[Burichan]  [Futaba]  [Nice]  [Pony]  -  [WT]  [Home] [Manage]

[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 313782)
Message
File []
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, MP3, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Currently 1528 unique user posts. View catalog

File 127467548155.png - (5.09KB , 586x148 , tgmud.png )
313782 No. 313782 ID: e513f1
Okay, since the main post was massively outdated and it was filled with unpleasant things that could drive a newbie away, I've decided to just go ahead and start a new one.

TGMUD is a Multi User Dungeon created for /tg/chan, with mostly /quest/ content, based off the CoffeeMUD engine (which is really fantastic, if a bit buggy). It is now graciously hosted by Dylan, possibly until TLE reappears if he is willing to host it again.

The channel is #tgmud on irc.rizom.net. The MUD is hosted on www4.tgchan.org temporarily, on port 5555.

If you were a member of the old tgMUD, I sincerely apologize. It is difficult to run a project, and I definitely did not handle it the right way. If you felt insulted or wronged by my behavior, I am sorry for it, and I would like to welcome you back to the reboot with no hard feelings. I promise to be less of a dick this time.
68 posts omitted. Last 50 shown. Expand all images
>>
No. 315528 ID: 2563d4
>>315525
Thank god for that. I'd hate to think you were watching people's intimate cyber-yiff sessions without sharing them for everyone else to laugh at.
>>
No. 315547 ID: 8d7dd2
>>315115
>>315118
Clockworks and Lohrkes and Tozols and Durans sure are /tg/ races, right.
>>
No. 315548 ID: 1854db
>>315547
>nowadays

We don't even have Durans in the mud anymore. Plus that's 4 races out of... 18 not counting southern and northern sergals as separate.

Check it out: http://68.71.59.143:27744/ there's a sortof mini-wiki.

>>315528
Yeah that shit can get pretty embarrassing(ly funny) sometimes but I'm sure if anyone shared pastebins of that stuff we'd start losing players. Losing players is bad, mkay?
>>
No. 315549 ID: 2563d4
>>315547
Hurr.

>>315548
>Losing players is bad, mkay?
Not when they're erotic furfags.
>>
No. 315550 ID: 6d4402
Anyone who says people don't complain about snooping is a horrible liar. There was so much bitching.
>>
No. 315554 ID: 2563d4
>>315550
Wait, you mean cybering on a multiplayer server might not be entirely private? HOLY SHIT HOW COULD ANYBODY HAVE KNOWN?!
>>
No. 315555 ID: 1854db
>>315550
That's news to me. Or maybe you're just talking about the argument in #rubyquest? That doesn't really count if you ask me since all the people complaining don't play the mud.
>>
No. 315565 ID: 1854db
>>315549
Oh I forgot to mention that it wouldn't just be the ones in the log that would be leaving. It would be everyone who liked them. I'll spell it out for you: posting logs of stuff is a DICK MOVE. People will be pissed at you just on matter of principle. It doesn't even matter if it's sex rp. Anything that people would rather remain private will provoke this reaction.
>>
No. 315597 ID: 80bb9a
>>315555
Nope, not just #RubyQuest. People on the MUD mostly, in fact.
>>
No. 315598 ID: 2563d4
>>315565
There is no such thing as privacy on the internet.
>>
No. 315599 ID: bf1e7e
>>315565

>Anything that people would rather remain private will provoke this reaction.

Perhaps, and this might shock you, so I'm going to build up to it with a trio of ellipses

...
...
...

Perhaps if people want something to remain private they should not do it in a location where others can see it?
>>
No. 315600 ID: 2563d4
>>315599
That's crazy talk.
>>
No. 315601 ID: e43bfe
>>315599
Perhaps they had once thought it private?
>>
No. 315602 ID: 1854db
>>315597
People must've been complaining via PMs with eachother then, because there was no bitching about snooping in the irc channel.
>>
No. 315603 ID: f123de
The solution is obviously to snoop them to see if that's what's happening.
>>
No. 315604 ID: 1854db
>>315603
That doesn't even really work because you can only see outgoing tells while snooping on someone. It's weird sometimes getting only half of the conversation.
>>
No. 315746 ID: 6d4402
>>315604
Well you can also evesdrop [sic] to get the other half. Also even Mantuga is getting up on the craze now, sheesh.
>>
No. 315754 ID: 1854db
Mantuga creeps me out more than Dasaki. Though in a completely different way.
>>
No. 315756 ID: 0d0a03
>>315754
You have no idea.
>>
No. 315781 ID: 9a82f9
Good thing they are both there! You can get creeped out on EVERY level.
>>
No. 315819 ID: 8a991b
>>315818
What did he do?
>>
No. 315820 ID: 90ea1f
>>315818
Good to know Squeegy wasn't requisite for drama.
>>
No. 315822 ID: 8e18cd
>>315818

Back to snooping on players?
>>
No. 315823 ID: 2563d4
Aww, whatever this was, 818 deleted themselves before I could see the drama. :<
>>
No. 315825 ID: b971a3
even the players can snoop if they suck archon dick pay shittons of gold to get a crystal ball
>>
No. 315826 ID: 2563d4
>>315825
Well, gee, perhaps people shouldn't yiffyaff there, then! I mean it's not like there are a shortage of places on the Internet to be retarded horny teenagers.

/quest/, for example.
>>
No. 315827 ID: d93f68
>>315825

Crystal balls were event items that granted a skill that is already available to basically every mage in existance: Scry.

People have it legitimately.

You might be misunderstanding that a public social environment is anything resembling private, but snoopers gonna snoop.
>>
No. 315828 ID: 1854db
I would like for everyone to clearly state why they are against other players watching you roleplay.
>>
No. 316204 ID: 72d523
>>315828
Maybe they like some sort of privacy? I don't know why they'd use a MUD for that, but some people need it. I guess they could have some IC reason to be alone, but whatevs.

Then again there's always people cybering, but again I ask "why in a MUD?" I you want to cyber with your MUD characters log your characters in the desired location and do the deed on some chat service. Again, I guess some people get off on the fact they could be watched.

Godamn it.
>>
No. 317772 ID: 8fe206
>>313782
Does this MUD exist anymore or am I just loggin in on inactive times?
>>
No. 317776 ID: 1854db
Sure. And we've come a long way, code-wise.

Not many new players stick around though. I guess we're still lacking in content...
>>
No. 317777 ID: 4b1c10
so uh... i'm a retard when it comes to actually doing this stuff... sooo, whut is it and how do i do stuff that won't kill my computer?
>>
No. 317779 ID: 1854db
The usual way is to get MushClient- http://goo.gl/VC52X and tell it to connect to www5.tgchan.org on port number 5555.

Though, uh, you should know that trolling isn't going to be ignored. Please behave yourself.
>>
No. 317780 ID: 597dc4
>>317779
>Though, uh, you should know that trolling isn't going to be ignored. Please behave yourself

is that directed towards me... that kinda hurts
>>
No. 317781 ID: 1854db
>>317780
...maybe you shouldn't try the mud at all. That would probably save time.
>>
No. 317783 ID: 597dc4
>>317781

welp too bad, bird soldier
>>
No. 317785 ID: 8fe206
Peak hours are still around 9PM EST right? Or did that shift, because hardly anyone's on that time of night when I check in.
>>
No. 317787 ID: 1854db
>>317785
There were some people on around that time just today. It's not as active as it was half a year ago, but it's not dead or anything.
>>
No. 317788 ID: 8fe206
>>317787
What's the usual number of players? I was on today and there were only 4 people, as opposed to like August when there were usually 18 people on at a time. Is that just because lawlsummer or something?
>>
No. 317789 ID: 1854db
>>317788
Probably! We've lost some players though, for various reasons.

The max now would be more like... I dunno, 12-15, assuming nobody's playing more than one char at the same time.
>>
No. 318065 ID: 1854db
Okay, we've got a slew of races available from Curelian to Scellor, a variety of leveling areas up to like 60 at which point things become a bit more restricted... Right now we could use more players and builders!

We have security settings for people to build without being full admins. Feel free to apply for that position!
>>
No. 318158 ID: 551d90
>>318065

Well, I can help on the new players front. And possibly the builder front too once I get how this sucker ticks. The variety of skills is on the Intimidating side and the tutorial seems long outdated.
>>
No. 318162 ID: 12c19f
I'm finding this game grueling. I play Aviski the Nedynvor thief and have been sorta struggling my way through the leveling. There's no real FAQs to consider or character build guides to reference.

I'm sorta having a love/hate relationship. On one hand... It's a mmo based on friggin' /tg/ quests... On the other hand, dear christ everything is going to kill my feathery ass.
>>
No. 318168 ID: 1854db
>>318162
I looked at your build... you just need more dex, I think. Dex has a large effect on your damage in combat, and as it's the primary stat for Thieves you'll gain more accuracy by raising it. But hey, you have Back Stab now. That'll help a lot too.

Uh, as for guides... in the beginning pretty much every character class can just kill things in melee. Don't be afraid to kill things that give less than 100 exp per kill- that can often result in more xp/hour than fighting things your level or above your level. Also, killing things for money is a good idea, so you can buy gear from shops. The weapon shop in Suburbia sells decent weapons, and if you're a class that wears metal armor, the armor shop is good too (though quite expensive). Two-handed weapons are very strong, and are essentially the best choice unless you have abilities that focus on one-handed weapons or shields.

Some of the vanilla coffeemud areas (accessed through The Plains by entering the grassy plains portal) have good loot, or at least loot that sells for a lot, and better gold drops than in our custom areas. The level range varies WILDLY out in vanilla though, so be sure to use Consider on everything before you attack.

The Where command can give you a good indication of where to go, but there are some areas it leaves out. The Grindery is an area good for levels 1-90, but only shows up in Where if you're near level 50. The Ofcol Swamp is good for levels 10-75 but again, only shows up in Where around level 50.
>>
No. 318170 ID: 12c19f
File 133165309465.png - (1.83KB , 159x143 , nedynvor go derp.png )
318170
>>318168
I didn't consider grinding on weaker mobs. Hurr.
>>
No. 318202 ID: eab6a5
So which is better, this or HellMOO?
>>
No. 318205 ID: eab6a5
are there plans to implement psionics?
>>
No. 318222 ID: 1854db
>>318202
HellMOO is probably better mechanically and has more content, but it's a different kind of mud anyway.
>>318205
We've got Scellor, do those count? Psionics as a class like Mage would be different and quite possible but we don't have plans to do so.
>>
No. 318352 ID: 049dfa
>>318170
I love that picture
>>
No. 318366 ID: 12c19f
>>318352
Thanks. I off-handedly doodled it on paint when I was actively playing tgmud. I was a thief Nedynvor named Aviski but unfortunately don't have as much time to attend.
[Return] [Entire Thread] [Last 50 posts] [First 100 posts]

Delete post []
Password  
Report post
Reason