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File 125366584021.jpg - (350.81KB , 800x600 , CBSF-Title copy.jpg )
549400 No. 549400 ID: 950eaa
>E2M2

>TRAIL OF BROKEN HEARTS
Expand all images
>>
No. 549401 ID: 950eaa
File 125366592316.jpg - (58.86KB , 533x374 , amadoobus face 01.jpg )
549401
I slept very poorly last night... I think I had a nightmare.
>>
No. 549402 ID: 7eda8b
Examine surroundings.
>>
No. 549403 ID: 950eaa
File 125366601873.jpg - (232.77KB , 800x858 , inventory-amadoobus copy.jpg )
549403
Wait, something's missing! Maybe that wasn't a nightmare after all!
>>
No. 549406 ID: 950eaa
File 125366614641.jpg - (221.83KB , 1100x600 , hills-01 copy.jpg )
549406
OK, from my camp site I can see the woods I left from, then the road, which forks off headed southwest. There are groves of trees like the one I'm camped in dotting the landscape. I suppose I should start going somewhere.
>>
No. 549407 ID: 7d87d9
>>549403
Its gone...

They must have it hostage for you to do their bidding...

We have no choice but to obey. We should try and go towards that place they mentioned... That thing we rode in must left some tracks and Doobies are the Best Trackers.

Everyone knows that!
>>
No. 549424 ID: 950eaa
File 125366974487.jpg - (200.50KB , 800x600 , crossroads01 copy.jpg )
549424
>>549407
There are tracks everywhere! I dont' know which ones to follow! There's a sign here though, the right arrow says "Ikkybig" and the left one says "Akras refinery"
>>
No. 549429 ID: 6faa8c
>>549424
Ikkybig sounds nice.
>>
No. 549432 ID: 4553b2
>>549424
The refinery sounds like it would make not-goblins.

Check Ikkybig.
>>
No. 549435 ID: c80cec
>>549424
Ikkybig, I can't think of a very good reason why they would be taken to a refinery.
>>
No. 549437 ID: b94893
USE YOUR SUPERIOR DOOBIE OLFACTORY SENSES.
>>
No. 549462 ID: 950eaa
File 125367221773.jpg - (195.78KB , 800x600 , buggies copy.jpg )
549462
I hear something coming up behind me, should I hide in the trees or wave them down?
>>
No. 549465 ID: ccb486
>>549462
PLAY THEM- oh wait shit... hide.
>>
No. 549466 ID: 476456
Hide, they do NOT look friendly.
>>
No. 549473 ID: b94893
GREET THE BIKERS
>>
No. 549475 ID: 7eda8b
Hide!
>>
No. 549476 ID: 7eda8b
Hide!
>>
No. 549479 ID: 950eaa
File 125367367946.jpg - (200.52KB , 800x600 , truckpass copy.jpg )
549479
I quickly duck behind the bushes and wait for the convoy to pass! There are a lot of two wheeled vehicles, a large truck, and some smaller four wheeled ones.
>>
No. 549480 ID: 632862
>>549479
That... that's a tank. It's the military kobolds the mindlfayer was talking about..
>>
No. 549481 ID: b94893
IDENTIFY THE RACE OF THE PERSONS IN THE METAL BOXES.

PLAN ON HOW TO TAKE AWAY THEIR METAL BOXES.
>>
No. 549491 ID: 950eaa
File 125367486097.jpg - (116.95KB , 800x600 , angrydoobie03.jpg )
549491
They were small, and green. I think. It was hard to see them.

What should I do now?
>>
No. 549495 ID: 7eda8b
Doesn't look like a kobold. Looks more like whatever Telwis is.

Is it too late to wave them down from a distance? If so, I guess continue up the road.
>>
No. 549496 ID: b94893
>>549491
FOLLOW THEM, PERHAPS THEY HAVE A KEYTAUR.
>>
No. 549512 ID: 950eaa
File 125367894128.jpg - (216.58KB , 800x600 , paved road copy.jpg )
549512
There's no way I can catch up to them but eventually I come up on this scene. There's some kind of little building down at the bottom of the valley and the road both continues southwest and a second fork goes due west.
>>
No. 549514 ID: 6faa8c
>>549512
TO THE BUILDING

Practice on your board as you walk.
>>
No. 549539 ID: 950eaa
File 125368096044.jpg - (203.02KB , 800x600 , diskownt.jpg )
549539
What board? The store has two doors, some odd things with smiley faces on them in front, and a large sign reading DISKOWNT on top. To the southwest are what appear to be ruins, and to the west a line of poles with some wires strung on the tops goes off into the distance.
>>
No. 549540 ID: 6faa8c
>>549539
Oooh, a shop. Go in and try to buy something. SING FOR THEM to pay.
>>
No. 549558 ID: 362d54
>>549539

Go to those ruins.
>>
No. 549582 ID: f78140
2nding visiting ruins.
>>
No. 549599 ID: bd36a1
>>549539
enter the very happy looking store
>>
No. 549601 ID: ed8d8a
It is so rare to find a well run shop owned by an intelligent proprietor out in the wilderness like this. We should totally check it out. The owner, while obviously not as perfect in every way as a DOOBIE, at least he knows how to spell, unlike the rest of these inferior morons. Maybe he also understands the finer points of music, and could provide us with a new instrument.
>>
No. 549682 ID: 6550ad
>>549539

Man, those are the happiest gas pumps I've ever seen.

Enter the DISKOWNT shoppe... Hm, too bad we don't have a fork and a knife.
>>
No. 549689 ID: a502ab
I like how the "missions" are named after Dragonforce songs...

Check out the store first, then we can go to the ruins.
>>
No. 549702 ID: 950eaa
File 125371519663.jpg - (250.65KB , 800x600 , shopkeep.jpg )
549702
As I approach the store, a massive monster pokes its head out of the window!

"WELCOME TO KREEG'S DISKOWNT STORE! WE GOT BEER FOOD AND GAS! WHAT YOU LOOKING FOR!?"

I can hear the spelling error in its speech.
>>
No. 549704 ID: 45bef3
>>549702
Tell him you're looking for gas. Wink suggestively.
>>
No. 549705 ID: 1c907d
Get a bucket of gas and a flashlight.
>>
No. 549707 ID: 950eaa
File 125371630983.jpg - (262.41KB , 800x600 , shopkeep copy.jpg )
549707
"KREEG DON'T HAVE A BUKKIT BUT WILL TRADE FOR EMPTY PAINT CAN! FLASHLIGHT 2 BOLDROONS."
>>
No. 549711 ID: 1c907d
Get it while the deal is hot!
>>
No. 549713 ID: 6550ad
We don't have any money so just ask the kind shopkeeper how to get to the Riblik Farms.
>>
No. 549717 ID: 950eaa
File 12537182122.jpg - (261.83KB , 800x600 , shopkeep copy.jpg )
549717
THE WAT FARMS? KREEG DON'T KNOW ABOUT THAT. IF YOU DON'T GOT ANY MONEY KREEG LIKE TO TRADE TOO.
>>
No. 549718 ID: 7d87d9
>>549717
Ask about the Big Red thing with the tentacles. Which way did the man go? Did he have Green People with him?
>>
No. 549720 ID: 950eaa
File 125371931697.jpg - (258.08KB , 800x600 , shopkeep copy.jpg )
549720
>>549718
RED THING WIT TENTAKELS? ONLY THING WITH TENTAKELS KREEG SEEN WAS SOME SLAVER, WENT DOW TOWARD FISH TOWN. GREEN PEOPLE IS MOXES, WENT TO IKKYBIG. FISH TOWN DOWN PAST POWER PLANT, IKKYBIG DOWN PAST RUINS. WHERE YOU COME FROM ANYWAY? WHAT YOU GOT TO TRADE?
>>
No. 549722 ID: 45bef3
>>549720
Bartering? What is this? We are DOOBIE! We don't have to take this shit!

Punch him in the face 'till he gives you all you want!
>>
No. 549723 ID: 6550ad
We could trade the lighter. Ask what else does he sell.
>>
No. 549725 ID: 9d41ab
We need the lighter to actually use our fucking bomb. Do not trade it.

We don't need any of his crap right now, let's just go to where the goblins are.
>>
No. 549728 ID: 2cbe3e
>>549720

Let's just go to the ruins.
>>
No. 549729 ID: 1c907d
Soothe his icy heart with a warm island song.
>>
No. 549733 ID: 950eaa
File 125372183040.jpg - (72.25KB , 403x409 , doobiesings copy.jpg )
549733
>>549722
I dare not do that to something that can quite literally bite my head clean off.

>>549729
Perhaps we can trade for a song!
>>
No. 549735 ID: 2cbe3e
>>549729

Maybe we should have frozen his hellish heart with a cool island song.
>>
No. 549741 ID: 950eaa
File 125372348740.jpg - (59.79KB , 497x579 , bucket.jpg )
549741
He seems rather delighted and hands me the bucket.
>>
No. 549742 ID: 1c907d
Thank him for the bucket, and ask him to teach you the song of his people so you can add it to your arsenal of music.
>>
No. 549743 ID: 2cbe3e
Let's head towards the ruins on the way to Ikkybig. Thank him for the bucket.

Also, try out that far left door in the diskownt store.
>>
No. 549747 ID: 950eaa
File 125372566854.jpg - (37.44KB , 800x600 , door.jpg )
549747
The door appears to be locked or stuck, Kreeg says not to mess with it. He doesn't know what's in there either.
>>
No. 549750 ID: 1c907d
Sing the door open. Ask Kreeg to join in for a beautiful duet.
>>
No. 549752 ID: 950eaa
File 125372637222.jpg - (115.53KB , 403x409 , doobiesings copy.jpg )
549752
Hmm, the door doesn't budge. Besides, I don't really know any songs about opening doors so we sing a drinking song.
>>
No. 549753 ID: 1c907d
Then ask for force, perhaps there's something Kreeg would like too. Mystery doors must be opened.
>>
No. 549758 ID: 950eaa
File 125372734219.jpg - (63.23KB , 392x468 , kreegyells.jpg )
549758
>>549753
CHEASE!!!
>>
No. 549759 ID: 1c907d
Force door open, find peperoni.
>>
No. 549767 ID: 6550ad
Try to pry open the door with your umbrella.
>>
No. 549776 ID: 2cbe3e
Ask if there's a crowbar you can use.
>>
No. 549784 ID: 950eaa
File 125373618912.jpg - (122.84KB , 800x600 , door copy.jpg )
549784
Hmm, there's nothing to pry it open with, and I don't want to break my umbrella.
>>
No. 549791 ID: c80cec
USE DA BOMB YA GIT! DA BOMB!
>>
No. 549796 ID: 2cbe3e
>>549784

Let's see. Let's try... knocking? Shoulder checking the door? Bashing off the handle with a rock? Yelling at it?
>>
No. 549798 ID: 6550ad
Bomb that shit up, we're not gonna miss another secret.
>>
No. 549800 ID: f78140
>>549799
clearly doobie bombs are of superior quality, and will only destroy what we want them to destroy.
additionally, fire will not burn a doobie, they are the one true race, and fire will know not to hurt us.
>>
No. 549801 ID: bd36a1
>>549784
Amadoobus> use bomb on door
>>
No. 549802 ID: 2cbe3e
Bombing is a TERRIBLE IDEA considering we're at a GAS STATION.

Ask Kreeg if he has a crowbar we can trade for?
>>
No. 549806 ID: 7d87d9
>>549802
The idiot got a point for once. DO NOT BOMB.
>>
No. 549807 ID: 62ec90
Why don't we just Trade Kreeg a bomb for the door itself? Then he has to take the door down and give it to us, thus opening the door for us.

Mind Games, people. Mind Games.
>>
No. 549818 ID: bd6ea1
Don't use the only bomb on an ordinary door... jerk of a door... we'll come for it later.
>>
No. 549820 ID: 45bef3
That bomb is baby. No way it could blow up the anything BUT the door. Use it, for the greater good!
>>
No. 549822 ID: 950eaa
File 125373877217.jpg - (189.44KB , 800x600 , diskownt copy.jpg )
549822
It's dark now, I'm still thinking on what to do.
>>
No. 549826 ID: 84ae51
Sure, blow it up. Even if things go wrong, nothing of value was lost.
>>
No. 549834 ID: bd36a1
>>549801
I retract my suggestion, I forgot this was a gas station. Are there any sturdy looking rocks/ sticks in the surroundings that might look like a suitable improvised pry bar?
>>
No. 549835 ID: 950eaa
File 125373961565.jpg - (38.90KB , 399x355 , bomb.jpg )
549835
Alright, what should I do with this thing?
>>
No. 549836 ID: 2cbe3e
>>549806

ITG alert.

>>549835

Don't light it.
>>
No. 549837 ID: 45bef3
>>549835
Light the little dangly thing on fire, put it besides the door, and run as fast as you can with your stumpy little feet. Remember to jump forward dramatically when you hear a bang.
>>
No. 549838 ID: bd36a1
>>549820
even if the bomb IS baby, it's Doobie technology. Shit's gonna blow up HUEG.

I guess I'll jump on the see if Kreeg is willing to trade the bomb for anything useful, a crowbar if possible
>>
No. 549843 ID: 6550ad
Wait, wait, I forgot this was a gas station too...

Looks like there are some big rocks on that hill, go fetch one and try to break down the door with it.
>>
No. 549846 ID: f78140
>>549837
this
>>
No. 549849 ID: 7d87d9
Gasoline + EXPLOSION = DEAD DOOBIE.

DO NOT LIGHT IT. We need it to break rocks. We can have the strongman open the door. Or we use DOOBIE CUNNING to get it opened up
>>
No. 549850 ID: bd36a1
wait... has anyone tried knocking on the door? I mean... I seriously doubt it would do anything, but it certainly couldn't hurt
>>
No. 549853 ID: 7d87d9
>>549850
We could be looking in the rest room... for all we know..
>>
No. 549854 ID: 62ec90
- Plant Bomb on door
- Gain Martyrdom
- Control switch to Kreeg

OR

- Pussy out
-Barter bomb for Crowbar/battering ram/tire iron/fireplace poker/screwdriver/semi-truck/jackhammer/rockdrill
>>
No. 549865 ID: 950eaa
File 12537418618.jpg - (80.25KB , 800x600 , awesome idea.jpg )
549865
>>549849
>>549843
>>549838
>>549836
>vs
>>549837
>>549846
Hmm, on second thought, this seems like a terrible idea. I don't want to blow myself up.

Kreeg says he's tried opening it, prying it open with stuff, and knocking on it, and none of that opened it.
>>
No. 549869 ID: 62ec90
Ask Kreeg if there's even any gas at this station.
>>
No. 549871 ID: 950eaa
File 125374221871.jpg - (172.73KB , 800x600 , shopkeep.jpg )
549871
>>549865
YUP, THE MOXES JUST CAME BY TO FILL UP THE TANKS. WHY?
>>
No. 549874 ID: 476456
File 125374265338.jpg - (54.58KB , 800x600 , amadoobus.jpg )
549874
>>
No. 549876 ID: 6550ad
Alright, I don't see any alternative to blowing it up, and that's too dangerous.

So just forget about the fucking door and head toward Ikkybig.
>>
No. 549888 ID: 15f6d6
Forget the stupid fucking door
Go on to the ruins
>>
No. 549892 ID: 950eaa
File 125374588636.jpg - (47.55KB , 800x600 , tower.jpg )
549892
There's a ruined tower up there! But I don't see anything on it. Should I go investigate further.
>>
No. 549894 ID: f78140
>>549892
yes.
>>
No. 549896 ID: 6550ad
Yeah, why not?
>>
No. 549898 ID: 45bef3
>>549892
Nah, don't feel like it. Masturbate until you pass out instead.
>>
No. 549901 ID: 62ec90
To arms, Doobus!

Assault ye fortress!
>>
No. 549902 ID: 15f6d6
Yes. Investigate.
>>
No. 549918 ID: 950eaa
File 125374786026.jpg - (61.67KB , 800x800 , ruins2.jpg )
549918
Ok, I'm on top of a hill to the southeast of the store, there's a collection of what appear to be ruined buildings. The most intact one is the second to right one. There's a faint glow far off in the horizon, and a vehicle coming down the road.
>>
No. 549929 ID: 6550ad
Spy the vehicle from a secure distance, maybe it'll stop in the diskownt store.
>>
No. 549981 ID: 950eaa
File 125375507687.jpg - (113.94KB , 800x600 , store from above copy.jpg )
549981
It's one creature on a bike. I think it's a Sergal but I can't make it out from here
>>
No. 549991 ID: 15f6d6
Let's go say HI I guess.
>>
No. 550015 ID: 950eaa
File 125375851531.jpg - (146.16KB , 800x600 , sergalbiker.jpg )
550015
It's definitely a sergal, but it's wearing some really strange outfit.
>>
No. 550017 ID: b94893
>>550015
SING HIM THE SONG OF YOUR PEOPLE.

A CAPELLA.
>>
No. 550021 ID: bffa2a
>>550015

Sweet ride man.
>>
No. 550030 ID: b5bc7c
>>550015
Borrow bike
Ram through door
???
PROFIT
>>
No. 550032 ID: 950eaa
File 125376102340.jpg - (192.19KB , 800x600 , gimp suit copy.jpg )
550032
I approach and say hello, but the Sergal doesn't respond!
>>
No. 550033 ID: b94893
>>550032
A mute!

Well, it's a good thing they're not deaf!

Compliment them on their fine outfit and then

WHISTLE THEM THE SONG OF YOUR PEOPLE.
>>
No. 550039 ID: 950eaa
File 125376258612.jpg - (229.17KB , 800x600 , gimp suit copy.jpg )
550039
It's physically impossible for me to whistle! Kreeg says that she won't say anything because she's part of some cult that only uses hand signals to communicate and has their vocal chords removed because they must be utterly silent.
>>
No. 550046 ID: bd36a1
>>550039
show her the DANCE OF YOUR PEOPLE!
>>
No. 550055 ID: 9e9b47
>>550039

Maybe it'd be best to leave this one alone. She doesn't look in the mood.

Let's check out that mostly intact building back there.
>>
No. 550059 ID: 476456
"oh sorry." and go about your business.
>>
No. 550064 ID: 7eda8b
"Has she seen a squid-man driving a black tractor trailer lately?"
>>
No. 550117 ID: 6550ad
Oh, wait! She has a GUN!

Ask her politely to shoot the mysterious door open.
>>
No. 550132 ID: 950eaa
File 125380865971.jpg - (83.80KB , 518x600 , gimpsergal.jpg )
550132
I ask the question anyway, and she signs back,

"You malformed little wad, I couldn't reply to you if I wanted to, there's no way you could understand out secret language"

How rude!
>>
No. 550134 ID: bd36a1
>>550132
sign back to tell her how rude she's being
>>
No. 550135 ID: 9e9b47
>>550132

Sign back "But you DID just reply to me. My name's Amadoobus! Where are you headed?"
>>
No. 550138 ID: 950eaa
File 125380998365.jpg - (81.70KB , 518x600 , gimpsergal.jpg )
550138
"How the hell did you understand that!?"

I say that Doobies can understand any language!
We also know when someone is being rude!
I introduce myself, and ask if she's seen the slaver. She says she has only seen one truck and it was a fuel truck.
I ask her to shoot the door.
>>
No. 550139 ID: 9e9b47
>>550138

Yeah we'll give her a song if she can blow that handle off!
>>
No. 550141 ID: 950eaa
File 125381079924.jpg - (59.78KB , 800x600 , door.jpg )
550141
I sing a song, and she agrees to blast the handle off of the door! There's a bright flash and a cracking sound from her weapon, and the handle comes right off!
>>
No. 550142 ID: b94893
>>550141
OPEN THE DOOR THAT IS NOT OF YOUR PEOPLE.
>>
No. 550143 ID: 9e9b47
>>550141

Hell yeah! Thank her and compliment her zippers, then see if you can finally open that door.
>>
No. 550144 ID: 1c907d
Check that door out.
>>
No. 550145 ID: 950eaa
File 125381161432.jpg - (42.96KB , 800x600 , door.jpg )
550145
Wait, now how am I supposed to open it? The handle is rapidly cooling on the ground and it opens outward!
>>
No. 550146 ID: b94893
>>550145
KICK IT DOWN!
>>
No. 550147 ID: 9e9b47
Go check out that mostly intact building already.
>>
No. 550148 ID: b94893
Sing to the door about how it has made itself a mortal enemy. Somehow, we will open this door. It is now our number one priority. Warn it that if it does not open itself soon, we might have to go all "The Shining" on it's ass.

For now, bang it casually like The Fonz and go "Eyyyyyyy!"
>>
No. 550149 ID: 6550ad
Put the bomb where the handle used to be and blow that shit up.
>>
No. 550150 ID: 7eda8b
Gently coax it out with the point of your umbrella.
>>
No. 550152 ID: 9e9b47
>>550150

After letting it cool a bit.
>>
No. 550153 ID: bd2eec
>>550149
Seconded. Put the big black ball where the handle was, use the fire to light the rope coming from it, and run very far away from it
>>
No. 550154 ID: 476456
Dont be rude, sign thanks.
>>
No. 550155 ID: 1c907d
Sing it open.
>>
No. 550162 ID: 632862
Perhaps you can pry it open with your umbrella now without breaking it.
>>
No. 550163 ID: 950eaa
File 125381497971.jpg - (84.40KB , 1000x600 , ruins-close.jpg )
550163
I think we've already established that using the bomb is a terrible idea. I can't pry open the door with anything, it's stuck fast. I thank the Sergal and head towards the ruins. There are a few buildings here, and a lot of stone blocks strewn about the ground.
I'll head towards the mostly intact tower first.
>1 Mostly intact tower
>2 Fairly run down tower
>3 small building with a hole in the roof
>4 statue
>5 mostly intact small building.
>>
No. 550164 ID: 9e9b47
>>550163

Let's check out 5.
>>
No. 550166 ID: 1c907d
Check the statue out first before we go in the building.
>>
No. 550169 ID: 6550ad
Take a look at the statue. Then go to 5.
>>
No. 550170 ID: 950eaa
File 125381642144.jpg - (121.54KB , 800x600 , ruins-5.jpg )
550170
Hmm, there's no going in the building, somebody has filled it up with boards and old tires and junk.
>>
No. 550171 ID: 7eda8b
Examine the statue.
>>
No. 550173 ID: b5bc7c
>>550170
Can we clear out the junk? If not, statue.
>>
No. 550176 ID: 950eaa
File 125381747752.jpg - (83.43KB , 800x600 , statue.jpg )
550176
I could clear out that junk but it would be a lot of work, and it's getting late. I'll go look at the statue. It appears to have been defaced and disarmed, on purpose it looks like. Should I look at anything further? There is a stone axe on the ground, and there are some spikes of obsidian as well.
>>
No. 550177 ID: 7eda8b
No buttons or hidden items or secrets? Search the statue for weird tidbits.

Then, I guess check area 3.
>>
No. 550178 ID: b94893
>>550176
Rock out on the stone axe like an air guitar.
>>
No. 550179 ID: 9e9b47
>>550176

Yeah check out the statue further. Maybe see what that black thing in the grass is.
>>
No. 550180 ID: 950eaa
File 125381857545.jpg - (45.79KB , 399x355 , spike.jpg )
550180
I've found a spike off of the statue!
>>
No. 550183 ID: b94893
>>550180
WE HAVE ACQUIRED AN OBJECT.

CELEBRATORY AIR GUITAR ON THE STONE AXE IS IN ORDER.
>>
No. 550185 ID: 9e9b47
>>550180

Well if there's nothing here let's go to three then.
>>
No. 550188 ID: 7eda8b
Well, it is an item, so we should carry it until we have conclusive evidence it's not useful.

Head to area 3, I guess.
>>
No. 550194 ID: 950eaa
File 125381913416.jpg - (116.82KB , 800x600 , tub copy.jpg )
550194
I am a musician, I do not play "air guitar!"

This building has a roof that's tumbled down and there's an .. old Bathtub in it? There's also some more trash and broken peices of wood.
>>
No. 550199 ID: 8e18cd
>>550194

Ride the bathtub
>>
No. 550200 ID: 9e9b47
Let's try 2 then
>>
No. 550203 ID: 7eda8b
>>550199
Concur. Ride the bathtub down the hill.

This place is dead anyway.
>>
No. 550204 ID: b94893
>>550194
Definitely ride the bathtub.

TO GLORY!
>>
No. 550211 ID: b5bc7c
>>550194
Climb onto the roof and look through hole.
>>
No. 550217 ID: 950eaa
File 12538204872.jpg - (66.28KB , 800x600 , riding the tub.jpg )
550217
This is neither fun nor exciting.
>>
No. 550219 ID: 9e9b47
>>550211

This is a reasonable idea if you can do it
>>
No. 550221 ID: 7eda8b
Make another sweep of the area. If it's just full of wreckage and shit, leave.
>>
No. 550228 ID: 950eaa
File 125382118031.jpg - (77.93KB , 800x600 , roof hole.jpg )
550228
I can easily climb up the blocks and look into the hole in the roof. some blocks from the ceiling look to have fallen into the building, but that doesn't explain why they're embedded so deeply into the floor. There is also some more garbage visible.
>>
No. 550229 ID: b94893
>>550217
Get back in the tub and sing the imagination song until it takes you to imagination land.
>>
No. 550237 ID: 9e9b47
>>550228

Can you climb down inside?
>>
No. 550241 ID: 950eaa
File 125382205381.jpg - (133.18KB , 800x600 , tower -1.jpg )
550241
>>550237
There's not really any reason to climb down there, when I could just walk through the door.
I'll look at the intact tower next.
It doesn't have a door or windows; it just comes straight up out of the ground.
>>
No. 550242 ID: 9e9b47
>>550241

climb the steps and reach the top!
>>
No. 550244 ID: bd36a1
>>550241
climb vaguely stair shaped stones to the top of the tower

declare self as "King of the Mountain"
>>
No. 550246 ID: 43d730
>>550244
Serenade moon.
>>
No. 550251 ID: b5bc7c
>>550241
Well walk through the door after the tower then.
>>
No. 550259 ID: 950eaa
File 125382313072.jpg - (99.11KB , 800x600 , rooftops copy.jpg )
550259
There's nothing in that small building but garbage and the stones from the roof!

I climb to the roof of the building but there's nothing up here either, I can see the other tower as well from here, but it's too far to jump to.
>>
No. 550260 ID: 8e18cd
>>550259

Look out behind you! It's Blooregard from Foster's house of imaginary friends looking from around that block!
>>
No. 550261 ID: 9e9b47
>>550259

Yeah there looks to be someone watching you.
>>
No. 550267 ID: 950eaa
File 12538240836.jpg - (102.08KB , 800x600 , rooftop2.jpg )
550267
There's nothing here!
>>
No. 550270 ID: 7eda8b
Brace against a wall to cover your blind side and look around.
>>
No. 550271 ID: 8e18cd
>>550267

Look to your left! I mean your other left!
>>
No. 550281 ID: 950eaa
File 12538248736.jpg - (35.88KB , 800x600 , rooftop3.jpg )
550281
Aha! It's the goblin from the other night!
>>
No. 550284 ID: 8e18cd
>>550281

Well hello there. Have you ever danced with the devil under the pale moonlight?
>>
No. 550288 ID: 9e9b47
>>550281

Hey there Ms. Goblin! I've been lookin' around for stuff. How are you?
>>
No. 550297 ID: 6550ad
Something tells me she's not going to be very pleased about us wasting an entire day thinking about how to open a door.
>>
No. 550298 ID: b5bc7c
>>550281
Have you found your lost ones?
>>
No. 550301 ID: 43d730
>>550281
Which way did he go, geo- Ahem.
>>
No. 550305 ID: 950eaa
File 125382628552.jpg - (113.32KB , 486x600 , dribliza copy.jpg )
550305
"What are you doing all the way up here!? The slaver is gonna be long gone by now, you've wasted a whole day fooling around!"
>>
No. 550313 ID: d85aad
>>550305

I was... well I found this spike?

...I'm sorry. I'll get going.
>>
No. 550315 ID: 43d730
>>550305
I'm a musician, not a woodsman.
I couldn't find my ass with both hands out in this godforsaken ruralia.
In short, which way did he go?
>>
No. 550334 ID: 7d87d9
>>550305
He's gone to Ikkybig! We find them there!
>>
No. 550349 ID: 950eaa
File 125382868586.jpg - (78.76KB , 486x600 , dribliza.jpg )
550349
I don't know the easiest way to get there on foot. We could go to Fish Town and cross the river there, or go all the way down to Ikkybig and then to the farms from there. It's shorter going to Fish Town, but we need a vehicle either way.
>>
No. 550403 ID: b5bc7c
>>550349
>we need a vehicle either way
We have a tub. Does that count?
>>
No. 550423 ID: 6550ad
Oops, I guess it's too late to ask the Sergal mute chick for a ride.

Let's follow the road to Fish Town, and wait for some vehicle to pass by and do some hitch-kicking
>>
No. 550451 ID: 7eda8b
"...Why did you leave me alone with no instructions, no tools, no vehicle, no way to communicate, and in fact no idea where I was or where I was going?"
>>
No. 550470 ID: 950eaa
File 125383830521.jpg - (79.04KB , 486x600 , dribliza.jpg )
550470
>>550451
You have magic powers, I thought you could get them back.

>>550403
Does it have wheels?
>>
No. 550481 ID: 476456
"I have magic powers, i'm not god damn omnipotent"
>>
No. 550491 ID: 950eaa
File 125383917594.jpg - (78.71KB , 486x600 , dribliza.jpg )
550491
>>550481
Hey, there's no need to be rude about it, it's your fault they got captured, remember?
>>
No. 550494 ID: 476456
"Right, sorry."
>>
No. 550497 ID: 950eaa
>>550470

See if you can tie the rope to make a lasso. You can snag a rock on the other side.
>>
No. 550527 ID: 950eaa
File 125384011028.jpg - (78.41KB , 486x600 , dribliza.jpg )
550527
>>550497
What are you doing with that?
>>
No. 550535 ID: 7d87d9
>>550527
Well Vehicles have wheels right? And that tub thing looks like a vehcile...
>>
No. 550538 ID: 950eaa
>>550527

There's stairs over there! Maybe there's a secret passage!
>>
No. 550549 ID: 950eaa
File 125384133197.jpg - (145.59KB , 800x800 , rope throw.jpg )
550549
>>550497
Good idea, but what about the other end?
>>
No. 550551 ID: 950eaa
>>550549

There's another block on our side, where you initially looked for the goblin. Tie it there.
>>
No. 550561 ID: 7eda8b
>>550470
>You have magic powers, I thought you could get them back.
You need your instrument to make them work!
>>
No. 550564 ID: 950eaa
File 125384272397.jpg - (77.58KB , 800x600 , rooftops04.jpg )
550564
>>550561
She says she will give it to me when we need it! What a harridan!

I can climb across this to the other side.
>>
No. 550565 ID: 7eda8b
Go for it. Climb across so we can see if there's anything cool there.
>>
No. 550566 ID: 950eaa
>>550564

Ask her if she wants to come with you! We're gonna explore the other tower!

If not, just head across.
>>
No. 550570 ID: 950eaa
File 12538439045.jpg - (52.85KB , 800x600 , rooftop6.jpg )
550570
I can cross the rope to the other rooftop to get here, and Dribliza deftly follows behind.

Something is weird about the way she moves so nimbly when she's supposedly pregnant.
>>
No. 550574 ID: 950eaa
File 125384478228.jpg - (70.24KB , 800x600 , accident.jpg )
550574
>A secret has been revealed!

Well, that's certainly an odd thing to find on the second floor of a building!
>>
No. 550575 ID: 7d87d9
>>550574
Investigate it closer... What is it?
>>
No. 550576 ID: 4553b2
>>550574
Examine mushy pile of guts.
>>
No. 550577 ID: b94893
>>550574
Can you like, make that thing more clearly defined or shine some light on it or use your DOOBIE VISION to make it clearer?
>>
No. 550582 ID: 950eaa
File 125384616298.jpg - (200.20KB , 800x600 , motorcycolol copy.jpg )
550582
Further inspection does not shed much light on how in the world this ended up here, but at least I know what it is.
>>
No. 550583 ID: 4553b2
>>550582
Looks to me like a ROCKET CAR.

Check to see if you can use those stairs to get back down, or if you'll need to rope again.
>>
No. 550584 ID: 43d730
>>550582
Tip it away from the wall.
If we hose it off, it might be a decent vehicle, assuming that it's been cured of randomly teleporting into buildings while remaining the same velocity.

Then head downstairs.
>>
No. 550585 ID: 476456
Nows a good time to learn how to ride a motorcycle.
>>
No. 550589 ID: 950eaa
File 12538479779.jpg - (120.23KB , 800x600 , it will break.jpg )
550589
But how to get it down?
>>
No. 550590 ID: b94893
Get the goblin girl to shimmy back across the rope and untie the other end of the rope.

Then, lower the motorcycle down with the rope.

Then, figure out a way to get yourself down, possibly using your DOOBIEMANIUM GUT to break your fall.
>>
No. 550599 ID: 950eaa
File 125384997716.jpg - (72.35KB , 600x800 , cycle lowered.jpg )
550599
Well that worked, but I'm not jumping down. I can re lasso the other side though. Is there anything else I should do while I'm up here or what? The second moon is rising, it's getting very late
>>
No. 550600 ID: 43d730
>>550599
Check the floor below this one.
>>
No. 550602 ID: 43d730
>>550600
And by that I mean the floor below the floor below the roof.
Unless it's clogged, in which case you should set about acquiring shades as soon as possible.
>>
No. 550604 ID: 950eaa
File 125385057422.jpg - (19.48KB , 800x600 , easiestframeever.jpg )
550604
It's really really dark down here.
>>
No. 550605 ID: b94893
>>550599
Use the bomb as a candle.
>>
No. 550606 ID: bd36a1
>>550604
light the closest wick possi... wait...

use the lighter to look around
>>
No. 550608 ID: bd6ea1
So get out your pocket flame.
>>
No. 550612 ID: 950eaa
File 125385096529.jpg - (50.44KB , 800x600 , easiestframeever.jpg )
550612
Hmm, not much light.
>>
No. 550615 ID: 9e9b47
>>550612

Well let's just check the box in the corner, making sure we watch our steps as we walk along. If there's nothing interesting, just head out.
>>
No. 550619 ID: 950eaa
File 125385170020.jpg - (59.30KB , 619x600 , levers.jpg )
550619
Hmm, it's two levers, one stone, and one metal! Should I pull them?
>>
No. 550621 ID: 7eda8b
Yes!

Make bulldozer sounds with your mouth and pull them both.
>>
No. 550622 ID: bd36a1
in b4 lava floods the world
>>
No. 550623 ID: b94893
Try to figure out what the levers are hooked up to.
>>
No. 550626 ID: 950eaa
File 125385242071.jpg - (89.37KB , 619x600 , levers2.jpg )
550626
One of them is made of the same stone as everything else, and one is apparently bronze.
>>
No. 550628 ID: b94893
>>550626
Pull them both.
>>
No. 550629 ID: 7eda8b
Well, no way to know what they do until they're pulled. Let's get to pulling!

The stone one first, if that's important.
>>
No. 550630 ID: 4553b2
>>550626
Pull the bronze one.
>>
No. 550632 ID: 9e9b47
pull the bronze one.
>>
No. 550635 ID: b5bc7c
>>550626
Pull both.
>>
No. 550637 ID: 950eaa
File 125385305377.jpg - (71.17KB , 619x600 , levers2.jpg )
550637
I hear a click but nothing else happens. Pull the other one now?
>>
No. 550640 ID: 7eda8b
Yes.

Then go topside to observe effects if any.
>>
No. 550641 ID: 4553b2
>>550637
Of course.
>>
No. 550643 ID: 950eaa
File 125385382385.jpg - (79.53KB , 800x800 , looking down.jpg )
550643
The statue moved aside!
>>
No. 550645 ID: 9e9b47
>>550643

Let's head down and check it out.
>>
No. 550651 ID: b94893
>>550643
EXPLORE IT IN THE NAME OF YOUR PEOPLE
>>
No. 550663 ID: 950eaa
File 125385492083.jpg - (124.92KB , 800x600 , stairs down.jpg )
550663
I'm exhausted, and I can hear thunder! I don't know if it's a good idea to go down here... I really need to get some sleep.
>>
No. 550667 ID: 9e9b47
>>550663

Let's see if we can wheel the motorcycle into a place with a roof at least so we can get some sleep.
>>
No. 550668 ID: b94893
>>550663
Ride the motorcycle back to the gas station and camp out there like the street bum-I mean BRAVE ADVENTURER that you are.
>>
No. 550674 ID: 9e9b47
building 3 seems a reasonable location.
>>
No. 550676 ID: 7eda8b
Let's at least check around down there a little bit first. We'll feel really dumb if we opened this up and let a monster out that kills us in our sleep.
>>
No. 550697 ID: 950eaa
File 125385723781.jpg - (78.50KB , 800x600 , SLEEP.jpg )
550697
>>550676
it's totally dark down there, I can't see anything at all.

>>550674
This seems like the best plan, i'll sleep here. It's uncomfortable and kind of damp but I can't stay awake any longer. Dribliza has a backpack! She takes a cot out of it and waits for me to go to sleep.
>>
No. 550761 ID: 9d41ab
I guess go to sleep and sleep the sleep of your people.
>>
No. 550764 ID: 7d87d9
>>550761
We need to trade that can for gas. But the question is... Who knows how to drive?
>>
No. 551108 ID: 950eaa
File 125392407932.jpg - (232.07KB , 800x858 , inventory-amadoobus copy.jpg )
551108
I slept poorly, and ate the rest of my Doobie Bread! Where should I head to first?
>>
No. 551109 ID: 7eda8b
Explore the underground area down the stairs.
>>
No. 551145 ID: 950eaa
File 125392549816.jpg - (25.77KB , 800x600 , downstairs.jpg )
551145
I should really go find a light.
>>
No. 551147 ID: 9e9b47
>>551145

Let's go see if we can barter with Kreeg for that flashlight then. Maybe a lantern or something.
>>
No. 551176 ID: 950eaa
File 125392653473.jpg - (229.44KB , 800x600 , shopkeep copy.jpg )
551176
IT TWO BOLDROONS, WHAT YOU GOT TO TRADE?
>>
No. 551181 ID: 7eda8b
>>551145
Can't you use your lighter to see?

Or reflect sunlight with your mirror?
>>
No. 551183 ID: 9e9b47
>>551176

We can get him a bathtub? A bathtub and a song? A favor?
>>
No. 551213 ID: 35cea2
I think we should go back and scavenge things from the towers. I say we should first check the dead motorcyclist's body. At the very least get his helmet.
>>
No. 551215 ID: 950eaa
File 125392775140.jpg - (227.70KB , 800x600 , shopkeep copy.jpg )
551215
>>551181
It really doesn't provide enough light, and using a mirror only works in one room, that being the one by the stairs.
>>551183
KREEG NO TRADE IN FAVORS. THIS NOT BE BATHTUB KREEG THROW OUT IN RUINS IS IT? KREEG GOT A NEW ONE TO KEEP FISHIES IN. DONT' HAVE TO PLUG HOLE WITH STUFF IN THIS ONE.
>>
No. 551222 ID: 7eda8b
>>551213
That's a good idea.

We need loot. To the loot mobile!
>>
No. 551223 ID: b94893
"I have this novelty bowling ball candle I've been keeping in my hair. It burns for twice as long as a normal candle. Would you like it?"
>>
No. 551226 ID: 632862
>>551215
See if he'll trade it for the mirror, umbrella, or spike.
>>
No. 551277 ID: 950eaa
File 12539299212.jpg - (195.93KB , 800x600 , shopkeep copy.jpg )
551277
THAT MIRROR LOOK NICE, KREEG GIVE 20 BOLDROON FOR IT. THAT UMBRELLA WORTH 10, AND THAT SPIKE YOU JUST BREAK OFF STATUE, KREEG DON'T WANT THAT.
>>
No. 551285 ID: 9e9b47
>>551277

Let's go and scavenge things from the tower
>>
No. 551289 ID: 7eda8b
But.. but... our umbrella and mirror. :(

Let's loot the body. If we find nothing there, then we'll sell the umbrella maybe.
>>
No. 551297 ID: 9e9b47
Screw it, let's see if he's got a backpack or something for sale. Let's also sell the umbrella and get the flashlight before the tower.
>>
No. 551302 ID: 43d730
>>551277
We regenerate, yes?
I think we should wear the spike through an ear, or implant it into our forehead and look like a unicorn.
>>
No. 551309 ID: 950eaa
File 125393138486.jpg - (117.30KB , 800x600 , loot.jpg )
551309
I climb all the way back up the tower and take what I am willing to touch off of the rotting corpse. This most certainly does NOT include the helmet! I've found a metal flask with some strong smelling liquor in it, and five ..umm, copper kobold heads?
>>
No. 551311 ID: 9e9b47
>>551309

Very nice! Let's go use two of those to buy a flashlight.
>>
No. 551360 ID: 35cea2
Taste a drop of liquor
>>
No. 551367 ID: 7eda8b
Can you at least identify a species?

Give two of the copper kobold heads to the loud creature in exchange for a flashlight.
>>
No. 551371 ID: 9e9b47
>>551309

Use your umbrella to kinda knock the visor back.
>>
No. 551378 ID: 950eaa
File 125393405898.jpg - (227.50KB , 800x600 , shopkeep copy.jpg )
551378
>>551367
>>551371
Gross! No!

Apparently the world has gone from a gold standard to kobold head emblems? Kreeg sells me the flashlight

>>551360
It's really strong, and really nasty.
>>
No. 551383 ID: 9e9b47
>>551378

Ask if you can get a backpack for three more before you head down under the statue. Or some food.
>>
No. 551386 ID: b5bc7c
>>551378
Now go explore the dark place.
>>
No. 551394 ID: b5bc7c
>>551383
Hasn't Dribliza joined our party? She's got a backpack.
>>
No. 551417 ID: 950eaa
File 125393783869.jpg - (85.94KB , 486x600 , drbliz-daytime.jpg )
551417
>>551394
Well yeah, but it's heavy. I have a lamp too.

What good is going down into that stinky-ass hole going to do anyway? We need to come up with a plan to get the others back!
>>
No. 551419 ID: 7eda8b
>>551417
Well, I don't have any ideas, so I was hoping we could go down and, I don't know, find some ancient goblin-tracking device.
>>
No. 551420 ID: 9e9b47
>>551417

Well... we need to put gas in the bike, right? Let's see how much 3 more coins will get us. Then if we need more we can go into the hole to see if there's anything we can trade for more gas.
>>
No. 551448 ID: 950eaa
File 125394232867.jpg - (215.10KB , 800x858 , inventory-dribliz copy.jpg )
551448
OK, fine. Here's all the stuff I have:

>sneaky clothes
>sleeping bag
>cot
>lantern
>water bottle
>food(4)
>multi tool
>keyboard
>>
No. 551464 ID: 7eda8b
Does ANYone have ANY ideas on where they might have gone?
>>
No. 551511 ID: 15f6d6
Our best bet is to be prepared, and the secret hole under the statute looks like it will have awesome stuff that could totally prepare us for the trials and tribulations ahead.
>>
No. 551512 ID: 15f6d6
Oh, we should also see if we can't get some wheels on the bathtub and get it to be like, a sidecar or a wagon or something so we can actually have a vehicle that can hold more than one person.
>>
No. 551563 ID: 950eaa
File 125398857053.jpg - (119.06KB , 800x600 , tunnel01 copy.jpg )
551563
The tunnel ends in a staircase heading down into some water. It's about a floor deep and pretty clear, I can see fish in it! There are some doors leading elsewhere but I can't swim to them! Actually I can't swim at all, Doobies can only float! Plus I'd hate to mess up my pants.
>>
No. 551578 ID: 15f6d6
Go back and flip the other switch, the one that didn't shift the statue, the one that made a "click" but didn't do anything.
>>
No. 551629 ID: 54ee23
>>551563
I thought the tunnel was pitch black. Where's the light coming from?
>>
No. 551787 ID: 15f6d6
>>551629
We bought a flashlight.
>>
No. 551801 ID: 950eaa
File 125400229558.jpg - (46.88KB , 800x600 , levers3.jpg )
551801
>>551578
OK, I don't hear a click this time though.
>>
No. 551808 ID: 950eaa
>>551801

Let's search around in this room now that we have a light before going down to the water-filled corridor again.
>>
No. 551809 ID: 950eaa
File 125400277944.jpg - (81.26KB , 800x600 , tunnel01.jpg )
551809
There's nothing else in the room but some loose blocks, and the room is still full of water. It's still at the same level, at least.
>>
No. 551818 ID: 950eaa
>>551809

Drag the bathtub down to that water-filled corridor. We can float across on it, even if it leaks.
>>
No. 551828 ID: 15f6d6
This plan is brilliant!
>>
No. 551830 ID: 950eaa
File 125400345625.jpg - (67.48KB , 800x600 , tub .jpg )
551830
Hmm, it has quite a hole in it. I doubt it will float.
>>
No. 551838 ID: 6faa8c
>>551830
Flip it over and walk under it.
>>
No. 551844 ID: 950eaa
File 125400383287.jpg - (93.02KB , 800x600 , angrydoobie.jpg )
551844
>>551838
It... still has a hole in it.
>>
No. 551847 ID: 15f6d6
Can your finger plug it up? Also, check to see if anything is in our paint can.
>>
No. 551851 ID: 950eaa
File 125400428859.jpg - (55.26KB , 800x600 , finger paints.jpg )
551851
Umm, it's empty, and my finger doesn't exactly fit in the hole.
>>
No. 551858 ID: 15f6d6
Put the umbrella through the hole and then unfold the umbrella.
>>
No. 551859 ID: 950eaa
>>551851

Use the spike, or the umbrella
>>
No. 551860 ID: 8e18cd
Use the motherfucking umbrella
>>
No. 551866 ID: 950eaa
File 125400470983.jpg - (83.66KB , 800x600 , redarded idea.jpg )
551866
Hmm, that doesn't exactly work.
>>
No. 551872 ID: 950eaa
File 125400489629.jpg - (68.75KB , 800x600 , good idea.jpg )
551872
Hey, the spike works though?
>>
No. 551893 ID: 950eaa
File 125400598831.jpg - (102.34KB , 800x600 , tubboat.jpg )
551893
Ok, where to?
>>
No. 551901 ID: 8e18cd
>>551893

LINKS! LINKS! LINKS!
>>
No. 551921 ID: 0d3a22
>>551893
Uhh... forward!
>>
No. 551933 ID: 15f6d6
Looks like some treasure under the water at the bottom of the stairs. See if you can see what it is more clearly.
>>
No. 551935 ID: c80cec
LEFT!
>>
No. 551936 ID: 950eaa
>>551933

Fish.
>>
No. 551939 ID: 7d87d9
>>551933
I think that's a fish
>>
No. 551944 ID: 950eaa
File 125400701034.jpg - (76.49KB , 800x600 , carp.jpg )
551944
>>551933
Well it's golden but it's not treasure exactly.
>>551936
Yeah. That.

We'll head left first.
>>
No. 551947 ID: 8e18cd
Point and laugh at the lesser being.
>>
No. 551948 ID: 15f6d6
That fish looks like it really needs a hug. Give it a sprinkle of breads and then grab it. Fishes need hugs.
>>
No. 551957 ID: 950eaa
File 125400731775.jpg - (98.87KB , 800x600 , tunnel2.jpg )
551957
I don't have any bread crumbs, Doobie bread doesn't make crumbs! There's a set of stairs going up and one going down!
>>
No. 551964 ID: 950eaa
>>551957

Try the one going down
>>
No. 551986 ID: 950eaa
File 12540082329.jpg - (117.90KB , 800x600 , wet tunnel.jpg )
551986
Hmm, there are two gratings in here, and it's quite damp.
>>
No. 551988 ID: 6faa8c
>>551986
Red dots.
>>
No. 551989 ID: 6faa8c
>>551986
Red dots.
>>
No. 551994 ID: 950eaa
File 125400857978.jpg - (44.64KB , 800x600 , red gemeralds.jpg )
551994
Looks like some uncut gems! What should I do?
>>
No. 551995 ID: 0d3a22
>>551994
Pull 'em out. Use your front teeth if necessary.
>>
No. 552001 ID: 950eaa
File 125400909911.jpg - (58.20KB , 800x600 , that won't work.jpg )
552001
Hmm, that doesn't really seem practical, I might chip a tooth!
>>
No. 552004 ID: 0d3a22
>>552001
Aks Dribliza to use her swiss army knife multi-tool with the gemstones, then.
>>
No. 552017 ID: 950eaa
File 125401050975.jpg - (69.90KB , 361x600 , work dat gemrald.jpg )
552017
>>552004
((Leatherman would have been more appropriate))


She's getting it out, it looks like!
>>
No. 552035 ID: 950eaa
File 125401194640.jpg - (76.88KB , 361x600 , money shot.jpg )
552035
Uh oh! That may not have been the best idea on second thought!
>>
No. 552037 ID: c80cec
Well, uh, we should continue onward. Does the path continue in this direction, or do we need to go back up the stairs?
>>
No. 552038 ID: 632862
Book it! The gratings will probably drain the water away.
>>
No. 552058 ID: 950eaa
File 125401579237.jpg - (99.88KB , 800x600 , tunnel2.jpg )
552058
OK, where to now? The path with the gratings was a dead end!
We can go up these stairs or down the other passage in the flooded room!
>>
No. 552091 ID: b94893
>>552058
Down the stairs while we still can.
>>
No. 552098 ID: 950eaa
File 125402069681.jpg - (120.70KB , 800x600 , wet tunnel.jpg )
552098
>>552091
It's much the same as we left it!
>>
No. 552103 ID: d87afa
Go up the stairs in the previous room.
>>
No. 552111 ID: 7eda8b
Okay, check around upstairs, but if there's nothing interesting there, immediately get back in the boat and try the left passage from the flooded room.
>>
No. 552114 ID: b94893
>>552098
Use DOOBIEMANIUM TEETH to gnaw through the grate.
>>
No. 552115 ID: 950eaa
File 125402183858.jpg - (88.77KB , 1000x600 , 2pointperspective.jpg )
552115
>>552114
I think we went over this already.

Upstairs there's a bronze door, and more stairs? I'm not sure how far up or down we are.
>>
No. 552116 ID: 15f6d6
Go up the stairs I guess.
>>
No. 552117 ID: 7eda8b
Try to open the bronze door. If you can't, it's probably linked to the bronze lever (argh!) and you should explore up the stairs.
>>
No. 552119 ID: 15f6d6
FUCK. Let's go all the way back out, switch the damn bronze lever, and then come back and see what's behind the damn door.
>>
No. 552123 ID: 950eaa
File 125402302942.jpg - (114.02KB , 800x600 , moar levers.jpg )
552123
There are two more levers upstairs, and some rushing water!
>>
No. 552127 ID: 7eda8b
Pull one. Left one.
>>
No. 552130 ID: 950eaa
File 125402363543.jpg - (102.15KB , 800x600 , moar levers.jpg )
552130
The water level lowers as a door opens somewhere underneath me.
>>
No. 552131 ID: 7eda8b
Explore down the stairs.
>>
No. 552132 ID: 9e9b47
>>552130

Let's go down and see if the water drained from the room full of water. If so, we can enter the flooded doorway.
>>
No. 552134 ID: 950eaa
File 125402472082.jpg - (110.66KB , 1000x600 , 2pointperspective.jpg )
552134
I can hear rushing water now, what should I check next?
>>
No. 552140 ID: 950eaa
File 125402536859.jpg - (76.29KB , 800x600 , tunnel2.jpg )
552140
>>552132
On my way down I hear rushing water, and the stairs are flooded here, but the flooded room is just as we left it.
>>
No. 552141 ID: 9e9b47
>>552140

Look into the gem room to see if that's where the rushing is coming from.
>>
No. 552145 ID: 950eaa
File 125402575315.jpg - (82.07KB , 800x600 , mapdungeon.jpg )
552145
>>552141
It is, I can't go down there now.

Here's where I've been.
>>
No. 552150 ID: 9e9b47
>>552145

Let's check the second passageway off the main room.
>>
No. 552151 ID: 7eda8b
Looks like the second passage from the bathtub-rafting room is the only real unexplored place.
>>
No. 552164 ID: 950eaa
File 125402873124.jpg - (143.30KB , 800x600 , deadsergal.jpg )
552164
>A secret has been revealed!

This hallway slopea upward and continues on for a long wa- Oh my!
>>
No. 552165 ID: 9e9b47
>>552164

Let's search the body. Looks old enough that it's not still "runny"
>>
No. 552172 ID: 950eaa
File 125402951094.jpg - (42.99KB , 399x355 , locket.jpg )
552172
I found a locket in its hand with a tiny painting of another one inside. I'm not digging through it, but this was in its hand.
>>
No. 552173 ID: 9e9b47
>>552172

Listen to the door. If there's no water, lift the board and open it.
>>
No. 552174 ID: bd36a1
>>552164
step over the corpse and see if you can remove that large bar from the door
>>
No. 552184 ID: 950eaa
File 125402997724.jpg - (47.79KB , 800x600 , door.jpg )
552184
It leads outside!
>>
No. 552185 ID: 7eda8b
Score!

Look around.

Also, steal the sergal's hat.
>>
No. 552186 ID: 9e9b47
>>552184

See if we can trade the dead sergal's spear for gas.
>>
No. 552188 ID: b94893
>>552172
Look closer at the one in the locket.

Take the spear too.
>>
No. 552189 ID: 7eda8b
Hell, trade everything on the sergal. The dude doesn't need to know it's only a foot away.
>>
No. 552202 ID: b94893
Let's hang onto the locket and see if we can't find the one from the locket.

Might as well deliver the news.
>>
No. 552208 ID: 950eaa
File 125403163663.jpg - (133.03KB , 800x600 , picture.jpg )
552208
>>552188
Looks like a sergal, I can't tell them apart. There's light ones and dark ones.
>>
No. 552212 ID: 950eaa
File 125403205298.jpg - (139.10KB , 800x600 , shopkeep.jpg )
552212
KREEG GIVE YOU FIFTY FOR GLAIVE, IT NICE. NO WANT NASTY OLD SERGAL HAT. SO THERE DEAD SERGAL IN DOOR? KREEG GO BURY LATER. NO WANT DEAD BODY BY SHOP, DRIVE OFF CUSTOMERS.
>>
No. 552215 ID: 9e9b47
>>552212

Alright! Let's go and get the bike and some gas!

Ask if he's got a backpack for sale.
>>
No. 552217 ID: 7eda8b
Can either of you use a glaive effectively? If not, sell it.
>>
No. 552218 ID: 9e9b47
Drain the old gas out of the bike first.
>>
No. 552224 ID: 950eaa
File 125403289050.jpg - (176.59KB , 800x600 , shopkeep.jpg )
552224
>>552217
Kreeg says he has a nice one he will sell for twenty boldroons. I don't know if Dribliza can use a glaive, she is back inside the room with the levers, she wanted to sit down.
>>
No. 552227 ID: 9e9b47
>>552224

Yeah let's get the backpack. Sell the glaive, and let's head back to get Dribliza.
>>
No. 552231 ID: 7eda8b
I wouldn't really trust her with a sergal glaive against an illithid with a shotgun and mind powers anyway.

Sell, buy the backpack, fill up the motorcycle or something.
>>
No. 552242 ID: 950eaa
File 125403434385.jpg - (164.98KB , 1000x600 , 2pointperspective copy.jpg )
552242
I'll get Dribliza before I make any decisions. She says she can use a polearm but that one is a bit long, but extremely high quality.
>>
No. 552243 ID: 7eda8b
I'm a little unclear. Can you two use the motorcycle as a means of conveyance or not?
>>
No. 552253 ID: 950eaa
File 125403538767.jpg - (90.59KB , 800x600 , thinkin.jpg )
552253
Hmm, that doesn't seem like the best of ideas.
>>
No. 552259 ID: 43d730
>>552253
There is a clear answer to this.
Sell glaive, buy sidecar.

Wait, then we can't use it to joust with.
>>
No. 552261 ID: b94893
File 125403604548.gif - (2.10KB , 121x127 , facepalm quickman.gif )
552261
HESHKA!?

OH GOD NO... WHY!? WHY DID IT HAVE TO BE HESHKA!?

I wonder if he knows...
>>
No. 552271 ID: 7eda8b
Well, shit.

Have we found any evidence whatsoever of where the truck went?
>>
No. 552277 ID: 9e9b47
>>551512

Use this dude's idea and see if we can alter the bathtub. Maybe we can get some wheels from the ruins, buy some tools and parts from Kreeg, and see if we can't rig up a doofy sidecar. Get a cushion too.

>>552271
Well, Kreeg said a slaver with tentacles went towards Fish Town. The problem is, Tex might just decide to go to Ikkybig anyhow.

But yeah, sell glaive, buy backpack.
>>
No. 552296 ID: 950eaa
File 125406431916.jpg - (237.20KB , 800x600 , shopkeep.jpg )
552296
Kreeg says he will weld me a side car for Thirty boldroons.
What should I sell?
>>
No. 552297 ID: c80cec
>>552296
Is that gem you pried out of the ceiling of any value?
>>
No. 552300 ID: 8e18cd
Leave the medallion for yourself. It may be valuable to someone else.
>>
No. 552301 ID: 950eaa
File 125406531982.jpg - (194.26KB , 800x600 , shopkeep copy.jpg )
552301
>>552297
KREEG NOT GEM CUTTER, DON'T WANT THAT

I'll keep the locket for myself.
>>
No. 552303 ID: dae139
>>552301
It's a gas station, right?
Ask that freak if he can do any modifications on our new bike. If he can't do it himself he might know of a mechanic who can.
>>
No. 552310 ID: 950eaa
File 125407148548.jpg - (231.86KB , 800x600 , kreegweld copy.jpg )
552310
KREEG DON'T MESS WIT ENGINE TOO MUCH, KREEG WELD GOOD! YOU WANT KREEG MAKE TUB CAR? GO ON SIDE OR PULL BEHIND?
>>
No. 552311 ID: 9e9b47
>>552310

Hell yeah! Let's sell the glaive and pay him 30 boldroons. Let's pool the other 23 coins and see how much gas we can get. We may have to just worry about a backpack later.
>>
No. 552312 ID: dae139
>>552310
On the side obvious, that includes some wheels hopefully.
Can he weld the Sergal helmet above the front wheel, as some kind of ornament?
>>
No. 552314 ID: 7eda8b
>>552311
This seems good. The Glaive's too big for us.
>>
No. 552329 ID: b94893
>>552312
NOT A GOOD IDEA.
>>
No. 552340 ID: 950eaa
File 125407361613.jpg - (130.11KB , 800x600 , bathtub sidecar.jpg )
552340
Umm, Ok, there we go!
>>
No. 552341 ID: 9e9b47
>>552340

Awesome! Let's go then. Fill up the gas tank, but make sure to DRAIN the old gas first.
>>
No. 552342 ID: 7eda8b
>>552341
It can't be THAT old, can it?
>>
No. 552344 ID: e4190e
>>552341
Hmm... can Doobies drink gasoline?
>>
No. 552466 ID: b94893
>>552341
The crash looked pretty fresh to me.
>>
No. 552469 ID: 9e9b47
>>552466

I mean I figured it was better to be safe than sorry. I suppose it can't have been there too long, so it probably wouldn't hurt to just leave the gas in there.
>>
No. 552715 ID: 950eaa
File 12540933714.jpg - (174.48KB , 800x600 , bathtub sidecar.jpg )
552715
OK, fuel is two more "coins" and we are ready to go! Is there anything else we should do before leaving?
>>
No. 552720 ID: 43d730
>>552715
Pose as a team.
See if you can purchase shades for this purpose.
>>
No. 552723 ID: 8e18cd
>>552715

This is the best thing to grace this board, ever.
>>
No. 552725 ID: c80cec
>>552715
See if he has any goggles/sunglasses for you two before you go.
Then thank Kreeg for doing business with you and be on your way.
>>
No. 552771 ID: 950eaa
File 125409767576.jpg - (82.26KB , 800x600 , goggles.jpg )
552771
>>552725
There are none that will fit me of course, the Doobie morphology is uncommon, but Dribiza can wear some, they're ¤5.
>>
No. 552776 ID: bd36a1
get a pair of goggles and break them in half, then hold the lenses to your eyes when you drive, you don't want to get bugs in them!
>>
No. 552785 ID: 7eda8b
Just tough it out. Let's get going in the direction we heard the truck was headed.
>>
No. 552787 ID: 950eaa
File 125410000457.jpg - (79.26KB , 800x600 , confus.jpg )
552787
>>552776
But I'm not driving!
>>
No. 552792 ID: 632862
>>552787
Yeah, I guess you can just cover your eyes.
>>
No. 552796 ID: c80cec
>>552787
Yeah, don't worry about it just get going.
>>
No. 552799 ID: 950eaa
File 125410107992.jpg - (72.11KB , 800x600 , where to.jpg )
552799
Where to?
>>
No. 552811 ID: 7eda8b
>>552806
No. The green people are Moks. The guys in the armored fighting vehicles.

We go to Fish Town.
>>
No. 552819 ID: c80cec
>>552811
Oh yeah, durr. To Fishtown!
>>
No. 552829 ID: 950eaa
File 125410735136.jpg - (115.92KB , 800x600 , the road.jpg )
552829
Ok, we're off! Should we bother stopping at anything we see or should we ignore everything and go straight through?
>>
No. 552831 ID: 43d730
>>552829
Just a montage.
>>
No. 552832 ID: 9e9b47
>>552829

If there's something interesting, sure, stop and check it out.
>>
No. 552838 ID: 7eda8b
We've wasted too much time already. Only stop if you see something that looks like a weapon, a weapon store, or a clue about where the truck went.
>>
No. 553283 ID: 950eaa
File 125418565998.jpg - (290.69KB , 800x600 , CBSF copy.jpg )
553283
>>
No. 553310 ID: 9891a9
>>553283
>E2M1
:C
>>
No. 553348 ID: e16a45
>>553283
This is not a montage.
>>
No. 553506 ID: 1c907d
I will miss you Kreeg. ; w;

Really well done, we actually got some secrets for once. Good show, team!
>>
No. 553678 ID: 950eaa
oops I made a typo
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