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<title>tgchan - questdis</title>
<link>http://quest.lv/kusaba/questdis</link>
<description>Live RSS feed for http://quest.lv/kusaba/questdis</description>
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	<item>
	<title>70743</title>
	<link>
			http://quest.lv/kusaba/questdis/res/48633.html#70743</link>
	
	<description><![CDATA[
	
			sorry for the long pauses between updates, i&#039;ve been busy. And I just can muster up alot of motivation to work on the updates. It&#039;s getting harder and harder to get excited about updating...<br /><br />
	
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	<title>70742</title>
	<link>
			http://quest.lv/kusaba/questdis/res/67641.html#70742</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/67641.html#70734" onclick="return highlight('70734', true);" class="ref|questdis|67641|70734">&gt;&gt;70734</a><br />No. You can either bet or call; calling ends the round, betting raises the stakes. Previously the AI would not bet if they had no money. I decided to remove it because, well, you can. But I suppose this, combined with the fact that having more money in the pot makes them more likely to commit to a hand, may unbalance things, so I&#039;ll tweak the AI a bit.<br /><br />
	
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	<title>70741</title>
	<link>
			http://quest.lv/kusaba/questdis/res/67641.html#70741</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/67641.html#70737" onclick="return highlight('70737', true);" class="ref|questdis|67641|70737">&gt;&gt;70737</a><br />The bet-too-large bug?<br /><br />
	
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	<title>70740</title>
	<link>
			http://quest.lv/kusaba/questdis/res/56436.html#70740</link>
	
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			<a href="/kusaba/questdis/res/56436.html#70719" onclick="return highlight('70719', true);" class="ref|questdis|56436|70719">&gt;&gt;70719</a><br /><br /><span class="unkfunc">&gt; the Undermind isn&#039;t as forgetful as a squirrel on crack</span><br /><br />lol<br /><br />
	
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	<item>
	<title>70739</title>
	<link>
			http://quest.lv/kusaba/questdis/res/65967.html#70739</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/65967.html#70696" onclick="return highlight('70696', true);" class="ref|questdis|65967|70696">&gt;&gt;70696</a><br />I would expect that the couple would be more confident in going through with the ritual, and that despite the 50% odds of success, it&#039;s more probable that a couple that has proven their love before produces another child than a couple that has never had a child before. A child can improve love (it can also ruin it), but with deer culture, I assume that a couple with a child is very much in love and might try and spam child making in that period of love before it wains.<br /><br />I&#039;m sure that in practice, thanks to the nature of statistics, that the deer population as a whole does not reflect the 50% success rate. We still need birth and death stats to make an accurate guess if deers are going extinct, that ritual death rate we&#039;re quoting is indicative of only maternal mortality rates in our world. As far as we know, the infant mortality rate could be very very low, which is important when calculating population growth statistics. We can&#039;t assume extinction is on the horizon from simply one stat. That&#039;s being an amateur statistician, we&#039;re not informed enough to make that guess.<br /><br />And really, one of the shadow deers (I keep forgetting it! Frolichs are an easily to remember name!) dying from the ritual is so very different than our deaths from child birth, god damn, that implies entirely alien stat gathering techniques and perspective. I mean, with child birth that&#039;s might mean a +1 baby -1 Mom, but with the ritual, that&#039;s just like any other death ever. There might as well have never been a ritual in that regard because the baby won&#039;t exist to effect infant mortality rates at all.<br /><br />
	
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	<title>70738</title>
	<link>
			http://quest.lv/kusaba/questdis/res/67641.html#70738</link>
	
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			<a href="/kusaba/questdis/res/67641.html#70737" onclick="return highlight('70737', true);" class="ref|questdis|67641|70737">&gt;&gt;70737</a><br />i cam bukits<br /><br />
	
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	<title>70737</title>
	<link>
			http://quest.lv/kusaba/questdis/res/67641.html#70737</link>
	
	<description><![CDATA[
						<a href="http://quest.lv/kusaba/questdis/src/136889290975.png"><img src="http://quest.lv/kusaba/questdis/thumb/136889290975s.png" /></a><br /><br />
		
	
			<a href="/kusaba/questdis/res/67641.html#70733" onclick="return highlight('70733', true);" class="ref|questdis|67641|70733">&gt;&gt;70733</a><br />Is it not as easy as making it read &quot;introLine.txt&quot; before the first shuffle, or something?<br /><br />Anyway, here it is, my gift to you all. A game with a beautiful dame, Dirkette!<br /><br />I am assuming it works the whole way through, the bet-too-large bug stopped me from getting that far.<br /><br /><a href="http://www.megafileupload.com/en/file/418664/Dirkette-rar.html">http://www.megafileupload.com/en/file/418664/Dirkette-rar.html</a><br /><br />
	
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	<title>70736</title>
	<link>
			http://quest.lv/kusaba/questdis/res/70575.html#70736</link>
	
	<description><![CDATA[
						<a href="http://quest.lv/kusaba/questdis/src/136887383771.png"><img src="http://quest.lv/kusaba/questdis/thumb/136887383771s.png" /></a><br /><br />
		
	
			Sorry for not having anything up for you guys lately.  Update day rolled around for my <i>other</i> game (pic related), which usually means 10+ hours of effort, but it went longer due to technical difficulties.<br /><br />goo.gl/DnC3v if anyone cares; sort of a multi-player PvP quest.  Some of my players currently want co-players to help <i>them</i> with the load, so I figured no harm in dropping a link.  I expect to do some more updating here later tonight, once I&#039;ve got security laid out correctly.<br /><br />
	
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	<title>70735</title>
	<link>
			http://quest.lv/kusaba/questdis/res/66192.html#70735</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/66192.html#70725" onclick="return highlight('70725', true);" class="ref|questdis|66192|70725">&gt;&gt;70725</a><br /><br />And that is perfectly acceptable! In fact, I don&#039;t even <i>have</i> faces for any other characters.<br /><br />
	
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	<title>70734</title>
	<link>
			http://quest.lv/kusaba/questdis/res/67641.html#70734</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/67641.html#70733" onclick="return highlight('70733', true);" class="ref|questdis|67641|70733">&gt;&gt;70733</a><br />Matching someone&#039;s raise is exactly the same thing as calling, and if there are two players no more betting can be done after one player calls as there are no more players that can raise, so the betting round is considered to be over.  Only if the raise is 0 is it considered to be a &#039;check&#039; or a &#039;stay&#039;.<br /><br />Is the current behavior to just go &quot;okay I matched that bet&quot; if the opponent is in debt, and allow you to continue raising against them?  It should only let you continue to raise if the opposing player also raises.<br /><br />
	
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	<title>70733</title>
	<link>
			http://quest.lv/kusaba/questdis/res/67641.html#70733</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/67641.html#70720" onclick="return highlight('70720', true);" class="ref|questdis|67641|70720">&gt;&gt;70720</a><br />It is the only way to make sense when you can force the AI to bet over its limit (the AI now does it too). Since, unlike the original game, you cannot lose multiple articles of clothing at once or at all before you lose a hand, it&#039;s not as unbalancing as it would have been in the original; for that matter, it&#039;s <i>impossible</i> in the original, and thus sort of already implemented, if that makes sense. If not:<br /><br />In this game you can bet them into debt. In the DOS game they would just get more money. The effect is functionally identical, except the former ups the difficulty by making it so you can&#039;t roll them with one good hand.<br /><br /><a href="/kusaba/questdis/res/67641.html#70730" onclick="return highlight('70730', true);" class="ref|questdis|67641|70730">&gt;&gt;70730</a><br />Yes, but none of the existing modules have them... Maybe I could use the lines that used to be below their portraits?<br /><br /><a href="/kusaba/questdis/res/67641.html#70732" onclick="return highlight('70732', true);" class="ref|questdis|67641|70732">&gt;&gt;70732</a><br />I assume he means that they kept matching his bets.<br /><br />
	
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	<title>70732</title>
	<link>
			http://quest.lv/kusaba/questdis/res/67641.html#70732</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/67641.html#70730" onclick="return highlight('70730', true);" class="ref|questdis|67641|70730">&gt;&gt;70730</a><br />Ummm... if they call after you bet, you&#039;re not supposed to be able to bet anymore.  Basically calling is the same as matching the current bet, and if at any end of a betting cycle everyone has folded or bet the same amount, betting is supposed to end.<br /><br />
	
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	<title>70731</title>
	<link>
			http://quest.lv/kusaba/questdis/res/37315.html#70731</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/37315.html#70729" onclick="return highlight('70729', true);" class="ref|questdis|37315|70729">&gt;&gt;70729</a><br />I did, it was dissected point by point as being stupid and then I deleted it.<br /><br />Also, I am the first guy who came up with the idea of summoning grigori. You heard it being discussed on IRC most likely? Thing is, you just said &quot;summon X&quot; without saying HOW to do so<br /><br />
	
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	<title>70730</title>
	<link>
			http://quest.lv/kusaba/questdis/res/67641.html#70730</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/67641.html#70720" onclick="return highlight('70720', true);" class="ref|questdis|67641|70720">&gt;&gt;70720</a><br />Oh yes. I was down to dick all, had a three of a kind, kept betting 200 (and they kept calling) up until they had 0 left too, then I won. That was a good game.<br /><br />I&#039;d also like to suggest perhaps having an introductory conversational line? You know, just before the first shuffle. Might be cool, yes?<br /><br />
	
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	<title>70729</title>
	<link>
			http://quest.lv/kusaba/questdis/res/37315.html#70729</link>
	
	<description><![CDATA[
	
			<a href="/kusaba/questdis/res/37315.html#70727" onclick="return highlight('70727', true);" class="ref|questdis|37315|70727">&gt;&gt;70727</a><br />Perhaps if you don&#039;t like the ideas, you could post something yourself? It&#039;s rather annoying to have ideas shot down (even stupid ones like this) with no alternative presented.<br /><br />
	
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