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48836 No. 48836 ID: 459534
Half the fun of being part of a community is interacting with and learning about the other members. With that in mind, I’m making this thread for asking quest authors questions about themselves and their work. It’s basically an author-oriented version of Inside the Quest. If you want to know more about the authors, have something you’re curious about, or just feel like being nosy, stop by here and ask a question! Any question will do, be they formal questions or more casual, chatty ones. Examples include:
"What got you into quests in the first place?"
"I noticed [a particular theme] shows up a lot in your quests. Is that deliberate?"
"Which of your quests are you most proud of, personally?"
“Ever had a recurring nightmare?”
“Have you ever felt like you’d ‘written yourself into a corner’ in one of your quests?”
The only restriction on the questions you can ask is that your questions ought to be geared more toward getting to know the authors—or even just chatting-it-up in general—and less toward learning more about their quests (we already have quest discussions for that).
Authors are encouraged to join in and ask questions of each other, if they have them, or even just shoot the breeze. Keep the conversation going.

Two notes before we get started:
1.Authors can ignore any question they don’t like or just don’t feel like answering.
2.If a sensitive subject like politics, religion, or something of that sort comes up (and it well may, considering we’re getting to know each other), be polite and refrain from arguing about or criticizing anyone’s views—even if you think said views are objectively stupid or outright evil.

(Yes, I did use clipart, for the quest image. Yes, I am going to hell. Clipart from http://www.clker.com/clipart-11303.html)
58 posts omitted. Last 50 shown. Expand all images
>>
No. 49015 ID: ee3b18
File 132854800465.png - (3.85KB , 250x250 , title.png )
49015
>"What got you into quests in the first place?"

Rubyquest. A lot of fun back on tg back in the day when it sucked less. I drew worse then. But not much worse :V

>"I noticed [a particular theme] shows up a lot in your quests. Is that deliberate?"

Cutebolds! Not really I just like them. What :V

>"Which of your quests are you most proud of, personally?"

Glukmil I guess. I haven't done much in the way of memorable quests. Something I plan to remedy. Eventually.

>“Ever had a recurring nightmare?”

When I was a kid, about my toys growing horrible fleshy arms and restraining me and making me vomit. Yeah, I don't know man. Only a couple times, I was like eight.

>“Have you ever felt like you’d ‘written yourself into a corner’ in one of your quests?”

Yeah sure. Hard not to do really. You can avoid it somewhat by planning before hand, but players will still outsmart you on occasion. The advantage of running a setting you created is that you can bend the rules a bit and oh look that door was there all the time it was just hidden.

>“What do you like to do in your spare time?”

Vidya, warhammer 40k, telnet muds, etc. I'm a boring computer guy.


>"do you imagine voice actors for your characters? If so which ones and who?"

I have never been able to imagine a voice for cutebolds that wouldn't be either inappropriate or irritating.

>"How'd you come up with your username? "

I was starting a quest back in the Rubyquest days on 4chan, and needed a koboldy sounding name that also was short and memorable. So Driblis. How uninteresting!

>"Do you draw or write first?"

I write first, as far as setting in general goes. When updating it goes back and forth depending on what's going on.

---

Wow that was more boring of a questionnaire than I thought. Oh well~ Still sorta amusing~

:V
>>
No. 49018 ID: 5b0d85
>>358812
So... I made a typo?

>Do you draw or write first?
Oh man, this needs addressing, because I encourage everyone to fucking write first. I used to draw first with a general idea of what to do, but more than once, this has resulted in unusable frames for Hatch. I try to write first now.
>>
No. 49020 ID: 87fa55
File 132855390932.jpg - (139.02KB , 1024x768 , RCA_Sergal_Head_test_pattern.jpg )
49020
>What got you into quests in the first place?
Ruby Quest and Dorf Quest. Probably Dorf Quest moreso, even though it wasn't as good, because it made me better realize that quests could just be fun goofing around and didn't have to be some epic masterpiece. My original idea for After Quest was just "I would enjoy Dorf Quest more if it was Sergal Quest." The folder I keep the drawings in is still called "SQuest."

However, I never did any actual questing back on 4chan, so I guess it's better to say tgchan and its early quests did it. I came here because Beakie bugged me a bunch of times, and when you hang out here, you inevitably want to start your own quest.

>Which of your quests are you most proud of?
After Quest, without a doubt. It was better than what I thought it would be and I'm not fully sure how that happened. The main reason I'm so reluctant to continue is the fear that I'll ruin my great accidental success.

>What do you like to do in your spare time?
Yell at people on the internet then become cross with myself for wasting time, thus wasting more time.

>do you imagine voice actors for your characters? If so which ones and who?
I just think up voices that don't necessarily sound like anyone.
Exception: Brom once asked if Penji sounds like Female Shepard, and I realized, yes. Yes she does.

>How'd you come up with your username?
FurAffinity wouldn't let me look at porn unless I typed a thing in the name field.

>Is there a character that reminds you of yourself?
No, but one of the humans Goshen ate was drawn to look a little like me because I thought it would be funny. Probably unrecognizably so since my characters are so inconsistent.

>how much time do you spend spend working on the quests that you run?
Back in the day: Too much.
Over the last year: Not enough.
Lately: It is a wonder that I can even show my face around here.

Drawing a panel can take anywhere from 15 minutes (early panels of After Quest, Tozol Quest, and Legitimate Quest) to 90 minutes or more (later panels of After Quest, Tozol Quest, and Legitimate Quest)

>“Have you ever felt like you’d ‘written yourself into a corner’ in one of your quests?”
Not in the classic sense. I have plenty of ideas for where to go in every quest. I just fail to do them with a combination of ADD, laziness, and lack of confidence.

>What difficulties did you deal with when creating your quest?
To reiterate: When I'm just starting off with a quest, I just roll with it like it ain't no thing. But the more time I invest, the more I feel obligated to make it good, meaning more time fussing over pixels and sentence structure and generally worrying that it isn't good enough. This continues until it stops being fun, and for some time afterwards.

>How long have you been drawing
Since I was a little kid. Started doodling in the margins at school and never quite stopped. However, I have never really trained myself in a serious way, and often go many months without doing more than a doodle, which is why I've been drawing for over a decade yet still suck.

>what kind/genre of books do you like to read?
Sci-fi and fantasy. Typically sci-fi, though my favorite author (Robert E Howard) wrote mostly fantasy. Might have to do with REH's work predating The Hobbit.
>>
No. 49024 ID: f5e4b4
>Do you draw or write first?

I used to draw first, but it always felt like a hassle to write the update after finishing the picture. Lately I've been writing first and it feels better.
>>
No. 49025 ID: 97bd86
>>358818
You kept repeating it and it was bothering me is all. :V

Oh right answer to my own question: I write first.
>>
No. 49029 ID: d6af4f
File 132856228565.png - (17.44KB , 700x700 , ata3.png )
49029
Skipping the questions I've already answered...

>What got you into quests in the first place?
Like 90% of people, RubyQuest. Though to elaborate; I was wandering around 4chans other boards, and stumbled on /tg/ at the cutebold's high tide, and got me into dwarf fortress, while keeping me around /tg/ long enough so that I would see RubyQuest. Granted, I was out of the country for a couple of weeks, so I came back to see a very odd sort of thread up at the top. The 4th thread, I think, instantly hooked etc etc. After RQ ended, I stopped coming around to tg, because cutebolds were pretty much hated, there was still half of /tg/ pretty much hating all quests, so interest waned. I must have stopped coming to the irc just before I would have gotten the memo that a /tgchan/ exists. Some 2 and a half years later, I finally got around to looking at Weaver's other things (I knew about Nan, and to this day I am still wondering why I didn't look for it as soon as I found out about that or Dive.)

>Which of your quests are you most proud of?
Generally Chee, but more specifically, Fenquest. I think I liked that the most, up to the point that the main Cheequest came along and intervened. I'm glad people liked it, but I can't reread the majority of it, just because I keep going "what was I doing was I drunk, delirious or both". My proudest moment, though, would have been completing Chee with an actually mostly coherent ending.

>What difficulties did you deal with when creating your quest?
>“Have you ever felt like you’d ‘written yourself into a corner’ in one of your quests?”
Cheequest to me was a room constructed out of corners, constantly closing in around me. Don't get me wrong, it was a lot of fun, but sometimes when things got too convoluted, or I made a pretty clumsy dive out of yet another corner, I went to bed going "oh god oh god I can't do this anymore." Then I woke up updated 30 times and repeated.

>Do you draw or write first?
I find that fitting a picture to the words is less constraining than fitting the words to the picture. Also since I tend to rewrite myself extensively, and it's a lot easier changing sentences than pictures.

>What do you like to do in your spare time?
Quests, with the occasional string of video games.
>>
No. 49030 ID: f72f26
File 132856355582.jpg - (107.69KB , 544x753 , pearZaneTest.jpg )
49030
>“What got you into quests in the first place?”
a friend showed me "HEROQUEST" I loved it and the rest spiralled out from there

>“Which of your quests are you most proud of?”
ITQ, it was a a brilliant experience getting to collaborate with Weaver

>“What do you like to do in your spare time?”
Sleep

>I'll make this short. cut or uncut?
get out fag

>do you imagine voice actors for your characters? If so which ones and who?

Morgan freeman as Oken
Micheal Jackson as Fuze
Gilbert Gottfried as Mint
Eddie Murphy as Hoft
Danny Devito as Zane

>Is there a character that reminds you of yourself?
Domonic is my self insert

>how much time do you spend spend working on the quests that you run?
95 hours 12 minutes and 5 seconds

>I got some to do with your avatars. 1.Why do you use it? 2.How did you come up with it?

It's from an RP where I roleplay the love child of Albert Wesker and Jonny Bravo
I use it because Jalbert Bravsker is the murriest man alive

>Authors with art, how long does each image usually take?
it done take five inches per

>How far planned ahead do you usually stay?
19 updates at all time exactly, no more no less

>Favorite colors?
blue, no wait yellow

>Do you draw or write first?
both, at the same time

>Are you male or female?
herm

>How long have you been drawing?
about 10 minutes

>Also, many authors said they like to read so—for those of you who do—what kind/genre of books do you like to read?
instruction manuals
>>
No. 49033 ID: 1854db
>>358820
>But the more time I invest, the more I feel obligated to make it good, meaning more time fussing over pixels and sentence structure and generally worrying that it isn't good enough.

Hey. Cut it out.
>>
No. 49044 ID: a2853b
>>358829
>I can't reread the majority of it, just because I keep going "what was I doing was I drunk, delirious or both".
That's what we all want to know.
Seriously how the fuck did you pull off all of that time-travelmind-fuckery?!
>>
No. 49046 ID: 459534
Starit:
>>358776
>English isn't my native language

I began to suspect that back when I was reading through the archived LFotS threads. You speak it very well now, though. :) Well, type it well, I guess, but you know what I meant.

And I can't help but asking: What is your native language?


Typo:
>>358812
>grey
:I


FlynnMerk:
>>358794
>worry about being too perverted

I...uh...don't think that'll be much of a problem here.

>plan far off random shit that might happen (almost never happens)

Anything you can remember and don't mind sharing? Might make for interesting conversation.


Driblis:
>>358815
>likes cutebolds

Who doesn't? :3

>nightmare

...your subconscious is sick. :<

>telnet muds

Oh? I've dabbled with those before, though just a little bit. What muds do you frequent? What client do you use?

>cutebold voices

Personally I imagine Glukmil and the cutebolds like him--who speak in childlike, broken English--speaking either in a plain-but-naive-sounding voice (does that make any sense?) or in the same over-adorable cutesy-wutesy baby-talk that I imagine lolcats speak in.


Test Pattern:
>>358820
>realize that quests could just be fun goofing around
I imagine that took quite a weight off your shoulders.

>writing into a corner
Sounds like you have more trouble trying not to "fall into a rut". A vice that most quest authors seem to share.


Lagotrope:
>>358829
>I was out of the country for a couple of weeks
Traveling abroad? Hell, there are so many questions I could ask. Where'd you go? Why? What'd you see and do? What'd you think of the country you visited and of the experience as a whole? Answer at your leisure, if you want to answer these at all. That's an awful lot of questions.

>Fenquest
I can see why you'd be proud of it. I like CheeQuest as a whole but have to admit that FenQuest was more...professional than CheeQuest. It felt more ordered, and the stakes, while technically lower than those in CheeQuest, were somehow more engrossing. I cared more about helping Fen rescue his crush than I did about helping Chee destroy liches. I'm not entirely sure why. I could guess, though, that it had something to do with the injustice that Fen and Lily suffered. We suggesters seem to want, more than anything, to ensure that all the protagonists in a quest have a happy ending, especially when love is involved (we're basically cupid incarnate). And Fen could never be happy as things stood. I mean, the woman he loved was going to be a slave/concubine, for goodness sake! Both of their lives would've been living hells from there on out! We couldn't let that stand. It roused enough emotion in us that, like Fen, we felt like we had to put everything on the line and rescue Lily, or die trying.

Gah! I'm rambling again!

>went to bed going "oh god oh god I can't do this anymore." Then I woke up updated 30 times and repeated.

I've never run a quest, but I'm pretty sure I've had that feeling before. :I In all honesty, though, winging things like that may have been the best idea. Judging from the other authors' answers and whatnot, long-term plans seem to be an exercise in futility unless handled right and, given that the most common fault in quest authors seems to be procrastination and/or a hesitance to post (often because of a persistent worry that the update isn't good enough), trying to update quickly with whatever you could churn out--good or bad--probably worked in your favor. Don't get me wrong, slower, more detailed updated have there place, but quick, on-the-fly ones seem more advantageous. At least when it comes to actually advancing the plot and completing quests.

By the way, I have to say I appreciate that you gave longer, more detailed and thought-out answers to these questions as opposed to quick one-line answers. It makes it easier for us to respond to you in a meaningful way. We could use more of that around here! :V


LonelyWorld:
>>358830
>ITQ

Interesting choice. How closely did you and Weaver coordinate what each character would be doing?


All Authors:
What do you think is most important in life?

Also, if the number of questions is getting too daunting, don't feel like you have to answer them all at once! It's perfectly okay to answer them a few at a time. Whatever's more comfortable for you. And, it bears repeating, you need not answer a question you don't want to answer or don't feel like answering.
>>
No. 49050 ID: 049dfa
>How long have you been drawing
I've been "drawing" for most of my life, but didn't really start leaning toward comic themed stuff (ie: coming up with my own real stories with the intent of drawing them in some manner of comic) until I was about 11, in 7th grade. That was about... 17 or so years ago? Ten years of that was spent working on the Riarda setting.

>When you make characters for your quests, what do you draw inspiration from, or what suddenly stimulates you to make a character for your quest. The same question for how you make quests.
Most of my races/ characters are pretty easy to see what I basedrippedoff their designs off of. Layridin and thus Journey Quest happened because I was forced to create a new setting for an assignment in my Visual Storytelling class. I ended up really enjoying working on that setting and decided to keep at it. I had created the Nedynvor 1 week prior to starting Journey Quest and used it to flesh out the species and some of the setting while I was at it.

Riarda Legends started out as me making little creatures with a kneaded eraser in high school art class. I created a little dinosaur thing with a shell and then decided to base my Chess Set assignment off of that. I expanded the creature to 5 additional types beyond the little eraser-saurus (most of which based heavily off of pokemon like Kangaskhan, Nidoking/ queen, and Ryhdon) to be one side of the chess set. I then started coming up with a story to go along with this idea and developed a setting/ series of comics around it. I had come up with 4 different stories all happening along a timeline in the setting. The quest is sort of shoe horned in the middle of the time line between these stories.

Island of Onigashima spawned from me having a set of characters lying around after an assignment in my Intro to Sequential class. We were all given a terrible one page script to design characters for, and things went from there. That's where I designed Kensuyata and Manewis. I then decided that I hated having these characters just sitting around with nothing for them so I tried to come up with something, resulting in the Island of Onigashima. Oh, I was also heavily inspired by Castlevania: Symphony of the Night as to the quest's style, initially trying to make it seem like a 2-D metroidvania sort of thing.

>How long does each image take?
This varies depending on the quest, and the update. Riarda Legends tends to take for-goddamn-ever to draw updates for because I wanted to use the quest to work on my backgrounds, which I was told by the editor of Dark Horse comics, was probably my biggest weakness. Island of Onigashima I can churn out updates for pretty quickly due to Binary tool being quite forgiving, I find, and that I intentionally made the majority of the updates with a simplistic design, comparatively. The Hero Mode updates for Onigashima take several hours though, which is why I tend to only do them for chapter openings and endings.

>How far planned ahead do you usually stay?
Not very, really. I have key plot points planned out, usually from beginning to end, but everything in between I mostly kind of make up as I go. This has lead to several confidence and writing issues.
>>
No. 49053 ID: 9c7c3b
Whoops, looks like I missed a bunch of questions. I gotta fix that.

>Favorite colors?
Green, yellow, and red.

>any recipes to share?
Take potatoes. Stab with fork a few times, microwave for a bit. Then slice into thin slices, douse with olive oil and sprinkle with salt to taste. Place on grill at ~250 degrees. Cook until crunchy or soft, whichever is preferred, flipping once. Makes a good side with steak or similar dish.

>How far planned ahead do you usually stay?
I have several ideas of what to do next, but due to the unpredictable nature of the suggestions, it's impossible to really plan ahead.

>Do you draw or write first?
I write first. Maybe it's just easier to write than draw, so I do that first. But the updates that I have drawn first are usually of less quality than the others.

>How long have you been drawing?
More or less all my life in some way shape or form, mostly doodles. I've only really been attempting to draw in a somewhat serious manner as long as I've been questing.

>What do you think is most important in life?
Enemies driven before you, Lamentations of women, yadda yadda.

In all seriousness, though. The way people connect with one another in this age of communication is probably the most important and influential force on the planet right now and we can't let this be taken away from us.
>>
No. 49056 ID: 178c80
File 132859243919.gif - (43.70KB , 507x507 , dJHM5.gif )
49056
>What do you program?
A game. :V

>Are you male or female?
Male.

>Favorite colors?
Green.

>any recipes to share?
Nope.

>How far planned ahead do you usually stay?
Next update.

>Do you draw or write first?
I draw first. He he he. I probably should write first.

>How long have you been drawing?
Since age of 5.

>What do you think is most important in life?
Life.

>I got some to do with your avatars. 1.Why do you use it? 2.How did you come up with it?
Because I have crippling fear of people. I have locked myself in an abandoned basement and eat rats.

Just kidding.
Well, uh, I don't like posting without image. The box is on my head to conceal my true form.
Not much creative process there.

>Ever had a recurring nightmare?
Bear rakes my head off. It is a sign.

>Have you ever felt like you’d ‘written yourself into a corner’ in one of your quests?
Only when railroading.

>What difficulties have you run into while questing?
Keeping up my daily update-pace.

>When you make characters for your quests, what do you draw inspiration from, or what suddenly stimulates you to make a character for your quest. The same question for how you make quests.
Stuff. I dunno, sometimes it's music, sometimes it is image I see and sometimes they just pop up by themselves.
As for Tory's Tower, I had some sketches of Tory in my old notebooks and some vague memories of him being a wizard instead of scientist. Doc and Jan were pulled from one of my failed CYOAs with a makeover.
I dunno where I got the idea for the quest tho.
>>
No. 49057 ID: 049dfa
>Are you male or female?

Yes

>How long have you been drawing?

Doodling my whole life, didn't really start 'drawing' at all until I started drawing generic animu crap in high school, didn't really start trying to ACTUALLY learn to draw until a lot more recently. Somewhere between 2003 and 2010, not sure where exactly.

>Also, many authors said they like to read so—for those of you who do—what kind/genre of books do you like to read?

I'll read basically anything if I hear it is interesting.

>Authors with art, how long does each image usually take?

depends on the quest. Anywhere from a few minutes to a few hours.

>Those who animate, how much longer?

Ridiculously longer. Look at the time between updates in Chasing Stars. That is a pretty good example since I ran it in minisessions.

>How far planned ahead do you usually stay?

Legitimately planned? Not very. Considered? Basically up through several potential endings.

>Favorite colors?

Blue

>Do you draw or write first?

I come up with what I'm going to write, draw, then adjust what I plan to write based on how the drawing came out and write it.

>any recipes to share?

No

>What do you think is most important in life?

Enjoying it.
>>
No. 49058 ID: d12795
here's a question for you chaps, has there been a quest in which you wanted to go one way but ended up going another? Ever been disappointed in a quest or how a quest ended? What is the most hilarious/terrible moment in your quests that you can think of?
>>
No. 49059 ID: 97486c
File 132859911660.png - (531B , 50x50 , avi.png )
49059
>here's a question for you chaps, has there been a quest in which you wanted to go one way but ended up going another? Ever been disappointed in a quest or how a quest ended? What is the most hilarious/terrible moment in your quests that you can think of?

Oh all the time. I try not to plan much just because I know the suggesters will screw over my plans. Like in Shoujen the main guy Cecil should have left after like chapter 2. 1300 updates in and he's still alive and kicking.
Overlord so far has surprised me regarding a few characters. The one that comes to mind the most is Shana who I thought everyone would hate and try to get rid of. I didn't expect her to be a willing addition to the party..
>>
No. 49063 ID: e3f578
>>358830
What has this place done to you lonely world
You had a bashful, serious feeling to your posts and now you're... less so. More vulgar and shit.
>>
No. 49064 ID: 210977
>>358863

verily, this place hath eroded his spirit.
>>
No. 49066 ID: e9b708
>Interesting choice. How closely did you and Weaver coordinate what each character would be doing?

if I recall correctly (likely I'm not) we set up the entire story and then just took turns drawing panels, and checked with each other for appropriate dialog

>>>358863
>>358864
I love TGchan, it is with out a doubt my favorite hobby.
but when an element crops up that challenges the enjoyment I can receive I have a problem
acceptance and lowering of standards is my only choice of recourse.
bitterness is inevitable.
>>
No. 49067 ID: b77485
File 132863604662.gif - (1.16KB , 100x100 , araelkins.gif )
49067
>Character Smells: Spikesby:
A plasticy, dusty, crushed-bug smell. Not very strong.

>Heartsbane:
Like an armadillo :V

>Flails Breaker
Musky jockstrap, wet dog and ozone. A strong smell.

>Name
In my /dis thread somebody said I should come in IRC because they were talking about my quest, so I came in IRC. I assumed it was just to talk about my quest so I made a name that would make me easy to identify. Then I just kept doing it.

>How do you come up with ideas for quests?
Trolling.

>Write or draw first?
Other than the quest prep I've already discussed, I always draw the picture and then write the text. I do this every time. Doing it the other way doesn't make any sense to me whatsoever.
>>
No. 49071 ID: 1444d5
>>358829
>foreign excursions
>perpetually drunk
>can improvise the FUCK out of any situation
So, it turns out that Lagotrope is actually James Bond.
>>
No. 49077 ID: d6ae01
File 132864838799.png - (38.38KB , 500x400 , peep.png )
49077
DOING THESE IN THE ORDER I FOUND THEM

>What got you into quests in the first place?
As with most folks here, good ol' Ruby Quest. It and the early TGchan quests made me realize I wanted to try it! But I needed to be sure I was ready...

>Which of your quests are you most proud of?
The original test quest, Tezakia. It was my first major project to be completed (unless you count BL, but BL didn't finish some endgame stuff), and the first one so many people enjoyed. Tezakia is not the best written, drawn, or executed, but I don't think there are many quests on tgchan loved as much by their author as Tezakia is by me.

>I'll make this short. cut or uncut?
This is a good question. The very nature of quests means that they are in a constant state of being a Rough Draft. You can't really go back and revise them, or cut unneeded events. The best you can really do is cut things as they're written, which I have begun to do more and more nowadays. Tezakia had no real editing phase, the text went up as it was written. Compare that to Slumber Party, which had a cutting/rephrasing phase.

There are also a ton of plotlines I cut from Tezakia, Venji, and even Slumber party. Some of you might know that TeQ chapter 11 was 400 images long and is a behemoth of a chapter. That's after I cut half the plot. There was going to be a way bigger focus on Jiniki (who was fairly minor) and the majibeasts discovered in capsules.

So even in a rough draft situation, there are things that are, in fact, cut.

>do you imagine voice actors for your characters? If so which ones and who?
Not specifically. Amiel has a higher voice than Dilia, and Tayza has a growly voice when she does talk.

Incidentally, Kinasa when drunk and going into peep-talk sounded a bit like the second half of http://www.youtube.com/watch?v=GtQCHD1TuHo

>Is there a character that reminds you of yourself?
:peepkani: I really can't think of :peepkani: a character in any of my :peepkani: quests are anything :peepkani: like me at all.

:peepkani:

>how much time do you spend spend working on the quests that you run?
Generally 2-6 hours depending on size of update and level of distraction (IRC!!!!)

>Authors with art, how long does each image usually take?
Between 10 and 60 minutes

>Those who animate, how much longer?
Tezakia's animations were all done in a couple of days, except the largely frame-by-frame one for 12 which took about 4-5 days.

>Slinkoboy: What do you do for a living? Other than crafting epic, addictive stories for the entertainment of internet-folk, I mean. You don't get paid for that.
I'm gearing up to head back to college, at which time Slissa Quest will start up. Exciting!

>All Authors: How'd you come up with your username?
Had trouble coming up with a name that wasn't in use for America Online (remember those days, anyone?), and I heard my brother call me "Slinkoboy", which was not taken.

>What difficulties did you deal with when creating your quest?
Terrible writing ;_;

>Have you ever felt like you’d ‘written yourself into a corner’ in one of your quests?
It's happened a couple of times, but I've managed to get out of them each time so far.


>How far planned ahead do you usually stay?
Depends. Major vague plot things are sometimes planned pretty far in advance, but a huge chunk of what happens is me winging it based on suggestions and where Vague Major Plot is located.

teehee winging it :peepkani:

>How long have you been drawing
Sonic Comics since 1996, more general drawing since 1999.

>Do you draw or write first?
I think up a general idea of where the plot is going ("Amiel talks to Dilia. Dilia says something insightful. They hug"), draw things out, then write the dialog. This sometimes leads to needing changes in the images, but not often.

Hugs Quest, being written by Typo, is done in the reverse order. It's interesting!


I dunno if I missed any, but this should be most of them~
>>
No. 49081 ID: 97bd86
>>358846
>grey
"Gray" and "grey" are both acceptable spellings, thank you very much, and the former is actually preferred on my side of the Atlantic. :V
>>
No. 49119 ID: 459534
Lucid:
>told by the editor of Dark Horse comics

Oh? You're trying to get published? :D Good thing. An artist with your talent ought to be trying to get published. Are you saving those four Riarda Legends stories for publication?

>Intro to Sequential class

You're taking art classes? You're really set on becoming a professional comic artist, aren't ya? Have you been aiming for that profession since 7th grade or was the desire to become a comic artist a later development? Ever dabble with the idea of doing something else? If so, what?


Trout:
>most important in life

Modern communication? I was thinking more along the lines of "most important to you, personally", but that'll work. And modern communication certainly is revolutionary. So much so that the predominant way of life has changed in *less than a single lifetime*. Awe-inspiring to think about.


Rand:
>Bear rakes my head off. It is a sign

Watch out for Russians? :V

>Tory was originally a wizard

...why is that so easy to imagine? :I


BiteQuest:
>Like an armadillo :V

But I've never sniffed an armadillo. :<

Oh well...guess that's another one for my bucket list.


Slinkoboy:
>I don't think there are many quests on tgchan loved as much by their author as Tezakia is by me

Good! :) Tezakia was a good quest, and you ought to remember it fondly. It's good to see a quest author cherishing a good quest of his.

>Quest as perpetual Rough Draft

That's remarkably insightful. Did you ever wind up cutting something and regretting it later?

>Terrible writing ;_;

Your writing is good! :V


Typo:
>the former is actually preferred on my side of the Atlantic. :V

You say that like it's something to be proud of. :3c
>>
No. 49133 ID: f5e4b4
>What is your native language?

L'espagnol
>>
No. 49134 ID: d2f0c9
File 132886254498.gif - (37.21KB , 900x900 , butts.gif )
49134
>When you make characters for your quests, what do you draw inspiration from, or what suddenly stimulates you to make a character for your quest. The same question for how you make quests.

I am awful at making in-depth characters, really. Normally, I think of new characters when a situation in-quest comes up, then I think of any relevant background information when its necessity is brought forward.

>how much time do you spend spend working on the quests that you run?

I dunno. How do you mean? You mean like, how long do I spend on an update, or how long does the quest take overall, or...

>How'd you come up with your username?

I dunno, it's not very original. I guess it's because I want to rule the universe. As a name, it started seeing widespread use around 2006. Before that, I was using Mandalore or Ahriman, I think.

>Also, if you have a religion, what is it? And are you serious about it or just kinda so-so?

I am my own god.

>any recipes to share?

Open a can of baked beans, and pour it into a bowl. Microwave it for exactly 2:30, and put cheese onto the top of it when it's done. This is my recipe.

Alternatively, (barely)cook a piece of meat. Eat it on its own.

>Ever had a recurring nightmare?

Not specifically. I don't remember dreams often, but I seem to dream about getting shot a fair bit.

>Got any fun or interesting stories to share?

One time, when I was a lot younger, my cousin and I went next door and stole all of the neighbours' toys. We brought them back and smashed them with stones.

>Favorite colors?

Black.

>Authors with art, how long does each image usually take?

Depends on the quest. Space Marine, around an hour. Doolbag? <5 minutes.

>How far planned ahead do you usually stay?

I think of the next part when I update.
>>
No. 49142 ID: bd8232
which authors do you ship together?
>>
No. 49247 ID: d12795
>>358942
me and myself, why would you ask this?
We're authors, not love sick puupies.
>>
No. 49250 ID: 049dfa
File 132911101882.png - (642.39KB , 971x1500 , Page 1Resized.png )
49250
>>358919
>Oh? You're trying to get published? :D Good thing. An artist with your talent ought to be trying to get published. Are you saving those four Riarda Legends stories for publication?

I tried before, but haven't really gotten anything more recent produced worth showing off to them again. Which is also part of the reason I'm trying to actually get myself to work on my Layridin comic. I don't know about my Riarda stories. I actually think most of them ended up turning into massive clusterfucks, or just complete tripe. I've also been looking into self publishing, most likely as a webcomic.

>You're taking art classes? You're really set on becoming a professional comic artist, aren't ya? Have you been aiming for that profession since 7th grade or was the desire to become a comic artist a later development? Ever dabble with the idea of doing something else? If so, what?

Graduated, actually. I originally was minoring in animation, but ended up dropping it in an effort to get done with school and stop spending money on tuition sooner. I applied to Dreamworks, because two of my room mates from college work there now, and Pixar, because my mother knows a person who knows a person there, in an attempt to get a job as concept artist or story board artist or something, but I never heard back from either of them.
>>
No. 49254 ID: 1b0f2f
>>358934

Hey Overlord. Why did you just post with a female avatar?
>>
No. 49259 ID: 42e121
>>359054

I didn't. Why do you think I did?
>>
No. 49280 ID: ce15d1
File 132914820750.png - (198.19KB , 640x640 , Til I Get There.png )
49280
"What got you into quests in the first place?"
My friends talked about rubyquest in the community I used to be a part of. I really liked the concept so I wrote up a couple of quest ideas before I even read rubyquest at all. I delayed the first one, and made the second one a single session tabletop game. The quest I delayed is the original 'Bubble Bucket' story. The current one was intended as a short prequel to it.

"Which of your quests are you most proud of, personally?"
Bubble Bucket, without much deliberation. I spent way more time on it, and have learned a whole lot more than from any of the other quests.

“Have you ever felt like you’d ‘written yourself into a corner’ in one of your quests?”
The end of Pit. I am ashamed of it. There were a handful of moments in Bubble Bucket, but those moments were more akin to “writing the decision away from the readers,” than screwing myself over. I feel that is just as important to the format, though.

”Is there a character that reminds you of yourself?”
There is a character in the quests that does. It's not a main character, and I'd rather keep who it is to myself.

”Do you imagine voice actors for your characters? If so which ones and who?
I hear all of them with particular voices in my head, but I don't hear prominent voice actors at all. It's hard for me to want to apply celebrities and negate my imagination.

”how much time do you spend spend working on the quests that you run?”
I spend an incredible amount of time on my quests. Even when my first quest started and was drawn in a hurry (and looks like shit), I had been preparing the quest for months. I do dynamic outlines, work out how all the characters function, map out the areas, and painstakingly plot out not only the intended direction, but webs and contingency scenarios when quest does things I am not actually wanting to do. A more detailed understanding of my outlining is inside of the How to Quest thread on /questdis/

I'd say there's a couple of hours for the image, about twenty minutes of writing per update, and on average at least two hours of prep work and management for each update. That doesn't mean I spend four or more hours for each update, though. Just that I work on things in chunks every time I need to. The best example is when I realized the scope of Chapter 13 in Bubble Bucket was far more gigantic than I anticipated and I took two weeks to flesh out the entire island before the catastrophe.

”what does epsilon smell like” -hope
Like ink poured over a shark.

”How'd you come up with your username?”
I was originally going to be Dreamer. I decided that was too close to Weaver and picked Insomnia because I have sleeping problems. I use dreamer in my hash, and I've recently stopped using Insomnia at all and am now using my more public username of Octary.

Octary is a meta-entity of my comic setting, and an incorrect but more pleasant sounding form of Octonary, base 8. It's also apparently a pretty prominent arabic name, and I get contacted by middle eastern and island folk in languages I can't read.

”When you make characters for your quests, what do you draw inspiration from, or what suddenly stimulates you to make a character for your quest. The same question for how you make quests.”
Most of my quests have been based off of songs. Bubble Bucket is different as it was based off of a dream, I related it to a comic concept I already had and wrote it from there.

A lot of my characters are also based off of songs too. I am also known for, and really guilty of, having my friends and tabletop players set up characters for the setting and quests. Epsilon is probably the only co-created character. I created most of the concept and someone else tuned out some of the details.

When I create characters, or even flesh out other people's characters I try to make their behaviors dynamic and believable. The setting may be really out there, but I like to think the characters are people you could actually meet or relate to—even if they are in ways you dislike.

”How long have you been drawing?”
I started drawing in 2005. I drew when I was a child, sure, but I was more interested in writing. I put myself in places where I could have learned techniques and formal art foundations but at the time I believed they were boring and dumb. I regret my attitude at the time, but have been pushing myself since 2006 to really learn.

”Also, many authors said they like to read so—for those of you who do—what kind/genre of books do you like to read?”
I like to read a lot, but I have a lot of trouble doing so. I have a reading disability, and it makes it difficult for me to visually arrange words when there are a lot of them. It takes a lot of focus to go through a full page of text. I've been starting to read fiction books again. I can't say I focus on a genre, but sci-fi and fantasy are probably my favorites.
My Kindle has the text-to-speech function which allows me to listen while I read, which prevents the words from crippling my ability to go through the story. I am currently reading a giant amount of short stories in my textbook, Connections: Literature for Composition edited by Quentin Miller and Julie Boston. I'm also reading American Gods by Neil Gaiman.
I'm always open to hear about good books, if you'd like to recommend any.

”Authors with art, how long does each image usually take?”
Bubble Bucket:
Chapters 1-10: 10-20 minutes
Chapters 11-12: 20-60 minutes
Chapter 13: ? Hours.

One Shots: 10-30 minutes.

Lilac: 3 hours.

”Those who animate, how much longer?”
I've spent a couple hours on most of the animations, but the flash animation(s) I am working on are taking and are going to take way too long.

”How far planned ahead do you usually stay?”
Beginning to end. I set up and outline the entire thing. Problems come up and I have to re-write and edit constantly. I have to rework the ending(s) I have set up as well to work with the way the quest actually goes down. When I try to explain this, people sometimes try to yell, “RAILROAD,” at me. I really don't do that. I've been guilty once or twice in chapter 13 becomes of needing to fit time-line consistencies I wrote myself into a corner with (mentioned earlier). The best “railroad” accusations however have been: Me planning out a dungeon or an area being construed as me planning out deaths, Doing what people suggested to do, and characters solving a puzzle when the wrong answers were more popular.

”any recipes to share?”
Potato and Chicken Quesadilla, Sweet and Spiced Burgers, Poor Man's Pizza, Sweet and Spiced Roast Beef. I'll elaborate more on these foods if anyone is interested.

”Do you draw or write first?”
I draw my updates before I write. Writing first doesn't make any sense to me.

”What do you think is most important in life?”
Health and education.

”Ever had a recurring nightmare?”
I used to have the invisible creature/ghost from the old Johnny Quest tormenting me in my dreams a lot. That was a long time ago, other than that; no.

”What is your native language?”
English.

”Why don't you ever post in ITQ? (Inside the Quest)”
“Silence is a source of great strength.” -Lao Tzu

Nobody has asked me this recently, but I really don't like the idea for active quests. I would participate in it for my quests that have already ended. I might do it for Bubble Bucket when it's over and I have time. I've kept a policy to keep the storytelling to the storytelling by itself. It's a sign of failure if you have to explain things outside of the quest itself, to me. I respect and understand that other people are curious and some authors are more transparent and enjoy answering setting questions through characters.

I've always respected and looked up to other Authors that keep as much of their work a secret, and to themselves until it was important in the quest itself, and I try to keep to that standard. I only apologize for my attitude and smarmy attitude over ITQ and Fight Quest for example. Some times I let my personal policies bleed into believing everyone should follow it. Then I get a reality check and realize I am being a jerk.

-------------

Sorry I haven't been around. I still love this community, School has just been more difficult than I thought it would be. I thought this second semester with less classes was going to be less time consuming. I was really really wrong. I'll be back when I can be. Thank you to the people who have recently read my quest(s) and talked to me about them. I always enjoy hearing people's impressions from my work.

I'm usually in #lilac on irc.rizon.net if you want to talk to me when I can't quest. I'll answer questions if there are any every week or two if I can. Zài jiàn!
>>
No. 49281 ID: 4efb0f
File 132915303811.png - (380.81KB , 995x720 , ATA-Autoretra.png )
49281
>got you into quests
I always had this drive to tell a story. Questing specifically -- happened in the period of a few months. I drawhored for some time in /b/, followed by stalking Rubyquest and Dorf Quest in /tg/. After that, the entire archive of Problem Sleuth in one sitting. When I noticed TGChan, I saw it had a good rythm, and jumped in.

>[a particular theme]
If I have to choose, I think its information. I noticed alot of my stuff is about information; discovering, processing, denying, comparing multiple versions of the same thing. Rather frustrating really. Sounds kinda pretentious when I spell it out though.
As of why -- my mother is an archivist, my father babysat datacrunchers, I work for archivists, I wonder where that comes from really.

>most proud of
Dungeon Ga-- kidding. Handle With Care, oddly enough. It was short, it was cute, it showed me firsthand why Superman stories suck.

>recurring nightmare
I remember having a dream about trying to read a certain red book as a kid, but everything stopped me whenever I tried to open it. Seriously.

>‘written yourself into a corner’
Thats one of the reasons I abandoned Planetfall. I set pretty tight rules about the world, and couldn't keep up with them.

>cut or uncut
Uncut. I like to chew my food if possible, knives only to help the fork with the holding.

>voice actors
Not really. They do have voices in my head, but they're not tied to specific people. Except maybe for Nolan North and Tara Strong on Handle with Care, but they're so malleable they don't count.

>reminds you of yourself
Player. Mostly because I never put too much personality in him in the first place, not like he didn't grow one of his own.

>time, working on the quests
>how long does each image usually take?
>how far planned ahead
>draw or write first?
Planning and background work can take alot of time. There were weeks where I was 24/7 eating and breathing Dungeon Game, sketching and establishing things that are actually pretty minor, like Ash's leg structure and how that affects her life.
One of the things I plan ahead is possible endings a quest can have, as something to aim for (so far no quests ever reach an ending I planned). On the short term, I never have more than the next update planned ahead.

On the updates themselves, depends on the moment and on the quest. Dungeon Game has the fastest image production, always less than 30 minutes each; the visuals were designed for fast deployment. Building backgrounds and rooms in DG can take hours or days. A Planetfall painting takes between 2 and 8 hours, average. Handle with Care or Save the World Scenario, 5 to 30 mins per image. Writing for any of them usually takes an hour or two, and is usually done before any images; the text itself is often readjusted depending on how the images turned out.

>avatars
>how long, been drawing
'Kobayen' is an old, old character of mine that I made around when I was ten doodling silly comicbooks. Some anime steam-powered government cyborg with guns type thing. I never stopped drawing; on the other hand, I've never drawn much, even then.
'Farmer' is a TGChan exclusive. It comes from my love of certain games, and the fact I actually plant my own tomatoes.

>make characters
Each character has a one-word or one-sentence concept established about them. Any additional elements are generated from there, made to fit that concept. Somehow, I managed to avoid contradictions.
I'd like to note that in Dungeon Game specifically, everyone is either a pun or some kind of mashup.

>recipes to share
>important in life
Good food and good friends. 'Perfection' is a good lasagna with friends.
>>
No. 49282 ID: 85b528
>>359081
I'm still cryn for the abrupt end of planetfall
>>
No. 49288 ID: 210977
>>359082

i am too, but that's neither here nor there.
>>
No. 49290 ID: 8b538b
what's with all the eyepatches?
>>
No. 49429 ID: a2853b
>>359082
>>359088
You guys really shouldn't.
She/he(?) took hours for each one trying to get each and every angle of a minecraft screenshot right as an artistic experiment, with little profit or recognition in return.
I glad he/she tried it and did so well for it, but really any such experiment is bound to drain far too much energy and focus from the artist for any other endevours.
It is far better to quickly create two or three excellent quests with simple art than to create one mediocre quest with extensive art, because anytime you focus more on the art you trade away some of the story in sacrifice and bleed out a little bit more of your strength at a faster rate than it can be replenished.
>>
No. 49443 ID: 00303c
>>359229
He.
>>
No. 49506 ID: a2853b
>>359243
Oh thank god! I've always been fuzzy on the sexuality of the various authors here.
I just assumed generic asexuality for each one, by and large.
>>
No. 49568 ID: af4958
File 132984115457.jpg - (139.82KB , 800x960 , david flirt.jpg )
49568
>>What got you into quests in the first place?

I didn't realize this was a thing. I'd only read Homestuck and Prequel before I started mine.

>>Which of your quests are you most proud of?

I've only got the one right now, Bandit's Quest. I have a webcomic called Cosmic Dash, and I am working on a graphic novel with two friends.

>>What do you like to do in your spare time?

Sleep. Holy shit do I love to sleep.

Actually, drawing is my spare time activity since I have classes, and I work as a tutor at my local CC.

>>I'll make this short. cut or uncut?

The answer you seek rhymes with "butt".

>>Do you imagine voice actors for your characters?

Not for Bandit's Quest yet, but other projects, yes.
>>
No. 49570 ID: 82e5f4
>>359306
I really don't think sexuality is the word you should be using there.

Sex or gender or both, but not sexuality. I strongly doubt the majority of this board is asexual. :V
>>
No. 49590 ID: c6ec33
>>359370
"Words have gender, people have sex."

Best quote I ever heard from my 70-year-old female linguistics prof. :)

And yeah, I tend to think of author sex as one of those quantum things. They have quantum sex. They are both male and female - either in separate dimensions, or in a waveform that collapses once observed.
>>
No. 49627 ID: e8c6d8
Has anyone ever ran a quest away from /quest/?
>>
No. 49628 ID: ba1062
>>359427
I know that Brom and Indigo have made attempts on MSPA. Speaking of which...

Bamump, what is your relation to Indigo?
>>
No. 49629 ID: ba1062
>>359428
Oh yeah Rand tried one too, but has restarted it here
>>
No. 49631 ID: 5b911e
File 133006101787.png - (128.46KB , 272x272 , 1322517608891.png )
49631
>>359428
oh great, another one of these late comers.

Yes, i am indigo, i would rather leave all that behind me though... shenanigans and al
>>
No. 49632 ID: ba1062
>>359431
I'm not a latecomer, I just don't visit IRC at all. I confused TK for Weaver that way.
>>
No. 49639 ID: e19cdf
Uhmmm . . . I'm just gonna poke my head in here to meet everybody! I'm C R A M P, and I just started FudgeQuest, which is my first quest ever! :3

So, with that, I guess I wanted to ask the other authors what your first quests were like! What were the biggest obstacles you faced? What's the best part of quest-writing?
>>
No. 49640 ID: 24dafd
>>359439
my first quests were whimsical and fantastic, even though they died prematurelly due to personal problems. After a litle while my feelings if whimsy died out also... meh.
My current biggest obstacles are my bad reputation, also self inflicted.
And the best part of quest writing? I have absolutely no idea... sense of satisfaction that i can share a story? I guess i lost my out the reason why i keep doing quests... it seems more habitual nowadays.
>>
No. 49657 ID: 9c7c3b
>what your first quests were like
A rollercoaster of self-loathing and self-confidence.

>What were the biggest obstacles you faced?
The art. It was probably the biggest art undertaking I've done. I mean, sure, I've doodled before, but it had color, man! I had to keep track of layers and all that shit and aaaaugh. But it's cool now, I've got a handle on it.

>What's the best part of quest-writing?
Watching the suggestions roll in. There is no better feeling than seeing that people like what you create. It's just the best warm, fuzzy feeling inside.
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