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Cherry Soft
ab04d4
I haven't really had much experience running quests, but I've been thinking about the readership and how it related to the quest genre.
From my experience, basically there's two axes of quest success- Idealism and Complexity. In fact I think we can make this an alignment system for all quests- Idealism, Neutral, or Realism versus Simple, Neutral, or Complex.
Complex quests are like Golem Quest, where you have to remember every detail, and where the player comes up with all the stuff. Conversely, quests like, oh, say, Sandwich Quest are the epitomization of simple.
And on the sliding scale of idealism versus realism, well, I guess you already know what's going on. Here, it mostly applies to characterization, so I suppose all those cute anthro quests with lovable protagonists fall on the Ideal side whereas quests with grittier, more hardcore-dark bits fall on the Realist side.
Quests change, of course- but that by itself doesn't really lend itself to making better quests.
The problem is, the two axes really tend to counteract each other. In other words, a quest either tends to focus on the crunch of complex combat and hardcore logistics, like Golem Quest, or it appeals to those who want a daily serving of cute and happy, light fluffy quest, like for example Trap Quest, or Amorphia. You really can't have both in equal amounts at the same time- you can flip between the two with wellmade transitions but you're either focusing on one or the other. Even quests that work both in equally, like most of Shot's quests, flip between the two axes in attracting readers between fight scenes and non-fight scenes. Same with Brom's quests, or anybody else's quests. Really, it's kind of an axiom of writing itself- you can't be developing character and running a hardcore battle at the same time, I guess.
That's basically the entire quest spectrum right there, in my vastly uneducated and probably simplified opinion.
Does this even go here? This is basically my personal theory behind all quests, and I'm not even sure if it's correct.
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