|
>>
|
75a472.jpg
Smooth Soft
75a472
>>360714
>1. What drawing medium would be a good choice for my first quest (pencil/paper, MSPaint/mouse, tablet/pen, etc.)? Keep in mind that I'd rather not put much money, if any, into this--especially since I know neither how it'll turn out nor whether I'll ever try it again--and that I virtually zero experience as an artist.
I found a mouse to be "really hard" to use, but I was really used to drawing on P&P. You don't have to learn how to draw if the purpose of getting the skill is to do a quest. You can do really simple characters and be totally good for quest. I would look to cartooning/comics (like, joke-a-day style, not superhero comics) to learn some thing about how to do your characters. I mean, if you look around, a lot of popular quests use simple characters drawn with a mouse. Rectangle bodies look better than stick men. For a mouse, perhaps a vector drawing program will work better for you. You use shapes and lines instead of freehanding a thing. Sai has a "lineart" layer that does this. Breaking down the picture into the compoent shapes is what is most important about doing the arts.
>2. Between now and the start of my quest, what would be a good way to practice my drawing (assuming there's any more to practicing than "grab paper, draw shit"), and what aspects of drawing do you think a beginner like me (who has trouble even keeping his doodles consistent) ought to focus on if he hopes to develop almost-bearable art before starting a quest?
I sort of answered this above. Get a program, get a mouse, and pratice with it until you can make something that looks like something. Do character sheets (turnarounds) for your main characters.
>3. What would be a good way for me to practice writing and dialog?
Focus on how the things you read are written. Look for similarities in style that define the things you think sound or read better than things you think are sort of weak/sucky.
>4. How long would you suggest I make my first quest? I'm afraid of burning out early, but I suspect the ideas and stories I'd most like to try would wind up taking quite a while to execute/tell.
Do something maybe relatively short. Plan out a classic story arc (rising action, climax, denounment) and make certain you can stick to a schedule enough to actually follow through and finish. That being said, a lot of first quests are extensive, but I'd still recommend doing something simple first. It will help you work out the kinks in using the medium.
>5. What size scope would you advise my first quest be? One of the potential stories I'm playing with would take place on an entire planet, but I'm afraid that would be too ambitious--certainly for a first quest. Unless I made it a small planet, I guess.
This is really irrelevant and comes down to a style choice more than anything. A dramatic tale can take place entirely in one city or village, and a boring story can cover a planet. I would plan something simple to start with.
|