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Ruby Cream
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You plant 10u Standard Ammunition and refill weapons. Your rifle gets a magazine of 22 rounds per 3u; your revolver gets only a drum of 7 rounds per 3u. You decide to pull two magazines for your rifle and only one drum-worth for your revolver.
You know how to make a shock Baton, but you need a high-power battery. Your welder has and requires one to function; you can cannibalize a battery from the utility container, but you will need to swap equipment regardless. Batteries are considered special ammunition but can also be found, handled and purchased as a normal commodity. (An ammunition crate can be planted to provide 1u Special Ammunition or 10u Standard; the plant is permanent.)
You take out the contents of the utility container and replace your welder.
The Snake is a Trickster implement, an impressive high-speed grappling device that can be used to quickly pull yourself to a location 5m away. It can also bind a target or pull smaller objects to you. It takes considerable effort to reset, though.
The GEAR is a Mechanized implement, a suite of more advanced components that a simple welder cannot substitute. When equipped, it acts as a Mech upgrade. The Tech equivalent is the ULTRA device.
With careful work, the safe door comes off nicely. Inside is a Sinae Cannon and Lever Bow. The Sinae Cannon is an improvised gun that is hatch-loaded and fires a dense slug. This would have been nice before refilling your weapons. Neither the cannon nor bow will fit in your pack.
The console displays an inventory and exchanges history. When you inspect the volume, you can detect it has been tampered with; listed are two high explosive items with incongruous writes; they are missing from storage and it would seem nobody is aware of this yet.
Decide what to keep in your pack and offhand.
Grand 5C, Silla 5C, Sinae 6C, Lbow 6C, Baton 4c, Medkit 3C, Medsoda 2C, Eration 1C, Snake 1C
Pack (5C) :
Offhand (10C) :
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