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File 127811432725.png - (83.01KB , 900x900 , Discussion.png )
18941 No. 18941 ID: 6550ad
So yeah, I've decided to finally open this thread, even when I don't think it's going to be used much, but it's nice to have it here, in case people want to discuss or ask something about the quest.

Also this is my first Quest, and it hasn't been too long since I started drawing either. So I'd thank some feedback. What people like about the quest, what they dislike. What can I do to improve. <- important.

Also, if this thing doesn't end in catastrophe, and I decide to make more quests, this'll be the thread for them too.
Expand all images
>>
No. 19047 ID: 0f5309
no complaints so far. keep up the good work.
>>
No. 19048 ID: db0334
>Last Flifht
>>
No. 19098 ID: 360168
Quest's adorable, man.
>>
No. 19284 ID: a594b9
Being chief security officer without security cameras is hard :(
>>
No. 20267 ID: bc237d
Just read through the quest.
Gotta say I like pretty much everything about it. The use of small in-picture frames for actions and such is really clever.
Does the shape of the antennas have any significance?
>>
No. 20271 ID: 98ce68
Thanks :)

Maurians, as insectoids, use their antennae as sensory organs, to smell, in particular. The shape can vary a lot, but it doesn't have a special significance.
>>
No. 20292 ID: 0b2a05
Adore it. Please keep it up!
>>
No. 20786 ID: d560d6
File 128017574472.png - (922B , 16x16 , lastflight-favicon.png )
20786
Crop of Tiak grabbing the captain's shoulder with the contrast boosted to compensate for the scaling. Would probably be better to redraw from scratch, mind.
>>
No. 20790 ID: 512caa
>>330586

That's awesome. Thanks, man! :D
>>
No. 21031 ID: 112399
The Last Flifht sounds pretty awesome.

I'm really enjoying this quest, you're doing a fine job.
>>
No. 21250 ID: 4c2bc6
Gonna try to draw a "GUI" template tomorrow. So I can have the inventory, countdown and maybe other stuff always on every panel. I think that would be pretty useful.

PS: Durr I lost my trip. But what gives? I wasn't using it anyways.
>>
No. 21656 ID: 858819
I'll post this here, because I'm interested in getting some answers.

So, after the latest updates I've only seen complains about the last developments, which gives me the impression that I'm doing it all wrong.

I agree that the bomb was hard to spot, but so far any other item I've hidden it's been found without problems. Even people finding small mistakes (like a pixel of a different color that shouldn't be there) in my pictures and mistaked it for something hidden.

I have the impression that if I make it so obvious everybody can spot it at first glance, it defeats any purpose of it.


Second point: Inventory fuck up. Yes, this is my fault. I've lost the track of many items at the beggining of the quest, and later, when I added the on-screen inventory to solve this, I already forgot about those missing items. Because of that, it's been impossible to tell which items were lost during the quest (like the bomb) and which were just forgotten by me (like the computer part.)

I'll try to stop this from happening again, my apologies.

But I don't know if it's past the point where people can't keep track anymore of items, characters and clues because of my inability to present the game in a more comprehensible way. I already have very few readers, so if this is happening, I guess I should just stop the quest before it dies of clusterfuck. I don't know, I need opinions.
>>
No. 21667 ID: d560d6
>>331456
Dunno about anyone else, but my memory is terrible, and because quests are spread over weeks and interleaved with each other, I'm doing well if I can even remember what the protagonist's name and species is in each.

The inventory thing was pretty unfortunate, but not worth stopping the quest over.
>>
No. 21678 ID: d7c869
the bomb's location made it appear to be a part of the pod and not behind it. so at a glance it seemed like a blue thingy and not a bomb. this is not entirely your fault. since you drew the image you knew exactly what to look for so it looked obvious to you. if you have a prereader that doesn't come here ask them to find the odd thing out in the picture. if they cannot after a good bit of trying then the clue is not cluey enough. they only reason we spotted it was you made it glow, having something change midscene draws a lot of attention towards it. which is probably the other thing that made it hard, character interaction. everyone was so busy thinking of what to say they weren't really looking at the image. if, instead, we came back to the room and he commented "something feels off" then everyone would of scoured the thing and cross referenced the fuck out of it.
>>
No. 21679 ID: c1c607
>Inventory oopsies.
It happens.

>I don't know if it's past the point where people can't keep track anymore of items, characters and clues.
Nah.

>I should just stop the quest before it dies of clusterfuck.
Carry on until we reach an end. Any end is better than no end.
>>
No. 21692 ID: 083780
>>331456
D: Don't stop man, the problems are minor at best (well, maybe except the inventory stuff, but nobody minds that, really).

As somebody who deems the quest very likable, I would ask you to continue this quest.
>>
No. 21693 ID: e973f4
>>331456
Agreeing with the sentiment expressed elsewhere. I like this quest (even if I don't suggest very often ??? :c); the inventory thing was kind of a cock-up but it's not worth quitting the quest over (as long as you "learn from this" or however you want to phrase it).

You probably have more readers than you think! But I will make an effort to post more from here on out.
>>
No. 21694 ID: 112399
http://www.youtube.com/watch?v=5I-SbwCHJ80

don't stop
>>
No. 21696 ID: 3ce5b4
Alright, it's nice to get these responses. I'll try to be more careful in the future, and avoid being a baby when things go wrong.

Thank you all!
>>
No. 21950 ID: c1c607
File 128207437824.png - (146.53KB , 1400x700 , Sparrow.png )
21950
Current map of explored areas. Green rectangles represent vent openings.
>>
No. 22018 ID: d560d6
>>/quest/219907
Can we please not give Mongro the key just yet? It would be really helpful to not have him go traipsing through the Zero Deck before we've had a chance to see whatever he wants to fiddle with, and it's not as if he's expecting it quickly because we told him it'd be much more difficult than it was.
>>
No. 22209 ID: c1c607
File 12825729231.png - (261.88KB , 803x713 , Mysteryhammer.png )
22209
>>
No. 22426 ID: d560d6
>>/quest/224047
Well, we've identified that Mongro probably wasn't in the suit (Trake is looking most likely for that and we still haven't seen him since). He offered to help if we got him the Zero Deck key---tazer upgrade if I remember correctly. Since he's electronically skilled, if he's not after Tiak's blood he might be able to show us if any future bombs we stumble across can be reasonably disarmed. And getting the server reassembled sure would be helpful for making our Security station actually useful.

But, no, I've been (repeatedly) saying don't give him the key first; that's not what I meant at all.
>>
No. 22427 ID: 0805f7
>>332226
Mongro is still the second most fitting person to be in the suit, at least from the people we have met. First, if Trake is dead.
Besides, the only thing FOR him are his own words. All due respect for Tiak, he's reading "genuine surprise" from a different species that hates him.
>>
No. 22428 ID: d560d6
>>332227
He's lacking a shoulder wound, isn't he?

The main reason to give him the key at all is that eventually we're going to bump into him in engineering, he's going to ask if we have it yet, and Tiak is a terrible liar. :V
>>
No. 22430 ID: 0805f7
>>332228
We didn't really check. We asked "hey how's your shoulder doing?" and he acted surprised. Could've been genuine, could've been not.
Check this out: he has the skill to disassemble bombs, but to construct them as well; he has the skill to restart the ship's systems, but to break them as well; etc.

It's quite a conundrum. I just want to withheld giving the guy a key until we run out of options. I mean, we didn't run into him yet.
>>
No. 22434 ID: d560d6
>>332230
>I just want to withheld giving the guy a key until we run out of options.
Agreed.
>>
No. 22843 ID: c740ff
>This is verging into /questdis/.

Then lets use it. Gosh, it's the one quest that would actually benefit from more discussion between players.

>It's a probable murder weapon
It is. I wouldn't be surprised either way, what with everyone having an arsenal in their pockets.

>It's not supposed to be on board.
Every single passenger minus the Student had a weapon on them. Shouldn't we confiscate those as well?

>Confiscate it.
How? Everyone has an agenda. There's no place on the ship to hide it beside, as efa282 pointed out, next to the engine--but that still would allow Suit Guy to get to it.
>>
No. 22844 ID: 97cb33
>>332643
ah, but suit guy's suit is broken. his shoulder would get radiated if he tried going down there.
>>
No. 22845 ID: d560d6
>>332643
I get the impression that this is a whole other class of weapon. You're saying "they won't let me own an RPG, so they should take away his 9mm pistol as well!". Remember that this thing would normally be used on vehicles.

In an idea world we'd try to get some physical evidence off it to support murder charges, but otherwise we can at least drop it down the garbage system to be destroyed. Take the ammunition out first if you're worried about it---worst that can probably do is be used to add another drop in the ocean of bombs.

Hell, let Tiak at it with the screwdriver. :V

(Also worth noting that just because it's in Zeno's cabin doesn't mean he fired it. He might be hiding it as part of his investigation just as we (unsuccessfully) hid the cutter in our bed.)
>>
No. 22846 ID: c740ff
>>332645
>You're saying "they won't let me own an RPG, so they should take away his 9mm pistol as well!".
Not what I meant. This is supposedly a civilian flight--technically nobody beside Tiak should have any weapons at all. If we were going by the book, we'd have to chuck everybody's guns, knives, bombs, missiles launchers, tactical warheads, etc. into the poop chute.

I'm all for disassembling it or destroying it completely, though. Not that I can't see that coming to bite us in the ass later on.

>ah, but suit guy's suit is broken. his shoulder would get radiated if he tried going down there.
Or he could've, I dunno, fixed the rip.
>>
No. 22926 ID: 4d5177
>You know she's [Zira] not one of the people trying to kill you.

Not to spoil anyone's goals of harem construction, I don't think it's safe to assume she's harmless just yet.
Everyone we asked so far said she's a Snake-hugging hippy pacifist, true. However, she really doesn't act the part.
Lets see. She and Mikos had a rivalry going--he considered her dangerous and even went as far as taking her picture. She knew he was on the flight as well; after all, she went out of her way to find his files. Beside all that, she has shown fine agility and has an affinity to knives and darkness and slitting people's throats in the dark.

Now, I'm not saying that she actually did anything. I'm saying she's being mighty fucking suspicious.
>>
No. 22927 ID: d560d6
>>332726
Yeah, I'd rather not involve Zira unless strictly necessary, and right now isn't strictly necessary.
>>
No. 23118 ID: d560d6
>>332226
>in the suit (Trake is looking most likely for that and we still haven't seen him since)
>>/quest/230222
>Tiak opens Trake's jacket for a moment to see his shoulder. Other than the laser wound, it is intact. No scalpel injury.

Well, so much for that theory. :V

What are we down to for suit guy now?
- The snakes would never fit in it.
- Mongro probably wouldn't; he might be able to cram a pair of arms down each sleeve and move stiffly like it did, but I can't see that muzzle ever fitting under the hood.
- Zira and Yery are too small.
- The Captain's shoulder seemed fine.
- The Barman's shoulder is cybernetic and undamaged (the suit bled a little).
- Trake's shoulder is fine.

We seem to be left with:
- The doctor? Appears to be lying about things, but seems too tall and lanky and is doing pretty well to conceal the injury if so given he's patched us up twice now presumably using that arm.
- The navigator? I don't think we ever checked and he seems too short.
- The janitor, possibly merely pretending to be snooker-loopy.
- Some other unknown passenger or crew we've not yet met.
- Something ridiculous like a remote-controlled robot covered in bloodbags.
- Entire quest is psychotic episode and it was Tiak committing the murders all along.
>>
No. 23125 ID: c0f623
>>332918
>Some other unknown passenger or crew we've not yet met.
My buck rides on this one.

Here's something: we've met all the passengers except one. I'll make a list.
1. Yeri (room unchecked)
2. Zira (room unchecked)
3. ????
4. Mikos
5. Snakey
6. Queen

Beside that, there are 6 crew rooms, but apparently crew is not forced to go through cold sleep while launching jump engines and some of them sleep wherever they wish anyway.
>>
No. 23126 ID: d560d6
>>332925
It's also worth considering that this ship easily has enough lax security and slack space in it that we could have a stowaway.
>>
No. 23129 ID: a594b9
Hey, it's almost as if the war is being waged aboard this very ship. A cold war. A silent, sneaky murderous war. A war of secrets, and resources.
>>
No. 23130 ID: d560d6
>>332929
...and seduction.

But I just can't see Tiak delivering hard-boiled monologues.
>>
No. 23470 ID: 3d7ddd
>>/quest/232862
>This will let people overhear that you've been taken off the investigation.

Basically this. We have enough heat on us as it is. We gotta spread the word that Tiak's not involved anymore.
>>
No. 23479 ID: d560d6
><Shiitake> I think the problem with Last Flight is that everyone suggesting has a wildly different view of what's really going on and what we should be doing.
><LionsPhil> And people are confident enough that they're right to boldly blab their theories out to every character they feel is 'safe'.
><Shiitake> yes... instead of assuming everyone has their own goals and we should be tight-lipped

Although at this point I'm half-wondering if the best to damage control telling everything to the Captain is to give the same laundry list of crazed theories to Zeno, Zira, Mongro, the Doc, and everyone else on board up to no good.

It'll either deadlock the lot of them, or blow the whole thing up into a massive bloodbath. And, hey, we did say we valued "truth". :V
>>
No. 23481 ID: 3d7ddd
>>333279
Flapping our lips at anyone who cares to listen is a good way of getting killed earlier. Currently, the best damage control I see is laying low and waiting for Colonel's/Captain's next move.

Also, to those who were mentioning it, well, of course nobody's saying we should listen to the captain and abandon our efforts of justice. It's just that getting caught snooping immediately after being told not to is a good way to lose all brownie points with anyone everywhere. Also killed and dropped off the poop chute.
>>
No. 23504 ID: 2563d4
>>333281
Well, people are already well underway blabbing everything to Zira, and I bet the bartender can hear everything, down to the awkward flirting. :V
>>
No. 23509 ID: c7cf0c
File 128527565397.png - (46.49KB , 600x600 , genders.png )
23509
Giving the direction of some of the last suggestions, I feel like I should give some fluff about how Maurian relationships work. I don't like to do infodumps, and prefer to give all the information inside the quest, but I don't want to digress in the thread about it, so I'll leave it here.

I'll try to be brief. Maurian relationships are mostly influenced by two factors: They really value their individuality and privacy, and as a species, they are alarmingly infertile. Most of the intercouses produce no descendants, and that is one of the reasons Maurians need to rely on other alien species to do their dirty work. They were slavists in the past, and now they still abuse less advanced or wealty civilizations to do their hard labors.

Mostly for those reasons, maurians don't have family units. Most of them live alone, getting out of their homes to pass time with their friends and coworkers, but they treasure their personal space the most. Sexual intercourse can come up as a casual thing to do between friends, or as a way to gain financial aids from the government. But they can form couples too, if the individuals feel enough affection or attraction to each other to share their privacy, which doesn't happen too frequently, but isn't too strange either.

There's no marriage or legal couples for Maurians. They can live together all the time they want and separate when they get bored of each other, or can't stand it anymore. When any female finally gets descendants , she gives the eggs to the closest Offspring Care Center in the planet or orbital station she lives at the moment.

Maurian children never get to know their parents, and are raised and educated in isolated camps, being too precious to leave in the hands of a family. When they're ready, they're "released" into society, where they're given the choice of different universities to study and choose their future.
>>
No. 23511 ID: 5d5aec
well no wonder they are infertile, everyone knows that if raised with love you are better at expressing love. tru faxs.
>>
No. 23515 ID: a594b9
>>333309
So what you're saying is that we could just go "Hey Zira, wanna fuck?" and she'll go "Okay sure"?
>>
No. 23516 ID: 2563d4
>>333315
But, unlike snaketits, she won't respect us in the morning. :c
>>
No. 23517 ID: 5d5aec
for serious though. it's probably a hold over from when they had queens and workers. workers were totally infertile. so when they evolved they had a hard time getting over that hurdle. probably need some hormone.


50 bucks says that the hormone only generates properly when exposed long term to a pheromone created by their mother.
>>
No. 23519 ID: c7cf0c
>>333315

Depends on the individual. But as I said, they hold their privacy dear, so they aren't inclined to open up to a stranger in such an intimate way.
>>
No. 23520 ID: 2563d4
>>333317
Go home, Oedipus.
>>
No. 23523 ID: 13e9fd
>>333320
pheromones are airborn, would get them from being within the same room for a total of 5 minutes a day.


also, they probably like privacy because it's a comfort. they were most likely left alone for long stretches of time in the raising facility, so being alone is what they know. if raised with a LOT of interaction they would probably be a LOT more open.
>>
No. 23541 ID: c6fa0a
So, just read through all of this today... pretty epic mystery stuff. I spent hours trying to think this over, and there simply aren't enough clues yet to figure out what's going on, or even some simple things, like who was in the Hazmat suit. ;)

There are certainly a lot of areas left to explore on the ship, and we don't really know who's trustworthy.

There are a couple of things left that I think we should probably check out:

1) We STILL haven't checked the "Crew files and registers" the Queen told us about.

There might be yet more people on the ship that we don't know about. There seems to be evidence pointing to there being 2 "Mikos" bodies - one which was shot in the cargo bay, whose body we haven't seen yet, and the other which had its head vaporized. Which is which?

Also, there might not yet be any good candidates for the guy in the hazmat suit. The only thing we know for certain are a small number of people who AREN'T good candidates. At the moment, out of the remaining people, the only options I can think of are the Colonel, the Navigator or an unknown person we haven't found yet.

2) We never asked the doctor who walked by (in the hazmat suit) when he was working on the corpse, or if anyone came out of that corridor 15 to 30 minutes later (after the stun wore off).

3) We should really find out whether or not that floating camera of ours can go through ventilation shafts. They seem to be present everywhere. If the anti-grav device for the camera is silent enough, we could probably spy on people... including the Captain and the Colonel.

4) Zeno still wants to talk to us, so it might be a good idea to look him up after chatting with the bartender.
>>
No. 23543 ID: c0a910
>>333341
Regarding the first point, the crew files are locked inside a password protected cabinet. We can't just cut it open because the files themselves are paper, and our tools would just destroy them in the cutting.

All other points are fine, though. Personally, I never bothered bringing the Doc up because he would just lie and the other crew trust him.
>>
No. 23605 ID: 2563d4
OK GUYS I GOT THIS

>>/quest/233810
Step 1: Fill glass with semi-sentient ooze
Step 2: Load it with fructose to mask the smell
Step 3: Garnish with extract of perticanto
Step 4: Serve before it can crawl away
Step 5: Fetch doc for medical emergency
Step 6: While the doc is out, steal his supply of laxatives
Step 7: Convince the janitor that the bridge is dirty and the control panels need a good rub-down with antibacterial cloths
Step 8: With the ship veering madly out of control, the mech should fall over and crush Mongro. Send the Doc to help to distract him from the poisoning.
Step 9: Ask Zira to help with an experiment by pressing the touchpanel on the "antique radio" in the brig, which you have unwelded.
Step 10: When the explosion rings through the ship, tell the bartender that you just saw the Navigator remote-trigger the bomb.
Step 11: Lead the survivor to the zero deck elevator, claiming the doc is down there to treat their wounds
Step 12: Wait for the splat
Step 13: Leave a suffocation grenade held by its striker lever in the leg of the spare pair of Captain's trousers
Step 14: Tell the janitor that the navigator has been covering the bridge panels in disgusting fingerprints again
Step 15: Listen for the crunching sound of the mech toppling the other way onto the Doc
Step 16: Convince the Colonel that the Janitor must be a terrorist since he keeps trying to kill us all with uncontrolled hyperspace flight
Step 17: Help Hong Kong Phooey clean clean up the remains of the Colonel
Step 18: Trade the laxatives with the semi-sentient ooze for a pipe-cleaner
Step 19: Trade the pipe-cleaner with the mild-mannered Janitor for another pill
Step 20: Make the captain a cup of coffee
Step 21: Dissolve the pill in the cup of coffee
Step 22: Spill the cup of coffee in the captain's lap
Step 23: Wait for the poompf! and gasping sounds from the clothing locker when he goes to change
Step 24: Retrieve the passcode from the captain's cabinet
Step 25: Retrieve the crew files from Engineering
Step 26: Retrieve the crescent key from the captain's corpse
Step 27: Leave the crescent key on Nayria's pillow
Step 28: Remove the power pack from the HER and use the wires from the security office to connect one end to the crescent key and the other to the water main
Step 29: Hide in Nayria's shower
Step 30: When Nayria picks up the key, ignite to the crew files with the welder, triggering the fire suppression system and completing the circuit
Step 31: Inform the Janitor that the airlock is filthy
Step 32: Help the Janitor vaccum the airlock by turning on the main depressurisation pumps
Step 33: Ask Yery if she can identify the semi-sentient ooze
Step 34: Wait for semi-sentient ooze to finish digesting Yery
Step 35: Sleep soundly for the first time since the cryopod broke
>>
No. 23620 ID: 922689
>>333405
We should execute this immediatly.
>>
No. 23892 ID: 2563d4
Ok guys, let's try to get our story straight before Tiak ends up locked welded in the brig with the bomb because each of us seemingly has our own plan and following each of them interleaved is going to work badly.

- We heard shots
- We told the Navigtor we were going to investigate
- Shortly afterward we casually wander into the Doc's office and antgonist him
- The Colonel knows we weren't checking in the captain's office or corridor during that point, and might know we didn't go down the lift (of course, Tiak shouldn't know where the Colonel was)

So what is our story for what we did after leaving the Bridge? And why did we decide it was all clear and start bothering people?
>>
No. 24002 ID: a594b9
>>333692
...the doctor will remember the timeframe. It's not hard to collect the testimony of both people there and conclude that Tiak was the only one who could've been in the office.

We should say that we peeked into the captain's office, saw nobody was there, then went down the elevator and checked.... another floor. Anyone else got an idea which floor? One nobody else would be on. Also, we should have been there for like 5 minutes. (long enough for someone to go up the elevator, slice up the desk and go back down)
>>
No. 24098 ID: 701a19
>>333802
No, we're basically hosed at this point. There is no excuse we can give that can cover up for the fact that Tiak immediately went for the records.

If he had gone to his room instead then we could claim that we were trying to pursue the suspect, lost him in engineering, then came back to continue our questioning. But with Tiak caught at the cabinet? No, there's no way out of this.

Tiak should provide his name, rank, and serial number, then claim he doesn't need to tell enemies of the republic anything more than that. Accusing the colonel of either treason or not being a colonel is a stupid idea, but we're not looking at good options here.
>>
No. 24101 ID: 2563d4
>>333898
The Colonel, unless a complete idiot, which he apparently isn't, would have had that password changed by then. And would be waiting for us.

The Colonel, unless a complete idiot, which he apparently isn't, will now read our PDA, with our TODO list, copies of various notes such as the demand the ship stop before it jumped into hyperspace because it was loaded with unauthorised weapons, and all the scanned-in letters to the Captain we just hid the originals of. And the crew files we just nabbed, although annoyingly we didn't get to Misc, the most exciting folder.

Frankly, Tiak doesn't have much to say anyway. If the Colonel is crooked, we're basically doomed, since Tiak's not a great fighter and /quest/ are terrible at sneaking (honestly, after being assumed for dead, the majority vote was to talk to the first person we met [the Janitor]). If he's not, we get to see how far Maurian jaws can hang open. Especially if Tiak keeps a personal log on that thing.

"Dear Diary, today I woke up in the coils of a large-breasted snake queen..."
>>
No. 24202 ID: d677cc
So.

What is the plan, here?

Do we have a plan?

Could we maybe come up with a plan before we wind up dooming ourselves with a bunch of mutually contradictory suggestions?
>>
No. 24205 ID: d677cc
>>334002
>>/quest/237920
>>/quest/237938

Oh, I guess not.
>>
No. 24296 ID: c6fa0a
>>334005

Pretty much no. XD

While this IS a pretty serious quest which would certainly benefit from some kind of preparation and group consensus, that's never going to happen on /quest/. ;)

Just throw your, uh, attempts at sensible suggestions into the pile in the main thread. The author seems to be doing a good job of trying to represent all suggestions to a degree... even if that results in me banging my head against a wall half the time going "OH GOD WHY DID WE DO THAT?!". :P
>>
No. 24313 ID: d677cc
>>334096
Well, the thing is, it happens sometimes. Or at least it used to. I'm seriously wondering why no one is willing to even try.
>>
No. 24314 ID: 2563d4
>>334113
Possibly part of the problem is that the quest is moving too fast. Starit probably feels like he's between a rock and a hard place at being told updates are too frequent but, say, the gap to give a story on Mikos was a little over two hours. So Seven posts (the other three weren't actual replies to the question), and Seven gets through unchallenged (and, no, I'm not hating on that suggestion [much]). The only way discussion would work would be if we could stop everyone posting until we'd discussed, and actually outright stall the quest. :/
>>
No. 24317 ID: 6550ad
It's not the first time someone tells me that I update too frequently. At the same time, it's one of the few things I can be proud of, regarding the quest: Neither the art nor the writing really stands out, but at least I can keep the quest going at an acceptable pace. Even when there are authors that obviously can update faster than me, doing sessions and all that.


And I actually only do 3-4 updates every day. There's an average of 4-5 hours between updates normally. And even after that time, sometimes I get only 2-3 posts to continue.

Part of the problem might be that not that many people read (or at least, actively suggest in) the quest. I'm not complaining, it's getting way more following than I expected, being a newbie and all that, and I'm thankful for it. But there's like just a bunch of people that suggest regularly, and then happens what >>334114 says.

Anyways, I don't know how to solve this. If you guys think that less frequent updates is the solution, then I'll do it. I'm open to any suggestions.
>>
No. 24318 ID: d677cc
>>334117
Part of it is probably just my frustration about being unconscious every third-to-fifth update, but this certainly isn't the only quest where that kind of thing happens.

I would say I'd like the updates for this particular section, which feels kind of crucial, to be a little slower, but really that'd only be true if I could actually get people to work together in this thread so that we have one coherent story, and that doesn't seem like it's going to happen anytime soon. So, y'know. I don't know.
>>
No. 24329 ID: 2563d4
>>334117
I think part of the problem with that is that your delays between updates don't correlated with the importance of the decision. When Tiak's just bumbling about the ship snooping, missing a few chances to suggest isn't a biggie. But we've had cases where he's been on the spot and the gap has been pretty small.

Anyway: looks like we're going to be trying to sneak about anyway. Can people please this time not decide to completely and totally trust whoever fits your personal theories and wave hello to them as we pass?

Yes, even Zira.
>>
No. 24336 ID: 2563d4
Also, positing that we get out somehow and have some sense of direction (if nothing else we should be able to tell if the vents go up or down if we can get into them): where do we want to go?

- Zira's cabin to warn her? (I don't agree personally.)
- One of our snakey "friends"? (This isn't much better.)
- Security in case our stuff's there?
- Engineering or Zero Deck to hide/snoop?
- Captain/Bridge/Doc to hopefully overhear things (although we kind of know his affairs by now)?

I don't think we have any idea where the Colonel's room is. :/
>>
No. 24345 ID: d677cc
>>334136
I kind of want to hide. I'm not sure.
>>
No. 24349 ID: 701a19
>>334129
>>334136
Tiak is already in deep enough with Zira that she could royally screw him over with the greatest of ease. The 'Colonel' said he's been asking around, but she didn't rat us out. Warning her of danger is completely appropriate.
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No. 24357 ID: c2c7a9
File 128622800127.png - (55.80KB , 206x403 , fdsdfgs.png )
24357
Silly antperson don' know to keep clothed in cryotube~
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No. 24372 ID: 2563d4
I'm immediately having doubts over my sense of direction. Anyone know where the map of the ship has got to?

(Also, Tiak was concious when he got lead to that room. He should know where he is at least, even if he doesn't know the tuuubes.)
>>
No. 24373 ID: 2563d4
>>334172
Oh, hurr, there it is:
>>331750
I'm guessing we're on one of the right-hand-side rooms on Mid deck since I think(?) there was an empty one; plus Mikos'. So right-and-away-from-bathroom is "south".

Isn't Yery next to Zira, across from the canteen? We will have to be careful about noise. Also I guess Mongro might be already at work on the brig so that's someone else to avoid if possible.

Because the rooms are mirrored, if I'm wrong, right is still south, but will lead us over the canteen and then the brig. That will probably go badly if anyone is listening. We at least can't climb over the Queen's room that way and end up being invited in again.
>>
No. 24374 ID: 2563d4
>>334173
...we must be on the right-hand-side because the door to the hall is on the left.
>>
No. 24408 ID: 2563d4
File 128629045854.png - (51.40KB , 1400x700 , tiak-path.png )
24408
>>334172
>In the last half an hour he's been taken to the Colonel's cabin
I'm so observant sometimes.

Red is where we've been. That was almost certainly Zira's room, especially given >>/questarch/236923 , which probably means that the remaining room next to Nayria is Zeno's.
>>
No. 24472 ID: c0444c
The trouble with jumping down from the vent into Zira's room is that we couldn't go back into it without making it obvious we were there.
For once, I'd like people not to know where we are.
>>
No. 24819 ID: f35afd
OKAY NEXT TIME WE SEE ZIRA WE NEED TO GET HER TO GO GET THE LOCK BOX. DON'T FORGET.
>>
No. 25074 ID: 0310e1
<Rubric_Marine> Also, Starit, I have a question. I might have missed it when I was reading the Last Flight; are humans around in it, or are they the precursor race of that 'verse, or something?
<Starit> I haven't explained it yet because you're the first person that asks it. Kind of both. They're the precursor race of this universe, or at least of the civilizations that appear in it. They colonized the worlds and gave them the technology to travel through space, and then they left.
<Rubric_Marine>First person to ask? Really? Huh.
<Rubric_Marine>Also, cool. Kinda reminds me of Mass Effect.
<Starit> They're still there. There are sights of human spaceships in the frontiers of the explored galaxy, sometimes when a Maurian colonist ship lands on a new Planet they discover traces of a human base and evidence that they just left before they arrived.
<Starit>But they humans are elusive and never make contact with them. Nobody knows why.
<Rubric_Marine> Ah, so the humans are the Vorlons of this 'verse. (I dunno if I used Vorlons correctly at all; I've never watched B5.)
<Starit> Me neither, so I don't know either :P
<Rubric_Marine> I think they watched over the younger races and protected them from something. I'm not sure.
<Starit> Well, nobody knows if the humans in this universe are watching over them, eluding them or don't give a crap anymore. But they have their theories.
>>
No. 25196 ID: fba40f
>>333405
If only we had followed this man's advice
>>
No. 25931 ID: 80bb9a
>>333405
Why? Why didn't we do this?
>>
No. 26509 ID: 2563d4
>>/quest/255029
There's only one possible answer!

GODDAMN SHAPESHIFTERS.
>>
No. 26510 ID: d677cc
>>336309
I'm increasingly tempted to just say fuck it and kill everyone we run into from this point onwards. |V
>>
No. 26544 ID: 2563d4
>>/quest/255280
I don't really want to be That Guy who rants at other's suggestions, but:
- It currently seems quite likely that Mongro is involved with smuggling these rifles. Bluffing him with one of these rifles is not going to work very well if he knows they're all unloaded for transport.
- How is a medium-build ant dude going to beat a large, four-limbed bugwolf dude unconcious? If Mongro is our suit-wearer (possible, I guess), we already know that won't end well.
>>
No. 26613 ID: 2563d4
Gentlemen. We need a plan. And possibly to think through what Mongro has been up to and how this ties into the Captain's dealings, mysterious Doc, etc.

Issues still outstanding:
- Weapons smuggling
- Green goo
- Crescent keys
- Mainframe broken

People expected to still be alive:
- Captain
- Colonel
- Navigator
- Bartender
- Zira
- Yery (Chemistry student)
- Zeno (Our head-biting slithery counterpart)
- Nayria (Queen Snaketits)
- Possible stowaway original security officer?

Plan A until further notice is to kill everyone else and go on the run with the money maybe. Seriously, though, let's try not to lose this gun. Ever.
>>
No. 26616 ID: 2563d4
>>336413
Oh, and yeah:
- Bombs. Bombs everywhere.
- The Doctor
And don't forget Zeno (last we knew) had that heavy energy probably-murder weapon. I think that's the only other weapon we've seen outside of all these rifles...?
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No. 26617 ID: a09a03
Now we have a gun so people have to do what we say.
>>
No. 26618 ID: 10103d
>>336417
Everyone on the flight is armed. Every single one. I'm not even kidding. I could make a list.
>>
No. 26619 ID: 2563d4
>>336418
So...shoot on sight? :3c

Seriously, though. We should probably see what Mongro welded into his room once we've finished with the Zero Deck. Are we willing to gun down the Colonel if he tries to stop us, or do we think he's just mislead?
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No. 26622 ID: a09a03
  >>336419

Every time I see that mentioned, I think of this.

But now he's dead so we can stop worrying. Yayyy!
>>
No. 26624 ID: 2563d4
File 128960701538.jpg - (43.53KB , 1024x446 , eighties-ant.jpg )
26624
>>336422
Recently, we seem to be more pic related than >>334157 or >>332408 or >>333321 .

And as for >>332363 , well...
>>
No. 26816 ID: acf251
Gosh, this quest makes me paranoid.
The only thing we'll do from now on is having Tiak press his back against a wall, the muzzle of his gun darting nervously from room entrance to room entrance, hugging every bit of cover available. THEY ARE EVERYWHERE WE NEED EYES IN THE BACK OF OUR HEAD NO TRUSTING ANYONE AAAAAAARRRRRRRRRRRRRRRRRRR
>>
No. 28107 ID: 2563d4
>>/quest/263022
>>/quest/263023
Oh for...now? Really, now /quest/ is going to have one of their "oh no we can't ever hurt anyone" moments? With Tiak, a protagonist who's doing well if we can point the right end of his weapon at the target and pull the trigger without it falling apart or blowing up in his hands?
>>
No. 28116 ID: 70e5c6
>>337907
I've always advocated for trying to solve things without stuff getting stupid. This quest has gotten frustrating many times due to people who make ridiculous suggestions or try to use the heavy-handed or "100% honesty" or "I'm 100% sure I know what's going on!" approach whenever possible. As an example, when we first spotted the guy in the cargo hold, I said stun him right in the face before he pulled a Han Solo on us, but I got outvoted by "staring contest". We lost, he ended up dead, and we had to kill Mongro because we no longer had a stun-capable weapon. All of that could have been avoided if the majority of suggesters weren't trying to turn this serious-themed quest into a lulzfest.

There's no point to *killing* someone if we can get a prisoner out of this who we can interrogate. Dead men tell no tales. Now that we know that Mok's violent, we can legitimately lock him up and question him. He's got a goal - getting rid of that cargo - and without our help he's never going to be able to achieve that goal. If we take him into custody, he'll have no choice but to tell us what he knows in an attempt to sway our loyalties and complete his mission.

If our gun has a stun setting, we should use it. And way more often, too. Get in a confrontation, stun the perpetrator, lock them up = instant win. We probably should have just locked everyone in their damned cabins, sealed the air vents, and melted the doors shut for good measure by now.

If the Colonel kills Mok, that just proves that he isn't on the level. The only way it would be excusable is if his weapon has no stun setting. So far the Colonel has proven to be 100% legit even if he's an ass, so there's no reason to suspect him of anything unless he does something like, say, silencing Mok.
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No. 28127 ID: f5e4b4
I wanted to clarify this before, but somehow it slipped through my posts.

The sub-rifle doesn't have a stun setting. In fact, most weapons don't have that function, only the ones designed for security purposes.

In the same line of thought, the Colonel's gun isn't a reglamentary weapon, but probably of his personal property. It would be unlikely for it to have a stun setting.
>>
No. 28128 ID: 70e5c6
>>337927
That's disappointing, but it's something we'll have to deal with.
>>
No. 28132 ID: 2563d4
>>/quest/263070
>Claim Tiak committed the murders while in a room with two armed people who don't particularly trust him in the first place
NOW LOOK WHAT YOU'VE DONE MY BRAIN IS COMING OUT
>>
No. 28133 ID: 2563d4
>>337916
This is still ignoring the part where Tiak is not very good at doing fancy things with weapons. (And that the brig is broken after somebody drove nails into the card slot.) Or, for that matter, that Colonel has already been shot-to-disable, but unfortunately is demonstrating that you can still fire while bleeding out.
>So far the Colonel has proven to be 100% legit
Pffthahahahahaaa. This'll be the same Colonel whose own "investigations" involve denying and naysaying everything, and discovering even less than we do, including not even showing any interest in the contents of our PDA until we threw them at him?
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No. 28140 ID: 2563d4
>>/quest/263175
>lol wut? It's a miracle he didn't go on a killing spree on day one. He was about to shoot the captain, ffs.
Perhaps you should try re-reading day one, as the bartender has been mostly disgruntled and grouchy at most.

Speaking of re-reading day one, I've picked out our findings from thread 1 and half of thread 2 onto the wiki so far.
>>
No. 28152 ID: 2563d4
>re-reading old threads for wiki
>>/questarch/226483
Sigh. (That'd be my old ID.)
>>
No. 28192 ID: 2563d4
>>336422
In retrospect, that's better applied to >>/questarch/247121 , which was possibly Mok assembling extra bombs. :V (The warhead one had already shown up long before this point, though.)
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