One hath tryed, and evidently failed. Couple of quick points, though.
-Potential carrot: Continue to prove we're not the wicked evil thingamajings, thirsting to shred trees, slay millions, kill magic itself, etc. that the dryad mystics predicted we would be, and are trying to make us to be.
-Why not just bomb them s'more with the Interceptors, if this is so important? Should be more accurate and less damaging, if anything.
Machiavelli also said it was better to be loved than feared.
Seriously, don't get me wrong. I get you guys' thinking, or at least I think I do. Annihilate enemy forces in order to make attacking an entirely hopeless prospect, gain fearsome reputation, and Brom's your uncle.
Though we do have fanatics and magic and aliens, oh my, which does make for a merry muddle of potential reactions and counter-tactics.
Might I suggest you read C.J. Cherryh's Foreigner series, Test?
We should still try to make friendly contact with willing dryads (if only because they can tell us what the heck is going on). Unfortunately, that is something that will become harder to do when the death count is racking up and we're being further demonized (and contributing to that demonizing ourselves).
We aren't even sure who we're fighting per se (it's clearly not 'everyone', since there apparently are both rebels and neutral factions) or why the mages decided to start pressing the issue after the commoners rebelled, or why the commoners DID rebel...
Our 'enemy' could be the magocracy, not necessarily the rank and file soldiery or Dryads.
Our 'war' with the Dryads started over our right to stay on this planet, as contested mainly by the mystics and mages.
>Orbital strike compared to napalm.
Destruction on a scale of magnitude up a level, particularly when talking about taking out an entire area.
Fie, Test. None of us ever suggested we should use our troops like that, and there are certainly better ways to deploy them if we have to use them as ground forces in a jungle war. BRIC support comes to mind.
Your advice regarding future away mission team troop dispositions and vehicles is noted, Test, and probably wise. Note that I'm not any happier about the commando losses than you are, presumably less so, because it's essentially my fault for suggesting it. That said, I will not let it discourage me from making suggestions and supporting ideas I think are good.
And just for posterity, I never specified a flight route of the commando teams. I just had the impression (unwarranted) that in order to get in touch with the rebels, we needed to inflitrate into some kind of rebel camp, or city under siege or something, but it seems the dropships simply took our guys thereabouts and around, making contact no problem.
See, I disagree.
We're not 'fighting an entire planet' per se (it probably helps we don't have any continent bases). If it really was THAT bad, I'd suggest we pull out of here and leave them to their devices. You're forgetting about the mentioned neutrals, and it's not like they're all that united. They have seperate kingdoms everywhere.