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File 127646647864.png - (353.32KB , 1000x1000 , 1.png )
193207 No. 193207 ID: 6550ad
A diplomatic spaceship speeds his way through the hyperspace, its crew and passengers unconscious in the cryogenic sleep, unaware of the terrible fate that looms upon them.
Expand all images
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No. 193208 ID: 6550ad
File 127646665573.png - (283.20KB , 1000x750 , 02_copy.png )
193208
Yet... it begins.
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No. 193209 ID: f82d85
Get up and greet the brand new space day!

Turn on your computer and shit.
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No. 193210 ID: 6550ad
File 12764667412.png - (187.74KB , 800x720 , 3.png )
193210
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No. 193211 ID: f21281
>>193210
TUUUUUUUUUUUUUUUUUUUUUUUUUUUUUBESSSSSSSSSSSSSSSSSSS
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No. 193212 ID: 6550ad
File 127646679417.png - (241.31KB , 900x675 , 4.png )
193212
*yawn*. Urgh... Time to wake up already? Oh well, I guess it's time to get to work.
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No. 193213 ID: 1ac39d
login to computer
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No. 193215 ID: f82d85
>>193212

Put on your pants.

Not the jacket yet. Just the pants.
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No. 193217 ID: e1ae6c
Grab your uniform, you naughty ant.
You also have to work on your morning-rituals.
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No. 193218 ID: 8d3380
what's up commanda
>>
No. 193219 ID: 6550ad
File 127646692268.png - (247.97KB , 900x675 , 5.png )
193219
You are Tiak Balint, and you are the Head of Security of this diplomatic spaceship, the Sparrow 12. Said ship is on route from the Orbital Interception 46f to the planet Tinosa II, transporting passengers of Diplomatic Class 2. As part of your job, you must keep the crew and the passengers under control and prevent any trouble, act of violence or sabotage during the journey.
Which feels like it's going to be pretty boring, as most of the people in the ship will remain in cryogenic sleep during the three standard days that will take the hyperjump. Anyways, time to get to work. Tiak is still a bit disoriented from the sudden awakening. What should he do first?



(Sorry for the slow intro)
>>
No. 193222 ID: 0b2a05
Computer log in.

Oh god you're cute.
>>
No. 193224 ID: e1ae6c
Check up on the status of the cryogenic-chambers. If you're done with that, you might as well get a coffe.
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No. 193226 ID: 1ac39d
yes see if the computer reports anything.
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No. 193227 ID: c2c011
>>193219
Check the computer for any news or mails or other important stuff.
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No. 193228 ID: 8d3380
Check on sleeping passengers, then draw mustaches on ones you do not like as much.
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No. 193232 ID: e1ae6c
...they're all sleeping, why did you even get dressed?
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No. 193268 ID: 6550ad
File 12764689465.png - (215.21KB , 900x675 , 6.png )
193268
You try to log on into the Ship intranet and database, but an error message pops up. Apparently the server is offline. This should not happen, you should talk with someone about this. Maybe the Head Engineer. Or even the Captain himself.
You think that a coffee would be nice, but you would need to go to the canteen to get one.
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No. 193269 ID: e1ae6c
>>193268

You should better grab your gun then, safety first.
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No. 193270 ID: f82d85
>>193268

Go to the Head Engineer first, ask him what be up
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No. 193271 ID: 1ac39d
agree gun and engineer.
>>
No. 193273 ID: e1ae6c
What are those little cabinets all about? The ones with the symbols above.
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No. 193279 ID: a594b9
>>193268
Talk to the Head Engineer first.
>>
No. 193310 ID: a594b9
>>193308
Check the equipment cabinet.
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No. 193311 ID: 6550ad
File 12764726997.png - (233.58KB , 900x675 , 7.png )
193311
You take your reglementary weapon. It's an energy stun gun. It should be able to leave someone unconscious for 20 minutes or so, without damaging heavily the nervous system of the victim. Being a Diplomatic Class 2 flight, the passengers in the spaceship aren't too important. Just a step above the regular bureaucrat. So it's a job classified of minimum security. The weapons aboard are heavily restricted and no lethal weaponry is allowed on board.
The red, white and blue shield over the cabinet is the emblem of the Maurian Republic , your people. That cabinet probably contains reglementary security equipment. You wonder if you should take a look before heading away.
The other cabinet is just the fuse box for the automatic door and general electricity in your room. You feel like you shouldn't mess with that without a good reason.
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No. 193312 ID: 6550ad
>>193309
>>193310

Sorry, I'm dumb and that was a typo. Corrected now.
>>
No. 193313 ID: 1ac39d
yeah let's check what else we can get. is suspicious that you wouldn't of gotten memo about the off-lining.
>>
No. 193314 ID: 0b2a05
Take a look, no reason not to right?
>>
No. 193320 ID: 732129
Is that a camera in the upper corner?
>>
No. 193346 ID: 6550ad
File 127647764962.png - (238.79KB , 900x675 , 8.png )
193346
Yes, that in the corner is a camera. You should be able to have access to the recordings of the many cameras installed in the ship. If only your terminal worked.
You open the Equipment cabinet. Inside you find your ID card. It should grant you access to most zones of the ship. There's also your PDA. It should contain useful tools, like a list of passengers, maps, notebook, clock, etc. Unfortunately, most of those services will require a connection with the main server , which is currently down. But it will probably still be useful.
And two servo-cameras. It's similar to the ones mounted on the walls, bu these ones in particular have micro-AG fields incorporated. You could program them to patrol certain areas of the ship, and they would send the recordings to the main server. Or even directly to your PDA, if you wish so.
You ponder about what to get, or if you should just get all the stuff in the cabinet.
>>
No. 193349 ID: 0b2a05
No reason not to take everything, right? Well, maybe you could leave one of the cameras. Hmm
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No. 193350 ID: 1ac39d
take it all and stick the cameras to your shoulders.
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No. 193356 ID: 1a99f0
>>193346
so the servo cameras dont need the server to work properly? Take one with you and set one up in your room, or right outside in the hallway. Set them both to send recording data to your pda.
>>
No. 193359 ID: 732129
>>193346

Set your servo cams up so that they're reporting to your PDA and use them to help you scout as you go around the ship. The mainframe being down is a bad sign.
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No. 193394 ID: 6550ad
File 127648507718.png - (254.97KB , 900x675 , 9.png )
193394
You decide to keep the servo-cameras, but you still haven't decided to keep them both or place one in the hallway next to your room. As you suspected, most functions in your PDA are down with the mainframe. But at least the ETA countdown is still programmed.
...Wait a moment. You should've woken up 10 minutes after the hyperjump. But it's been 30 minutes, and you didn't take more than 5 minutes getting dressed and ready. What's the meaning of this?
Oh, and the door won't open. Great. This is starting to get weird.

(You can ask anytime to check the inventory)
>>
No. 193397 ID: 1ac39d
well check the electric panel, maybe it's just a simple circuit breaker is tripped.
>>
No. 193401 ID: 8d3380
Definitely going to need to check the fuse box, and if we weren't in a hurry, checking the camera feed for the room would be a good idea too. Something is obviously wrong right now.
>>
No. 193404 ID: 1ac39d
>>193401
we already established we can't use any cameras other then the hover ones because the server is down.
>>
No. 193418 ID: 1a99f0
>>193394
is there any way that the pda can directly tap into any other cameras in the ship? If not i guess it's time to start fiddling with that electric panel.
>>
No. 193419 ID: 1ac39d
wait, what's the door with all the black and yellow stripes?
>>
No. 193446 ID: 1a99f0
>>193394
do we happen to have a MAP of the ship? On the PDA perhaps? Even one based off of memory would be nice.
>>
No. 193463 ID: 6550ad
File 127649521937.png - (272.04KB , 900x900 , 10.png )
193463
You open the fuse box and... Dear god, what is this!? What a clusterfuck!
Ok, let's see... You can see the other side of the hallway. That means that the fuse box is also open at the other side. That's really weird.

Now... There's four cables, red, yellow, green and blue, attached to 8 different fuses... And it seems that you can only detach and attach the ones on the upper side. The ones in the lower side are fixed in place. One of the upper fuses has a drawing of a door made with chalk.
Ok, now what should I do? I don't think that I should try random connecting and disconnecting cables, this thing seems pretty unstable.
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No. 193466 ID: 1ac39d
hermmm.... try the other door.
>>
No. 193469 ID: 1a99f0
>>193463
okay shit don't want to mess with that unless we know what we're doing. What's up with the other door? where's that go? And just how much can the PDA do without the server?
>>
No. 193470 ID: 1a99f0
>>193463
I've got it. there's a lot of slack in those wires. Push them to the sides without disconnecting them and stick a camera through.
>>
No. 193473 ID: 6550ad
File 127649820867.png - (91.19KB , 900x900 , 11.png )
193473
You decide to check your PDA. But unfortunately, it lacks a database in its memory, it relies on the mainframe to get all its data. You suppose that you could add that data manually if you had no other choice, but you think that it would be wiser to try to ask someone competent with these things before anything else.
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No. 193475 ID: aeade0
>>193470
do this.
>>
No. 193476 ID: a594b9
Maybe this is more simple than we think. Why not rearrange all the wires so it's the same order on top as it is on the bottom?
>>
No. 193479 ID: 1a99f0
>>193473
oh god, battery level. What's the battery life on that thing, and how easy is it to charge?
>>
No. 193493 ID: 732129
>>193476

We have no tools for testing lines, so there's no telling what each of those is supposed to do. Fuseboxes normally contain breakers or actual fuses, not a bunch of shunts like this one. Unless the wires themselves can also serve as fuses, I guess. Maybe they have fuses built in. That'd be more expensive for a manufacturer, but if your electricians have a habit of sticking pennies in breakers then it'd make sense to force them to use fuses, like it or not.
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No. 193508 ID: 6550ad
File 127650204349.png - (177.37KB , 900x675 , 12.png )
193508
>>193419
>>193466
>>193469
You decide to check the other door in your cabin before doing anything else. It leads to the Brig.Here's where you should lock any dangerous individual attempting on the Sparrow safety. The room is divided by a force shield that can be activated and deactivated with the card reader next to it. There's also a cabinet in the wall, you aren't sure about what's in there.

>>193479

Your PDA has enough battery for at least 4 hours more. And it can be charged in any outlet or terminal in the ship.
>>
No. 193510 ID: 1a99f0
>>193508
so, anything in that cabinet?
>>
No. 193514 ID: a594b9
>>193508
Open up that cabinet and see what's in it.
>>
No. 193540 ID: 6550ad
File 127650425966.png - (198.52KB , 900x675 , 13.png )
193540
Inside the cabinet you find a pair of heavy duty gloves, that you put in your inventory. Nothing else.
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No. 193546 ID: 1a99f0
>>193540
good, we can wear those when we get around to doing the wiring. That other thing on this side of the barrier is just a card reader, right?
>>
No. 193551 ID: 75a29c
Check the cryo tube in the brig to make sure it's clear. I can't see why the force field would be active if no one is in the brig.

That brig also doesn't seem very secure to be honest. If someone stood on top of the cryo tube then they'd be able to reach that vent and possibly escape though there. Keep this in mind...
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No. 193553 ID: 6550ad
File 127650665925.png - (279.11KB , 900x900 , 14.png )
193553
>>193546

Yes, it was the card reader that opens deactivates the force field.

You come back to your cabin, staring at the mess of cables that it's keeping you away from your duties. You have the suspicion that some of those cables must control other devices in your room.
Anyways, so can try to solve this mess, or stick one of the cameras through the cables and try to do something helpful with.
What will it be?
>>
No. 193556 ID: a594b9
>>193553
Switch red and yellow and see what that does.
>>
No. 193559 ID: 1a99f0
>>193553
well, we've got red yellow and green cables coming out of the sleep pod, so maybe blue is the door? Just unplug one of them and wait a second to see what happens. Don't forget the gloves, of course.
>>
No. 193565 ID: 75a29c
Yeah blue might be the door cable since the cyo pod uses the other 3 colours. Send the camera through first to see if there are any hints outside, just to be sure.
>>
No. 193566 ID: a594b9
Oh, right. That sounds like a better plan than just matching the order.

Hey, remember to wear those gloves when working on this stuff.
>>
No. 193567 ID: 1a99f0
>>193565
yeah, there's a chance that something helpful might be out there, and i doubt it could hurt.
>>
No. 193581 ID: 701a19
>>193553
Swap red and blue.
>>
No. 193588 ID: 6550ad
File 127651803742.png - (228.25KB , 900x675 , 15.png )
193588
You are starting to have a clear idea about what to do with the cables, but you decide to be careful and send the camera first. Hmm, the hallway seems clear. All doors seem to be closed. Except the one to the left.... Strange. What to do now? Swap the cables?
>>
No. 193589 ID: 0b2a05
Swap the cables. Get your little taser ready.
>>
No. 193599 ID: 6550ad
File 127652014875.png - (89.22KB , 900x450 , 16.png )
193599
As you're about to swap the cables, the camera turns around to check the other side of the corridor. But it hasn't still started to turn around when some object quickly flashes near the border of its visual field. And then you don't receive any signal anymore.
>>
No. 193601 ID: 0b2a05
...

Do not swap.
>>
No. 193603 ID: 701a19
>>193599
Swap, and be prepared to shoot somebody in the face.
>>
No. 193614 ID: 6550ad
File 127652455053.png - (294.81KB , 900x900 , 17.png )
193614
You ready your stun gun and swap the red and blue cables. There's a loud "CLICK" at the door that probably means that it's operative again. Success!

But wait a moment, something is not right here...
>>
No. 193616 ID: 701a19
>>193614
Well, yes. The yellow and red wires still need to be swapped.

Oh, and the thing that bashed your camera is visible through the gap. Might want to do something about that.
>>
No. 193618 ID: a594b9
>>193614
There's someone on the other side of the door! Look out!
>>
No. 193622 ID: 6550ad
File 127652521863.png - (316.49KB , 900x900 , 18.png )
193622
Waaaa...!?

You can't help to let out a surprised gasp when somebody, apparently wearing a hazard suit, blocks the vision of the corridor at the other side of the opening.
>>
No. 193623 ID: a594b9
>>193622
Get ready to dodge out of line of sight, and demand to know why they destroyed your camera drone and why the computer isn't working..
>>
No. 193627 ID: a594b9
..."Who are you" is a good question too.
>>
No. 193631 ID: 701a19
>>193622
"What the heck is going on here? Who are you? What are you doing?"
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No. 193634 ID: 6550ad
File 127652768573.png - (195.01KB , 900x900 , 19.png )
193634
Man, you scared me! Who are you anyways? And what the heck is going on here? And whaaat are you doiiing, shit! hands offff!
The figure in the hazard suit doesn't speak a word, and interrupts your questions violently reaching for you with his huge hand through the fuse box gap! With his sudden action, he knocks off almost every cable attached in the box..
>>
No. 193635 ID: a594b9
>>193634
I'm a firin' my taser.
>>
No. 193645 ID: 75a29c
How does your gun work? That hazard suit will be pretty well insulated. Tear this guys glove off and shoot the exposed hand. Then go out the door to take him down.
>>
No. 193646 ID: 17c94b
Time to try out your stun-gun, Tiak.
>>
No. 193647 ID: 1a99f0
>>193634
Taser him. Taser him a lot. If the gun can't work through the suit, rip the glove off and TASER HIM.
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No. 193652 ID: b14128
>>193634
Um, if he hasn't grabbed you yet, try dodging?
>>
No. 193664 ID: 6550ad
File 127653765218.png - (244.44KB , 900x675 , 20.png )
193664
You try to step back, but the stranger holds you firmly, and you aren't strong enough to free yourself from his grasp!
You shoot at him in the face, but the Hazard Suit protects him from the low energy beam of your stun gun. You try to claw his glove off, but it's not a glove, it's attached to the rest of the suit.
FFFFFFF.....Ow!
Suddenly, the man pulls you violently against the wall. And the room is spinning around you.
>>
No. 193666 ID: a594b9
>>193664
Keep it together! Maybe you could defeat this guy using the door. As in, when he steps through it yank out the blue wire.
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No. 193667 ID: 1a99f0
>>193664
get where he can't reach us, and when he tries to step through the door, yank the blue cord and see if the door will crush him. That failing, go for a pistol whip to the face and a kick to the crotch. We're a security officer, so we know how to fight pretty good, right?
>>
No. 193668 ID: 6550ad
File 127653949374.png - (297.71KB , 900x675 , 21.png )
193668
Everthing goes...
>>
No. 193669 ID: 6550ad
File 127653953617.png - (123.73KB , 900x675 , 22.png )
193669
Dark.
>>
No. 193670 ID: 6550ad
File 127653956648.png - (120.71KB , 900x675 , 23.png )
193670
>>
No. 193671 ID: a52e5f
PREPARE YOUR ANUS.
>>
No. 193672 ID: 6550ad
File 127653975240.png - (29.27KB , 900x675 , 24.png )
193672
END OF PROLOGUE.



Ok, this was my first attempt at questing, so thank you everybody for posting so many suggestions :)

Sorry about the slow pace of updating and the inconsistent art. I'm trying to improve. And I guess I should say when there's a cutscene.

But it was fun. I hope to continue soon, after a pause. That was exhausting :P.
>>
No. 193673 ID: 1a99f0
>>193672
finely done, chap.
>>
No. 193736 ID: 55e935
Oh my god. I just realized.

We're on Space Station 13.
In ship form.
>>
No. 197622 ID: 732129
>>193736

There aren't enough poops and random murders and friendly retards and janitors with deadly mops.
>>
No. 198266 ID: 6550ad
File 127740309855.png - (221.64KB , 900x675 , 25.png )
198266
Eaaargh... my head.
Tiak returns to the world of the conscious with a piercing headache and a rather more painful wound in his dignity. A quick glance at the ETA countdown in his PDA reveals that he's been knocked out cold for no less than 40 minutes . There are no signs of his attacker.
While slowly getting up, he ponders about what should he do now.
>>
No. 198268 ID: a594b9
>>198266
Well, it looks like the guy didn't want to kill you. It went into the side room, so go and see what it did there.
>>
No. 198289 ID: 19a433
>>198266
check inventory
>>
No. 198307 ID: 6550ad
File 12774070443.png - (201.36KB , 900x675 , 26.png )
198307
Tiak decides to check out the brig. Hmmm, yes, definitely something has changed since the last time he was in here. But what exactly?
He also revises his pockets.
Hmm, let's see, my PDA, one AG Servo-camera left... Someone took my ID card ! Crap... That's a bad thing.
Hmm, I also seem to have misplaced my gun somewhere...

>>
No. 198318 ID: a594b9
>>198307
Well, there's a lock on the cabinet and a thing on the bed.

You dropped your gun in the room you woke up in, didn't you? Something was lying right there on the ground. Grab it and double-check the cabinet in that room.
>>
No. 198360 ID: 1255d3
>>198307
Yup, definately space station 13 on a ship.

Well, next thing to do would be to get your gun from where you woke up...
And to begin getting through doors that don't require ID access...
>>
No. 198380 ID: 6550ad
File 127741429991.png - (191.72KB , 900x675 , 27.png )
198380
Tiak examines the cabinet where he found the gloves (which he's missing now too, and only now noticed). Seems that someone shut it with a heavy padlock.
Why?
Tiak gets closer to examine the object at the other side of the barrier. Its strange design doesn't fool you, it's a Sinarri Energy Tool . That thing can be used as a powerful metal cutter , or changing the frequency of the beam, a welder .
Too bad he can't reach it because the force field is in the way. And without his ID Card , there's no way to disable.
Why a Sinarri tool is locked inside the brig, and what's it doing in a Maurian ship are questions whose answers escape to his imagination.
>>
No. 198384 ID: a594b9
>>198380
Go back into the previous room since there's nothing we can do here, and grab that gun.
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