Breaking news! The Soldier and Engineer classes are both mostly finished. The Soldier is a Ranged/Hand-to-Hand class, with most of the monk's abilities, most of the fighter's abilities, and a bunch of others sprinkled in, but all of these are only skills you are qualified for. Mostly the soldier's skills involve guns. He gets far shot and point blank shot immediately, crit shot and rapid shot soon after, two weapon fighting, dodge, shield block for the riot soldier, etc. He requires massive upkeep due to the fact that guns are giant ammo black holes, but since he can always resort to his fists it's not that much of a problem.
The Engineer is a high-tech artisan. He qualifies for some of the artisan's skills and can always learn any two crafting skills he wants, but mostly he makes guns. A whole shitload of guns. Starting off with pistols, working his way into rifles, shotguns, submachine guns, machine pistols, machine guns, explosive weapons and finally the very high-tech experimental weapons. He is also capable of making armor, mostly high-tech exosuits and the like, but also mechs and much later on robots that can act as followers and sentries. Also cars sometimes.
There's also the quake dungeon, the premise of which being that it's a mashup of all the different FPS-style games thrown into a series of dungeons. You enter a level and must finish the level or die to escape, and you must do all the levels in sequential order. Inbetween levels you can rest and possibly leave, but to get back to the later levels you must complete them all over again. Levels will scale in difficulty.
Be warned we have mostly dropped the /tg/chan premise since /tg/chan has shown very little interest and the majority of our players are no longer from /tg/chan. We still only have /tg/chan races, but our areas are not exclusively from quests, nor are our classes. There could still be a few references in the MUD, though.
Overall we have grown a lot and I invite you to give it a try. We regularly have 10 or so people on so there is plenty of chance for interaction. Worldbuilding has been slow recently but new areas will probably open up soon.