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File 131044800054.png - (8.52KB , 900x900 , 051.png )
325221 No. 325221 ID: e8cd4a
http://quest.lv/wiki/Beyond
http://quest.lv/kusaba/questdis/res/348765.html

Turn 1.
Expand all images
>>
No. 325222 ID: e8cd4a
File 131044817181.png - (28.00KB , 900x900 , 052.png )
325222
You wake up sprawled on the floor.

A dream ?

"Looks like you slept through that shake." Sterling tosses a field uniform in your lap.

"Get up, Deseret is getting you new equipment. Go see him down in storage."

You dress and head down ..
>>
No. 325223 ID: e8cd4a
File 131044822582.png - (26.80KB , 900x900 , 053.png )
325223
You're inside storage but there's nobody here. There is an array of combat equipment, a computer console and safe vault behind the counter. You don't think anybody is coming. Your interface picks up a supplies identifier signal, good to have around so much that can go wrong.

Your new pack can hold 5C, but costs an action to retrieve from. You can hold a maximum of 10C offhand, with an extra one item at the cost of combat ability.

In plain sight is a Baton, Ammo Crate, Mixed Air Respirator, Arrestor Snake, and Mechanized GEAR Device.

There is probably a Trauma Kit, Medical Soda, Welder / Cutter and E-Ration inside the utility container.

Immediately you can think of replacing your welder and refilling weapons, but first should you inspect the console, safe or any other equipment ?
>>
No. 325224 ID: 453e62
check dat safe.
>>
No. 325225 ID: ce15d1
tell people to knock so nobody walks in on you masturbating in the future
>>
No. 325228 ID: 476456
check out that arrestor snake doohicky

also that safe
>>
No. 325298 ID: c0e7f3
Examine arrestor snake and GEAR device.

If you can't carry both welder-cutter and baton, then keep the welder. It's probably just as good at inflicting pain in melee.

Reload, refill on food and medicine, then check the safe.
>>
No. 325301 ID: c3c9c0
Refill everything, check safe.
>>
No. 325317 ID: cabe8d
replace welder, reload weapons, take extra ammo with you. loot everything else except baton. use tech abilities to unlock that computer thing's secrets.
>>
No. 325318 ID: 0d095c
If you can't find anything useful or interesting on the console, cannibalize it to make a SHOCK BATON.
>>
No. 325486 ID: e8cd4a
File 131051094331.png - (28.54KB , 900x900 , 054.png )
325486
You plant 10u Standard Ammunition and refill weapons. Your rifle gets a magazine of 22 rounds per 3u; your revolver gets only a drum of 7 rounds per 3u. You decide to pull two magazines for your rifle and only one drum-worth for your revolver.

You know how to make a shock Baton, but you need a high-power battery. Your welder has and requires one to function; you can cannibalize a battery from the utility container, but you will need to swap equipment regardless. Batteries are considered special ammunition but can also be found, handled and purchased as a normal commodity. (An ammunition crate can be planted to provide 1u Special Ammunition or 10u Standard; the plant is permanent.)

You take out the contents of the utility container and replace your welder.

The Snake is a Trickster implement, an impressive high-speed grappling device that can be used to quickly pull yourself to a location 5m away. It can also bind a target or pull smaller objects to you. It takes considerable effort to reset, though.

The GEAR is a Mechanized implement, a suite of more advanced components that a simple welder cannot substitute. When equipped, it acts as a Mech upgrade. The Tech equivalent is the ULTRA device.

With careful work, the safe door comes off nicely. Inside is a Sinae Cannon and Lever Bow. The Sinae Cannon is an improvised gun that is hatch-loaded and fires a dense slug. This would have been nice before refilling your weapons. Neither the cannon nor bow will fit in your pack.

The console displays an inventory and exchanges history. When you inspect the volume, you can detect it has been tampered with; listed are two high explosive items with incongruous writes; they are missing from storage and it would seem nobody is aware of this yet.

Decide what to keep in your pack and offhand.

Grand 5C, Silla 5C, Sinae 6C, Lbow 6C, Baton 4c, Medkit 3C, Medsoda 2C, Eration 1C, Snake 1C

Pack (5C) :
Offhand (10C) :
>>
No. 325489 ID: c3c9c0
Keep the AR, the Silla, the welder and the GEAR offhand.

Put the Medkit and the Arrestor Snake in your pack if the Snake fits. Because fuck yeah grappling hooks!

Also get out of that room ASAP and go talk with your superior about those explosives that shouldn't be there.
>>
No. 325514 ID: a7efde
...offhand is for immediate use, right? that's where the Grand, the GEAR, and the arrestor snake go. also a medical soda if it'll fit. I guess the revolver won't fit, though I find it strange for it to be as heavy/bulky as the assault rifle.

you have a used welder you can cannibalize to make a shock baton. the other welder you found here willl be a replacement.

make a note to report the theft, but use the console before that.
>>
No. 325517 ID: 476456
Missing explosives seems like a good thing to inform people about, do you have any sort of ...comms like a phone or w/e.

Alternatively could you get ahold of someone using that console.
>>
No. 325524 ID: e3f514
Put the Arrestor Snake, Trauma Kit, and Eration in your pack.

Keep the Baton, and Silla offhand.
Though take the battery pack form the Welder to make a Shock Baton when you get the chance.

Also, report the theft of the explosives. If they ask about the items you took then just say it's for official business.
>>
No. 325662 ID: e8cd4a
File 131052550079.png - (23.91KB , 900x900 , 055.png )
325662
Pack : Trauma Kit, Arrestor Snake
Offhand : Grand Rifle, Silla Scattergun, (Welder / Cutter, Interface, GEAR)

You send a packet through the network line pointing out the falsified data and likely theft.

Outside of storage, Sterling is dragging the body of a Con.

"It's Deseret, he's unconscious."

A soldier rushes in. "Comrades, bomb threat from the square. Foxtits is suiting up for HazEn, we need everyone on this."

>"There are explosives missing from storage. The records were tampered with."

Sterling looks down at Deseret. "This is no accident."

The soldier presses on. "Comrades, let's move !"

"Deseret needs help. Someone is staying behind .."


Will you go to the threat site or remain here ?
>>
No. 325666 ID: 476456
tell the canine to lock himself in a room with deseret and not to come out until either deseret is awake or more than one person knocks on the door, if someone comes to get you alone do not open the door someone may want to finish the job, if des wakes up go rejoin us at the bomb site.

go see about that bomb threat.
>>
No. 325668 ID: 476456
oh wait thats sterling, take sterling leave the other dude.
>>
No. 325671 ID: 947c6c
I'm guessing most people here will want you to go, but I think of you as a mech/tech with no elements as a mediocre combatant at most. stay.
>>
No. 325674 ID: 453e62
>>325671
mech/tech means if the bomb is un-exploded we may be able to hack it and shut it down. i say go and dude stays.
>>
No. 325676 ID: 947c6c
>>325674

that's an excellent point. fine, go.
>>
No. 325804 ID: e3f514
You should go, though we don't know enough about the party to know who should stay. That is, of course, going on the assumption that you want us to select who stays.
>>
No. 325920 ID: c3c9c0
>>325671

She's also proven to be able to survive things that would kill everyone else.

You must go, someone else stay with Deseret.

>Foxtits

Nice code name.
>>
No. 326047 ID: 1444d5
Stay. Something stinks of 'distraction', and a bomb threat calling everyone out of the base seems awfully convenient. What else is on the base that might be harder to move than a few bombs?
>>
No. 326216 ID: e8cd4a
File 131062391052.png - (27.15KB , 900x900 , 056.png )
326216
>"This is awfully convenient; I'm thinking it's to distract us from the station. What would be harder to move than a few bombs ?"

"Servers, evidence safes and the armored cars is my guess. Go to the threat site, I'll have the station checked out."

You acknowledge and head out.

At the square, you can see soldiers beginning a pass of the perimeter and directing civilians. The security presence is causing concern. One of the soldiers confronts you.

"HazEn went to the center but we've just lost contact. Two of ours disappeared heading up the catwalk to get a vantage. Something's not right."

Exits
Down : Interior
Left : Exterior
Right : Catwalk
>>
No. 326225 ID: 6561ac
whip our your gun and proceed to walk into the obvious trap. onto the catwalk.
>>
No. 326234 ID: 1854db
I agree, we should investigate the catwalk first. Keep an eye out in all directions. Up, down, to the sides... they were probably ambushed.
>>
No. 326237 ID: c3c9c0
That's an obvious trap, is there a way to access the center other than the catwalk? If there is, go there instead. If not be careful and use the catwalk.
>>
No. 326251 ID: 476456
proceed to the catwalk w/ backup.
>>
No. 326362 ID: e8cd4a
File 131067677193.png - (27.65KB , 900x900 , 057.png )
326362
You head up the catwalk with caution, aware it might be a trap.

Near the top you spot a charred body. This is no ordinary flame; it's similar to the glowing you've seen several times before. Your backup is making pained sounds and slowing down.

"H-Hot ! AAA !!"
>>
No. 326364 ID: c3c9c0
Fuck, is that energy that carbonizes everybody but you again. Scream to your partner to get the fuck out of the catwalk.

He probably is too busy with PAIN EVERYWHERE to hear you, so just run over there, grab him and take him back out of the catwalk. Inform whoever is nearby of the situation and told them to not send anybody else to cross the catwalk.
>>
No. 326365 ID: 35e1a0
tell them to back off, quickly. some kind of energy field that you are immune to. will try to find the source. try that plant thing to the bottom left it seems to be on fire too.
>>
No. 326366 ID: ad2505
get your backup to retreat a bit, though if they can keep you within sights while staying out of this whatever's range, have them do so.

there seems to be several points of interest here. the thing on the floor, is that a rifle? I guess you can ignore it for now if it is. tinker with that other thing among the flowers.
>>
No. 326367 ID: 476456
hip check him out of the danger zone
>>
No. 326368 ID: 07416a
>>326362
Also, check out that box. Could be a clue.
>>
No. 326371 ID: 1854db
See if you can drag the downed person out of the zone of paaaaaain. Also there may be another person behind the plants that you should rescue.
>>
No. 326388 ID: e8cd4a
File 131068366316.png - (29.35KB , 900x900 , 058.png )
326388
The container and Baton will have to wait. You race down to help when the soldier suddenly whips around, revealing a creature attached and emitting the strange fire.

You hear buzzing all around you, they're on the attack !
>>
No. 326389 ID: 476456
Golf swing it off him with your rifle
>>
No. 326390 ID: c3c9c0
>>326388

Smash it with your rifle and throw it off him, then shoot it. Then turn around quickly because there are more coming for you.
>>
No. 326391 ID: 35e1a0
smack it hard. then whip around and smack the one to your right. then turn around and shoot the one behind you.
>>
No. 326396 ID: 2bcdd1
File 131068583919.jpg - (26.24KB , 468x315 , Tiger-Woods.jpg )
326396
>>326389

I'm Commander Shepard and this is my favorite suggestion on Beyond.
>>
No. 326402 ID: 1854db
>>326388
Melee mode activate!
>>
No. 326409 ID: e8cd4a
File 131069198504.png - (31.37KB , 900x900 , 059.png )
326409
You swing hard at the attached creature, killing it. A bolt of energy connects with you as it dies and your body boils. There is suddenly an incredible scent of ozone.

One of the creatures misses its attack; the other closes in.
>>
No. 326411 ID: c3c9c0
Jump back if you can to get some range and shoot the one that is about to attack you. If you have time to also shoot another burst to the other one, that would be sweet.
>>
No. 326412 ID: 35e1a0
it seems it over-charged you. yeah shoot one then the other.
>>
No. 326416 ID: 07416a
>>326409
That is not good. Shoot them with bullets.
>>
No. 326419 ID: 2bcdd1
quick, press the T button. you gotta shoot their hive with your pepper grinder.
>>
No. 326422 ID: 28e94e
>>326409
Your sidearm would be far better suited to this...

Oh well. Shoot them both until they are dead.
>>
No. 326429 ID: 1854db
Use Focus to regain that huge chunk of Shape you just lost. I mean goddamn.

Also build off your earlier experiences with how these things act and shoot the aggressive one first.
>>
No. 326431 ID: 476456
get back and shoot the one closer to him
>>
No. 326433 ID: 35e1a0
>>326429
yeah, i think the Shape is what made it act as a buff instead of doing damage.
>>
No. 326580 ID: 9f54d0
SHOOT THE BULLETS
>>
No. 326599 ID: e8cd4a
File 131076640056.png - (30.16KB , 900x900 , 060.png )
326599
Both creatures appear to falter in place, allowing you to deliver some well placed bursts. The first round seems to be energized; it lights up the catwalk and obliterates the creature in a spectacular discharge of energy. The second dies with far less style.

Your backup has stopped moving. Kevlar layers are burning away and you can see the spine blackening under the heat.
>>
No. 326600 ID: 35e1a0
grab hold of him and start smothering the flames. maybe take off your gloves, this stuff seems to not effect you, m,ay snuff out on contact.
>>
No. 326601 ID: 476456
Ergh looks like whatever that is seems to last a while.
>>
No. 326604 ID: c3c9c0
Well fuck. These things don't screw around.

Use Focus2 to recover your Shape, then examine the container to your right between the flowers, then the rifle next to the other corpse. Also try to identify the corpse in case it's someone you know.
>>
No. 326627 ID: ef6c89
try to help your backup if he's still alive. if you can't smother the flames, carry him back. then inspect that second guy.
>>
No. 326663 ID: 476456
ap rifle round, also dual wield batons.
>>
No. 326664 ID: 476456
err ap rifle grenade
>>
No. 326665 ID: 35e1a0
let's go with explosive rifle rounds. and try PULLING the energy out of the flames or something.
>>
No. 326666 ID: e8cd4a
File 131078089444.png - (29.16KB , 900x900 , 061.png )
326666
You Focus, recovering your Shape completely. Your attempt to smother the flames fails and the damage continues.

Giving up, you process the surroundings. You find 1u Special Ammunition and White Goggles inside the container. There are Batons next to both bodies.

The charred body appears to be a horned Phenotypic of some kind but is too disfigured to identify. There is a key on the body.

Your interface receives a com signal.
Header prints, 'Perimeter to Catwalk. Report'.

Select one upgrade.

Incendiary rifle rounds, Explosive rifle rounds, Incendiary revolver rounds, Explosive revolver rounds, Flechette revolver rounds, Close-Quarters Punch revolver rounds, Anti-Personnel Rifle Grenade
>>
No. 326669 ID: 35e1a0
return com as "similar energy type as one at the ceremony but weaker and more localized, caused by bug like creatures. backup down, possibly dead, area clear."

and explosive rifle rounds. hold on to them for the bug queen.
>>
No. 326674 ID: 9f54d0
GOD DAMN EXPLOSIVE RIFLE ROUNDS

don't forget to grab some pills.
>>
No. 326686 ID: 28e94e
>>326666
"Ambushed. Some kind of animal, not sure what exactly. Man down. See for yourself." Let's stick to hard facts rather than making wild assumptions and assuming connections where there are none.

As for the ammo to take: Get the rifle grenade. The explosive and incendiary ammo is almost certainly useless, flechettes aren't really appropriate for the situation, and the "CQC" ammo is pretty redundant when the gun in question is a 12-gauge shotgun.
>>
No. 326790 ID: 682610
If we had a Fire specialty, taking incendiary ammo would make sense, but as is it's way too uncontrollable.
Voting for AP grenade. We could use some punch.

Report about the charred creature, your downed backup, the insects and warn them to not send anyone here, at least until you figure out where these bugs come from.
>>
No. 326791 ID: 35e1a0
... do any of you even know what an incendiary rifle round IS? we have them in real life. it just means it superheats when fired so it goes through armored targets easier. it doesn't turn the gun into a slapdash flamethrower.
>>
No. 326792 ID: b14128
What do 'Close-Quarters Punch revolver rounds' do?

Also, grab the white goggles and see if you look cooler with them on.
>>
No. 326803 ID: c3c9c0
Put on your white googles, report the creatures attacking you and tell that there's at least two of your comrades down here in the catwalk. Tell them to have extreme caution around these creatures if they find more.

Also Explosive rifle rounds, just because.
>>
No. 326811 ID: 5aac32
It'd be good to have a rundown of the purposes of those different ammo types.
>>
No. 326829 ID: 1444d5
Go for the rifle grenade, it's the most practical option. Leave the goggles, not wearing aviators is not an option.
>>326791
>just means it superheats when fired so it goes through armored targets easier.
Nope. They're not magic, they're no more effective at penetrating hard targets than regular FMJ rounds (slightly less, due to their lower mass), they just ignite flammable substances. Small calibre incendiary rounds aren't particularly useful unless you intend to be shooting at hydrogen-filled blimps.
>>
No. 326840 ID: 5aac32
I think there might be misunderstandings about what exactly those ammo types do, that's why I asked for a listing of their purposes/functions.

For example, the explosive rounds might add offensive punch we appear to lack, by piercing into targets and then exploding inside them to increase damage done (at least against soft targets). This would help us to kill those critters faster with fewer bullets.

And there's some disagreement over what exactly the incendiary rounds do. Plus questions about the CQC rounds.

In lieu of other information, I'm voting for the rifle grenade, however.
>>
No. 326850 ID: d527cb
wait, does the flechette upgrade mean you can fire poisoned darts?
>>
No. 326862 ID: 28e94e
>>326850
AHAHAHAHAHA no that's totally stupid

It shoots little tungsten needles that penetrate body armor a lot better than buckshot. Unfortunately, They also make smaller wounds on soft targets, i.e. everything we've fought thus far.
>>
No. 326878 ID: 644f88
>>326862

:c

explosive rifle rounds, then.
>>
No. 326879 ID: 11841d
"Reporting casualties and further traces of a nest. Creatures are utilizing energy not unlike those encountered earlier. Do not send back-up until further notice. Over."

Get close-quarters rounds for your revolver. Explosive rounds are likely a poor idea in these cramped spaces and you've seen enough burning of any kind for one day.
>>
No. 326953 ID: ce15d1
Explosive rounds, we must unlock the author's personal achievement.
>>
No. 326981 ID: e8cd4a
File 131086104911.png - (24.21KB , 900x900 , 062.png )
326981
As you pull from the container, you briefly recall the different ammo types ..

Explosive rounds sacrifice penetration for increased stopping power. Risk of self damage is increased.
Incendiary rounds have less impact but can ignite targets and quickly reduce armor.
Flechette rounds preserve impact force over extreme distances but have less impact than normal buckshot at close range. Normal revolver rounds otherwise have sharp damage reduction with range, but devastating point-blank damage.
Punch rounds deliver a brisant cloud of frag with a wide spread. Punch rounds have similar impact but much higher range than than most melee implements.

***** Rifle Grenade
****** Explosive Rounds (Rifle)
* Punch rounds (Revolver)

Result : Mech upgrade bonus. +33 explosive rifle rounds.

You obtain explosive ammunition for your rifle and respond to the signal.

>'Catwalk to Perimeter. Reporting casualties and trace of aggressive flyer nest. Caustic energies present like that of Edison incident, do not send backup. Over.'

Reply prints 'Perimeter to Catwalk; copy Catwalk. Discretion advised; assault suspects in center wearing white goggles and masks, you are our eyes and ears. Out.'.

Nearby is the tower with several ways inside. One fence has two gates leading to a heavy door, the other is broken down and leads to external supports.

A creature zips past and you can see something like a nest growing out from a vent.
>>
No. 326983 ID: 476456
maybe come back for that nest later there seems to be more pressing matters at hand, or if we deal with it we gotta deal with it fast.
>>
No. 326984 ID: c3c9c0
>>326981

Hmm, put on the white goggles, maybe the assaliants will recognize you as one of their own or at least confuse them for a moment.

Also, can you use your Tech/Mech to lock the heavy gates and crush the flyer nest?

If not, shot your explosive bullets at the nest.
>>
No. 326987 ID: 07416a
>>326981
Pack a clip with maybe 3 explosive rounds and then normal rounds. Explodo the nest and then shoot out the fliers without wasting valuable ammo.
>>
No. 326995 ID: 35e1a0
hrmmm.. they seem to be ignoring you. suggest you put on the white goggles and use the southern gate so as to sneak in.
>>
No. 327034 ID: 11841d
With insufficient flame, you have no way of smoking these things out effectively without seriously damaging the vent system.

Using the explosive rounds on the vent opening would be a poor idea. We don't know how much of the vent system contains nests, and using any sort of explosive in one is sure to get the attention of other flyers in there. Avoid the vent if you can, but if confrontation with these creatures is unavoidable, use standard ammunition.
>>
No. 327047 ID: 28e94e
>>326981
Call it in.
>>
No. 327058 ID: 52102d
New mission: Collect 100 different types of eyewear.
>>
No. 327064 ID: e8cd4a
File 131087925930.png - (26.85KB , 900x900 , 063.png )
327064
You arrange rounds and give yourself firing options; explosive magazines, regulars and the last with 6 explosive followed by 16 regular, which you load.

Your partial magazine now has 20 rounds.

You engage the nest, firing two bursts. It fails to neutralize the group, killing two, injuring two, and summoning the fury of all. You hear intense buzzing from the vent; one is closing in, more are on the way.

Bring on the pain ..
>>
No. 327067 ID: 35e1a0
whelp. pull out your pistol and shoot them as they come.
>>
No. 327069 ID: 07416a
This is a good shotgun moment.
>>
No. 327073 ID: 11841d
WELP!!!

Neutralize the energized one rushing towards you, and seal the vent if possible. I doesn't seem like you have anything to cover the vent within the area, nor does your welder seem like it would be powerful enough.

Unless it's one of those vents that you can just close with a switch or something.

Otherwise you're entering a world of pain, bucko.
>>
No. 327099 ID: 252e1b
>>327064
>>327073

Maybe she can stuff something in the vent to block it up. Like her shirt.
>>
No. 327102 ID: a2819e
silly you, you should have started off by using explosive rounds on the nest. better do that now. count your shots.

>>326984

if there are two ways out for the assailants, locking one of them is a good idea, as you'll be blocking the other one escape route yourself. votan for this. after the fight, of course.
>>
No. 327111 ID: c3c9c0
Shoot the one that is coming towards you.

I guess there's no time to weld the conducts, but can't you use your Tech/Mech or use the GEAR to shut the doors or jam the tube?
>>
No. 327116 ID: ce15d1
If you can take advantage, use the explosive rounds vs. either the environment or multiple targets to do the most damage with as little effort.
>>
No. 327122 ID: 476456
that rifle grenade would have been great oh god.
>>
No. 327183 ID: e8cd4a
File 131093613385.png - (26.71KB , 900x900 , 064.png )
327183
You fire at the attacking creature but fail to stop it. The body clips yours as it dies and there is a bright discharge like before. These were regular rounds, and had you used explosives at this range, you would have hurt yourself.

You make your way to the vent so that you might seal it. Your GEAR has collapsible panes for this job but you junk a light fixture as redundancy.

You are interrupted when one of the creatures slips through the gate and attaches to you. More creatures appear.
>>
No. 327185 ID: c3c9c0
Yay, we're fucked! :D

Kick the one atatched to your leg against the wall until it comes off if you can, but it's less of a priority. Shoot the ones coming towards you before they stick to you as well.
Then try to seal the vent before more of those things come out.
>>
No. 327186 ID: a456b1
does focus2 mean Ayu can use focus1 and attack simultaneously? if she can, she should, because her shape needs to be raised.
>>
No. 327213 ID: 35e1a0
drop the fifle, pull out pistol, fire at eh swarm coming from the vent and kick the one off you leg.
>>
No. 327221 ID: 476456
miiight be time to run
>>
No. 327317 ID: 11841d
Since you don't have a proper melee weapon, just smack the flyer grappling to you with the butt of your rifle.

Now matter how you get it off, flee as soon as you do. Even if you've packed enough ammo for these things, you'll want as much spare ammunition as you can have for what's to come.
>>
No. 327353 ID: 07416a
>>327352
Focussss
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