxx: mid boss defeated let's go!

>Thing behind the wall might have been the Elder Brain
[nah. its seems hardly possible. the only elder brain in this sector should be in the main base and much more heavily guarded. our forces should be approaching main enemy base right about now.]

>Either way from the map you got earlier what does that say what's ahead?
[as i get it map i got earlier is a pre-reconstruction one. but according to it vehicular weaponry should be stored right about...]
>>
No. 654927 ID: 2a4a02
File 143660600263.png - (131.00KB , 700x500 , tank.png )
654927

Major Jaxx: [i]MY BABY IT'S HERE!!! what have they done to it!

>tank status update
-50% of the armor plating removed
-additional weaponry removed
-main energy core removed

[shit! i would need to find core at least, if im gonna go anywhere on this.]
>>
No. 654928 ID: bd8b82

what about those other tanks? can you pull the core out of one of them?
>>
No. 654929 ID: 1cebc8

See if you can link the other tanks to your tank's central computer, and then command them to wreak havoc.
>>
No. 654930 ID: 2a4a02
File 143660686695.png - (76.99KB , 700x500 , core.png )
654930

>what about those other tanks? can you pull the core out of one of them?
Jackie check's out a few other tanks standing nearby, or rather what's left of them.
After a few minutes of fidgeting around Jackie locates almost drained power core in the old Orbus-13.

>See if you can link the other tanks to your tank's central computer, and then command them to wreak havoc.
-Jackie's lvl of smarts is too low to preform this action.
>>
No. 654931 ID: 9ddf68

any idea where you could charge that? Also what guns do these other tanks have that you could throw on your tank?
>>
No. 654936 ID: 7dc3ab

It would suck if they rigged the tanks to blow up if someone were to tamper with them.
>>
No. 654938 ID: de915d
File 143661127722.png - (72.20KB , 700x500 , core 2.png )
654938

>any idea where you could charge that?
[none what so ever. it's note like they "electric outlets" out in the open like that. this much energy would be just enough to move around for 2 hours.]

>Also what guns do these other tanks have that you could throw on your tank?
[there are some guns that can be retrofitted on my baby.]
-Jackie's lvl of smarts is too low to preform this action.
[damn it.]

>It would suck if they rigged the tanks to blow up if someone were to tamper with them.
[yeah it would...]
-Jackie check tank for booby traps.
-everything clear.
>>
No. 654939 ID: 1ea431

Let us use what we got. It is better than nothing. Besides; tank is better than flesh. Kiss your baby and promise to him/her we will get her all repaired up when we get home. A nice premium oil change. A good cleaning. The works.
Is your tank he or she?
So lets install that core and get to work.
>>
No. 654944 ID: bd8b82

take some of the other guns and just strap them to the back. don't need them usable right now but if we meet back up with the others we may be able to do it.

and let's head towards where other prisoners may be.
>>
No. 654963 ID: 2d1ea9
File 143662159584.png - (100.29KB , 700x500 , upvgo.png )
654963

>Is your tank he or she?
[it's obviously she... or was it he?]

-ENTER TANK NAME

>take some of the other guns and just strap them to the back.
[more guns never hurt anybody... right?]
-tank moblility -2

>So lets install that core and get to work.
>let's head towards where other prisoners may be.
[ether way we are heading up]
>>
No. 654969 ID: 6b0329

Talk to Beep Beep over the radio, ask her about field repairs and refits. We may not be able to use the extra guns anyway, in which case taking them along would be dumb.
>>
No. 654970 ID: 8e5fdd

Let us radio Fuse and Lefty on their status.
>>
No. 654973 ID: 8e5fdd

Also tank name: The Calamari.
>>
No. 654976 ID: f0a5e4

How about the Discount Calamari Psychopomp?
>>
No. 654977 ID: f72ea1

Tank name: The conqueress
>>
No. 654981 ID: 7dc3ab

Glorious stalinium.
>>
No. 654982 ID: fbc59e

The Conqueress rides again! Let's radio Lefty and Fuse if we can and go pick them up.
>>
No. 654985 ID: 0fc976

Tank name: Tentacle Therapist.
How many systems on the tank can you and the old man operate working together?
>>
No. 654987 ID: ab7529

How good is the low-power core? Do you know how long you can drive, or how many shots you can get out of the main gun, before the tank is dry?

>[there are some guns that can be retrofitted on my baby.]
>-Jackie's lvl of smarts is too low to preform this action.
What about oldman's level of smarts? I don't suppose he used to be a mechanice or anything useful?

(Or failing that, if we manage to meet up with your crew before the boss fight, they could better attach things).

>>654969
>>654970
Um. Didn't we give orders to try and maintain radio silence while split up?
>>
No. 654994 ID: 3c17ca

>>654963
[[Potential Lore:

Tank: This thank is your first real love. Sure it's been called an unnatural and unhealthy attachment. And sure, you have used some unnatural and unhealthy attachments on and with the tank. It was a little weird for everyone, but whatever, everybody experiments.]]
>Name: Charlie Brenten, but sometimes you just call her Charlie.

[more guns never hurt anybody... right?]
-tank moblility -2
>If we know we are getting into some shit, we should see if old man is semi reliably enough to use one of them as a manned emplacement before we get into combat. Maybe as an ambush, leading them back to his firing position.
>>
No. 655094 ID: bd8b82

>>654987
said 2 hours
>>654938
>>
No. 655215 ID: e607cd

I recognize that tank. It is named Bonaparte.
>>
No. 655280 ID: 7dc3ab

Kinda reminds me of the metal slug. Just without the mini guns on the sides.
>>
No. 655335 ID: 2f4b71

>>655215
He's a little big for a Bonaparte.
>>
No. 655345 ID: 80ac39
File 143670822395.png - (124.94KB , 700x500 , sanitysquad.png )
655345

>tank name
-Conqueress

>gunz
>we should see if old man is semi reliably enough to use one of them as a manned emplacement before we get into combat.
[nope nope nope, i'm not arming this dude with pocket knife let alone with heavy machinery. also would that even work?]

>Talk to Lefty over the radio.
>Let us radio Fuse and Lefty on their status.
-Jackie contacts team sanity...

Lefty: commander! we succesfully made our way to the west prison block. i got good news and bad news with wich one should i start?
>>
No. 655346 ID: b19c84

We bad.
>>
No. 655347 ID: 9ddf68

huh, I have good and bad news as well.

Start with the good. Like to know what I have to work with before I deal with the problem.

As for me, good news is I found the tank.
Bad news is most of the weapons and half the armor is gone along with the energy core. Although I did manage to pull a core from another tank they had nearby and managed to scrape together some guns as well. Could figure out how to get them on though so you're going to have to do that when we link back up.
>>
No. 655350 ID: b31c21
File 143671066259.png - (63.66KB , 700x500 , long gone.png )
655350

>Start with the good. Like to know what I have to work with before I deal with the problem.
Lefty: i think i might know where the rest of the team is... or at least one of them. bad news is - it's somewhere not here.
Major Jaxx: WHAT!
>>
No. 655352 ID: 89941a

>>655350
How is that bad news? You might get to kill more squids.
>>
No. 655354 ID: 9ddf68

Oh son of a bitch. Any idea if they're even still in the fort or not? Because if they just fuckin cut and ran then we may as well overcharge the damn portal thing and get the hell out of here. The tank only has about 2 hours in her before she becomes a multi ton paper weight so If I really don't have the time to search the hole base for them... and I guess the squids are still a problem as well.
>>
No. 655363 ID: ab7529

Where do you think they are? We're on a timetable to blow this place up!

Also, I found the tank, btw.
>>
No. 655380 ID: 62f7d3
File 143672293055.png - (127.76KB , 700x500 , tremor.png )
655380

>Oh son of a bitch. Any idea if they're even still in the fort or not?
>Where do you think they are?
Lefty: no idea sir.

>portal
[so about primary target...]

-powerfull tremor echoed through base hallways, followed by few smaller ones.
Lefty: commander?! what was that?!
[i have no idea]
>>
No. 655383 ID: ab7529

>commander?! what was that?!
Bad. Probably the boss.

Okay, we have no way to find our people, unless we can do a wide area bio-scan. (Does the tank have a better bio-scanner than your helmet?). We don't have the time or resources to search the entire base for them (especially since they're moving) and kill all the squids one on one while we're doing so. We can't communicate with them unless they get comms equipment from somewhere. (Lefty could try doing a smarts thing to reach them from our comms?).

Which means all we can really do is try to complete the mission and hope they aren't in the blast zone. We have no way to make sure they aren't.

Set up a rendezvous with Lefty and Fuse. You want as close to a full tank crew as possible for the boss battle, and someone with some smarts needs to hit this thing with a spanner a few times before we roll into action.
>>
No. 655390 ID: bd8b82

let's find where that came from, may be crew doing sabotage.
>>
No. 655423 ID: ebcefd

About how much of the tank's current power does it take to use its weapons (since it is likely something big coming through the portal that is making those rumblings)?
>>
No. 655432 ID: 9ddf68

shit, time to link up and maybe get the hell out.
>>
No. 655435 ID: 3c17ca

>>655380
Full fucking speed ahead! Pick up fuse and lefty and lets rock and roll.
>>
No. 655438 ID: bd8b82

>>655423
could be an explosion and bits collapsing.
>>
No. 655443 ID: 0fc976

Give Team Sanity orders to meet up with you, so if anyone's eavesdropping the heat comes to the duo with the tank first.
>>
No. 655532 ID: 3c17ca

>>655380
We got this bio-sensor. Might as well put the damn thing to use. Lets see whats going on as we drive to our crew, try and find out if our other squad mates are still in this facility. If they are, maybe rescue them. If we see anything that is a target of opportunity as we drive, we blast the shit.
>>
No. 655579 ID: 0ba4f3
File 143676814382.png - (94.31KB , 700x500 , bigone.png )
655579

>Full fucking speed ahead! Pick up fuse and lefty and lets rock and roll.

Jackie rendezvous with Lefty and Fuse. portal seems to be active. enormous shadow covered half of the base.

[looks like this the big thing Lefty was talking about...]
>>
No. 655582 ID: 0ba4f3
File 143676817052.png - (239.86KB , 900x700 , bigone2.png )
655582

>About how much of the tank's current power does it take to use its weapons?
[single shot would take away 30 min of running. i doubt Conqueress will even scratch this thing.]

>core charge
- 1hour 45min remain.
>>
No. 655583 ID: 1cebc8

Scan the ship with everything you have, then fire if appropriate. Otherwise, flee with what you got.
>>
No. 655584 ID: 9ddf68

Ah shit, Ok time to overload the portal and get the hell out. You know your crew better then anyone, Do you think they'll be long gone by now or would they try and do something stupid like attack whatever the hell that thing is?
>>
No. 655585 ID: 0fc976

Can Lefty attach the other guns quickly?
>>
No. 655615 ID: bd8b82

i doubt the other guns will do much, but a shot on the portal would be great.
>>
No. 655639 ID: fbc59e

They're only gonna get one of those squid ships outs, and they'd better move that one if they don't want it to eat a portal blast!
Smash that portal then run for the hills!
>>
No. 655646 ID: 88960e

Don't attract its attention, if possible. Passive scans only- nothing active that might ping its sensors.

Ask Lefty about that overloading the portal thing. That's probably your only chance to blow that thing up.
>>
No. 655874 ID: 013c12
File 143690084199.png - (124.91KB , 700x500 , ideas.png )
655874

>Scan the ship with everything you have
[i can't, it's too high up, can't get clear reading from this distance.]

>You know your crew better then anyone, Do you think they'll be long gone by now or would they try and do something stupid like attack whatever the hell that thing is?
[well seeing how this flying fortress appeared just moments ago, i would assume they are long gone by now.]

>Can Lefty attach the other guns quickly?
Lefty: i'm fairly competent with tech, but i'm not a wizrad! i got no time and no tools for the job.

>portal overload plan

Major Jaxx: if this ship will reach our main forces... it will be a bloodbath! Lefty. can overload explosion bring that thing down to the ground?
Lefty: it could, but we are too late, it's already fully emerged from portal! by the time portal core will overload, ship will aready be out of the blast radius.
Major Jaxx: damn it!!!
Fuse: ... what if... what if we just blow up the core. with this tank we can penetrate its shielding. this giant ship won't get time to escape.
Lefty: and so do we.
Fuse: ...
Major Jaxx: it's a suicide mission...
Fuse: your call boss.
Lefty: whatever you choose commander.

A) original mission - setup portal core overload, get to the safe distance.
B) suicide mission - blow up portal core.
C) ??? mission - ???
>>
No. 655876 ID: fbc59e

Well...
Hard call.
set the portal to explode, run like mad, and radio in that the mega-ship is coming.
Though part of me REALLY wants to set the core to overload in like two seconds, then jump through the portal to squidworld in a crazy attempt to survive AND take that mega-ship out.
>>
No. 655877 ID: 2a7417

Come on you apes, you wanna live forever? We have to do our duty and blow up that ship! And then run like hell.
>>
No. 655878 ID: bd8b82

what if we go back underground? hit the portal and get down. does a portal explosion result in matter annihilation or just a burst? cause if we don't stop this ship, we wont really have a base to go back. even if they hold it off they will know we failed and we will have nothing. will probably take the tank away. so the ship needs to go down.
>>
No. 655879 ID: e607cd

If the call is to probably die yourselves, but save many lives in the process, then that is the right call. You take the minimum force that is likely to succeed, get all non-essentials clear, and you take that thing out.

You can worry about how you are gonna survive if the chance comes up.
>>
No. 655880 ID: 2a7417

Alternate route: There was a massive unexplained energy source back at the elite trooper, perhaps its power could be directed at the ship! We might have to bust a hole in the wall to get there, which could be done just by driving through it.
>>
No. 655884 ID: 9ddf68

think we could have lefty rig out hand cannon to overcharge and blowup after a slight delay giving you guys a chance to escape or would that be a no. Otherwise if that won't work give the tank to lefty keep in radio contact and destroy the core yourself while your crew and your tank escape. I mean the main reason WE came here was to save our crew and get our tank back... plus we're just a ditto, it's not like we'll be truly gone. And there aren't very many more badass ways to go out then in a massive explosion taking out as many enemies with you as you can while simultaneously saving your crew and turning the tide in a major battle in favor of your own forces. If we do go that last route though tell lefty to tell the higher ups that your last words to them were to "suck it you pompous armchair shits" cause hey, we're about to die, the fuck they going to do about it?
>>
No. 655886 ID: 7dc3ab

I'm curious about option c. Is it a plan we think ourselves or something secret?
>>
No. 655892 ID: 013c12
File 143690688098.png - (122.93KB , 700x500 , gotime.png )
655892

>There was a massive unexplained energy source back at the elite trooper
[not enough time]
>what if we go back underground?
[won't do much against an explosion of this level.]
>destroy the core yourself.
Lefty: nice try commander... but we are not gonna let you hog all the glory to yourself. until the bitter end.

>Come on you apes, you wanna live forever? We have to do our duty and blow up that ship!
>If the call is to probably die yourselves, but save many lives in the process, then that is the right call.
>if we don't stop this ship, we wont really have a base to go back.

>suicide mission...
Major Jaxx: nobody lives forever.
Lefty: it was nice serving with you sir.
Fuse: (sigh)... there goes my paycheck.
Oldmman: Zzz... Zzz... Zzz...
>>
No. 655893 ID: 013c12
File 143690692522.png - (142.97KB , 700x500 , portal.png )
655893

Conqueress charges toward the portal. Jackie, Lefty and Fuse open fire with personal weaponry, blasting their way towards power-core.
>>
No. 655895 ID: 013c12
File 143690709198.gif - (127.55KB , 700x500 , riggedtoblow.gif )
655895

>jump through the portal
>hand cannon to overcharge
-NEW ROUTE CREATED.
>>
No. 655897 ID: 013c12
File 143690776021.png - (249.42KB , 900x900 , explosion.png )
655897

(static)
???: i lost visual contact, when they jumped through the portal.
????: a minor setback. knowing commander Jaxx, it won't be long before she let her presence to be known again. did you manage to secure secondary target?
???: affirmative.
????: good. proceed with the second stage as planned. Bishop out.
(static)
>>
No. 655899 ID: ab7529

+1 tank, -1 megablaster. I suppose that's fair?
>>
No. 655905 ID: 2a7417

>>655899
For about another hour or so. Hope the squids use compatible power cores at least.
>>
No. 655911 ID: 7aba73

well, Our driver know about engineering, maybe she can come up with something, right?
>>
No. 656035 ID: 4d25ce

Jaxx. Wake up.
>>
No. 656385 ID: f63962
File 143710222252.png - (137.54KB , 700x500 , log2p001.png )
656385

>Jaxx. Wake up.
[wow! i'm not dead!]
-Jaxx inspects her body for wounds.
[all limbs are present and accounted.]
>>
No. 656386 ID: f63962
File 143710227375.png - (118.26KB , 700x500 , log2p002.png )
656386

Jaxx finds herslef in an unfamiliar rocky terrain. sky is different and the air feels stings your nostrils.

[illithian dimension. This is as behind the enemy lines as you can get.]

>NEW MISSION
-ASSEMBLE YOUR SQUAD.
-FIND WAY TO GET BACK TO YOUR BASE.
>>
No. 656387 ID: ab7529

Take a moment to mourn the loss of your boom gun. It saved your life, but you'll miss it.

Then go over there and check on Lefty. Brainy types don't hold up as well in explosions and crashes!
>>
No. 656388 ID: 4aaa4d

I wonder if we should expect a warm welcoming.

Check on our driver and Fuse, they seem fine from here. Where is the old man?

...Is that another tank back there?
>>
No. 656389 ID: 0fc976

Equip arms.
>>
No. 656406 ID: d8714a
File 143710481787.png - (78.11KB , 700x400 , log2p003.png )
656406

>Take a moment to mourn the loss of your boom gun
[you will always be remembered.]

>check on Lefty
Lefty: i'm ok. my arm servos are damaged a little. nothing serious.

>Fuse and Oldman
[they are nowhere in sight.]

>...Is that another tank back there?
[nope its a some tank weaponry i got strapped to conqueress's back.]

>Equip arms.
[i don't have any spare ones to equip.]
>>
No. 656408 ID: ab7529

Check tank status. Can you get it up and moving, or it it scrap?

Use the tank's bio-scanner (or your helmet ones, if the tank is dead), see if you can see your missing allies, or any enemies, nearby.
>>
No. 656409 ID: e0c514

Might as well make sure you are safe right now. Also now you can hug Lefty.
Any landmarks in the area?
>>
No. 656410 ID: 47c6e9

Make sure lefty is ok, then see if you can reach anyone on you radio, squids don't have radio right? What with being mind readers and what not.
>>
No. 656439 ID: 3c17ca

>>656406
1.Bioscan activate! don't really need to say it but it sounds cool. Bioscan lefty see how she looks, then check for the rest of the crew and any indigenous life forms.
2.See what lefty can do with the tank, and the scrounge you found. Maybe make a big ass gun for you, or maybe upgrade the tank a bit, or maybe its nothing.
3.Go find fuse and old man.
4.???
5.Get food, maybe hungry? rations in tank?
>>
No. 656458 ID: 0f5881
File 143711275832.png - (24.96KB , 700x500 , hug.png )
656458

>hug
Lefty: ... uhhh... commander? what are you doing?
Jackie: shhhhh... just let me have it...
Lefty: ... ok...
>>
No. 656459 ID: 0f5881
File 143711278535.png - (80.07KB , 700x500 , log2p004.png )
656459

>bio scan
[i can see another 2 life signature nearby. one behind aline structure and one on the slope of the hill farther away.]

>make sure lefty is ok
[her vitals looks ok to me... thou i'm not a medic so i can't tell for sure.]

>Any landmarks in the area?
[exept this giant sprawling tentacle like strictures... nothing.]
>>
No. 656460 ID: bd8b82

check those lifes
>>
No. 656461 ID: 0f5881
File 143711295745.png - (53.38KB , 700x500 , log2p005.png )
656461

>radio
[nothing but static... something jamming signal pretty hard.]

>food
Lefty checks inside tank. she finds a couple of rations.
-2x C-grade rations obtained.

>tank status
-no heavy damage sustained
-battery at 0%

>tank upgrade.
Lefty: well if you give me a couple of hours i can muster something up. i just need to know on what should i focus.
-with material on hand Lefty can ether:

A) retrofit additional guns on the tank. (+2 light weapons)
B) scrap guns for sheilding alloy (+1 armor class)

Lefty: so what's it gonna be? defence or offence?
>>
No. 656462 ID: 1cebc8

This place looks deserted, only a few stragglers. Go with extra guns.
>>
No. 656463 ID: 0fc976

Go with armor, firing one gun drains enough battery as is and we're out! This thing is probably our ride home, so we need to take care of it.
Investigate the closer lifesign first.
>>
No. 656487 ID: bd8b82

>>656463
the big gun is BIG so it needs a lot of power, smaller guns would use a lot less energy.

so i vote + guns
>>
No. 656493 ID: 193c14
File 143711816472.png - (74.74KB , 700x500 , log2p007.png )
656493

>more guns
Lefty: got it boss. i would need a couple of hours. you can search around until then. Fuse and Oldman couldn't gone too far. better find them quickly.

>Investigate the closer lifesign first.
Jackie sneaks up to the unknown life-form. It doesn't look too friendly.
>>
No. 656494 ID: bd8b82

warn lefty about critter and check other life sign
>>
No. 656499 ID: 2e851e
File 143712021628.png - (60.83KB , 700x500 , log2p008.png )
656499

>warn lefty about critter and check other life sign
Jackie warns Lefty about the critter and walks off to check a second life signature.

When Jackie approaches side of the hill she spots a humanoid creature gathering some kind of plant in the basket strapped to it's back.
>>
No. 656502 ID: 47c6e9

Observe but don't let it know your there. Who knows what kind of crazy shit is in this world.
>>
No. 656507 ID: aacbb6

(Random occurrence if allowed)
Suddenly a black ball of goo falls from the sky and splats like a raindrop when it lands.
the Nearby humaniod being takes no notice for some reason
>>
No. 656509 ID: ac71bb
File 143712296623.png - (72.02KB , 700x500 , log2p009.png )
656509

>Observe but don't let it know your there. Who knows what kind of crazy shit is in this world.
[it doesn't look like illithian... bright pink skin color. two fleshy horn-like thingies on the forehead, pointy ears. with exeption of stick, doesn't look armed.]

>Random occurrence if allowed
In this quest suggesters can only control the POV character and affect surroundings through that character.
No direct environment control in any form.
>>
No. 656511 ID: aacbb6

(okay. sorry about trying to put my OC into the story)
>>
No. 656519 ID: 89941a

Introduce yourself in a friendly manner. You might need some tips if you're to stay here for any amount of time.
>>
No. 656520 ID: 26e769

Yeah, approach with arms raised, in a non-threatening way. Say hello.
>>
No. 656527 ID: 184272
File 143713081378.png - (88.42KB , 700x500 , log2p010.png )
656527

>Introduce yourself in a friendly manner.
>approach with arms raised, in a non-threatening way.

Jackie: Hello there! I'm commander Jacqette L. Jaxx of the 3rd armored devision... i came in peace... could you like give me some pointer?
>>
No. 656528 ID: 184272
File 143713085562.png - (93.84KB , 700x500 , log2p011.png )
656528

???: ...

Suddenly alien girl started running away at incredible speed, by using her tentacle-like feet.
>>
No. 656529 ID: 9ddf68

is she looking at you?

Also how much do you guys even know about the squid home world/dimension?
>>
No. 656533 ID: 1cebc8

Next time, glomp and lick. It's not hard to understand, just be friendly.

Get the tank and follow!
>>
No. 656538 ID: 3c17ca

>>656533
>tanks battery is dead.
>>656528
Pursue, show/ offer food ration, see if the life form cares about food. We need to build relations with the locals if we are going to escape.

If food works, mind dive as an attempt to communicate. We might not be great at it, but the general idea could come across.
>>
No. 656544 ID: c5ba4b
File 143713569188.png - (86.42KB , 700x500 , log2p012.png )
656544

>is she looking at you?
[yes she was looking at me.]

>Also how much do you guys even know about the squid home world/dimension?
[i guess we have to know something, i think... maybe... ok you got me! i flunked xenobiology and universal history classes. they were soo boooring...]

>Pursue
[holy cow! she is fast. i'm loosing her.]

>offer food ration
[she is too far to hear/see my food offering gestures.]
>>
No. 656545 ID: 88960e

Unless you feel like shooting a fleeing civilian in the back, there's no much you can do to stop her.

Problem is we can't move the tank, and she might raise an alarm.

Find your remaining people. Search pattern and life scanning.
>>
No. 656546 ID: 9ddf68

ok so the pink ones are quick... as long as they don't come back with weapons we should be fine. I say head back to the tank, you're already missing two crew members so don't get lost yourself. Plus I don't feel comfortable being to far from the tank. I mean you almost lost it once and look what happened to it, what do you think would be left if you lost it again?!
>>
No. 656547 ID: 4deffe
File 143713748042.png - (74.78KB , 700x500 , log2p013.png )
656547

-as Jackie stops pursuit, she notices a pillar of smoke raisig from the direction where alien girl headed.

[soo... should i head back to the tank, investigate further or keep searching for Fuse and Oldman.]

A) go back
B) investigate smoke
C) keep searching for Fuse and Oldman
>>
No. 656548 ID: 89941a

Check out the smoke, and hope it isn't Fuse being lit on fire.
>>
No. 656549 ID: d33018

Find something to hide your human legs and follow of course.
>>
No. 656550 ID: 9ddf68

>>656547
B) investigate smoke
C) keep searching for Fuse and Oldman
can't see why you couldn't do both. Just make sure you remember where you came from so you can actually get back to the tank.
>>
No. 656553 ID: 3c17ca

>>656547
>Smoke
>Fuse and oldman

dammit oldman...one and the same probably.
>>
No. 656554 ID: 3a77a7
File 143714313329.png - (104.74KB , 700x500 , log2p014.png )
656554

Jackie decides to further investigate origin of a smoke pillar.

Upon reaching a cliff she sees a village in a bubble set a blaze by a giant mech-bugs.

Jackie: now here is a sight you don't see very often.
>>
No. 656555 ID: 3a77a7
File 143714318847.png - (146.76KB , 700x500 , log2p015.png )
656555

-just bellow the cliff Jackie sees the same alien girl getting electrocuted by couple Illithian troopers.
>>
No. 656556 ID: 89941a

Well, how confident are you in CQC? Think you can take a couple of squids?

Save deh girl.
>>
No. 656557 ID: 88960e

Looks like the squids are attacking. Guess they don't control everything over here.

You still have your service weapon, right? Shoot them in the heads, 1 2. Save girl, acquire zap staff.
>>
No. 656560 ID: 334db2

Create distraction by throwing a rock, kill troopers all sneaky-like, save girl, do an Army of Darkness style pose.
>>
No. 656563 ID: 55bd21

Those jerks! Take them out.
>>
No. 656564 ID: bd8b82

so the squids are in a multi-front war.
>>
No. 656566 ID: aef8a4

Can you, personally with just your chutzpah and sidearm, repulse this attack? I'm just going to guess NO here. So the real question becomes how do we keep the squid-heads from chasing us later, and what can we salvage out of this?
>>
No. 656568 ID: d4a543

Zappy stick might be useful for recharging the tank's battery, grateful native might be useful for figuring out where to go next.

Get as close as you can undetected, then kill the squid with the zappy stick, careful not to injure the tormented victim. Tackle the other one and do a quick mind probe. Grab the stick and the girl and retreat.

Don't shoot both of them. Gotta conserve ammo until we can resupply. If you think you can manage such a stunt, tiptoe up behind the squid with the stick and twist it around to hit the other one, thus grappling one and paralyzing the other with a single move.
>>
No. 656591 ID: 0fc976

Shoot staff-holder, subdue second squid, mind jack him.
>>
No. 656629 ID: 3c17ca

>>656557
Squid technology works off the squid, otherwise its inert. The correct answer is we need to capture hostages, bind them, put a psy nullifer on them (your helmet if you have implants to protect your brain).

In the short term, Pop, pop, drop these motherfuckers and save tentacle girl.
>>
No. 656634 ID: 9ddf68

so squids are bastards in all dimensions, good to have that theory confirmed.

Probably should save speedy down there and unless there's something else we could do probably should head back to the tank because if this sort of shit is around I'd feel better with a bigger gun... like a tank cannon for example.
>>
No. 656831 ID: 18b3d8
File 143727779708.png - (113.92KB , 700x500 , stomp.png )
656831

>save alien-girl
>kill troopers
[good thing i have higher ground!]
>>
No. 656834 ID: 18b3d8
File 143727784018.png - (88.91KB , 700x500 , zap.png )
656834

???: ah! thank you stranger! uhm... so you are not with mad legion?
>>
No. 656840 ID: 9ddf68

>so you are not with mad legion?
you mean the squid face bastards, hell no, those fuckers ruined my tank, kidnapped my crew, had me demoted, and now have me stranded in wherever the hell this place is.
>>
No. 656842 ID: bd8b82

good job, and say no. ask if she can use the shock stick.
>>
No. 656850 ID: ab7529

Hey! We speak the same language! Cool.

>so you are not with mad legion?
I don't think so? Unless that's what you call [insert name of your military here] over here.

Ask why those squid-faces are such jerks. Or if she's seen anyone else around. You're still looking for two of your friends.
>>
No. 656854 ID: 0fc976

Nah, man, we're with the rad legion. *Procure sunglasses out of nowhere as you strike a pose*
>>
No. 656919 ID: 18b3d8
File 143730097818.png - (110.04KB , 700x500 , log2p016.png )
656919

>Hey! We speak the same language! Cool.
[that's omnispeak for you. literally universal language.]

Jackie: Nah, man, we're with the rad legion. lack of a certain facial feature usually dead give away.
???: ...
Jackie: ... no i'm not with them.

-the girl introduces herself as K-Zel, mushroom seeker.
>>
No. 656920 ID: 18b3d8
File 143730099726.png - (164.29KB , 700x500 , log2p017.png )
656920

K-Zel watches as her village slowly burned to the ground.
>>
No. 656921 ID: 63ba7a

Comfort her. Think there's any chance of survivors? Get in there and look once the squids clear out.
>>
No. 656922 ID: 0fc976

Console the civilian. Say you need help finding two of your team mates... well, one of them's a teammate anyway. She can stick with us until she finds someplace safe to lie low or get help.
>>
No. 656923 ID: e114bc

>>656920
Ask her if she wants to come with you and help kill the shit out of the people that did this.
>>
No. 656924 ID: 9ddf68

>that's omnispeak for you. literally universal language.
but we're not in our universe anymore, we're in the squidverse now.

>K-Zel watches as her village slowly burned to the ground.
...yeah, not a lot to say here to actually cheer her up. Ask if she want's to come with you? I mean we could use some information on how this world works and we could give her a safe(er) ride to another village if she wants. I mean not much else we can really do here by ourselves and nothing put a ray pistol.
>>
No. 656925 ID: 1cebc8

After they're done razing, try to find survivors. Have K-Zel scan for likely bunker entrances using the tank's augmented vision; you don't want her to develop PTSD from watching her town smolder, but you also need her advice on how her people defend themselves.
>>
No. 656927 ID: ebcefd

>K-Zel watches as her village slowly burned to the ground.
That's rough, man.

>we're in the squidverse now.
Are we in the squidverse, or just another universe that the squids are invading?
>>
No. 656933 ID: 89941a

Evacuate, you can comfort her later.
>>
No. 656938 ID: ab7529

>>656920
Hand on shoulder, roll spunk to comfort her. Maybe upgrade to hugs.

...apply libido limit break for maximum comfort.
>>
No. 656941 ID: 334db2

K-zel, we need to leave now. It's only a matter of time before they start looking for those two guys and find us. We've only got a sidearm and a shock-stick.
>>
No. 656944 ID: 18b3d8
File 143732481297.png - (174.05KB , 700x500 , log2p018.png )
656944

>Comfort her
Jackie: ...think positive, villagers might have evacuated before the attack...
>...yeah, not a lot to say here to actually cheer her up.
[no shit.]
>Ask her if she wants to come with you...
Jackie: you can't stay out in the open like that, on ground patrols are probably scanning the area for strays like you. it will be safer if you come with me.
>...and help kill the shit out of the people that did this.
Jackie: sitting around won't help you get even with them.

K-Zel nods in agreement.
K-Zel temporary joins your party.

>information
K-Zel agree to provide any needed info once both of you are in the safe place.

>After they're done razing, try to find survivors.
-giant bug like machines leave the scene, but significant amount of ground troops left to scavage remaining resources.
[nobody would survive an attack like this. one thing mad legion is good at is being thorough.]

>teammates search
K-Zel: i didn't see anyone like them today.
>>
No. 656946 ID: bd8b82

ask if she can use the electric stick/give it to her. if not then just take it back. maybe with a squidface to use them as a battery.
>>
No. 656947 ID: ab7529

Wow our armor comes in silly colors.

>what do
Loot anything useful from the bodies, maybe hide them so it's not obvious human boots / weapons killed them when a patrol finds them.

Take K-Zel and double back towards the tank while keeping an eye out for your friends. Maybe don't take the exact same route back, so you're covering new ground. Be sure to check the bioscaner.

Pay attention to your native companion, she might notice natural hazards before you do.
>>
No. 656949 ID: 7dc3ab

Sheesh that armor makes you stick out.
>>
No. 656952 ID: b921ff

She might be able to help us to look for any kind of food too. I don't think our rations will last forever, And She probably knows what is edible and what isn't.
>>
No. 656954 ID: 9ddf68

head back to the tank.
>>
No. 656997 ID: 3c17ca

>>656944
Can she make use of the squid weapons or equipment? Did either squid survive, or are they both dead (interrogate hostages?)
what does she eat
what are her people like/ about
Are there any supplies or food around here?
>>
No. 657004 ID: 0fc976

Equip K-Zel with stick if she can, otherwise just head back the way you came.
>>
No. 657263 ID: e54af8
File 143745545720.png - (43.90KB , 700x500 , area map.png )
657263

>head back to the tank.
Jackie and K-Zel head back to the tank.

>ask if she can use the electric stick/give it to her.
K-Zel: amongst our kind, i do not belong to the caste of warriors.

>Loot anything useful from the bodies
Jackie obtained:
shock rod
recovery beacon

>maybe hide them
Jackie places bodies in a cavern at the bottom of a cliff.

>Sheesh that armor makes you stick out.
[when you mention that... why does almost everything here have to be purpule.]
-in interest of not overly complicate things, color of the armor will not affect stealth attribute.

>She might be able to help us to look for any kind of food too.
K-Zel: i still have mushrooms i been gathering with V-Ji for this evening supper.
>>
No. 657264 ID: e114bc

>>657263
Alien food could be poisonous. You could try tasting a tiny bit after you find the others, to see if your body can tolerate it.

Strike out in the opposite direction to see if you can find your buds.
>>
No. 657266 ID: fef726

V-Ji?
>>
No. 657282 ID: c3d7f6
File 143746180777.png - (78.38KB , 700x500 , V-Ji.png )
657282

>V-Ji?
K-Zel: V-Ji my pet krozak, he usually wanders of when i gather mushrooms, but always comes back by the time im done. i hope he is ok...
>>
No. 657284 ID: da3603

Oh that thing, yeah we saw it by our tank before bumping into you, didn't look to friendly so I kinda avoided it. Should still be around
>>
No. 657285 ID: e114bc

>>657282
Well, it might be hers, or it might be a wild one. Go show her.
>>
No. 657288 ID: bd8b82

blink that bioscanner to find it.
>>
No. 657290 ID: c3d7f6
File 143746313704.png - (131.06KB , 700x500 , dinner.png )
657290

>Oh that thing, yeah we saw it by our tank before bumping into you, didn't look to friendly so I kinda avoided it. Should still be arou...

Fuse: major! making contact with locals already? just in time for dinner. join in, got plenty left for you... and your pink friend.

[...]

K-Zel: ...
>>
No. 657292 ID: e114bc

>>657290
Well that's a krozak but is it hers?
>>
No. 657293 ID: 1cebc8

Proceed to smack Fuze.
>>
No. 657294 ID: fef726

Honestly it isn't Fuze's fault. No real indication that it was someones pet. You don't really expect those wandering around in wilderness.
>>
No. 657302 ID: 89941a

Hey, we found your pet!
>>
No. 657303 ID: defd1d
File 143746600950.png - (111.59KB , 700x500 , log2p019.png )
657303

>Well that's a krozak but is it hers?
K-Zel: V-JI!!! oh my god!!!
[it's hers alright.]

>Proceed to smack Fuze.
Jackie: Fuse could like... clench your teeth.
Fuse: sure... for what?

-smacking in progress...

Lefty: i warned you about it Felicia. no engaging local fauna without direct command of superior officer. oh and commander, the tank is good to go. thanks to the power core Fuse brought with her.
>>
No. 657309 ID: fef726

Apologize for the actions of your mercenary.
>>
No. 657310 ID: 118577
File 143746830773.png - (84.22KB , 700x500 , move out.png )
657310

>Apologize for the actions of your mercenary.
Jackie apologises to K-Zel who slowly started to regain her composure over the loss of a loved pet.
She later informs you about a couple points of interest.

New coordinates recived.

>VILLAGE OF R
(nearby krodacian village)
>TEMPLE OF SUN
(sacred temple not long ago raided by mad legion)

So where to now commander?
>>
No. 657312 ID: fef726

>VILLAGE OF R
Village first. They can help the girl more then we can. Also establishing any sort of re-supply is kinda important.

Though we do need actual stuff to trade them. Can't depend on good will alone given they are also in a war situation.

Hmmm, probably our best bet would be to offer our services as mercenaries.
>>
No. 657317 ID: 1cebc8

R Village first. You need to warn them of the incoming raids.

Steal some supplies; they'll owe you for the warning about the invading genocidal @#$%heads. Also you have a giant tank with lots of antipersonnel guns.
>>
No. 657319 ID: e6bfea
File 143747217096.png - (95.00KB , 700x500 , log2p020.png )
657319

As you approach village of R...

Lefty: commander.
Jackie: what?
Lefty: are we just going to roll to their gates on tank out in the open? i don't see how this is going to end up with a warm welcome.
K-Zel: i can talk to them...
Lefty: and what are the chances they are going to assume you are under some sort of mind control, and we are using you as trojan horse to gain entry into the village.
K-Zel: ... um... what's a horse?

A) play it open (direct approach)
B) play it safe (send K-Zel ahead)
C) play it smart (hide the tank and approach on foot)
>>
No. 657324 ID: c6a312

I say we play it safe now.
We are in unfamiliar territory,
>>
No. 657325 ID: 9ddf68

>>657319
B
>>
No. 657328 ID: 89941a

C~
>>
No. 657330 ID: d5b983

We didn't spec for smarts, so lets do B
>>
No. 657333 ID: 88960e

So no one's seen any sign of the old man, huh? He must be somewhere nearby...

>what do
Approach on foot with native to do diplomacy. Spunk is good at that. Tanks not so much.

Leave the others to guard tank and provide backup / tank rescue if necessary.
>>
No. 657335 ID: 1cebc8

B

You might need to fight, but you also need diplomacy. Let K-Zel try talking first, see if she can just buy supplies and warn the civilians on her own. If anything goes wrong, you have a tank.
>>
No. 657337 ID: 69ac2d
File 143748349642.png - (93.63KB , 700x500 , log2p021.png )
657337

Jackie decides to send K-Zel ahead to smooth things out with the locals.

15 min go by...
>>
No. 657340 ID: 89941a

Scout ahead a bit?
>>
No. 657344 ID: 88960e

Check lifescanner. Ping anything?

Sneak after her. Leave the others two to guard tank, watch sensors. Remain in radio contact.
>>
No. 657346 ID: 2a7417

Wait I guess. We, uh, never asked if Krodacians were friendly, did we?
>>
No. 657348 ID: 55c682

Let's C what's up with that village then.
>>
No. 657387 ID: ab7529

>thanks to the power core Fuse brought with her
Wait, where did Fuze find a tank core in the middle of nowhere? That's compatible with human tech, no less.
>>
No. 657424 ID: d46459
File 143753227044.png - (96.96KB , 700x500 , log2p022.png )
657424

>Check lifescanner. Ping anything?
[a lot life signatures in the village and few at the gates. still... donno wich one of these is K-Zel.]

>Wait, where did Fuze find a tank core in the middle of nowhere? That's compatible with human tech, no less.
Fuse: i guess it was at the sun temple the local mentioned, place was decimated, but there was a pieces of dwarven tech scatterd around, really old stuff.

Lefty: [i]she is taking too long, we don't know if they are even willing to help us.

>Wait I guess. We, uh, never asked if Krodacians were friendly, did we?
[... guess we never did.]
>>
No. 657425 ID: d46459
File 143753228839.png - (81.03KB , 700x500 , log2p023.png )
657425

Jackie: don't turn around... something on the hillside to your 6.

A) Open fire
B) Let it get close
C) ...
>>
No. 657426 ID: bd8b82

flip off the scan. we need to get a positive identification first. don't want to shoot someone non-hostile
>>
No. 657428 ID: ab7529

>>657424
See, this is why we should have tagged her. Or at least followed her approach more closely.

>>657425
Keep a close eye on it. We can't open fire on an unknown target. We know from K-Zel's example there are friendlies here, and there's no point in blowing up wildlife.

Plus that town might not react so well to sudden weapons fire. If K-Zel is getting somewhere with diplomacy, that will blow it.
>>
No. 657429 ID: e114bc

Confirm the target is an enemy before opening fire.
>>
No. 657431 ID: 0fc976

B) Let it get closer. All the better to burn you with, my dear...
>>
No. 657435 ID: 41f8c9
File 143753517976.png - (72.05KB , 700x500 , log2p024.png )
657435

target slowly approached.

???: your kind is not welcomed here stranger, take your war machine and leave at once.

[he is alone... armed with what appears to be close combat weapons.]
>>
No. 657436 ID: da3603

We're waiting for someone, once we're sure they're unharmed we'll go.

Also on that note, have you seen a old guy around here? Looks kind like us but a guy, old, and has a long white beard.
>>
No. 657437 ID: 0fc976

If you could point us in the right direction, once we're sure our ally here is safe then we will gladly go. You don't think we're with the squids, do you?
>>
No. 657439 ID: d90668

Time to charisma it up.

Tell him that you do not mean to intrude on these lands but you were forced to flee here because of the mad legion.

You would love to go back to where you came from but its not the easiest trip so you figured you would try and make friends with the natives here.
>>
No. 657443 ID: 652667
File 143753747565.png - (69.46KB , 700x500 , log2p025.png )
657443

>We're waiting for someone, once we're sure they're unharmed we'll go.
???: K-Zel will stay. she will be much more safer with us.

>If you could point us in the right direction.
???: i don't care where you go as long as you leave this place.

>You don't think we're with the squids, do you?
???: i know what you are paleskin...

>Tell him that you do not mean to intrude on these lands but you were forced to flee here because of the mad legion.
???: we trusted your kind once before... we not so foolish to do so twice. your deals with mad legion is not our concern.
>>
No. 657444 ID: ab7529

>K-Zel will stay. she will be much more safer with us.
If she tells me she's made the choice to stay of her own free will, that's fine. I can't just take your word she's not a prisoner, or worse.

Bottom line it: if they want nothing to do with us, and aren't hostile, then we'll go without incident. Once we're satisfied K-Zel isn't being forced into anything.
>>
No. 657446 ID: 0fc976

We're not gonna ditch the only friendly face we've seen in this whole twisted dimension. Demand to see her.
>>
No. 657447 ID: d90668

Can we ask what other pale skin people you met before?

And maybe what they did to piss you off?
>>
No. 657451 ID: 1cebc8

Ask for K-Zel back. He knows what you will do if you don't retrieve her safely.
>>
No. 657453 ID: bd8b82

has there been reports that humans have been here before? if not then command has been lying about things.
>>
No. 657473 ID: 6c6833
File 143754990371.png - (88.48KB , 700x500 , log2p026.png )
657473

Jackie: about K-Zel, i would feel better if she told us herself that she willing to stay here.
???: too bad. this all you will get.
>We're not gonna ditch the only friendly face we've seen in this whole twisted dimension. Demand to see her.
Jackie: i'm afraid your word won't be enough for me.
???: i couldn't care less paleskin. (spits)

>has there been reports that humans have been here before?
[not that i know of. there are no records of humans making it past the portal and getting back.]
>...command has been lying about things.
[wow... let's not jump to conclusions here.]

Jackie: you're telling me that you seen other humans before. our kind?
???: yes and i will never forget that day. paleskin came to our village seeking help and refuge. we let her in and shared our food, on the next morning she killed previous protector of the village and took holy relic of our ancestors. next she desecrated our sun temple a brought the machines of war into our land.
>>
No. 657474 ID: fef726

Ask him if all his people are honorable and without fault? One person does not make an entire race.

We are willing to pay for supplies and such and do tasks to earn their trust.
>>
No. 657477 ID: 0fc976

oh god fuse what did you dooo it's only been a few hours
>>
No. 657491 ID: d4a543

We'd like to be friends, and if that means making restitution, well... what do you want us to fetch and/or blow up?
>>
No. 657493 ID: e114bc

>>657477
From the sound of things, this guy is talking about ancient history. Fuse mentioned the temple was a wreck so it was already desecrated. We may have... acquired the core without permission, but she didn't do the stuff they're mad about.

>>657473
Ask him where you can find this other paleskin. What did she look like? Was she wearing a uniform similar to yours? Also how did she bring the war machines into their world? ...is he talking about the mad legion's war machines?
>>
No. 657498 ID: 9ddf68

wait so you think just because that chick looked like use that we're with her?

Are you some kind of racist?!
>>
No. 657499 ID: 3da9cd
File 143756435936.png - (92.72KB , 700x400 , log2p027.png )
657499

>Ask him if all his people are honorable and without fault? One person does not make an entire race.
He sees reason in your words...
???: it may be true, but all we have to go on for now is word of single girl.

>Ask him where you can find this other paleskin.
???: it's been years since paleskin brought legion into our world. she disappeared soon after that.

>What did she look like?
???: i don't know, it was before my time. only elders remember.

>Also how did she bring the war machines into their world?
???: as elders tell, they came riding beams of light into the temple of sun.

>tasks to earn their trust.
???: if you truly wish to help us... legion been raiding nearby villages with their rock-crawlers, we know where their nest is located. if you destroy them, our opinion on you might be swayed.
>>
No. 657501 ID: 3c17ca

>>657499
>What is the location
...and, OFF TO WAR!

also

>Fuse, do you think there is anything else we can salvage from the sun temple dwarf tech? We might be here a while.
>>
No. 657503 ID: 88960e

>>...command has been lying about things.
>[wow... let's not jump to conclusions here.]
Or they're uninformed. Or it's classified and we didn't have reason to know. Or it was in one of those classes Jackie slept through.

>attack mad legion
Hey, nothing wrong with taking the fight to the enemy when they don't expect it.

Maybe we should investigate this sun temple too. If there was once portal tech there, that might be our ticket home.
>>
No. 657514 ID: 0f4536

>...and, OFF TO WAR!
Hi ho, hi ho, its off to war we go~
>>
No. 657522 ID: 2a7417

Now that is a task we excel at! We'll help you deal with those squids.
>>
No. 657530 ID: 9ddf68

>as elders tell, they came riding beams of light into the temple of sun.
wait, does that mean we could possibly get home from one of these temples? either way if we are going to be stuck don't see why we can't help with the war effort back home. I mean ever squid we take down here is one more squid that isn't going through the gate to attack our friends. Half your crew is still on the other side of the gate after all. Ask him to tell us where the place is and we'll scout it out... After we hear back from our friend. Don't want her to think we ran off on her. Ask how long it takes for someone to talk to people in there and get back because it's been about 20 minutes.
>>
No. 657606 ID: d4a543

If we're going to do violence on their behalf, can we at least have some scrap metal to patch up the tank's armor? It'd improve our chance of survival

Also, this is a completely alien environment to us. Already killed and ate somebody's pet by mistake. Maybe they could ask around the village for a volunteer to guide us around, help prevent that kind of thing, and provide independent confirmation of good deeds.
>>
No. 657661 ID: 55c682

I hope desecrating the sun temple again isn't our only way of leaving this world.

Once you're done talking, ask Mr. QuestionMarks's name.
>>
No. 657679 ID: 3c17ca

>>657606
we could go back to the temple of the sun, and salvage the dwarf tech scrap for metal, instead of bothering these dudes who don't like us yet.
>>
No. 657688 ID: adf4e4
File 143766182427.png - (98.54KB , 700x500 , roll_out.png )
657688

>Hi ho, hi ho, its off to war we go~
[blowing stuff up is what we do for a living.]

Jackie: you got yourself a deal... ehm... mister...
>ask Mr. QuestionMarks's name.
R-Tur: R-Tur
>Maybe they could ask around the village for a volunteer to guide us around.
R-Tur: this is why i'm here.
-R-Tur joins your party

>Maybe we should investigate this sun temple too.
[sounds like a good idea]
>wait, does that mean we could possibly get home from one of these temples?
[i hope it's true... if it's turned out they don't have booze in this dimesion. we gonna have problems.]
>we could go back to the temple of the sun, and salvage the dwarf tech scrap for metal.

>K-Zel
[this guy is not gonna let us into the village until the mission is done... no point in forcing it.]

[soo while we have some time driving to the temple maybe i should gather some intel.]
>>
No. 657693 ID: 2a7417

Ask about the religion of this sun temple, what all these curved spires are, and how many times his katanas' steel has been folded.
>>
No. 657695 ID: 1cebc8

Ask about the level of technology their civilization is at. Request a list with descriptions of the top three of each of the following:

Melee Weapons
Ranged Weapons
Scanning Devices
Irrigation and Farming
Domestication and Cuisine
Transportation Devices
Dietary Aids
Medicine and Diagnosis
Recreational Devices
Artificial Intelligence
Mathematics
>>
No. 657699 ID: 88960e

>No point in asking about K-Zel
Yeah, worst case we have what is practically a hostage exchange.

Ask about the mad legion. In your home, they're invaders from somewhere else. You were forced to escape through one of their portals in battle, and that's how you got here. But they're invaders here too?
>>
No. 657701 ID: bd8b82

is this a planet or something else?
>>
No. 657703 ID: 0f4536

We should also find out where the squid base is.
Will the squids be able to mind-screw or track R-Tur when he does not have a helmet, or are his people resistant to that sort of thing?
>>
No. 657708 ID: adf4e4
File 143766977341.png - (66.94KB , 700x400 , intel.png )
657708

>Ask about the religion of this sun temple
-you learn that ancient constructs locals refers to as temples were created by entity known as Krodos. each temple used to have a guardian entrusted with one of the key's of krodos. artifacts wich hold the ability to "awaken" a temple. there are in total 7 temples scattered across planet. temple of: sun, sky, earth, sea, blood, ash and void.

>what all these curved spires are
-this spires started appearing along with coming of mad-legion. borrowing out of the ground they literally tearing planet apart.

>how many times his katanas' steel has been folded.
-R-Tur have no idea what you talking about.

>Ask about the level of technology their civilization is at
-from what you can gather... they are medieval civilization living of remnants of something far more advanced... like interdimensionaltraveladvanced.

>Ask about the mad legion.
[even idiot can understand by now... this is not their homeworld. they came from somewhere else.]

>is this a planet or something else?
R-Tur: we call our world Krodacia

>Will the squids be able to mind-screw or track R-Tur
[his race appear to be immune to this. managing to hide entire villages from rock-crawlers.]
>>
No. 657712 ID: 55c682

Okay, this one's obvioous but still: ask about his blindfold.
>>
No. 657717 ID: 9ddf68

how long has K-zel been gone?
>>
No. 657722 ID: aef8a4

Ask if there are ruins with usable tech we can loot, and what to do for supplies. I mean, we came equipped for an assault, picked up some survivors, and our first attempt at finding something to eat here ended up being our teammate killing someone's dog. If these dudes want us to kill squids we're gonna need some more boom.
>>
No. 657723 ID: 2a7417

Which of the other temples is closest to the sun temple? Do you know how the mad legion might have found K'Zel's village?
>>
No. 657777 ID: 8dcbc6
File 143771754949.png - (109.13KB , 700x500 , marks.png )
657777

>ask about his blindfold.
R-Tur: it's to conceal scars...
Jackie: wow are you like, blind?
R-Tur: sight was casted away, once it started obstructing my growth as a warrior.
Fuse: hardcore...

>Ask if there are ruins with usable tech we can loot.
R-Tur: inner workings of metal war-machines are beyond our understanding.

>Which of the other temples is closest to the sun temple?
-R-Tur (for obvious reasons) refused to disclose locations of other temples.
>>
No. 657816 ID: f92271

Free reign to loot anything not nailed down. I like that.
Let us continue on our mission. I'm curious to see how well R-Tur fights; also you might need to tell Fuse to focus.
>>
No. 657818 ID: 9ddf68

so where is this base? Also ask him if that village ahead is safe. We sent a friend ahead earlier to see if we could get somewhere to rest our heads but she hasn't come back yet. Should we be worried?
>>
No. 657821 ID: 88960e

Right. Back to business. What does he know about the mad legion's "nest"? Layout, numbers, geography, anything of tactical value.

Did you bioscan him yet?
>>
No. 658184 ID: 6742d7
File 143791282087.png - (65.01KB , 700x500 , sun_temple.png )
658184

>so where is this base?
-Jackie obtains set of coordinats...

>What does he know about the mad legion's "nest"? Layout, numbers, geography, anything of tactical value.
-Nest is located at the side of the mountain, partially egraved into it. Only one way in and one way out. R-Tur doesn't know how deep the whole structure is. Every 12 hours group of 3 rock-crawlers enter and leave the nest. he doesn't know how many of them there are in total.

>Did you bioscan him yet?
[I did when he approached the tank.]

-meanwhile Conqueress approaches Sun-Temple.
>>
No. 658191 ID: bd8b82

okay, scan up. make sure there aren't any surprises.
>>
No. 658201 ID: ab7529

>base in side of mountain
Hmm. I wonder if there's any way we could just collapse the mountain down on them.

>sun temple
Do a scan from the outside. Check it out, see if we can make sense of anything here. (Maybe Lefty smarts will see a way we could eventually use this stuff to get home).
>>
No. 658204 ID: 3c17ca

>>658184
Scan for safety,
pull up, head in on foot, take everything that is not nailed down/ if lefty can understand the tech, see if anything is repairable. Might need this thing working eventually. Big thing is finding more spare parts for the tank, and more power.
>>
No. 658228 ID: 9ddf68

so did we just ditch K-zel?

Well since we're here bioscan the place to make sure nobody is home and then search for clues.
>>
No. 658271 ID: 0fc976

Ask Fuse what she saw while she was there. Anything interesting to check out?
>>
No. 658458 ID: c16dbb
File 143798382264.png - (87.88KB , 700x500 , junkhunt.png )
658458

>okay, scan up. make sure there aren't any surprises.
>Do a scan from the outside.
[nothing alive or otherwise is showed up on scans. i think we are clear. hmm... for some reason you can't get a clear reading from inside of the temple.]

Lefty: I think the reason is this strange energy reading i'm getting from temple.

>Hmm. I wonder if there's any way we could just collapse the mountain down on them.
[if only we had that much explosives...]

>so did we just ditch K-zel?
[she was left behind in a R-village... i guess you could say we ditched her. but taking a civilian on military op. would be much more dangerous for her.]

>Ask Fuse what she saw while she was there. Anything interesting to check out?

Fuse: I found a working power-core, that's something... right.

-Squad inspects remnants of an old war-tech...

x10 scrap metal
delta-class radio transmitter
x4 energy cells
dwarf-tech multi tool (usable only by mechanic class)
>>
No. 658462 ID: 3c17ca

>>658458
-Scrap is a known factor. Good for upgrades, good for armor.
-Can we get the transmitter hooked up to our tank and running?
-Can BeepBeep use the multi tool?
-What can the energy cells be used for? Upgrade? Weapon power? Explosives?

>Is there any chance that there would be anyone taken alive from the harvesters?
>>
No. 658463 ID: 9ddf68

>she was left behind in a R-village... i guess you could say we ditched her. but taking a civilian on military op. would be much more dangerous for her.
I was planning on leaving her behind as well it's just that she had to watch as her village burned to the ground, then watch fuse eat her pet, and now we ditched her without telling her where we're headed or making sure that she's ok kinda on a whim... not looking forward to that conversion if we ever run into her again. Anywho

see what Lefty can do with the radio and work with fuse to see if we can't make an improve bomb with the scrap and the power cells. If we can sneak into the squid base and plant a few explosives next to something that would make a really good boom it would be just as good as dropping a mountain on them. Hell if we can get the radios working maybe we could set up a trigger for the explosives to go off when we radio a certain signal to blow them remotely.
>>
No. 658479 ID: c10c09
File 143799016687.png - (145.36KB , 700x500 , plan.png )
658479

Jackie: soo... any suggestion Lefty?
Lefty: as you said commander, our best shot at dealing with the nest is to rig up a bomb powerful enough to fracture top of the mountain, and bring the whole thing down.
Jackie: Fuse can you cook up a bomb to do the job?
Fuse: i can try... but there is just not enough hardware to build something soo powerful.

>Can we get the transmitter hooked up to our tank and running?
[yes. it can]

>Can Lefty use the multi tool?
[no. she can't]

>What can the energy cells be used for?
[they can be rewired to be used as energy source for simple tech, like a shock-rod... or a bomb. they also can be used to grade-up energy-based weaponry, like a ray-gun or plasma rifles.]

>Is there any chance that there would be anyone taken alive from the harvesters?
[chances are slim.]
>>
No. 658480 ID: c10c09
File 143799021403.png - (84.45KB , 700x500 , inventory.png )
658480

Jackie decides to run a quick check-up of her invenotry.

1.Ray-gun
2.x10 frag grenade
3.x10 incendiary grenade
4.x7 mind-dive chip
5.Med-pack
6.Bio-scan visor
7.Dr.Mitchell's pack of cigarettes
8.Bottle of dwarven brew (half empty)
9.Dwarf-tech multi-Tool
10.x2 Plasma rifle
11.Recovery beacon
12.Delta-class radio transmitter
13.Shock-rod
14.x10 scrap metal
15.x4 energy cells

>Options

-x10 Scrap metal ---> +1 tank armor lvl
-x5 Scrap metal + x4 energy cell ---> B-grade bomb (you would need one A-grade or two B-grade bombs to bring the mountian down.)
-x4 energy cell ---> +1 main cannon lvl
-x1 energy cell ---> Ray-gun ^ Brain-blaster
-x1 energy cell ---> Plasma-rifle ^ Plasmachine-gun
>>
No. 658487 ID: 0fc976

We're just a few energy cells short of a mountain-crushing pair of bombs. Can R-Tur get us any more from the village? Exploring might turn up more, or killing and looting some squid patrols.
>>
No. 658490 ID: 1cebc8

Scan the mountain for fractures. If you can find a weak point, a B-grade bomb should be enough.
>>
No. 658494 ID: fef726

None of us our engineers or geologists spotting a fault in the mountain is unlikely.

My suggestion is to upgrade our tank's armor and weapons, wait until the facility spawns its daily load and wait until they leave and then run through the base destroying crap. Given the size of their walkers our tank should fit easy.
>>
No. 658497 ID: 88960e

Could we raid some of the mad leigon's walkers? That might net us the extra material needed to cook up a mountain busting bomb.
>>
No. 658499 ID: fef726

I'm pretty sure the only thing we'd get outta it is scrap metal. Squid heads like using their own power sources.
>>
No. 658500 ID: 88960e

>>658499
Yeah, but I was thinking it's a lot easier to blow up a power source than to harness it in the intended way.

Worst case, if we pick off the walkers in the field and get nothing, at least the base will have less defenders when we have to attack it conventionally.
>>
No. 658505 ID: 6fa946
File 143800414378.png - (70.12KB , 700x500 , problem.png )
658505

>Could we raid some of the mad leigon's walkers? That might net us the extra material needed to cook up a mountain busting bomb.
[only one problem with this plan... they always move in groups of three and this will amout to some serious fire-power rainning down on us. if there was some way to separate one from the bunch, maybe conqueress would stand a chance.]

>Squid heads like using their own power sources.
[this is true only about handheld weaponry... all heavy machinery is operated via separate power sources.]
>>
No. 658512 ID: 9ddf68

quick question? could a B grade bomb take one of those bugs out? If so we could try and lure them into a trap. But even if it work it would still be two on one.
>>
No. 658525 ID: 0f4536

How fast do they move compared to conqueress? If we can outrun them than we might be able to use a bomb to destroy one and then have the tank lure the others away from the wreckage while the other members of our group finish off any survivors and loot it.
>>
No. 658528 ID: 3c17ca

>>658505
Time to use tactics. Got a few thoughts. If our tank gun is anything like our prototype blaster (RIP) we can fire an overcharged shot, possibly attempt to snipe one, but we don't know any weak points on those yet. Still for that long range power shot we might be able to wire up those energy packs to our cannon.

If there is a natural area to set up an ambush (shitty bridge, unstable cliff, quicksand, Thick vegetation, etc.) we don't know about it.

Can we infiltrate in on foot and attempt to capture a walker from the inside if we can get it separated?

Or we just leave them alone, and go murder the base when they are as far away as they can get, and don't have time to return. How long will they last without support?

Do the Squids have long range communication with their walkers?

....but our new companion might, so lets ask him about all of this, and any of our crew who might have an idea.
>>
No. 658534 ID: 2a7417

>>658512
It would be a pointless expenditure, as we are trying to get materials for a second bomb and then we would be short one again.

Hmm... How about we try to lure one away with a decoy. Get R-Tur to dress up as a damsel in distress. In addition, deploy the recovery beacon as a secondary distraction, to try to split the group in two. Can anyone think of a third distraction?
>>
No. 658538 ID: aef8a4

Dudes, you're going about this all wrong. What does a tank shoot? Upgrade the tank gun, upgrade our freaking pea shooter, hold on to the scrap for future use, and ping the top of the mountain with tank fire to lure the squids into an ambush.
>>
No. 658539 ID: d4a543

I'd be in favor of spending all the scrap metal and power cells on tank upgrades, rather than personal weaponry or consumable munitions. We're cut off from resupply, remember? Gotta think long term.
>>
No. 658542 ID: 2a7417

>>658539
Feh, you have a point. Let's forget about the bombs and do the tank upgrades, then draw the squids out for an ambush.
>>
No. 659539 ID: c0745e
File 143836191463.png - (144.35KB , 700x500 , planning.png )
659539

>quick question? could a B grade bomb take one of those bugs out?
[it could but you would need get close enough to plant it on. and that would still leave other two crawlers to deal with.]

>How fast do they move compared to conqueress?
[in open field Conqueress would have an advantage, in rocky mountain terrain crawlers will be far more mobile.]

>natural area to set up an ambush.
[it would be possible if there was some sure way to lure crawlers into it. there must be something...]
>recovery beacon
[this might work.]

>infiltrating crawler.
R-Tur: Something like this would only be possible once they'r stationed in the nest.
Jackie: Damn it. I wanted to test drive these things.

>attack the base.
[viable option... only one HUGE problem. we are gonna be severly outmanned and outgunned.]
[we don't know how many crawlers gonna be at the nest. three at best, more at worst.]

>Do the Squids have long range communication with their walkers?
[if they'r anything like squids on Korath IV, they must be connected to elder-brain who maintains this sector.]

>ask R-Tur for ideas.
R-Tur supports idea with blowing up the mountain.

Options:

1. Stealth infiltration of the nest.
2. Head-on ground assault of the nest.
3. Setup an ambush for active crawlers. a) in the mountians. b) in open feilds. c) in the swamps.
4. Head-on attack on active crawlers.

Side-options:

1. Upgrade Tank
2. Ubgrade personal weapons
3. Build a bomb
4. Save recources
>>
No. 659543 ID: 88960e

Head on assault seems suicidal, and we're not optimized for stealth. That leaves the ambush in preparation for later bombing.

We should scout the field and/or swamp for ambush locations. (How would you expect the tank and walkers to fare in a swamp?).

We should probably upgrade the tank for the ambush, but save materials for the bomb too.
>>
No. 659554 ID: 3c17ca

>>659539
Lets scout for good ambush positions to use the relay.

Once we have that, we take out the walkers and see what we can salvage. This world is not exactly flush with gear for us, so take what we can get. Maybe get enough walker parts to make a semi working unit.

Ideally, we find a way to immobilize one walker in our ambush. Its a nice tertiary objective. If we could capture it semi whole we might be able to repair it with the scrap of the others. or a nice upgrade for the Conqueress.

(loose cliff side+ collapse when crawlers are at top would be good.

No matter what our next action is, crawler elimination will only make our lives easier, and prove to our new ally we mean business. We might even get our girl back from the village, and let her have some vengeance as well before we go in to take out the hive.

As for upgrades, +1 to main cannon for tank, and armor upgrade for tank. Getting hit by a crawler might suck, but shooting it might be good. Lets also get that delta installed.

Time to go Crawler hunting.
>>
No. 659555 ID: 3c17ca

>>659554
further addendum
after hunting crawlers, scout base, see what we can learn, see if any more crawlers come out, repeat crawler killing if need be. From the crawlers we could get the supplies to blow the base.

However it would not hurt to infiltrate a weakened enemy stronghold, see what we cant get.
>>
No. 659559 ID: 9ddf68

any other places around that we could savage things from? If we can get some more stuff we'd have more options available to us.

If not how well can the tank move in the swamp? Cause if we can get one of those walkers to hit a sink hole we could probably destroy it while it's stuck with the tank and then scrap it for part. But that only works if our tank won't get stuck itself.
>>
No. 659583 ID: 0fc976

We probably have to upgrade the tank to take out the crawlers, but we still don't know how much we can salvage from one.
Alright, upgrade tank and ambush in the fields.
>>
No. 659652 ID: c0745e
File 143842193410.png - (102.74KB , 700x500 , ambush_locations.png )
659652

>tank upgrade ***
Lefty and Fuse began working on a tank.

>ambush plan ****
>Lets scout for good ambush positions to use the relay.
Jackie sends out R-Tur for scouting possible ambush locations.

3 hour later he contacts team via comm-link.

R-Tur: I searched area for few miles around current crawlers position, here's what we'v got...

1. Maze canyons.
Advantage: Narrow pathways will help in separating the enemy group.
Disadvantge: Not much space to maneuver. Once cornered Conqueress will become easy target.
2. Dry river R-Zor.
Advantage: Withered cliffs can be easily turned into a massive rockslide.
Disadvantage: Withered cliffs can be easily turned into a massive rockslide.
3. Forest of sages.
Advantage: Low visiblity, not enough space for crawlers to manuver.
Disadvantage: This is the last green zone for miles around, if it happen to burn down during battle, entire ecosystem of this region will be fall apart.
>>
No. 659653 ID: 5c9255

Canyons.
You need to break up their numbers and if you can map the canyons well, getting cornered shouldn't a problem. You've got a better chance of capturing tech intact if you don't drop a ton of rocks on it too.
>>
No. 659654 ID: 3663d3

the maze. scout for some small twisty passages that tank can get into but not a crawler.
>>
No. 659656 ID: 9ddf68

canyons

map that crap out so we know where to turn to not get boxed in. But yeah divid and conquer is probably the best way to go about this.
>>
No. 659658 ID: c0745e
File 143842604741.png - (64.93KB , 700x500 , entering_canyons.png )
659658

Conqueress enters Maze canyons...
>>
No. 659662 ID: c0745e
File 143842630891.png - (95.79KB , 700x500 , battle plan.png )
659662

Jackie: Now to prepare failproof ambush plan and set of the beacon to lure them in... how does this thing even work...
(bzuuushh...)
Lefty: What was that?!
Jackie: ...I think it's turned on now... somehow... can't shut it down.
Lefty: WHAT!!!
R-Tur: WHAT!!!

[now to come up with battle plan on the spot... he-he piece of cake...]

Green marks your's and enemies starting point, and suspension bridges.
Blue marks passages where only Conqueress can go through.
Red marks dead ends.
At the start you may place some members of your party on high-ground within green circle.
>>
No. 659663 ID: 1cebc8

Have Fuse and R-Tor take the high ground on the south side. Move in a circle around the bridges (clockwise), shooting down enemy reinforcement areas. Place the beacon in the corridor with two branching dead ends.
>>
No. 659667 ID: 3663d3
File 143842819367.png - (77.11KB , 700x500 , battle plan a.png )
659667

fuse r-tor up top to the right. they head downward paralleling us for a bit. they strike down on them from up top and distract them. while we come in behind and shoot them in the ass. try to take out one if possible, but damage is fine. we break away before they fully turn around and break to the left and lead around another circle. hopefully they take the shmuck bait and assume we plan to circle again, because we don. up top attacks again and we pincer the one or two that decided to try and be a 'trap reversal'.

tank path in red. fuse path in black.
>>
No. 659672 ID: 3c17ca

>>659662
>>659667
adding on to your suggestion

We use fuse or R-tur as bait, carrying the beacon. The other is a spotter up high relying where they enemy is. Once we have that data we lure the crawlers into areas were we can pick them off one by one, or try to shoot the cliff side and cause them to fall off if we can cause a mini avalanche.

Are the cliffs weak enough, that if we see an enemy on top of them, or the side and we shoot it, they will fall off, or are they solid?
>>
No. 659678 ID: c0745e
File 143844631946.png - (93.59KB , 700x500 , btl_001.png )
659678

>Fuse and R-Tur, top side.

Jackie: We are taking our position. Fuse, R-Tur what's your status?
Fuse: It was quite a climb...(phew)
Jackie: Do you have a visual on the enemy?
>>
No. 659679 ID: c0745e
File 143844636305.png - (90.62KB , 700x500 , btl_002.png )
659679

Fuse: Nope... Only rocks and cliffs as far as eye can see...
R-Tur: They are close. In 10 min they will enter maze.
Fuse: (wistle) who would have thought that it was a good idea, to set blind man as a spotter.
R-Tur: Not having my sight don't make me blind.
Fuse: Sorry dude. It kinda does.

>mini avalanche
[With upgraded cannon it is possible. Still, keep in mind that avalance will block pathways.]
>>
No. 659681 ID: 3c17ca
File 143844775681.png - (85.63KB , 700x500 , 143842630891.png )
659681

>>659679
How many shots from our main cannon can these crawlers absorb? What is the range of their weapons vs ours?

Long story short, hide and seek,>>659679

We use our speed to continuously stay at range, and get into firing positions, and the beacon to lure them into the kill boxes.

TL/DR: kite them.

If the enemy attempts to traverse a suspension bridge, I propose we blast it.

If they are on the cliff top near an edge, I propose we assess our situation and blast that too.
>>
No. 659779 ID: ebcefd

>>659681
Sounds like a good plan; can't think of much to add.
>>
No. 659788 ID: c0745e
File 143849384866.png - (87.41KB , 700x500 , targeting.png )
659788

First crawler enters the canyon.
Second before his sensors will spot you...
Choose surprise attack target.
>>
No. 659789 ID: fef726

... go for the head.
>>
No. 659790 ID: ab7529

>>659789
Might as well go for the high value target while we have surprise on our side. Lot harder to take head-shots once they star evasive action.
>>
No. 659792 ID: 5c9255

Yeah, smash up those scan gizmos. Head.
>>
No. 659797 ID: 0fc976

Go for the optics, Conqueress, go for the optics!
>>
No. 659812 ID: 89941a

I'd say go for the centre.
>>
No. 659814 ID: f19996
File 143852429505.png - (106.02KB , 700x500 , Ka-Blam.png )
659814

>go for the head
Critical hit!!!

Head-optic's are damaged, so does the auto-targeting system.

Jackie: Still got it! My baby is back in action!
>>
No. 659815 ID: f19996
File 143852432183.png - (96.88KB , 700x500 , hjk.png )
659815

Fuse: Aaaghhh!!!
R-Tur: Shit!!!
>>
No. 659817 ID: fef726

Shit! Cliffside is going to come down. Get out of there and hope your people make it through. You can't do anything for them down here.
>>
No. 659822 ID: 3c17ca

>>659817
Full speed running and gunning. Stick to the plan, there might not be much of a canyon after this though.
>>
No. 659824 ID: 9ddf68

>>659815
Thank god we didn't try this in the woods. Oh and you might want to go full speed reverse to not get crushed by the rock slide. As for your 2 men on top, have them get out of the fire zone and keep us up to date on where the rest of the squids are. There should still be 2 more of the bastards crawling around and a bunch of little guys(unless the rock slide gets all of them as well)
>>
No. 659830 ID: f19996
File 143852904347.png - (162.55KB , 700x500 , dfg.png )
659830

>Shit! Cliffside is going to come down
>full speed reverse

Jackie: Oh shit! Lefty! Get us out of here!
Lefty: On it!

-1/3 Crawlers destroyed
>>
No. 659831 ID: f19996
File 143852906665.png - (111.15KB , 500x700 , hang_on.png )
659831

>Get out of there and hope your people make it through.

Jackie: Fuse! R-Tur! Respond, what's your status.

Fuse: A little hung-up at the moment... both alive.

Jackie: Do you have a visual on the enemy?

Fuse: They are taking a round way. Sorry boss. It will take some time before we make it back up top. You'r on your own for now.
>>
No. 659838 ID: 3663d3

they know something is up now, active scans, stick to the plan!
>>
No. 659839 ID: 3c17ca

>>659830
If we can snap off a quick bioscan while we are fighting, It would be nice to see if these crawlers have a biological component, be it crew or otherwise, that we can shoot.

Other then that, I think engaging them as they come around the corner and blasting their sensors can only benefit us, if we snipe them, cool.

If they get crushed by falling rocks, all the better.
>>
No. 659844 ID: ab7529

>>659831
Stay safe, guys.

Okay, looking at this map, >>659662 , head for the middle of the figure 8 made by the paths looping around the two big pillars? That gives us the most options as to what way to go when e spot them.
>>
No. 659922 ID: 700655
File 143856888940.png - (114.26KB , 700x500 , double.png )
659922

>active scans
[bio-scan can't see through tons of solid rock.]

Lefty: Two more on 12 hours.

A) Reverse!
B) Full speed ahead!
C) Hit the breaks!
>>
No. 659926 ID: 9ddf68

speed through and try to hit one in the head again. See if we can't get some friendly fire going on.
>>
No. 659927 ID: 1cebc8

Strafe through their legs, try to knock them off balance or shoot their weak points from below!
>>
No. 659928 ID: 3663d3

floor it, and use those sub-weapons to shoot their legs, mean gun goes for easy hits.
>>
No. 659938 ID: 348679
File 143857245624.gif - (190.23KB , 700x500 , fsa.gif )
659938

Jackie: Floor it! Lefty!!!

(explosions!!!)
>>
No. 659940 ID: 348679
File 143857266623.png - (103.79KB , 700x500 , dizzy.png )
659940

Jackie: ughhh... Lincoln. Status report.
Lefty: Somehow, still alive. Few broken ribs. Nothing to worry about.
Jackie: What about Conqueress?
Lefty: Hum... Right thread was damaged and shield plates on the left took a heavy hit. Good thing we upgraded them... otherwise we would be a pile of scrap by now.
Fuse: (static)Commander!? What the hell was that!(static)
Jackie: I think we took them down? Can't quite see from here.

Conqueress is unable to move.
>>
No. 659941 ID: 0fc976

Can you get out and push?
>>
No. 659942 ID: 3663d3

wiggle back and forth and try to break free.or look for a way out so you can push.
>>
No. 659943 ID: 9ddf68

we got them but can't really see the full results. Mind tell us what you see up there fuse?

Thank god there are three of those things around, should be easy to find enough scrap to fix the tank.
>>
No. 659944 ID: ab7529

Relay your position to your allies and tell them to get eyes on you. The tank is immobile, and if any squids survived that, it would be nice to stop them getting the jump on you.

>Lincoln. Status report.
What about your own status, Jakie?

>what do
Try to get to an open hatch, so you guys can crawl out. Or failing that, make it to the bioscanners (if they still work), so you can see if there are any squids climbing out of the tank behind you.

I would suggest manning guns, but none are mounted on the right angle to be useful here.

If all else fails, treat injures as best as possible, wait for help in righting the tank and/or getting out.
>>
No. 659949 ID: 348ea6
File 143857497529.png - (96.69KB , 700x500 , sta.png )
659949

>What about your own status, Jakie?
[I think I broke my arm...[/i]

>Can you get out and push?
[Hatch doesn't open. It stuck.]

>wiggle back and forth and try to break free
Lefty: No dice commander. It must be something in chassis.

>Mind tell us what you see up there fuse?
Fuse: I don't see any movement comma... scrap that one is still moving!
>>
No. 659951 ID: 9ddf68

gun the engine in reverse and fire the main cannon to try and push your tank out of the way of the laser. One of your treads is still grounded so you should be able to get some leverage to move.
>>
No. 659957 ID: ab7529

>>659949
Shiiit. And we're immobile and there are no guns on the tank's underbelly.

We might be able to shove the tank back over by moving the main gun, firing it would probably be suicide.

Not sure our other dudes can come to the rescue, unless they can cause a rockfall, or hit that turret with a grenade or plasma rifle shot. (Assuming anti-personnel weapons are ever up to snuff, here).
>>
No. 659967 ID: 3c17ca
File 143857636896.png - (166.09KB , 1471x500 , 143857266623.png )
659967

>>659949
Use our stubby turret and barrel to help prop us up, while we use our one good tread to just get us the fuck out of the arc. If we can bring the side guns to bear we can shoot the fucker, or even pivot the main gun around to shoot as well. (see image)

Failing that, if we can get out quickly and blast that talon with our small arms, lets do that. Throw all the grenades if we have to, or however many it takes.

Tl/DR: Save the tank.
>>
No. 659976 ID: 80ac39
File 143857914147.png - (79.60KB , 700x500 , gr.png )
659976

>hit that turret with a grenade
Fuse: Commander we are in position! ...?! R-Tur?!
>>
No. 659977 ID: 80ac39
File 143857921662.png - (139.54KB , 700x500 , slc.png )
659977

>>
No. 659978 ID: 80ac39
File 143857928768.png - (81.16KB , 700x500 , swd.png )
659978

30 min later...

[Phew... Somehow we did it... Man I could go for a round of drinks right now.]

SUB-MISSION ACCOMPLISHED

Items acquired:

x60 scrap metal
x9 energy-cell
x2 energy-core
>>
No. 659979 ID: 3663d3

yeah, everyone take 5.

then get that bomb ready for mountain destruction. next, repair conqueress and upgrade things if possible.
>>
No. 659983 ID: ab7529

First step: scan junked crawlers, make sure there aren't any live squids waiting to jump out and surprise you.

Then take 5. Treat injuries. We don't have the resources for a round of booze, but the half a bottle we have left should be enough for a shot or two each.

Thank R-Tur on the save.

Then... we see about the slow work of fixing up the tank and assembling our mountain-busting bomb.
>>
No. 659992 ID: 9ddf68

bitchin. Now we can make big bomb and still have some left over to upgrade some of out other gear.
>>
No. 659994 ID: 0fc976

Sweet sweet loot. Make the two B-grade bombs and repair/add more tank armor, if we can. Upgrade ray gun to Brain Blaster with the leftover energy cell. What can we put the energy cores towards, or should we save those to refuel our tank?
>>
No. 659996 ID: cf6c80

Turn off beacon, loot, make tracks. We need to go somewhere that the squids won't follow us.
>>
No. 660027 ID: 3c17ca

>>659978
We got a lot of extra juice now, a lot of scrap..yeah.

((dont know the limits of what we can propose so I am going to propose the following))

We have two choices, three really.
-Blow up the mountain base
-Infiltrate then blow up the mountain base
-Try and bait more crawlers to deplete the enemy resources.

with this new gear can we upgrade our tank's main gun to a point where it is now a long range demolition cannon? Even if we cant cause an avalanche in one bomb, could we pepper the mountain with a few shots for the same effect? This has the added benefit of a bigger gun in future fights and problems.

or

Alternatively, how many parts of the three crawlers are intact, can we make a jankey jalopy crawler outta those parts?

or

Can we increase Conquresses mobility via leg attachments, or super charge our engine with one (or two) of those energy cores?

Regardless,...giga cannon.
>>
No. 660115 ID: d4a543

Build the mountain-buster bomb, and spend any remaining scrap on tank repairs/upgrades since that's paying off pretty well so far.
>>
No. 660227 ID: 980789
File 143868345624.png - (108.40KB , 700x500 , stnk.png )
660227

>further tank upgrades?
>build jankey jalopy crawler?
>crawler leg attachment?

Lefty: Commander? I don't know if that wasn't clear enough on my papers, but I'm a driver, not a mechanic. Yes I can fix stuff and moderatly know how do simple upgrades. But for all of the above you would need our crews very own mechanic. Sorry.
>>
No. 660228 ID: 41f8c9
File 143868362613.png - (104.46KB , 700x500 , sov.png )
660228

>scan junked crawlers
[no life signatures detected]

>get the bombs ready
Jackie: Come on team, it's only half of the job done. It won't be long before they start looking for these three. Fuse start getting bombs ready. Lefty, we need Conqueress up and running.

>Treat injuries
-2 vitalin-pack Jackie (moderate injuries cured)
-2 vitalin-pack Lefty (moderate injuries cured)

>Thank R-Tur on the save.
R-Tur: Your team are valiant warriors, I respect what you doing for us. It should be me thanking you.
Jackie: Well it's kinda our job. So passage in the village and some info will suffice.

x2 B-grade bomb
-x8 energy cell
-x10 scrap metal
Ray-Gun ==> Brain-Blaster
-x1 energy cell
>>
No. 660229 ID: 6fa946
File 143868385168.png - (84.49KB , 700x500 , nest.png )
660229

-4 hours later.

Jackie: So this is the nest?
R-Tur: Yes. Accursed place from where all these crawlers came out from.
Fuse: Too much open space around the base. How should we approach boss?
>>
No. 660232 ID: 9ddf68

wait until night fall and move in?
>>
No. 660250 ID: 88960e

Do we have a map of the area? (Or can R-Tur help there?).

I'd think we'd want to come up the mountain on the opposite side of the base, but the approach we take to the mountain needs to be the one with the best cover. Mountains make good places for lookouts, and we'd like to avoid another fight. Nice clean bombing run.
>>
No. 660252 ID: a59eee
File 143869693927.png - (98.75KB , 700x500 , bs.png )
660252

>wait until night fall and move in?
[We can't wait that long. In couple of hours "nest" will notice absence of away crawrels squad. We need to hit it while they all in one place.]

>can R-Tur help there?
R-Tur: I can show the way through their defence grid. But you won't be able to approach nest unseen on your machine. It's too loud.

Fuse: I can go to plant the bombs sir. I'm your only explosives expert.

A) Fuse and R-Tur will plant bombs. (Fuse and R-Tur team)
B) I'm coming with you two. (Jackie, Fuse and R-Tur team)
C) I can set of bombs myself. (Jackie and R-Tur team)
>>
No. 660254 ID: fef726

A.

Actually.... why don't we have the tank team take potshots at the base front to distract anyone from noticing the bombs being placed?
>>
No. 660256 ID: 2a7417

>>660254
Don't make a distraction that you don't need. I've learned that the hard way.

If Lefty can operate the tank alone, go with R-Tur and Fuse.
>>
No. 660260 ID: 3663d3

b
>>
No. 660264 ID: 88960e

A. We stay with the tank to provide emergency backup or distraction. It needs more than a one man crew to drive and man guns.

Maybe you should lend one of them your grav boots? Could come in handy mountain climbing and getting the bombs in place.

Keep your comms open. Ears peeled if they need help, scanners watching for trouble.
>>
No. 660273 ID: 3c17ca

>>660252
Considerations: Give grav boots to team if Jackie is not going with, hell, if we can, send fuse in with the bioscanner as well.

If Lefty can operate the tank solo, to include fire support, we go in. If no, and the team needs fire support, we need to know when to chill out and stand by.

If we are going in, we might find some tertiary objectives, learn a few secrets, though our teammates are competent as well.
>>
No. 660378 ID: 515a5b
File 143875545348.png - (55.56KB , 600x400 , gigo.png )
660378

Jackie: Fuse, R-Tur. Do not engage. Plant the charges and get out of there. We already filled our battle quota for today.
Fuse: Got it boss.

>Give grav boots to team
Jackie: Use these to scale the mountain side, it should help.
>>
No. 660379 ID: 515a5b
File 143875549132.png - (34.74KB , 600x400 , mound.png )
660379

R-Tur and Fuse began approaching mountian.

[so far, so good.]
>>
No. 660380 ID: 515a5b
File 143875554110.png - (55.55KB , 600x400 , plant.png )
660380

Fuse: Commander come in. Charges are planted, moving back now.

Jackie: Gud. Lefty. Come on up. We are about to see some fireworks.
>>
No. 660381 ID: 515a5b
File 143875560528.png - (113.38KB , 700x500 , kaboom.png )
660381

SIDE-MISSION:
-Nest destruction
COMPLETED
>>
No. 660382 ID: fef726

That is one dead nest. Lets head to the village to give the good news.
>>
No. 660384 ID: 1cebc8

Kick the tank into overdrive, you do not want to be a few minutes late to an invasion from the enemy.
>>
No. 660403 ID: e114bc

Not overdrive. Don't burn out the engines.
>>
No. 660410 ID: 3663d3

nice, pick up the team and be ready for some retaliatory strikes.
>>
No. 660440 ID: 3c17ca

>>660381
It is highly likely there is nothing at all in that rubble for us to get, but a quick cursory check might benefit us, especially picking off any potential survivors.
>>
No. 660442 ID: 88960e

Aw yeeeeah.

Go pick up your people and back to the village. I think it's time to break out the booze and celebrate. Also reunite with K-Zel. We avenged her village, at least.
>>
No. 660444 ID: 2a7417

Stay a bit to make sure it's dead. If no final boss bursts from the ruins glowing red, then head back to the village.
>>
No. 660456 ID: cf6c80

Any chance of looting the nest, or would that be too much like mining instead of salvaging?
>>
No. 660640 ID: 948b76
File 143886051689.png - (95.14KB , 700x500 , road.png )
660640

>Lets head to the village to give the good news.
On the way to R-village.

Jackie: ...so then Lefty throw's a thing out of the window to only later realize it was her ARM!!!

Lefty: (sigh) I shouldn't have told this story Jaxx... huh... I have something on energy scanner... it's up ahead.

Fuse: I have a visual on the target. Commander... you might want to see this.
>>
No. 660641 ID: 948b76
File 143886058335.png - (107.52KB , 700x500 , road_blocked.png )
660641

Jackie: Krodacian? So far from the village?

R-Tut: Let me see it... it's a warrior-cast... like me, but from another village.
>>
No. 660642 ID: 3663d3

r-tur, pop out and try to negotiate. lefty, be ready to reverse hard if they do something stupid. fuse, man the small guns.
>>
No. 660645 ID: 948b76
File 143886225926.png - (93.52KB , 700x500 , unk.png )
660645

>>660642
R-Tur jumps down from the Conqueress...

R-Tur: Greeting fellow warrior. I'm R-Tur, guardian of R-village "follower of the sun". Who are you? And what are you doing so far in the Mad-Legion territory?

???: huuughhh... hughhh...

The warrior makes a number of muffled sounds, none of wich sounded like words. It makes a number of swings with it's sword in the air.

R-Tur crouches slightly while puting his hand on handle of his weapon.

R-Tur: Something is wrong... Commander take your people and run!
>>
No. 660647 ID: 1cebc8

Ask R-Tur if he means to duel this creature

Then aim the main cannon.

You need R-Tur alive if you want K-Zel back.
>>
No. 660649 ID: 88960e

I think this guy has been mind hacked by the mad legion.

Lefty is our best smarts, and has hard wired protections- if we can give her the chance to use a brain chips, we can fix him, I think.

Course, subduing a swordsman without killing him will be hard with our blaster weapons.
>>
No. 660653 ID: 5c9255

Given the giant energy sword, take his advice and keep the tank moving!
>>
No. 660654 ID: 0fc976

R-tur, dodge!
(Shoot the squid.)
>>
No. 660656 ID: 948b76
File 143887203849.png - (80.13KB , 700x500 , unk2.png )
660656

>I think this guy has been mind hacked by the mad legion.
[Tech on it's head does look unusual.]

>Ask R-Tur if he means to duel this creature.
>Then aim the main cannon.
R-Tur: I will hold it off. As long as I c...

>Given the giant energy sword, take his advice and keep the tank moving!
[SHIT!!!]

Jackie: LEFTY!!!
>>
No. 660657 ID: 948b76
File 143887207449.png - (91.97KB , 700x500 , slice.png )
660657

Conqueress jolts backwards as energy sword slices main cannon in half.

R-Tur: You fighting against ME!!!
>>
No. 660658 ID: 948b76
File 143887212406.png - (146.17KB , 700x500 , fight.png )
660658

In a few seconds difference in skill an speed becomes apparent.

R-Tur: Nghhhhaaa!!!
>>
No. 660659 ID: 0fc976

Full reverse while brain blasting him!
>>
No. 660660 ID: 1cebc8

Use side guns for suppressing fire while you get R-Tur to safety! Try to craft something that can break the mind control helmet thing!
>>
No. 660662 ID: 948b76
File 143887424859.png - (122.60KB , 700x500 , cover_fire.png )
660662

>Full reverse while brain blasting him!
>Use side guns for suppressing fire while you get R-Tur to safety!

Jackie: Suppressing fire! Lefty get us out of here!
Fuse: R-Tur hold on!
>>
No. 660663 ID: 948b76
File 143887427973.png - (73.82KB , 700x500 , back.png )
660663

Enemy easily avoids any potshots you take at it. With Fuse providing a cover fire, enemy was forced to fall back. Fuse recovers badly injured R-Tur, moving him behind the Conqueress.

>Try to craft something that can break the mind control helmet thing!
[Kinda busy with being in fight right now! And ether way you don't possess knowlege needed to build something like that.]
>>
No. 660665 ID: 5c9255

Keep Fuse on overwatch. He doesn't seem to have a good counter for the flame thrower.
>>
No. 660667 ID: 948b76
File 143887801502.png - (71.35KB , 700x500 , tower.png )
660667

>Keep Fuse on overwatch. He doesn't seem to have a good counter for the flame thrower.
[Look's like Fuse already figured it out.]

Fuse: Come here you f**ker!!! I'll make a takoyaki out of you!!!

As wave of fire almost swallowed Krodacian, ground suddenly shooted straight up, forming a pillar construct under him.
>>
No. 660668 ID: 0f4536

Oh, he has a puppeteer. I guess that is why he attacked our gun first; otherwise we could just blast the source of that.
Drive over to that cliff then have Fuse hold the sword guy back with fire while we run up the cliff with grav boots to hunt down the controller.
>>
No. 660671 ID: 88960e

Damnit, with the main gun out of commission, we can't just shell the cliff.

Do we have any other weapons that will reach that far? (I guess we could grav boots run right up the cliff if the others can keep this guy busy long enough).
>>
No. 660673 ID: 9ddf68

shit, this guy is just the weapon not the guy pulling the trigger. How quickly do you think it will take you to get up there and run that asshole over who's controlling this thing?
>>
No. 660676 ID: 3663d3

fire side guns at that location.
>>
No. 660728 ID: 3c17ca

>>660676
if we have to, overload a side gun to blast the shit out of that cliff, otherwise we keep the puppet busy with fire and tank suppressive fire while one of us goes to find out what the is up, via some grav boots and gunpoint diplomacy.
>>
No. 660734 ID: fbc59e

Oh we should probably reverse the tank because crazy awesome controlled sword-dude now is like 40 or so feet above us. Sword drop like the sword of Damocles is likely to be incoming.
>>
No. 661174 ID: f84856
File 143909389405.png - (70.97KB , 700x500 , up the cliff.png )
661174

>Drive over to that cliff then have Fuse hold the sword guy back with fire while we run up the cliff with grav boots to hunt down the controller.
Jackie: Lefty drive closer to the cliffside! Fuse keep this sword-guy fo our asses!
Lefty & Fuse: GOT IT!!!

While others keep distracting hostile krodacian, Jackie swiftly scaled the cliffside with help of her grav-boots.
>>
No. 661175 ID: f84856
File 143909391550.png - (33.49KB , 700x500 , box.png )
661175

[...it's ...a cardboard box?]
>>
No. 661176 ID: ab7529

Check bioscanner / disbelieve illusion?

Kick box over, weapon ready.
>>
No. 661177 ID: 1cebc8

Give the cardboard box a five second warning, then open fire.
>>
No. 661178 ID: fef726

Blast it.
>>
No. 661180 ID: 9ddf68

Bio scan the area... if nothing else shoot the shit out of it.
>>
No. 661183 ID: 46e3c5
File 143909588886.png - (32.83KB , 700x500 , box 2.png )
661183

>Check bioscanner
[there is deffinetly something alive beneath it.]

>Give the cardboard box a five second warning, then open fire.
Jackie: I don't have time for games. You have 5 seconds or I'm starting shooting.
C.Box: ...
>>
No. 661186 ID: 46e3c5
File 143909609699.png - (54.05KB , 700x500 , box 3.png )
661186

Jackie: 1......2......3,4,5! (bang!)
>>
No. 661188 ID: 46e3c5
File 143909616135.png - (66.08KB , 700x500 , bb.png )
661188

???: As expected of infamous commander Jaxx...
>>
No. 661189 ID: 46e3c5
File 143909619126.png - (47.39KB , 700x500 , bb2.png )
661189

???: ...You saw right through my perfect disguise.
>>
No. 661190 ID: e114bc

>>661189
Is... is that fem-floatRand

Continue shooting! This is probably the girl that gave your kind a bad rap.
>>
No. 661191 ID: 9ddf68

>>661189
"... are you the one controlling the sword guy down there?"

Either way I say just start shooting because we have a heavily wounded solders back in the tank that needs help ASAP, we need to fix our tank before something big that only the tank can take down shows up, and we still have to naturalize the sword guy somehow and if we can take out his support (boxy here) it will make it that much easier. In short we don't have time to dick around.
>>
No. 661192 ID: 3663d3

okay so, they are nuts. if you have a stun that would be nice, but uhh, don't worry too much about it.
>>
No. 661193 ID: ebcefd

Huh, she doesn't look like a squid. Whoever she is, that ground manipulation she just used confirms she is the one supporting and most likely controlling the puppet swordsman. Shoot her.
>>
No. 661197 ID: 1cebc8

Open up a negotiation with Officer Obvious. Tell her about the threat and request intel.

Call up the tank and tell them to retreat; this area is flat and suited for long-distance strafing.
>>
No. 661198 ID: ab7529

Call off the sword guy, or I'm going to cut off your control with bullets.

...also, your information is out of date. It's not Commander Jaxx. (Don't answer questions about your current rank, let her wonder).
>>
No. 661214 ID: 1730fb

*BLAT BLAT BLAT*
Monologue in hell, ya hippie.
>>
No. 661256 ID: ad936f

shoot shoot shoot!
>>
No. 661283 ID: f6cfd3
File 143911933465.png - (60.27KB , 700x500 , bang bang.png )
661283

>Continue shooting!
>Either way I say just start shooting
>Shoot her.
>*BLAT BLAT BLAT*
>shoot shoot shoot!

???: Woah! Damn! Jezz! Almost got me! I'm not here to fight you!
>>
No. 661284 ID: f6cfd3
File 143911954405.png - (66.02KB , 700x500 , nexttg.png )
661284

???: G-Sid retreat! Ow... Bishop soo gonna have my head for this!

A) Pursuit
B) Retreat
>>
No. 661285 ID: 7248e7

Do we have any means to bug either of them, or the craft itself?
>>
No. 661286 ID: 3663d3

retreat, but yell "if you didn't want to fight, then don't fucking cut one of my peeps!"
>>
No. 661288 ID: 1cebc8

B) They don't want to fight and you're running late to protect R from becoming a ruin.

Or the letter E.
>>
No. 661296 ID: 334db2

Do you know of g-sid or Bishop? Did that person look familiar?
>>
No. 661301 ID: 7cfe3a
File 143913061182.png - (59.64KB , 700x500 , getaway.png )
661301

Lefty: Jaxx I see dropship leaving from your position. What's up with that?
Jackie: Second hostile was a terran.
Lefty: What? Like a human?
Jackie: Yep. Full package. And no. I have no idea who she was or for whom she works.
Lefty: Concil would have to answer a lot questions once we return.
Jackie: How's R-Tur by the way?
Lefty: I managed to stabilize him, but out of med-supplies for now.

>Do you know of g-sid or Bishop?
[I suppose G-Sid was krodacian warrior and I don't know anybody with callsign Bishop.]
>Did that person look familiar?
[I didn't see the face, so I can't tell for sure.]
>>
No. 661302 ID: fef726

Right. Now we need to get to the village quick. We have wounded and a tank to heal up and we're out in the open.
>>
No. 661320 ID: ab7529

Back to the village, then. They should have medical supplies and/or a doctor that can take care of R-Tur.
>>
No. 661345 ID: ad936f

Return to village, tell R-Tur what happened.
>>
No. 661354 ID: b50d02

Ger R-Tur back to the village asap.
>>
No. 661398 ID: 3c17ca

>>661301
what about the hostile swordsman, still around?
Lets return R-tur to the village
Lets fix that main gun.

Final though, can we squeeze off a potshot at that transport with some weapon? A parting fuck you?
>>
No. 661419 ID: 790622
File 143917782476.png - (59.62KB , 700x500 , return.png )
661419

Few hours later Conqueress approaches R-Village.

Suspicious at first, guards let you through the gates once R-Tur explained them what happened.
>>
No. 661420 ID: 790622
File 143917785323.png - (105.08KB , 700x500 , in the village.png )
661420

As Jackie's squad rolls in the village curious krodacians started gathering around Conqueress.

-R-Tur is taken away. Local healers will attend to his needs.

-Jackie now have free passage into the village of R.

-Jackie now can trade with local merchants.

-Jackie now can stay at the local INN.
>>
No. 661421 ID: ab7529

Make sure your squad's immediate needs are seen to. (Check ups on injuries if field bandaging wasn't enough, make sure they get fed and stuff, reserve rooms to crash in tonight).

Make plan for repairs, see if there's anything we need to buy for the tank.

Go check in with K-Zel.

Do the local merchants use the same currency we're used to? (Or is there an known exchange rate)? Or are we gonna have to barter scrap and salvage from battle?
>>
No. 661424 ID: 1cebc8

Speak with the mayor, request permission to reinforce their ceiling with weapons. See if you can upgrade their defenses with all the salvaged alien tech they have collected over the years. If they reject advanced warfare, explain that the enemy is looking for profit and not glory, and will call down airstrikes and sniper attacks if it means fewer casualties (for them and definitely not for R).
>>
No. 661428 ID: ab7529

>>661424
We have a driven doing repairs, not a dedicated mechanic. Pretty sure we're not prepared to equip alien fortifications with weaponry.
>>
No. 661429 ID: 0fc976

Find K-Zel first, finding a mechanic can come afterwards.
>>
No. 661430 ID: 1cebc8

>>661428
Worth a shot, though. There should also be some human equipment that got thrown into portals.

If we just leave this place without attempting to fortify it in any way against the enemy, that's poor planning. It doesn't have to be weapons or armor either; maybe the citizens can figure something out with our help.
>>
No. 661431 ID: 9ddf68

well might as well make sure K-Zel is doing ok. After that I say check out the markets to see what they have and look into fixing your tank. Once we call it a day and go to rest at the inn we can probably figure out what to do next.
>>
No. 661441 ID: 3663d3

ask for rumors about other humans here, maybe some of your crew were brought to this side?
>>
No. 661443 ID: e114bc

>>661420
I think it's time to PAAAAARTAAAAAYYYY
>>
No. 661444 ID: dbb0f9

>>661441
No sign of oldman either.

Ask around if anyone has heard of G-Sid.(would he be from the village of G?)

Also I like we should address the crowd but have no idea what to say.
>>
No. 661454 ID: 3c17ca

>>661420
>repair tank
>send out fuse and Leftie to scout town
>where the hell is old man, and who can we drop him off with to baby sit?
>Anyone seen people like us before?
>Who is in charge
>Anyone know G-sid?
>where can a girl get a stiff drink?
>Currency?
>boobs?
>Any rumors?
>>
No. 661463 ID: eb8487

Your squad comes first. Make sure they are ok and their needs are met. At this point get some lodging. Jerry rig your tank make any repairs. Gather some info.
>>
No. 663672 ID: adf4e4
File 143991044265.png - (95.73KB , 700x500 , village_tour.png )
663672

>Make plan for repairs
>Make sure your squad's immediate needs are seen to.
-"conqueress squad" was located in building normally used by a travelers and merchants who pass through the village.
-villagers provided all necesary resources for repairs.
-tank was parked just outside and currently being repaired by Lefty.
-ALL injuries are being treated...

Jackie: so... how bad are we talking here?
Lefty: pretty bad... i can fix up most of it but cannon... we need a whole new barrel... and it's not like we can find one out here.

>Go check in with K-Zel.
-as you exit "guest house" K-Zel cheerfully greets you.

K-Zel: commander! glad to see you return unharmed. is what people tell are true? you did destroy the nest?
Fuse: you'd better belive it. nest is a pile of smoldering rubbles by now.
K-Zel: i hope this would prevent anybody else from suffering losses, such as i have to endure. so. elder of this village send me to show you around the village, and once all your need are adressed, she would like to have a word with you.

[ok sounds good, where to now.]

A-"let's speak with elder immediately."
B-"it was one hell of a ride, we all should take some time off (back to the guest house)."
C-"let's see what we could eat around here (drool)."
D-"sure why not... let's go do some sight seeing."
E-"let's do some shopping!"
F-"let's check on R-Tur first. i have a few questions for him."
>>
No. 663673 ID: 2a7417

D. You're new here too, right? Let's check out the sights together.
>>
No. 663674 ID: 88960e

Huh. What's got Fuze blushing this time?

C, D and then E. (Don't forget to bring lefty back some food if she's stuck with the tank).

Maybe we can do F later, but let him get some treatment and rest first. Dude is all cut up.
>>
No. 663677 ID: 3663d3

d c then a
>>
No. 663679 ID: b80411

When was the last time you ate anything? Can't move on an empty stomach. So C first.
Maybe getv some food sent to Lefty if she is stuck.
After I say E. Though something tells me we will be bartering items and our credits are worthless.
>>
No. 663681 ID: 1cebc8

A, E, G (Can we romp and frolic the likes of which R has never seen before?)
>>
No. 663686 ID: adf4e4
File 143991361248.png - (101.00KB , 700x500 , mural.png )
663686

>D
-Jackie, Fuse and K-Zel visit local sight in form of crumbling mural that depicts some moments of Krodacian history.
K-Zel: people say it used to be a lot bigger in the old days.

A-"let's speak with elder immediately."
B-"it was one hell of a ride, we all should take some time off (back to the guest house)."
C-"let's see what we could eat around here (drool)."
D-"let's do some shopping!"
E-"let's check on R-Tur first. i have a few questions for him."
>>
No. 663687 ID: 88960e

C. And again, don't forget your driver.
>>
No. 663696 ID: 3c17ca

>>663686
C-"let's see what we could eat around here (drool)."
>this first. need to eat.
E-"let's check on R-Tur first. i have a few questions for him."
>Feelin' ok buddy? ...Doctor, will he ever see again? Noooo. oh wait.
D-"let's do some shopping!"
>This next, maybe we can find a substitute barrel for our main gun, who knows what other stuff they found?
A-"let's speak with elder immediately."
>This. so not so immediately.
B-"it was one hell of a ride, we all should take some time off (back to the guest house)."
>Might as well chill for a bit, we arent robots, or at least not completely robots.
>>
No. 663699 ID: 1cebc8

A. Speak to the elder

With guns. Lots and lots of guns.
>>
No. 663700 ID: 3663d3

c

then elder time.
>>
No. 663701 ID: 2a7417

D again, however penniless we may be.
>>
No. 663706 ID: 9ddf68

C
>>
No. 663779 ID: b171ff
File 143995141257.png - (77.97KB , 700x500 , food.png )
663779

>C
[yeah. some food right now would be very nice.]

K-Zel: meat-hall is not very far from here, i'll show you.

-20 min later

Jackie - status: minor food poisoning
Fuse - status: minor food poisoning

[urrghhh~... how did i not see this coming.]

A- back to the guest-house
B- meet the elder
>>
No. 663780 ID: ab7529

Dang. It was a trap!

A. We don't want to barf on the elder.
>>
No. 663787 ID: 60700b

>>663780
Agreed.
>>
No. 663789 ID: e114bc

>>663779
Sssssso I guess they don't eat that type of creature Fuse ate earlier?
>>
No. 663792 ID: 3663d3

>>663789
that thing was a space dog.
>>663779
it's only minor, suck it up and meet the elder.
>>
No. 663793 ID: 77f772

A

We need to warn lefty before she makes the same mistake as us
>>
No. 664045 ID: b171ff
File 144004542713.png - (103.28KB , 700x500 , prpr.png )
664045

>A
Jackie and Fuse returned back to the guest-house.
After a couple of hours spent on recuperating from a major indigestion, Jackie and Fuse are back in action... more or less.
[shit. we need to get off this planet ASAP.]

Lefty is back.
Lefty: commander. i almsot finished with the Conqueress. how was the village tour? you look kinda green...
>We need to warn lefty before she makes the same mistake as us
Jackie: don't eat anything here...
Fuse: (BARF)
Jackei: i'm serious...
Lefty: ok. so what's with meeting? i would assume making someone wait is universally frown upon, even here. they did grant us entry into their village, but i still sense caution and even fear. i would prefer if whole squad attended the meeting... preferably armed. we need to play safe here. you need remeber commander we are still behind the lines on enemy territory.

A) attend to meeting alone unarmed
B) attend to meeting along with your squad unarmed
C) attend to meeting along with your squad armed
D) request so the meeting is being held at the guest-house.
E) request so the meeting is being held outside the village walls.
>>
No. 664047 ID: 77f772

Go to meeting unarmed but stay in radio contact with squad. If they do plan something against us lefty can just drive the tank though a wall and wecan run like hell
>>
No. 664050 ID: ab7529

>no eatable food
Um, Fuse ate that dog thing fine. Maybe we can survive on alien dog food? (I doubt we'd be welcome long if we started eating all the pets).

>>664045
This isn't enemy territory, at the moment. The Mad legion doesn't hold this settlement, even if they have forces on this planet.

We're guests in this town, and we just engaged what was technically a joint military exercise. Which at worst puts on footing here as mercs, and at best as tentative allies. In those circumstances, showing up armed to the teeth like you expect betrayal or a fight is a big sign of disrespect. We need to be leveraging maximum spunk here, not picking a fight.

Go with a or b. I don't object to bringing our people along, but we're not here to fight.
>>
No. 664056 ID: 0fc976

Attend with squad armed. Have to be on alert with the mad legion on the prowl.
>>
No. 664057 ID: 82c018

>>664047
Yep. Go to the meeting unarmed, and have the squad wait in the tank so they can Cool Aid Man in if anything goes wrong.
>>
No. 664060 ID: b171ff
File 144004868001.png - (128.32KB , 700x500 , elder_talk.png )
664060

Jackie decides to go in alone.

Jackie: i will turn my comm-link on during the meeting, if something is up, be ready to to come in gus balzing.

-on the meeting with the village elder.

R-Zah: my name is R-Zah, i'm the village elder. i heard about your exploits from R-Tur. he speaks highly of you. i value his word as this village protector... but i only trust what i see with my own eyes.
Jackie: ...
R-Zah: you came here alone and unarmed. wich speaks greatly of your true nature. wich i hope bears no ill intent towards my people.
Jackie: ...thanks. i take it as a compliment.
R-Zah: i was told you have some questions that needs answers, and i am the only one who can give them to you.
>>
No. 664064 ID: 77f772

Say you're looking for a way back home... And maybe some way to fix or even upgrade your tank
>>
No. 664065 ID: 3663d3

yes, how long ago did the mad legion get here? what did the previous humans do that made them untrustworthy?
have you seen more humans around recently?
>>
No. 664069 ID: 1cebc8

Tell her that Earth is NOT a unified front. Your people are mercenaries at heart and will fight for good and evil regardless of their morality. They will also make allies and enemies of various peoples, including R.

Begin negotiations. You know that the Mad Legion is razing colonies. You also met a few humans who proceeded to open fire with advanced technology. How can we protect R, and what can we get in return?
>>
No. 664112 ID: b171ff
File 144006618056.png - (131.58KB , 700x500 , elder_talk2.png )
664112

>Say you're looking for a way back home
R-Zah: with such task i'm afraid we cannot help. beings that comes from the stars travels in ways wich are beyond our comprehension.

>maybe some way to fix or even upgrade your tank
[i doubt they can help with that]

>yes, how long ago did the mad legion get here?
R-Zah: accursed illithy made their way to our world 45 years ago.

>have you seen more humans around recently?
R-Zah: you and your companions are first in many years.

>what did the previous humans do that made them untrustworthy?
R-Zah: they brought illithy into our world.
Jackie: i did hear this story from R-Tur before. he said you were there when whole thing happened. i need to know more about it.
R-Zah: ... as you wish.
>>
No. 664113 ID: b171ff
File 144006622321.png - (105.09KB , 700x500 , elder_tale.png )
664113

R-Zah: 45 years ago i was a simple temple acolite, our daily job was tending to needs of a guardian and his disciple. one morning, me and my sisters were on our way to the sun temple, it was then we met an unusual traveler. she was a being not of this world. all traveler asked for was a place to stay for a few days. ways of our ancestors demanded that we provided shelter weary traveler. looking back at it now... i curse the day we let that "thing" into our live. she stayed for a couple of days. spending most of them with a "circle of elders". on a third day she left this very room covered in blood of the elders. relic of sun was clenched in her fist. then she headed for the temple, where she killed R-Tur's predecessor. later on the same day a beam of light illuminated sky above the temple and the "legion" came. i saw her again later commanding collosal war-machines now with others of your kin. many of my friends and family where slaughtered for reasons we yet to understand.
>>
No. 664117 ID: b171ff
File 144006632747.png - (94.89KB , 700x500 , elder_tale2.png )
664117

>Tell her that Earth is NOT a unified front. Your people are mercenaries at heart and will fight for good and evil regardless of their morality.
R-Zah: i see what you'r trying to say. protecting actions of your kin. any krodacian that worth anything would do the same. there is only one difference... you speak of people yet all i saw was demons. unnatural preversions of nature... pale-skins... beings of the same face... face that betrayed our hospitality... face that took our world away from us... face i will never forget...
>>
No. 664118 ID: b171ff
File 144006648619.png - (83.33KB , 700x500 , elder_tale3.png )
664118

R-Zah: YOUR FACE!!!

[... talk about sudden tension rise.]
>>
No. 664120 ID: 8177e7

You're not a clone by any chance?
>>
No. 664121 ID: 9ddf68

"well I am a ditto. We're basically clones grown for... jobs. Mostly as solders but we sometimes we get "hired" as other things. But I"d be lying if I said I didn't find this strange. Did this girl or any other of the dittos leave anything behind? An old piece of armor you grabbed of a dead on, a symbol, anything like that? If you do it would give me a better idea on who attacked you and why."

Oh and if she starts getting pissy about trusting you and blah blah blah do feel free to point out the fact that the mad legion is a race of mind controlling aliens, for all we know they could have simply mind controlled a large group of dittos they beat and used them as a vanguard/cannon fodder for the opening attack.
>>
No. 664125 ID: 3663d3

admit you are a clone, a person grown and programmed from a tube. you were made to think and lead, they must have been made only to follow orders without question. is another at your home who was made to dance.
>>
No. 664126 ID: 1cebc8

>>664118
"...Do you have Alzheimer's? We might be able to help with that.

Between the alien artifacts and interdimensional portals I don't remember what my original face looks like. Chill, b****.

Seriously, it was 45 years ago. Most of us develop saggy skin on our faces if we live that long."
>>
No. 664137 ID: 88960e

I am a ditto. A clone. When one of your people proves themselves, copies can be made. New children, siblings with the same face, same potential, but different lives.

It saddens you greatly to learn that one of your siblings is responsible for the suffering here. Even more troubling to hear she brought an entire batch with her, but you never heard tale of their disappearance before.

I can only hope my actions speak louder than my face. I am an enemy of the mad legion, and if any of my ditto sisters stand with them, I am their enemy as well.

I can only hope you give me a chance to redeem this dishonor on my line.
>>
No. 664138 ID: 88960e

>>664137
Adding on:

The potential for greatness cuts both ways. One with the potential to be a great hero has potential to be a great evil, should they turn down that path.
>>
No. 664144 ID: 3abf6b

(I am not sure they have clones here, and since the idea of artificially growing people would seem unnatural and gross to them I think we should talk in terms of siblings.)
Say that they sound like they were some of our sisters. Explain that in your world some people have many dozens or hundreds of siblings, though you do now know why any of them would help the Legion when the Legion is hostile to everything. Say that you are sad that any of your kin would so such a thing and that you apologize, and ask if they had any symbols or markings on their armor so that we might be able to find out which of our sisters it was.
>>
No. 664149 ID: b171ff
File 144007989501.png - (133.02KB , 700x500 , wrds.png )
664149

>admit you are a clone, a person grown and programmed from a tube.
R-Zah: this doesn't in any way elevate my doubts about you and your people.
-she makes a subtle gesture and two guards position themself behind Jackie.
R-Zah: from this point on thread lightly pale-skin. ability to detect falsehood is something that comes with age...

Lefty: (static) what's happening commander? (static)
Jackie: (whisper) stand down... i got this.
>>
No. 664150 ID: b171ff
File 144007995602.png - (84.84KB , 700x500 , rumnmi.png )
664150

Jackie: i can't deny possibility that my side may be involved in it. but it doesn't mean anything for me.
R-Zah: ...
Jackie: i can only hope my actions speak louder than my face. but don't get in a wrong way... (lights her cigar) the potential for greatness cuts both ways. one with the potential to be a great hero has potential to be a great evil, should they turn down that path. i'm not a hero... i'm a soldier. i don't fight for absolutes like good and evil. i'm a living weapon... just point me to where the enemy is. and you know firsthand how effective i can be. i am an enemy of the mad legion, and if any of my ditto sisters stand with them, i am their enemy as well. so now you tell me... are you my ally... or enemy?
>>
No. 664152 ID: b171ff
File 144008003856.png - (87.76KB , 700x500 , shdig.png )
664152

Fuse: so how did it go?
Jackie: eh... could'v gone a lot worse.
Lefty: like how much worse.
Jackie: i'm still alive and thats a plus in my book. we can stay all we want but elder forbidded villagers from helping or talking to us.
>>
No. 664153 ID: 2a7417

Did she forbid finger-puppets and charades? I don't think so!
>>
No. 664154 ID: 88960e

Ouch. People can't even talk to us? That's unfortunate. Hard to gather intelligence for a way home that way.

(Wait, does K-Zel count as a villager, as a refugee? Have we only been forbidden interaction with civvies, can we follow up with R-Tur?).

Warn your squad that there might be hostile dittos with your face hereabouts. Just in case one tries to impersonate you- they should be prepared if "you" start acting weird. Set up call and response password(s) just in case.

Lefty could use a brain probe thing for a solid ID one way or the other if it's ever really necessary (your memories are one thing no ditto can fake, even in the worst case where passwords are compromised) but we only have so many of those.
>>
No. 664163 ID: 3663d3

are gonna need that mechanic. unless we can find a new barrel on an old tank.
>>
No. 664167 ID: 2a7417

Ooh, yeah! 45 years of war must have left some battlefields that we could scavenge! You'll have to ask the elder directly, as she is most likely to know and forbade us from speaking to villagers anyway.
>>
No. 664172 ID: 9ddf68

>>664152
eh, we have a good resting point if we need it. For now lets get some rest and then we can start looking for ways to fix the tank, get back home, and probably find something we can actually eat seance we might be here for awhile. Oh and maybe see what the fuck dittos where doing here if we can find anything.
>>
No. 664184 ID: 3c17ca

>>664152
We need salvage, really, really fucking badly. Gotta fix this tank. If your kind were here 45 years ago, we need to find the battlegrounds where conflict happened, and get the tank up and running, then we need to find out if there is another lead.

-Ask the elder if K-zel is ok, what will happen to her, and if she is free to speak with us as she is not of this village. Maybe she will join up.
-See if R-tur can chit chat, and if there is anything else to blow up.
-See if there are any things that the elder needs taken care of.
-We gotta go hunting anyway, get some real food.
>>
No. 664318 ID: b171ff
File 144016353524.png - (93.04KB , 700x500 , shdig3.png )
664318

>Warn your squad that there might be hostile dittos with your face hereabouts.
Lefty: like this day couldn't get any weirder.

>Did she forbid finger-puppets and charades? I don't think so!
Lefty: i would assume she considered a loophole like that.

>Ouch. People can't even talk to us? That's unfortunate. Hard to gather intelligence for a way home that way.
[there is no helping it. all we have to go of from is a fact that temples where used by illithians for instant portal travels.]
Jackie: temples...
Lefty: what?
Jackie: R-Tur mentioned that sun temple where used as some kind of portal to warp legion to this planet. maybe we can find another working one.
Fuse: ...and use it to catch a ride back to Korath.
Lefty: so how we suppose to find one without any intel from the locals?
>>
No. 664320 ID: b171ff
File 144016361055.png - (75.85KB , 700x500 , iwh.png )
664320

>Wait, does K-Zel count as a villager, as a refugee?
K-Zel: i don't care what elder orders. i want to help you guys. you saved my life and this debt is not one to be taken lightly.
Jackie: you sure about that? if elders finds out about this...
K-Zel: she probably would banish me. but i don't care. without you all i wouldn't had this chance anyway.

[taking help from K-Zel would probably backfire on her. should we accept her help?]

A) yes
B) no

NEW SIDE-MISSION
-find info on other temples.
-find the temple
-find way to activate it

>can we follow up with R-Tur?
[he is probably resting right now. we shouldn't disturb him.]

>hunting
Fuse: i can take care of that. (send Fuse to hunt.)

>more missions
[elder won't speak to us for now.]
>>
No. 664322 ID: 1cebc8

A) This will have consequences, but your mental state will plummet if you leave K-Zel here only to watch her die to a public execution or the Mad Legion. She wants to help, so let her help.

Send Fuze to hunt with professionals. And bring the tank.
>>
No. 664323 ID: 88960e

>taking help from K-Zel would probably backfire on her. should we accept her help?
Her situation isn't very good if we accept. If she gets exiled, there's no knowing if we'll find another village for her. If she travels with us, she's a non-com civie in a combat situation. She might even end up coming back with us, which leaves her stranded in the wrong dimension.

I feel like the right answer to this is B. But she's an adult, able to make her own decisions, not to be patronized. But your crew needs help, and it's damn hard to turn down willing help. We can't stop informed enlisting.

Restate the risks, be frank about the dangers. If she still won't back down, accept her help. That means we're then responsible for her, like any of the rest of the crew.

If/when we accept her help, she should still distance herself from us, do what we can separately. See what information we can learn before getting exiled. (Is there a library or something? Could look up temple locations).
>>
No. 664324 ID: 89941a

A. She's already talking to you, and it's easier for her to beg forgiveness that ask permission.
>>
No. 664326 ID: 311aa2

Perhaps instead of talking were people can see us we could arrange to both be out hunting/gathering at the same time and place?
>>
No. 664329 ID: 3663d3

she is an adult, right? if sh knows the consequences there isn't much reason to stop her.
>>
No. 664330 ID: 0fc976

If think you really understand the risks you're taking, then go home and think about it for a while. If you still want to help, then we need the location of another temple. We'll be here through tomorrow.
>>
No. 664372 ID: a107fd

Have K-zel gather up any extra supplies and find out what she can about temples before the village discovers that she's working with us.
>>
No. 664373 ID: 9ddf68

A and send her with fuse so she doesn't end up actually killing someone else's pet. Try to keep it to actual wild game seeing as we're kinda on thin ice already with the elder. Also if they're both gone with no one to see them it might take the village longer to notice K-zel is helping us and by the time they do notice they'll hopefully warmed up to us enough not to punish her.

As for what the rest of the party can do, scout around a bit, with the squid nest out of action the area should have a bit more breathing room for us to scout around with out running into TO much trouble. We can also stay in radio contact with Fuse and K-zel if we need to ask K directions.
>>
No. 664403 ID: 3c17ca

>>664320
Take K-zel with, she might as well get a bad ass new life with us.
>>
No. 664629 ID: 927d69
File 144033582595.png - (64.00KB , 600x400 , pln.png )
664629

>A
>Have K-zel gather up any extra supplies and find out what she can about temples before the village discovers that she's working with us.
Jackie: if you could find out any information about other temples. it would help us a lot. oh and we could use some extra supplies you could get from the local market.
K-Zel: i'll find what i can. you can count on me.

>food
Jackie: we would need a few days to prepare. you'll handle the supplies Fuse.
Fuse: got it.
>and send her with fuse so she doesn't end up actually killing someone else's pet.
Jackie: oh and K-Zel. could you like... keep eye on Fuse, so she doesn't accidently kill someone's dog.
K-Zel: ...ok. uhm... what's a dog?
>>
No. 664630 ID: 927d69
File 144033593909.png - (44.05KB , 600x400 , part1end.png )
664630

(static)
???: commander and her ragtag brigade holed up in the kordacian village.
????: i heard you engaged them in feild. boss is not gonna like it Casso.
???: sheesh... don't rub it in. i just wanted to see what all the fuss is about.
????: so... how would you evalutae her?
???: nothing special. blowed up the nest... big f**king deal. i can level this entier village with flick of a finger.
????: do that and boss will have your head. and i will make sure of that.
???: don't be such a partypooper Bishop.
????: and you keep acting in line with your mission. Bishop out.
---
???: ok! ok! Bishop! please don't inform boss about my screw up! please! that scar still burns like hell.
????: keep... acting... in line with your mission.
???: ...yes sir. by the by wasn't there an oldman with them?
(static)
>>
No. 664653 ID: ab7529

>by the by wasn't there an oldman with them?
Poor oldman. Wandering an alien planet all alone.

Oh well. At least there's a chance he's okay. If we'd left him in his cell he'd be exploded to hell already.
>>
No. 664680 ID: 874d1f

old man is gonna remember he was once a badass commando and'll come save our assess later just you watch.
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